 Welcome back to Rig Review and today I'm going to take a look at the Knight Spider Rig. This is a free Maya Rig, this is part of the Rookies Contest. I was given this rig ahead of time but if you go to their website you will see an outline of what this contest is, what you can do, the dates, different types of contest categories and you also have the page where you can download the rig and it has some overviews and helpful training videos for support and so on. Check those out, link in the description of course with all of that. I would also have the rig on the animation before your site and that will point to the Rookies website, it's just the collection that I have here so check that out as well. You'll find all kinds of reviews and just rigs that are posted and if you have any rigs that you want me to review you can always email me as well. And before I want to check out the rig I want to play this here, this is an overview in a way, a little test animation of what the rig is capable of. It's really cute, it's very appealing, those arms just look like fun. So you can see what this can do. Well let's get back to Maya, this is what you get, just make sure you link up the textures but that's the look of it and as always let's start with the main controllers. You've got your main one here that is only this and a child controls, this is just to move the whole thing. As you can see it's very light. You have an inner control here that gives you sub visibility which means it gives you even more external controls here and if you take these off when you have this one you can see the pivot in the middle and this actually can be moved over so when you select it now you have a pivot over here which is really cool and actually I wish that every rig had that instead of doing this manually. Now you can set this up wherever, let's put this up at the top of the head, you select this and now it pivots from here. This is super handy, I like it and as always with multiple controllers you can technically take one down if you don't have that pivot thing to bring it down to here and now the pivot of the main controller is here if you want to spider the fly around. That's kind of that but I'm really liking this that's a really cool idea. So again on the side here sub visibility that was for that now these guys don't have sub visibility that's all you get. Let's get this off, let's get to the feet. There's plenty of stuff there in the child controls so first of all you can just move it around like this and when you move this around you have a little bit of continuation of the knee but you also have this controller as a pull vector to move this around and you also have a follow that you can activate so now when you do this you can see that it doesn't do anything so that is the difference here follow yes or not and you go back here maybe I have to foot to the normal position here you have scale options that are locked you have sub visibility so you have an extra controller as well there's nothing else on there but that's what you have on this one which is good again you can change in terms of world space on or off you have twist so you can do this either like this or with that there's auto twist on off auto twist offset you also have stretch actually it's gonna go down here stretch as always like this also dampen control you have the world or hip follow yes or no you have control visibility so you have more here more limbs right and then you have a general control like this this is for your ball roll this is your toe roll heel roll yaw yaw roll toe rotate ball pivot and then you got toe pivot and heel pivot as well but since these are on you can see this here this is for rotation like that this was already on but this is for this and this is your pivot from the front if that's what you prefer there's actually one back here and then you select the big one that's the same thing so you have all of that added there this in the back gives you ik fk switch like such and if you download this and you check out your folder you technically have a drag and drop and once you drop that in it gives you a tool that opens up here so you have ik to fk switch without any pops it's very smooth switching you can choose on current frame time slider or custom and you can change between proxy and high res so if you have nothing selected and you switch to proxy it's not going to work so you have to select a con switch to proxy but then after that it understands your namespace and then you can switch back and forth makes it very very light even a lighter let's go back to the high res just for pretty sake all right that's that for the leg if i select here again follow there is no um pin there is no knee pin which is a bummer i would love to see that included obviously it's on both sides here we go up here and then you have that that you can detach no scale though i would love to see some scale but you can somewhat rotate this but it's mostly for replacing like this you can see how far this stretches here you get to this section here right there that will be your rig hip again no scale i wish it was a bit more or a bit more any scale almost a big fan of scale so you can kind of reshape the character that is your main root sub visibility so again this has a bunch of these which i like a lot so if you don't want to go into animation layers you can do it through that big fan of this you can go up here and that is your lower body in a way control no scale but you can go one more in and again this has sub controls yes or no so this was on already and if you select that again you have just that section here but you can translate this as well no scale unfortunately and then you have these guys here so that can be rotated like that no scale but you can also translate this in all axes anywhere and if you go up you're gonna have the same thing here and just double check that means anything in the channels no nothing in here you go one up here same thing sub visibility rotate translate same thing here translate and rotate but no scale select this and you have sub visibility of course you also have stretch on and off so if you take this and you translate this let me reference the geometry here you can select that you can see that the stretch can be on or off so basically you move this really high it's a uniform stretch and if you do this it will change the way this is going to stretch it so the stretch bulge so you can see how much this can be affected here well let's go back these are the same here as noted before this is for all of these here you have the separate control here or that one that selects all of them as you can see channel controls there's nothing there let's move to an arm so you got this one here get your ik move this around no scale you have this separately so for this you can't do anything with it was just for options here this is your ik fk switch and just in case here to show you this is your elbow same thing here you got your follow option and the follow option in here as well no pin in this