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Published on Sep 23, 2013
Matthew Jewkes and Devin Horsman (Twisted Oak Studios) on coroutines, their various uses and how they can help you overcome time-management issues within Unity scripting. They examine the concept of tasks within asynchronous programming and relate them to Unity's coroutines and explain how Coroutines allow return values and exception handling. Examples and sample code will be provided throughout. This is an intermediate to advanced talk.