 So today guys, I bring you the patch notes for patch 5 which basically adds support for the DLC Moxies Heist of the Handsome Jackpot which comes alive on December 19th. Now this patch will be applied to your consoles by the time you've probably watched this video. How's it going guys? My name is DPJ and today I bring you another Borderlands 3 video. If you do enjoy leaving a like really helps out and subscribe if you want to see more. On screen now you can see my weekly giveaway along with last week's winner. To be in with the chance of winning this yourself, follow the instructions on screen now and good luck. Also guys this video is brought to you in collaboration with 2K. Okay so getting straight into these patch notes and first up new content. Added support for Borderlands 3 DLC Moxies Heist of the Handsome Jackpot which is alive on December 19th. Stability fixes. Addressed a report of concern related to the grenade indicator widget. Addressed a report of concern related to the minimap widget. Fixed a crash that sometimes occurred when exiting the echo menu. Fixed a crash that sometimes occurred when a user attempted to load into a game after experiencing a network error. Console only. Fixed a rare crash that sometimes occurred in split screen when players leave the party. Fixed a rare crash that sometimes occurred after idling for 10 minutes. Xbox only. Fixed a crash that sometimes occurred in split screen on Xbox One. PC only. Improved network performance on PC to prevent hitching related to friends or networked games. Moving on to UI. Improved inventory menu performance. Improved performance when opening Guardian Rank menu. PC only. Added support to immediately swap between glyph types when using auto-detect. Added numbered icons to the mayhem mode icon on the hood. Addressed missing Japanese characters. Addressed an issue where all functionality could be sometimes lost when pausing the options button within the mode menu before starting a game. Addressed an issue where mayhem mode icons on the hood would sometimes become inconsistent when adjusting difficulty. Addressed an issue where thumbnails and locked steak could sometimes become incorrect when viewed in the inventory menu. Addressed an issue where vending machine thumbnails could sometimes be incorrect. Addressed an issue where the photo mode settings could sometimes scroll off the screen. PC only. Addressed an issue where the PC text chat UI would sometimes disappear after being opened for the second time during a cinematic. Addressed an issue where friend profile icons were sometimes not showing up correctly on the echo menu. Addressed an issue where the character icon sometimes failed to be present when viewing the friend's mail prompt in the mail menu. Addressed an issue where clients could sometimes lose functionality when opening the echo menu after exiting a vehicle. Console only. Addressed an issue where item cards would sometimes appear cut off when viewing items in chests in split screen. Console only. Addressed an issue where small icon cards would sometimes be displayed on the wrong player screen in split screen. Addressed an issue where clients would late join the takedown at the Malibu and Black site would sometimes not have spectator mode button prompts. Addressed an issue where performance could sometimes be negatively impacted by pressing imports of two different sources while spectating during the takedown at the Malibu and Black site. Addressed an issue where primary and secondary stats could sometimes overlap un-legendary artifact item cards. Addressed an issue where multiple notifications were sometimes being triggered after having completed a challenge. Moving on to missions. Addressed a perceived progression blocker that sometimes occurred if the player jumped before Chad during the mission swamp roll. Addressed a perceived progression blocker where the objective kill rat sometimes wouldn't update during a mission the family duel. Addressed a perceived progression blocker during a mission in the shadow of the starlight. Addressed a perceived progression blocker related to traveling between environments and from media. Addressed a reported concern where waypoints would sometimes fail to appear when obtaining a mission for an environment that hadn't been unlocked yet. Addressed a reported concern where players were sometimes unable to complete, fast travel stations are in progress when exploring a cathedral of the twin gods. Addressed multiple issues with the echo dialogue not plain. On to gameplay. Update weapons wielded by CLV badass enemies to use bullet-based variations to cut down an FX spam. Fixed a reported concern where guardian rank perks would sometimes be disabled for users that already unlocked them. Addressed a reported concern where enemies would sometimes deal excessive damage to vehicles in True Vault Hunter mold. Addressed a reported concern where the spider-ranking enemy sometimes failed to launch the sticky projector