 So, before we get into the gameplay, let's discuss who would play Cyndale, what's her game plan, how does she work? Well, Cyndale from the very beginning, all the way back in MK3, and then you saw a nine and the last game has been kind of a space control, zoning character, but then these little dashes of swag, with her flight cancels and some of her more interesting moves and stuff like that. There's a little bit of kind of, you know, basic keep-out stuff, but then there's, when you get in, when you get your game going, she has some really cool combos and setups and stuff like that. So, she appeals to someone like me, who's more straightforward, but then like kind of the technical people really, really like her too. She also is just, she's the queen, she's cool. And she does have some mechanics we'll show near the end of the breakdown that are kind of different, something we've not done before, it's super exciting. She has some exciting new stuff we'll show at the end of this breakdown that literally wouldn't have been possible before the cameo system. Let's take a look at the queen. Alright, so let's start with some of the basics. Two cool things about her in this game is she has these cool VFX, like this like purple energy, and then the use of her hair. Regal purple. Absolutely. She has a really good range, as you'd imagine someone with magical long hair. And there's a couple of normals I really wanted to talk about. First is Ford 4, which kind of takes out of the page of the last game, and it's like kind of her main mid-range tool you want to get used to get in. And that's a mid, right? Yes. And it's pretty quick, but it has a really neat new follow-up. She jumps into the air, it's a low combo starter, and she can actually control how far she goes. She can do this close version, and actually land right in front of them, far version. Or she can just do it by itself, go in for a throw. That's a wrap. Thank you. Go for this cool low. Or one of her block strings. Another normal is this back two, which leaves an overhead, and she can combo into it, or you can do back two by itself and actually be airborne. Let's go over to special moves. We'll start with the classic, this screen, the iconic quintessential symbol. It's still one of her best combo starters. It stuns. They can't hear anything for a while. She's going to get a free hit. You can kind of do it at mid-range if you think there are. You caught them sleeping, not blocking. Like I said, it's great to hit confirm. With punish. Exactly. I just throw it out all the time. All the time. Then let's go over fireballs, which are always one of the most important kind of key things about her offense. She has high hairball. Low hairball. Which is in the moves list. Yes, that's canonical. Hairball. And then air hairball. New to this game is it's a straight, very quick fireball. It is not the downward arc it has previously done. You can do it really low to the ground and it's quick, and I think it's pretty effective. Look at that. I still got it. Her EX versions have some interesting properties. So, the straight one will actually eat up fireballs. So if you use a bar meter or zoning war, you'll actually beat out their projectile. And the low ones really need it. So she adds that little hairwork at the beginning. And up close, actually a hit that will pop them up. In the corner, you can do cool stuff like get a combo. Oh my gosh. There we go. Maybe I don't still have it. I think you still have it. Thank you. So it kind of, it's neat. It turns this pure zoning tool up close into an actual offensive tool. So two different ways you can use it. Exactly. Both equally cool. And also use that with your mix-ups, which gets to the next tool, her cartwheel. The overhead. Straight from MK9. So the EX it has armor. It's really good up close. It's great as a wake-up attack. You can use it after a move like this. You can mix it up with low or sweep in a really fun down three. Look at that. So like for me when I play against you, you really have to be paying attention. One of the moves has is a mid, the other is overhead. Exactly. They look different, but you can't be an autopilot. Right. And then lastly, she has the classic levitate. She can float in the air, she can drop straight down. So like for example, you're trying to zone. You can use standing low fireballs to go under low tear ball. Not very effective at a low fireball when you're literally not touching the ground. She can also cancel it and she can do fun cancels. Like for example, she can do the back two, the airborne go under flight. And if you EX it, it's actually significantly faster. And she has some true block strings. They won't be able to interrupt. Got it. Now let's talk about how this can play into her cameo. I have chosen, oops, set