 So a massive new patch has not long been released and today guys we go through the entire patch notes and see what's going down. How's it going guys my name is DP, Jane let me tell you about my little giveaway. I am giving away a couple copies of this game to be the chance of winning one for yourself or a friend. Simply drop a like on the video, leave a comment down below and make sure you are subbed. Winners will be announced in a few days so good luck everybody. Ok so yesterday they announced that the total number of players exceeds 19 million, that's 12 million Steam players and 7 million Xbox players. Wow what a number unbelievable and they also saved in this tweet that we continue to prioritise in fixing bugs. Late last night guys I mean it's early hours UK time here so I thought you know I just woke up in the morning to make a video on this but late last night they posted this. Now it's patch notice, Steam patch version 0.1.4.0 and Xbox patch version 0.1.1.3, Steam version has been released, the Xbox version has been released as soon as it's ready. So let's get into the patch notes paper ok so, fixed an issue where the game would crash under certain conditions ok I definitely got this since the latest patch I was definitely suffering way more crashes. Fixed an issue where if another player's power had HP 30% or less it could be captured by using a sphere. Wow there was actually a thing, that's madness. Fixed an issue where enemy powers would get stuck in walls due to charged attacks, yes I've noticed that too. Ok so implemented the first fix to an issue where the game would always crash and save data would be corrupted when a guild's total number of powers captured reached around 7000, jeez the game no longer crashes even if the total number of captured objects exceeds 7000 ok so however save data that has already been in this state in the case of a server, the server's world data prior to this update will still be unable to load, that's a shame ok so we're continuing to work on fixing this issue permanently. Ok so key configuration, added support for mouse side keys and new keypad in keyboard key configuration, further improvements are currently planned such as support for interact key configuration. Player issues now I had many issues let me tell ya ok so fixed an issue where players undedicated servers and co-op online were receiving damage twice, wow speculations have been changed so that you can move at extremely low speed even when you exceeded the weight limit. Ok so that's pretty cool I like that. Players were no longer pass through walls when dismounting. Fixed an issue where capture power strengthened by liftmunk effigies was reset when using memory reset drugs, now no that was a big problem I saw so many articles and videos talking about this, glad it's been fixed. Fixed an issue where armor could be equipped in a wrong slot again this is another one I've seen more or less every single youtuber cover besides myself because I knew it was going to get fixed straight away. Ok so adjusted camera positions of several piles to make it easier to see when mounted. I had a problem with jet rag and I didn't see anyone else complaining about this but when I was riding his back and he used his missile attack, his partner skill it was like I zoomed into his body and I couldn't see where I was shooting I'm hoping this has been fixed I'm about to load up and check it because yeah this sounds like one of them problems too. Ok so base issues, specifications have been changed so that powers who are manually assigned to a breeding farm will not become hungry and their manual assignments will not be removed. Pretty cool, this is a good thing as well not a lot of people are struggling with this complaining about how and when they're trying to breed, powers just run off and do all the things. I had the issue where they'd run off and eat but I wouldn't have an issue where they'd run off and do all the things so that's pretty cool fix. The key to lift powers have been changed from F to V and uncontrollable from X to Y in order to prevent accidents I mean I lifted a lot of my powers up I'm not sure why that's been changed but hey ok so moving on, reduced the speed and range of fire spreading on wooden buildings I mean I saw them actually make a few tweets about this basically meming on people who had their bases destroyed by fire. Listen people if you've got a wooden base let me tell you it can catch a blaze and it will just crumble so make sure you change that she's to stone or metal as soon as you can that's something I could if my base caught fire and I wouldn't know what to do people I already accidentally shot it with a rocket launcher and took down half the side of my breeding pen so yeah that was bad enough for me never mind the whole thing coming on fire. Jeez. Ok so fixing the issue where manual work assignments could not be set at all under certain circumstances I had this problem when there's like a little blockage in the way a container even my power box being too close to my forges and trying to chuck out my German tired Ignis and his tail getting in the way and I just wouldn't smelt anything so yeah I'm hoping this is that fix. Ok so here we go. Fixing issue where extremely high level relaxoruses would attack the base during raids. Never had that problem to be honest. Added several measures to prevent base powers from getting stuck cool. This is something I'm pretty sure all of us have suffered with not just myself ok so fixing issue where powers would get stuck while transporting items and would drop them on the spot yes I had this problem every day every single day I've been having this problem. Fixing issue where powers at the base would continue to cut down trees that were already cut that's a weird one not gonna lie. Fixing issue where powers at the base were under verge of death due to unexplained falling damage while powers don't want to be falling off my building as instant death I can guarantee it. Fixing issue where powers at the base would float under some certain conditions yes this is something I definitely had issues with I'm not gonna lie ok so fixing issue where if a farm was built on a second floor or above work parts were unable to move on the floors below. This is something I actually changed up my base because of this. This was a problem I was having I'm so glad this is being fixed I'm probably revert back to my old design because I love the look of it but my powers are just getting stuck and just getting some weird ass bogey glitches so I'm so glad this is being fixed I really am ok so moving on to other corrected incorrect text I can't read to save my life anyway so I probably didn't notice any of it and measures have been added to prevent cheating and stealing other players powers if you don't know what this is guys I've actually heard quite a lot of this about players going into online official servers and being able to steal other powers I'm like what I mean as fun as that sounds I mean it's quite terrifying at the same time if I'm flying around on my jet wagon and someone comes across and steals it I'm gonna be pretty upset I'm not gonna lie all my high level anubis I've bled up wow I would be so upset so I'm glad that's being fixed and many other minor fixes such as the addition of a UI key guide cool they continue on to say we will continue development place in top priority on fixing major problems and issues thank you for your continued support of power world and there we have it guys so yet that is the latest patch for the game on steam again version zero point one point four point zero on Xbox which is not as I make this video which is coming out pretty soon version zero point one point one point three and there we have it guys if you enjoyed the video leaving a like really helps out if you like what you see and want to see more power would be sure to subscribe and hopefully guys I will see you on that next one