one either unfortunately but if you go back here you got the finger controls if you want them you have all of these like that if you want unless you want to select them separately of course there's nothing else except that but you can scale first thing we can scale things here let's go back to this control you have the spread as well the spread base you can do both of course and then you have relax this gets you into a pose out of relax and then you have inner cup and outer cup and of course you can go in there and select all of these separately this is for all three and this is of course on both sides now before I continue though you can select this here and you have this which is the body control but then you also have visual control we'll get to it later and then you have to the controls the two knee are the ones that give you the bend bows you have that here no scale so you can just stay within this form you also have upper arms so you have all of these separately and then you have two knee for that we turn the two knees off here and this is just basically controls on off for all of these including that and also up there you have the render proxy yes or no option if you don't have the script loaded let's get to the face although if i go to find control since we're already here you have the cog back here that does the sub visibility on off of the head and an ikfk on the head and then here you got your squash and stretch you got that warring for the top part you got the warring for the middle part you know punch them in the face sideways here and the bottom part almost eating a couple flies here then let's go to the eyes this is your main controller that moves everything around checking the child controls do we have scale no you have as it says here it's locked you have pupils though so you have that change through there you have eye meat so you can move this up here and then you can see the eye meat is as it's spelled m e a t as in the flesh so if it follows or not and then you have overall world or head follow and also follow on off so let's put this back to zero and you can see this here so if i move this around and i move the head around it's going like this and if i select this and i go back to follow it's like that so the con is also the head con is driving the eye follow console lots of options there which is pretty neat let's get a bit closer to this we have that which opens the mouth in here you have auto slide different options here and then let's go actually well let's close it a little bit more you can get to this where you have your cheek control and you also just have a general cheek puff if you want it does scale just in case and this on both sides obviously then we can get to bigger cheek control lower leg control this is one that selects all of them and then you have separate controls here you can rotate these if you want to move things around like that and you also have scale this is on both sides and that's actually also for the eyes might as well go up here we're going to the mouth this is your overall lid which you can also rotate not scale but here you have these as separate controls you want to shape sculpt all of this same thing here these guys have sub visibility on off so this goes all the way here same thing here so sub visibility on off or extra fine control as you can see here and same thing here you can rotate and translate all of these same with the eyebrows so this is that here you can't do anything to scale this is just translate but you can translate in so take this and take that and get nice furrow whoops shape here if I get to it there you go and you have well this one that will select all of them this also have sub visibility so lots of fine control you can rotate all of this and you can also scale actually and then you have this one which actually does a full movement of everything this is just translate yes getting to the mouth you have your mouth corners grab these like that shape is around you can see how much it influences the textures around it of course you have fine control then on the other one going back channels you have zip so if you would actually close the mouth completely somewhat ooh actually is that good to test here if you push it up it has a bit of a squash in there that's good to know let's keep it back open a little bit so you select this one this will be for your main top shape which you can then rotate and scale and in here you also have roll so this will roll your lips in and out it also bulge okay there's a very fine scale here so you can bulge your lips as a whole then you have this as a general mover so you can move this around like that you can rotate and you can scale the mouth and then the bottom part is the same thing here you can move this around rotate and scale and same thing roll and bulge control same thing here with your zip that is the same here on the cheeks and the upper part here all the way to the lids we have this here as a main control so this is to move this whole thing around you can scale those eyes you can also rotate this around and that's that for the child control there and I believe that is that just in case selecting the neck controls here rotate order you have in the channel controls and then that's it you can translate but you cannot scale but you can rotate of course and then you have the the main head control you have a follow translate follow here and follow rotate as well scale somewhat it does something with a scale okay but you can pull you can still do a bunch of stuff generally I wish it had some more scale options okay posing this guy out one thing that I noticed actually once you have the the bendy ones you can technically take this guy and then pull him somewhere and that besides the stretchy bulge aspect uh I think that I missed that will actually serve as a pin I would say you can take that and then somewhat pin it I mean I think you can constrain this and then if you take your arm it should move so actually let's try this so now technically this is like that so if I move my arm control you can see that the elbow stays put so I think that's one way to do this so that's good to know I missed that I didn't make that connection that these guys could serve as pins but yeah I know I think it would be neat to have it still as a separate control that's part of you know your knee pull vector and just have that there instead of activating the truny stuff but I don't know I can see that as well I mean why not and you can do that with these as well if you want but that's kind of that it's very nice and light it's fun to pose out I'm curious what people are going to do with it and that's it from me so hopefully this was helpful as always link in the description with all the information regarding the contest and the rig and if you like this you can always hit the like and the subscribe button and the bell button I don't like the page at the end the usual youtube stuff but that's it from me thank you for watching and hopefully I'll see you in my next upload