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Title is the name of the theme of Map30 (Icon of Sin) in Doom 2.
Now, Darkon I fought in #s 285 and 684, so why am I fighting it again? Well, DarkonMK claimed that he fixed some stuff and that this was the last update on anything until October. Nothing is fixed. He now has a super with a red BG that heals about 300 life. He has a combo super with resized explosions everywhere, is unblockable, and if you're behind it, it just pulls you in front of him. Damage on the beast super is also pretty bad, and it still looks awkward. Sprite rotations still look abysmal. His Tekken ripoff kick to uppercut super behaves oddly. Still has unneded fire pillars on fire breath super. Teleport super is still annoyingly hard to block. Voices still have no volume consistency and many of them seem....dumb. There's still misaligned sprites and FX everywhere. Fire on superBG is still misaligned. Blood still lands in the air. His commands are still overly simplistic. Supers still give back power. He still has a ridiculous powergain, having things like getting up give him a good 200 power. He still has a nonsensical Reptile orb. I'm assuming the finishers are still weird, with its misplaced "HEROIC BRUTALITY". It sucks.
Buckus is a creator I never really checked out until he released his Axel, Cyclops, Haggar, and Yang. I tried the latter three, and I was shocked at how good they were. Optic Blast with Y can miss some chars like Kung Fu Man. His damage dampener is also very strict. If you combo, the damage that is done will reduce very fast. However, comboing and supercanceling is very responsive and fluent, damage when undampened is great, and CLSNs are what they should be. It's a very recommended Cyclops.
Char used: Cyclops by Buckus
Against: Darkon 3.0 by DarkonMK
Stage: Falldown by Cerenas
BGM: Street Fighter 3: Second Impact - The Flame (Akuma (Gouki) stage)
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