Soloing Heroic Instance Magisters Terrace, MGT 5 man as Tank Prot Warrior





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Published on Jun 16, 2010

website: http://warriortsw.blogspot.com/

Ive been able to solo it for a while and thought I'd make a video of it to share with you all in case you wanted to also go back to this Burning Crusade instance and try this out for yourself, have fun and dont forget pots/food if its your 1st time. :)

Lore lore Wiki: Magisters' Terrace is a 5-man instance located on the northeastern corner of the Isle of Quel'Danas, which was released in Patch 2.4.0. The instance is mostly outdoors, uses the same architecture as Silvermoon and has an observatory where players can gaze at stars and look at the Sunwell to make sure everything went according to plan.

The final boss is none other than Kael'thas Sunstrider, who has survived his ordeal in Tempest Keep. He appears in both normal and heroic modes.

Magisters' Terrace is only the third 5-man instance to be added via patch. The first was Maraudon in Patch 1.2 and the second was Dire Maul in Patch 1.3, which opened in December 2004 and March 2005, respectively.

The instance contains four bosses: Selin Fireheart, Vexallus, Priestess Delrissa and Kael'thas Sunstrider. On heroic mode, the instance will drop epics that are on par with Karazhan with Kael'thas dropping items on par with Prince Malchezaar.[1]

Halfway through the instance, a usable item known as the Scrying Orb begins a short cutscene unveiling the Sunwell Plateau raid. Following this, players meet with Kalec, the half-elf avatar of the blue dragon Kalecgos.

Groups should come prepared to this instance as the level of difficulty is greater than the hardest of the level 70 5-man instances like Shattered Halls and Shadow Labyrinth, and is on a similar level to that of beginning heroics such as Hellfire Ramparts and Underbog. On heroic mode Magisters' Terrace is one of the most difficult five man experiences at level 70. Bosses

Combat Selin Fireheart 71 Elite -- similar fight to Warlord Kalithresh.

Combat Vexallus 71 Elite -- spawns small adds that must be killed.

Combat Priestess Delrissa + Four random mini-bosses. 70 Elite -- if the room isn't cleared before engaging the boss, fears can add additional mobs. NOTE: The adds can be viewed from the bridge above (when you enter the instance, she and her adds can be seen down to the left). This allows you to preview the fight, as well as soft resetting the instance. On Heroic Mode, soft resetting the instance once the first boss is down will cause you to be locked out since the door after the first boss can not be opened. You cannot pass the door after the first boss if you exit the instance for a while to let the trash respawn. The door will also respawn after the first boss, preventing you from passing. This is a known bug. Don't let the instance soft-reset after killing the first boss.

Combat Kael'thas Sunstrider 72 Elite -- Does a gravity-effect that causes the room to be like water. Make sure you 'swim' away from the floating spheres and other players. You can still cast spells (both offensive & defensive) while in this state. Heroic Mode has Shock Barrier/Pyroblast combo as well as one additional Phoenix.

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