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Half Life 2, Lowest Graphical Settings Possible (CFG in Description)

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Uploaded on Jul 15, 2009

HD Remake: http://youtu.be/bG7sfXitotA (with settings that work in the modern source engine)

I lowered the graphical quality of Half-Life 2 by a huge amount by creating a custom configuration file, and this is the result. I didn't disable vertical sync, so the whole time the game was running at a solid 60 FPS, and I have no idea how high it could've gone if I had removed the cap.

The settings used were the following. Put them into a config file to see the effects (note that this is for an older version of the source engine and likely won't produce the same effects as in this video anymore):

mat_dxlevel 60
cl_ragdoll_collide 0
sv_cheats 1
mat_picmip 4
r_WaterDrawReflection 0
r_WaterDrawRefraction 0
mat_wateroverlaysize 8
r_lod 5
mat_fullbright 1
mat_diffuse 5
mat_bumpmap 0
r_shadows 0
mat_fullbright 1
mat_forceaniso 0
mat_forcehardwaresync 0
mat_reducefillrate 0
mat_mipmaptextures 0
mat_filtertextures 0
mat_bloom 0
mat_envmapsize 32
mat_envmapgasize 8
mat_antialiasing 0
cl_phys_props_enable 0
mat_filterlightmaps 0
mat_showlowresimage 1

I compiled that list together from various videos I found, as well as from messing around with all of the commands beginning with "mat_". Some of the strange effects you see are probably easily removed with no performance impact, so if you find anything, comment about it.

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