it to all. I have chosen Serena, who we got a little taste of in the last trailer, and now we're actually going to show her moves. So her first attack is the blade. It's a very quick projectile. You can see the cooldown is pretty quick. Then she also has Kia's blades. She goes full demon, throws multiple, they come back. And that's it. This actually leads into combos. So you can do fun stuff. You can format into a full combo. That's difficult. It is fun. And she can really get up in the air. Yes. In a lot of ways. In a lot of ways. She also has her demon up kick, which is a great way to get the attack. It's invincible. It's really quick. You can also use it as an anti-air. And then lastly, she has a fourth move. Every cameo has at least three, and some might have more. So she's one of those. Jakata's curse. She puts this rune on the ground. And while the opponent is standing in it, let's set it to default. Liu Kang's meter is being drained. Pretty quick. Yeah, pretty fast. Yeah. This is an ambush move, which means you can do it while Sindel's doing other actions. So for example, while you have a combo going, you can summon her. Oh, there's a lot of setups there. Yeah. So you can imagine you can use that in the corner, in the middle of your combo, have her coming out, drain your meter, stuff like that. She could even do nasty stuff, like drain your meter so you can't break a combo in the middle of your combo. She's not going to like breakers right now. She does not, which is let's maybe get into that a little bit more. So let's go back to what we said earlier. Sindel has a couple of moves using the cameo system. So, you know, Sindel and Laura, she's the queen. She has this commanding presence. She has, you know, what the kids would say is Riz. Oh, they would say that. Thank you. And, you know, she could use that to actually command her cameo and maybe more. So let's start with this buff move. Once you activate it, while it's active, cool down, it will be significantly faster for your cameo. So you can see normally this moves already pretty quick. Once she has this active, it's even quicker. And Serena, she gets recovering so fast or cool down. She could basically do that like almost indefinitely. So you can turn what normally would be kind of a limited use move into something that you can just use almost like any other special move. Well, some of the other ones, like, she has Blaze to have a pretty long cool down. It's significantly faster when she has that active. Now she's giving herself up there. Correct. There is some, yeah. Correct. But once she gets it going, her cameo uses substantially better. There's also an EX version with a really interesting twist. When she EX it, she's now commanding the opponent's cameo. And if the opponent tries to break, they will be stunned. And you get a reset instead. So let's show that again. I have the move active. When it goes for a breaker, you can see Sonia actually is like, gets the little head and, you know, oh my God, I'm confused. And your breaker is not just disabled. Once you get that stun, they would pop up and Sindel gets a full reset. Got it. No breakers allowed. A couple ways to avoid them. Yes. There's also another really interesting move I'd like to show. So for this one, Sindel can take control of an opponent's cameo and stun it. So for example, I will call it out and Sonia is actually dizzy. Yep. Sindel is in the middle of doing this move where she points while the cameos out. So you have to do it on a read. The cameo is stunned for this entire length of time and cannot be summoned. Okay. There's also an EX version with this version. Sonia will leave the screen and I gain control of her. And I actually get a free use of either of the cameos moves of my choosing. So for example, I now have square wave. And now you can pick any of them. Correct. Any of Sonia's moves. Right. I have control over it for a pretty good amount of time. And it does not cost any kind of cooldown or anything. So you could actually do stuff like I could summon Sonia to start leg grab to go into a combo and then go into Serena's demon-like anti-air move to end the combo if I wanted to. You could even use three cameos in one combo if you wanted to. People are going to have some fun in training mode on this one. Yeah. It's really, really neat. And it's something that's going to, you know, how effective and the way you use it is going to change on what the opponent's cameo is. Got it. Cool. Yeah. Do we want to, do we want to fade a blow? Is that all? So we can finish, right? Let's do it. Oh yeah, the victory is amazing. That is a nasty one. Yeah, the leg pull, I feel that. Yeah, it's definitely amongst the most brutal in the game, I think. Pretty, pretty bad. Pretty good, good bad. Yeah. You know what I mean?