 Hi everyone Marius from Render Street Thanks for being here this is my presentation Thank you To I'll start with a very brief intro I I am one of a co-founder and currently the CEO of Render Street This means that I've wrote. I'm a technical guy. I wrote Half about half of the original code of the platform. So I know exactly what's inside Well, of course now it's left less than half written by me because the platform evolved in all these years But still I know everything that's going on there. I know a lot of butter rendering and I'll so know about What it takes to grow a business and to do a business in the blender world. It's not an easy task and To put things into perspective We started our farm just a moment Okay, so we started our farm in 2012 That was our logo about that time We started it because one of our founders had a need. We are three people in the company. One of them is an architectural rendering Designer so she had a need for a render farm We didn't we short story long or long story short We weren't able to find any good ones at the time. So we decided to do our own so we started out as a need of our own and we decided to do this for for the render artists and Finally Seven years later, we are the most recommended and the farm for blender we've been we've been having this title for a few years now and It's because of our hard work and also this translates into a few unique things that we can offer you as our users One of them is the monthly plan that at the moment if I know correctly We're the only ones offering this kind of plan. It's an all-you-can-run the plan for a fixed fifth months I'll tell you a bit a bit more about it later Another of our unique advantages is that we have EV support We've had it since November last year since 2.0 was in beta We still have it to the day and it works well So if you have projects on using EV that are more complex that your hardware can use you can use our farm for them Also, we have a unique mindset. We are not a hardware company like Most of the render farms in the market. We are technology company Our most valuable asset is our platform and we work very hard on improving it We work continuously and I'm not exaggerating when I when I say this We've had more than 50 updates this year alone to the platform Even if you don't see them, they are there and they work on your benefit. So we always upgrade we always improve we always do new stuff and improve stuff for you and Also, we try to make your life as easy as possible. We have a very easy to use interface We have CPU and GPU supports who you can render your projects no matter how big or how small they are and we can We can put at your disposal a lot of resources. I think the most The biggest amount of resources allocated to one single account was 500 machines. So this is One personal once to the over and on 500 machines while all the other users render their own project at the same time One important aspect in this thing is that we keep your private I know there are a lot of solutions in the market because Melner is free So everybody can work out their own solution and give a shot at rendering market I think it's very important to check the privacy of the solution that you decide to use whether this renders to another one We take privacy very seriously We have several layers of security implemented in the platform Starting from the code level our entire platform is custom built So we didn't take an off-the-shelf product and use it on our infrastructure So everything is private at the code level and the infrastructure level at the operations level So you have the certainty that whatever you send away it remains private And you decide whether you want to share it with other people or not. We don't Also, our platform is flexible. We so it was built from the start to Be able to take advantage of the cloud so we can expand Our infrastructure into the cloud dynamically. This means that no matter how big your job is or how small We can render it without any Advanced notice without reserving the render farm for a number of hours without Paying in advance or booking or looking into the calendar and see whether we have availability or not We always have availability. There is no waiting queue for the renders You just send your project and it's completed fast no matter when you send it and Also, we want to be flexible to allow you to Use our platform in your own way. So we offer various upload and down solutions so you can just Use the one you most comfortable with or the more the one that integrates into the pipeline best so Here is and of course, we have all the features we need we support all the blender versions We have I think 10 versions in the back. So you can have maximum compatibility for all the projects. We have You will support simulations baking simulation or uploading your own simulation We support texture baking we support third-party plugins So if you use animation nodes or flip fluids, they work on our farm or blender gurus add-ons whichever whatever you use it will work on our farm and Yeah to to wrap up this first part of the presentation if you are to remember just one thing about today's presentation is that renders it delivers No matter how big or how smaller project is no matter what kind of tools you use what kind What are the memory requirements? What are the what is the complexity of the project we deliver? We've had a very high delivery delivery deliverability rate in the past years over 99% so This means that Whatever you send our way it gets done Okay to move to the second part of the the presentation Whether you're using it or not already here are