 All righty, let's watch this in full first So good Right, I think overall. It's fantastic. I still really really love it I wonder if we could push the timing Into a slightly more cartoony realm just with some pushed Timing elements by that I mean This is This is all cool So it's a time to the sound I hope you have controls to fix intersections and stuff like that It's cool. And I like the Pushing down with a slight pause there That's all cool and I like the Timing of opening up holding a little bit and then going through I think that's very cool Also already detail stuff on the fingers on that door. So the first thing to me will be There's something where this is might just be me But when he comes in for the punch And this is going to be accentuated once you spline this I would do a punch With a couple things a you're coming in the straight line And it feels like we're coming out Fairly in a straight line as well where this fist just goes back And only at the end goes down, which is good for silhouette. Here's my my my thing here Would you consider? That you start here and then with that punch you have a little bit of a twist So that we see more of the side of that punch Maybe here Basically you have a frame or two linger of that of that punch there that fist Maybe a frame I mean it's tricky, but I would just play once you spline it that he punches with a translate this way and a rotation of that wrist and forearm that way, but what I would do then is Is it about faster? I think you can cut out these two frames this and this And maybe only have this that's my only thing and especially Maybe cut out this and this to me feels like keep this and take out this So it's a zip in slight hold zip out It's almost like I'm seeing too much. I feel like once we spline this we see too much of him And here's my reasoning you have this And it's fast and then then that's the quick Second entrance with the big surprise. Oh, that's what it was Or we almost know too much of what that punch wasn't by whom and what that person looks like it's very subjective But that's kind of my thought for that This will be for spliney stuff where maybe you want to do How many gets punched here that you push the nose up so it's kind of like Where it's That face goes sideways But imagine has a bit of a dip and then up just a bit more complex in that turn and the timing thing the overall time I think it was mentioned before is what if You're for power and it's almost a bit of a faster turn. It's kind of And then you have that hold a longer hold on the body But the head goes back a bit and a bit of a faster drop in the body. So instead of doing Drop it would be That type of thing I'm really talking about three or four frames or maybe two or three from two or three more frames Taking out in terms of just pushing the timing where it's just ever so slightly pushed of faster hole faster drop just a bit I Think you can also afford it by coming out maybe a frame or two soon because of the sound not that it's a killer I Think that should be fine, but I think just timing guys. I want the way it would look like if you had a That type of thing This is so great. I love this with the sound That's all great. I love the look here. I love how quickly you get up there and Get against the wall And I love all this. I love the poses how you switch over the very distinguished little hand pose there Opening up here looking down That hop is great And it's great with the audio too With that little inhale that that happens while he jumps Forgot to knock and then you mentioned in your email that you wanted to try you tried putting the arrogant look But then you put it here during the knock, which I think it's totally fine It's a pomegranate we can't see the eye, but then again, he's like me. He's got a big nose. It's a bit tricky But I will probably cheat this. I mean, he's down here lower like he's looking here I would just cheat the iris or the pupil here ish. That's a horrible example Maybe here a so we see more so it's not so so edgy there and a bit more pretending that It's actually looking down. I forgot to knock And I love this I love that he has that That look and Then into that more serious look is ready and back for action there. Thank you. Pardon. I forgot to knock Forgot to knock One of the ones we splined this Maybe you have to add three or four more frames to this with a slight hold or leaning over and leaning back Or just leaning moving hold then cut. I don't know I Think it's great. I just wonder if we need like I said three two three or four frames I don't know if he needs a little bit or just enough of a beat to really read this and mainly to enjoy it I think it's such a cool change Going from here to here. I don't wonder if we could but you already have the sounds turning off So you might as well add a couple more frames to really linger on this and maybe you can have like I said a bit of a with this that's a bit of a move and then a bit of a hold and almost shifting weight going this way and Again, this is not enough. You can't shift weights in four frames But I just wonder can we hold this couple more frame to really enjoy this and I wonder if you want to It's nice and subtle again. Not that this is a killer. I'm just curious What if we push this mile by 15% so there's a slight bigger contrast of smile to serious Was there fairly similar? But it works like I'm always a fan of subtleties, but this is not again not the shock kill I'm just curious throwing it out there you can decide if you want to push this smile just a bit more and I don't know if you need to push this eyebrow, but curve this one maybe just a tad more For contrast again because you're so serious here But you have the heightening you have this here hold on knock No, I think it's fine. I don't know. I was I'm wrong because you have that already here That's a transitional phase into the series. So I don't know. I take it back. That's all good to knock And actually the same with this month, sorry, I was lingering here and I was should have should have lingered here To knock. Yeah, then you ignore everything I said everything's awesome forgot to knock And then as you spline this I Think you still want to do maybe a frame or two offset just because it's animation You want all set things and be careful with twinning, but it's great again. I'm just at this point rambling It's a really really cool shot. I love seeing this every time so cool. All right. Thank you All right, there's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way like and subscribe would be awesome. All right. Thank you