from his tail when performing a web port attack. Addressed a reported concern that enemies might not spawn from warp anchors and dropships. Addressed a reported concern that Zayn's quick breather skill was sometimes not functioning. Addressed a reported concern that Zayn straddled for the skill was sometimes not awarded to player shield restoration. Addressed a reported concern that Zayn's pro-muni testability that's pronounced skill was sometimes not awarded the proper size clip on the first clip of the weapon the Digiklone is spawned with. Addressed a reported concern that moses staying in a steel bear would still sometimes not award the damage bonus to iron bear. Addressed a reported concern that moles would occasionally be ejected from the iron bear immediately after entering it. Addressed a reported concern that a client's camera would sometimes occasionally stutter and lose functionality after performing a mower's downfall skill into a kill value. Addressed a reported concern that a mower's indiscriminate skill would sometimes create lots of ricochet bullets when firing the legendary Madawan shotgun recursion. Addressed a reported concern that invulnerable shields would sometimes fail to block rounds fired from the legendary Madawan shotgun recursion. General added functionality to skip the intro movie once the video has fully loaded. Added vending machines to Skywild 27. Disabled access to photo mode during the fight of your life. Changed default send mail error message to encompass additional issues. PC only adjusted volume and attenuation to bring music volume up while playing in hi-fi mode on PC. Crew courtroom decorations now correctly use the rotation of the hook. Optimized challenges to prevent hitching when saving. Optimized challenge completion percentage computation to occur over multiple frames to prevent hitching. Fixed a reported concern where save game could sometimes get bloated with duplicate challenge data. Fixed a reported concern where save game data could sometimes have a minor leak. Fixed a reported concern where the game would not start up in correct resolution sometimes when using full screen mode and display scaling. Fixed a reported concern where the player could sometimes remain invisible after respawning. Fixed a reported concern where clients would sometimes not see sanctuary three fast travel stations until they were already in the map. Fixed a reported concern where the d-pad would sometimes not change selections in a sanctuary three fast travel list. Fixed a reported concern where clients might not unlock fast travel stations after using the fast forward feature. Fixed a reported concern where environments could sometimes appear unnaturally bright due to time of day errors. Fixed a reported concern where vehicle boost effects could sometimes appear black. Fixed a typo for the spelling of the moon text pop in German. Fixed a reported concern where some strings for the key binding menu were not localized. Fixed a reported concern where the badass event icon could sometimes show up when the event had been deactivated when using the echo cast twitch extension. Fixed a reported concern where trial destructible poses sometimes did not match character when in red dot console only. Fixed a reported concern where the custom waypoint hint text would sometimes appear in the zone map in non-current environments on console. Console only again. Fixed a reported concern where photo mode filters sometimes weren't working properly with HDR console only. Fixed a reported concern where vault hunter profile cards sometimes didn't pull from local data for split screen players causing a mismatch in presentation. Fixed a reported concern where the client would sometimes see an unresponsive black screen after accepting an invite during the intro movie. And PC only fixed a reported concern where the vault hunter profile cards unepic game store was sometimes not showing properly. And guys, those are the patch notes for the latest patch which is patch 5. Again, adding support for the new DLC which comes out on December 19th, of the handsome jackpot. Nothing major here in terms of changes, I mean a few issues, a few bugs people are having problems with but other than that it's mainly just stability and UI changes to make the game run a lot smoother with less hitches. Now as you guys know as soon as the DLC comes out on the 19th I will have all aspects I've discovered right here on my channel so subscribe if you are new around here and I love those broad lands of videos I guarantee you will not be disappointed. But on that note we have come to the end guys, if you did enjoy the video leaving a like really helps out, if you are new around here and want to see more broad lands be sure to subscribe and if you never want to miss a video I upload you can turn on notifications by hitting that bell button. But guys thanks as always for stopping by, hopefully you enjoyed the video and hopefully I will see you on that next one.