a few tips that you may not know about how to use our platform in a in the most optimized way I Wanted to talk about this because we have quite a number of options quite a number of things that I Know people that people don't really read the documentation. So there are mentioned in our knowledge base, but It's better when somebody talks to you about them The first the first thing to to consider is that we have three different plans We have the monthly plan, which is a low-cost plan status starts at $50 45 euros per month It's great if you have Large volumes or relaxed deadlines So you can render quite a lot of frames quite a lot of hours for a very low cost The next one is the on-demand plan. This is the workforce of our farm Most of the projects are rendered with this plan. It can render everything very fast It's also more expensive than the monthly plan And then there's the the studio plan, which is dedicated for studios or people that render Have large pipelines over 500 hours per month or larger projects like short films or future films This works the same as the on-demand plan, but the prices are a lot lower. So they can they can accommodate larger volumes So this is a comparison to help you understand better We took a hypothetical project taking 500 hours to complete on our farm this is a comparison of how the three plans work and What the project would cost when used with any of those three plans so you can see the monthly plan is the cheaper It only cost 150 dollars to deliver the project. So this amounts to 30 cents per hour per server hour. So the unit we use is the server hour But it takes longer then the on-demand plan delivers very very quickly in just a few hours it costs more and The studio plan delivers faster than the on-demand plan. It also costs less. The trick is that I said that the studio plan Requires a certain volume of rendering to to be activated Now the difference between those is that the monthly plan works differently than the other two So if you have a volume of rendering that's that's four times this one. So two thousand hours per month It will still cost the same. So the hourly price will decrease under 10 cents per hour If so the more you render the lower your hourly cost with this plan So in addition to that because it's it has this particular way of working you can do a number of things with them and You have to wrap your head around it a bit because as your cost don't increase with the volume You can start thinking things a bit differently So first of all it frees up your workstation or your computer You can just send the render to us and we'll take care of it and you can do something else with your computer Just I don't know play a game work on a null project Or just power it off and go for a walk Another thing you can use it for is animation check So you can render a quick version of your animation a low resolution low samples it will render quickly You'll check that animation is looking right that all the textures are there and then you can launch the full render with the Normal parameters you won't need to reupload the file You can just clone the job in our interface Modify the parameters the sample counter resolution and just launch the final render You can also use it for previous or for customer acceptance So if you have a lot of versions that you need to present to the customer You can just render them all no matter how many versions your price will demand the same and that's an advantage You can also use to estimate the cost of your renders and also the time you can render a few frames with it You'll see how much it takes how long it takes to render a frame from that you can compute the cost You can also have our our system automatically Calculate the cost for you with the one plan with the monthly plan and then you can switch with just one button to the on demand plan to finish it quicker As I said before you can render large volumes for a very low price Sure about that you've seen probably most of you the Box film that won the animation award at the Suzanne That was ended using the one the monthly plan So you've seen how it looks like you can imagine the number of hours it took to render it it was all done with a low cost and Of course you can use it you can combine using it with the on-demand plan because the two plans can be Active at the same time in the same account So you can have for instance if you have a project with the daylight in five days from now You can render launch it with the monthly plan for four and a five four and a half days And then just half a day before the deadline you can switch it to the to the on-demand plan Which will deliver it in the reminder of the job in a couple of hours So this way you make sure that you have the lowest price for the animation and you still meet your deadline no matter what it is And if you're asking if it works. Yes, it works We've rendered 35 million frames to the date So those frames are all successfully delivered And we have hundreds of people using it and it just works. So try it out Another feature that is not that no not more a lot of people know about is that our farm works in a different way So We as if you send a larger project our way, it will get more resources allocated to it So because of this if you have a project taking 100 render hours in total and a project taking having 1000 render hours in total they can be delivered in roughly the same time We do this to offer you predictability because I know that you need to Have repeatable and predictable results so we can plan ahead for projects So you know that no matter the size of a project you it will be delivered