 What is going on guys, welcome back to the channel and I appreciate you being here. Today I bring you the latest Destiny 2 news via the Bungie Weekly Update and some great things to talk about. But before I get into it guys, if you do enjoy the video and would like to support the channel, hit that like button and truly does that. So go ahead and smash that thing. Also guys if you have a new idea and enjoy daily Destiny videos unlike anywhere else, be sure to subscribe. So let's get into it. So the weekly Bungie Update starts with this. This week at Bungie we are preparing for the future. Recently we updated the development roadmap with some new milestones. September was applied as a new waypoint with a hint of more yet to be revealed. The time for that reveal has come. Here's your host with the details for our next really big show caught in deeds right here. We'd like to invite you to catch a glimpse of what we have planned for the second year of Destiny 2. We have some big ideas for how we're going to transform your guide in lifestyle and reinforce your hobby as an interplanetary hero. We'll tell you about it and we'll do it live. You'll hear from many members of our development team who will set some big goals for September in their own words. We'll explore deeper into new territory with Game Director Steve Cotton and Project Lead Scott Taylor. Two faces you might recognise from previous reveals will respond to a bunch of community feedback and unveil some other things you haven't even been looking forward to yet. We'll top it all off with a look at a new roadmap with exciting new promises for everyone. The Destiny 2 reveal will be on June 5th, Tuesday, 9am Pacific live on Twitch. And guys you do not want to miss that, we don't want to miss that. This will be at the beginning of a conversation that will last all summer long. You won't want to miss it. We hope to see your names in chat as you give us your hot takes and spam those emotes. And guys if you look at the reveal image of the Destiny 2 year 2 reveal where it states the date and the time and where it's going to be revealed and shit. Look at this image, does that not look like the reef to you people? Are we going back to the reef? How is this? What's going on? Is Prison of Outlaws coming back? What? When? How fallen? Are we actually going to partner with the fallen? This is a theory we have heard from many many people and that will be absolutely epic. I've got a feeling people, I've got a feeling that definitely looks like the reef to me. But do you think let me know down below in that comment section I think we are going to the reef? Okay so we're going to move on and faction rallies is back people with some massive changes. So let's get into it. Destiny Update 1.2.1 brought improvements to faction rallies for season 3. Back in March the seasons team discussed their overall goals for the event. Today will we visit those goals and outline the changes that have been made to achieve them. Pledge into a faction should be a meaningful choice. Players may now only pledge to one faction per account during a faction rallies event. Reputation progress is retained through multiple events and it will not reset during the season even if a player changes allegiance. Each faction offers unique rewards such as exotic armor ornaments or masterwork catalysts for exotic weapons. We are planning to host three faction rally events over the course of season 3. Dead Orbit will offer the eye of another world ornament and the Graviton Lance catalyst. New Monarchy will offer the crest of Alpha Lupi ornament and the sweet business catalyst. Future Walkhole will offer the Nucklehead Raider ornament and the Sun Shark catalyst. Now it doesn't state here but within the vendor tab within the companion app official bungee companion app it does state that you need to reach a rank 50 to earn these catalysts and ornaments which is a thousand tokens people. A thousand tokens people. Seasonal vendor progression. Each faction now features ranks which players can reach by earning faction tokens. Faction rank up rewards will continue to grant Legendary armor and weapons past rank 30. We can see Dead Orbit, New Monarchy and Future Walkhole and what they have to offer on the screen now and somebody's looks juicy really does. Faction rally should provide a unique gameplay experience and simply not be a reward layer on top of the existing game. Additionally these events should build interest in lust sectors and armor ornament objectives. Faction rallies now features the Renown system. After pledging to a faction players may earn renown by completing a public event or patrol or by defeating high value targets and destinations. Players who loot a lust sector with renown active will receive significantly more faction tokens than usual. The more stacks of renown they have the more faction tokens they earn. Renown is lost when players are defeated by enemies so be careful when attempting to loot a lust sector with high renown. Renown increases the level of challenge in gameplay. Healthy generation is vastly reduced all stack levels. Enemy kills have a chance to drop half orbs all stack levels. Player damage decreased. Scales with stack up to five. Incoming damage increased. Scales with stack up to five. While renown