Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Published on Feb 19, 2014
Trying to render a 3D level using an isometric perspective and 2D Sprites. A blur shader and depth dependent coloring were used to make sure the player doesn't get confused with the additional dimension.
Sorry for the poor video quality, quite disappointing from Lightwerks. :/