in that amount of time And you can put that in your timeline You can put that in your quote and you can put that To to plan your project ahead so you can both you and the client will be happy Also, we have a feature that it's helpful for rendering large still images So if you have very complex or very large still shots You can we have a feature that automatically splits them into several pieces and renders them on several machines So we can deliver them faster. So if you have a Project that takes 10 hours to render on a single machine We can most likely deliver that in under one hour with this feature Here are the I was talking about the upload and download options here are all of them You can see each of them has its own strengths So you can upload directly on the website. We accept files up to 10 Gigabytes so we can upload them directly in the browser. It's a very fast upload with the new interface that we're about to see And it's the simplest way. So just drag them up the file in the browser and it will work We also allow FTP both for uploads and downloads and you can also Upload the entire project folder just ship it to on FTP to our farm and it will work And you can also set automatic downloads on FTP so that you won't have to wait until all the renders are done You you'll just get the frames as they are completed So when the project finishes rendering, you'll also have the frames You can also use the add-on which is the simplest way to send a job to our farm just click and it does everything else This is the slowest upload options there because of the security scheme used in encryption traffic and Of course, we have cloud integration. We can both take your projects from your dropbox account or one drive or Microsoft or Google cloud And you can we can also send the frames back to your cloud and I know this is Obvious probably for most of you, but check the knowledge base. We have a lot of information there It will help whether you have questions or if you encounter some issues For instance, we have a troubleshooter for Pink textures or missing textures. Just check the knowledge base And if you don't find us there will be happy to help you out and now the new interface You're the most you're the among the first people to see it It's in closed beta right now, but we're showcasing it here. You can see it live at the first floor in our booth It's a total rewrite of the job management interface. We dumped everything and started from zero and This is what it looks like We try to keep the same clean and easy to understand the aspect of the website while making it more more modern and more responsive The interface has more information Displayed about the jobs you can see larger thumbnails. It's also mobile friend and basically any device friendly So we can use it on your mobile phone. You can use it on any device on the tablet and so on It has as I was saying it has faster uploads So this is the comparison the old interface versus a new interface the same file the same connection the same time You can see that in the new interface the upload is almost complete though in the old interface The upload is almost that halfway The number of the new features are in the new face. You can now sort of the jobs by a number of criteria You can filter the jobs again by rendering engine or CPU GPU status and so on You can tag jobs and this is an important feature that a lot of people ask for if you share the account with more than one people or If you work on more than one project at a time You can just tag the respective jobs with the project name or the person that we use it Uses the account so you can just work on the specific jobs that you want For the monthly plan understood one there's also a feature that allows you to manually reorder the jobs so that You if you want to prioritize a job just drag it at the top is dragon drop and it will get all the resources assigned to it So if it will finish faster And of course, there's a dark mode Everybody does that mode now a lot of people had asked for it I know that a lot of people a lot of people work at night So a dark mode is easier on the eyes. So now you can choose between the dark mode and the light mode That's all the presentation ends. I want to thank you for your support We wouldn't be able to do this without your continuous support and thank you for using us all of you For those who are noting you using us just give us a shot and you won't be sorry Thank you for watching the presentation if you have any questions, I think we have some time. I'll be happy to answer them Thank you Yeah, you So that you can sign up for the account and you get some free credits or you can take the Trial for the monthly panel which is just one dollar for 24 hours and you can use all those 24 hours to render and Just everything wrong. I cannot give you an answer to that because As I said our platform can expand seamlessly into the cloud. So We don't really have a limit We can Allocate resources from the cloud as as many as in it for the jobs This is why I said that we don't have cues Any job that comes just gets assigned its own set of servers and starts rendering. So Basically, it's kind of the limit we can use all the major cloud providers if we decide to okay going once. Yes We use both on premises and Rented hardware. So we we have quite a mix of hardware and The beauty of it is that we manage to put everything together in a way that's transparent for the user So the user doesn't need to know and or concern the server with this They just need to know that they can they send the job to us and we take her a bit. Okay going once during twice Thank you