is active on a player others around them can see which faction the players are pledged to. Now that is absolutely epic as you can see on screen now. That looks like a proper aura people. That is a sort of aura I would chase in game. Note renown displays which faction a garden is pledged to but only from a third person view. This functionality applies to all players. Faction rallies will continue to feature a winners offering to the faction that earn the most rank packages during a given event. These rewards will then be available in a rank up reward pool in the following event. During seasons one and two new monarchy dominated the charts where you can see whether dead orbit of future war coat can pick up some wins. And I believe on screen now we can see the three winning weapons. Faction rallies will be available Tuesday during 5th at 10 am PDT. Prooted the following weekly reset. We'll continue to collect feedback when traction rallies is live and monitor the conversations. So that is epic people and I cannot wait. I seriously can't. Sounds good and this new renown system may make reaching that rank 50 a little bit easier because collecting 1000 tokens people is going to be scandalous without some kind of buff it really is. Then going to talk about crucible labs and how it showed down this that and the other. If you do want to check it out I will link the whole twab within the video description. Not much here interesting to state in my opinion so we're going to skip past that. And then going to talk about escalation protocol and escalation protocol has been a hot topic since the release of warmind. We've been tracking feedback ranging from difficulty to fire team size. Design lead Jacob Benton and design lead Ben Wormack are making some changes to the experience. Caught in Jacob and Ben right here. The moment this weekly update goes live. The power levels for escalation protocol enemies will be lowered in waves 4 to 7. Waves 1 and 3 are unchanged and will retain a 370 power. So still watch out for that level 2 wizard boss. Players who have stayed unmasked since before this update will need to turn to orbit and land unmasked again to see the following changes. Old values. Wave 1, 370, wave 2, 370 and wave 3, 370, wave 4, 385, wave 5, 385, wave 6, 400 and wave 7, 400. New values. Wave 1, 370, wave 2, 370, wave 3, 370, wave 4, 380, wave 5, 380, wave 6, 385 and wave 7, 385. Note to avoid matching into an area that has been running since before the change, wait a short time after this update before landing and mars again to attempt escalation protocol. How we're making this change normally changing enemy power levels requires a patch but during development we've created unique server flags which can flip between two sets of power levels for all escalation protocol enemies. These were created in the wake of the community summit when we decided to make the activity even more difficult. The flags don't require any download from you to flip which is how we can enact this change so quickly. Reasons for the change. We've been looking at our internal data while listening to all of your feedback about escalation protocol since the launch of warwind. Reading these stats, not as many players are attempting escalation protocol with a fireteamer 3 as our designs intended mostly because of how difficulty waves 6 and 7 are. Tweaking the difficulty of waves 6 and 7 very quickly through power level changes is something we can do right away because of the server flags mentioned above rather than waiting any number of weeks to deliver a patch. By reducing the power levels of the later waves we're intending to make escalation protocol more approachable for players who want to try their activity at 385 as a fireteamer 3 with potential outcome of us in the world. Getting 9 players into the same space will still be possible but for those at close to max level it shouldn't feel as necessary as before. If anyone is worried that we're nerfing this activity into the ground rest assured that it will still be a highly difficult in-game experience. All of the mechanics, timers and enemy behaviours will remain unchanged so you should still plan to bring your best team, gear and strategies to succeed. So I suppose that's cool for people who are struggling to complete it. I mean it doesn't bother me whether it's 400 or 385. It is what it is. And to end the video people they say tomorrow issue 2 of the warmind neutral comic will be available so that should be a pretty cool read too. And guys we have come to the end of the video some great things to discuss down below even that comment section. Faction rallies I can't wait for but a thousand tokens people a thousand tokens what faction you pledge into let me know I think a lot of people are going to be pledging to dead orbit just for the Graviton Lance catalyst which does do I think plus 20 range and you get hidden hand which is plus 15 aim assist which is just ridiculous I don't think the weapon needs it it's crazy as it is but I think that is definitely the faction most people are going to pledge to dead orbit here I come and that not guys we have come to the end of the video thanks as always for stopping by if you enjoyed it leaving like surely does help me out and hopefully people I will see you on the next one