 Hey there lads and ladies it is Petrifying Pumpkins here and today I have got a potential video on a firewall sequel maybe but something to do with first contact entertainment's next generation virtual reality game and first let me just tell you how I come across this simply by going onto their official website and looking at the open positions they have available one of them stood out to me a bit more than all the others the others were kind of the usual suspects that you would expect to see on the first contact entertainment hiring page but this one leapt out as you can see it is mission designer so straight away I was thinking hold on a sec missions first contact entertainment are kind of more known for the multiplayer games especially with firewall obviously and salares with missions never really factoring in unless you consider the weekly missions that would come with seasons which is potentially what they're talking about here I can't rule that out let's just go over the details of highlighting some interesting parts or at least parts I thought were interesting but I'm still going to read it all out anyway so they want a mission designer first contact entertainment is looking for a talented motivated and experienced designer who is looking to create innovative gameplay systems fun over the top game modes which is something I've highlighted because just the word in there was a bit interesting over the top game modes and visceral in-game moments that kind of stood out to me if it was just a normal gameplay or you know gameplay designer is that a correct job title I'm not too sure maybe I'd be expecting them to be designing the visceral in-game moments when it comes to a multiplayer only title the fact that a mission designer and they're looking for them to create visceral in-game moments maybe that suggests scripted in-game moments for an exciting new project so it's not for firewall zero hour and it's not for salaris this is for a new title so this is a unique opportunity to join a team of game industry experts tackling the challenges of creating innovative games which use software and hardware technologies in new ways of course virtual reality you're going to be using hardware in technologies in new ways I'm not going to read too much of this part here because it's all kind of doesn't pertain to what I'm talking about here so I'm going to skip down to the next paragraph while years of experience are a definite plus positive creative energy and passion for building exceptional experiences is a must this is a rare opportunity to join a seasoned creatively driven team on an exciting next generation project so it's new it's next generation it's virtual reality we'll get to that later so that's all adding up although this is all stuff we've already kind of known so job responsibilities work closely with designers and artists to build a compelling product roadmap creates manage and document high level designs for upcoming product features this part here is interesting participates in the development of the overall mission structure which you know kind of interesting I mean would something like that apply to firewall zero hour what we have now I don't think it would especially I'm just going to read the next point because that's the big one work daily to improve the quality of our single player and multiplayer experiences through play test feedback now my mind's jumping to you know single player mission structures stuff like this it's kind of smells like campaign however firewall zero hour did have technically a single player mode in the form of solo in which you could play the same multiplayer mode only you know you're by yourself basically and against the waves of bots now again it's entirely possible that's what that's referring to or it could be that's not a firewall title it could be just a brand new IP and maybe that's a single player or has a single player in us anyway let's keep going review features and events and provide insights on balance structure engagement and strategy work with a pod of engineers producers and artists execute those features promotes a design ethos that puts the player first leading to engaging experiences with long-term engagement so that sounds like very online live service type speech rice and manage gameplay scripts to provide player passives which I googled what a player passive is and I didn't really get any results that would match to this so I don't really know what that means build unique player equipment manage player inventory track player stats to find gameplay rules manage player progression and more so that sounds like a lot to do work daily to improve the quality of our projects through play sessions and feedback now does say projects plural so they might have a few bonds in the ovens you know what I mean provided high level direction own a feature or feature set from start to finish this includes fleshing out the design and then requesting all needed audio art animation vfx and code continue to iterate on the design and integrate these requested items as they come in so we go to the next part which is qualifications here we get a little bit of interest information about the engine potentially qualifications two plus years of relevant professional game design experience with at least one shipped title and here's the interest impaired here for us unreal for experience now the thing I wanted to say about that is you might be thinking to yourself oh unreal for again that's a bit of a bummer because you know unreal 5 would be cool but just keep in mind that unreal 5 I don't think actually is out yet or if it's available to developers it's only available very recently so it's possible the only way to have experience for unreal 5 is to have experience for unreal 4 so it could be that they're using unreal 5 which would be cool because of you know that nice technology and the light and systems that they have in that that could be very very exciting for us but whatever the case may be it does look like unreal is going to be the engine that we'll be seeing for the next first contact entertainment title they're also looking for experience in these other things which I don't really know what they are sequencer whatever that is some programming languages and whatnot so they also want strong game design skills applicants must be able to intelligently discuss the strengths and weaknesses of recent games and be able to list techniques used to make fun first person shoes or combats so the reason I highlighted that is just you know they're specifically mentioned in first person shooting so ability to pitch game design concepts in a clear detailed manner through strong written and verbal skills deadlines communication and positive attitude etc so the bonus skills are virtual reality and alternate reality experience or augmented reality sorry and experience with live operation games the rest then is just not too important to us but if you put all these details together a new title next generation virtual reality hardware because we got next gen we got vore over here live servicey you know kind of like firewall was where it kept having seasons and whatnot so that kept the game going and to buy back passes and whatnot the potential for missions and not just shoot 16 doors or whatever knock on 16 doors actual missions possibly with story although it didn't really mention anything to do with now or so here but the potential for some kind of single player stuff and the term they talked about you know talked about fun over the top game modes this role in game moments specifically mentioned single player first person combat and unreal so if we put all these things together we might be getting you know a bit of a picture as to what's coming next from first contact entertainment and it sounds like it's a lot similar to what's come before from first contact entertainment which is excellent as far as I'm concerned my fingers are crossed that it is firewall relays it although if it is a new IP I'm definitely going to be keeping an eye on that and even if it's like you know I haven't been the biggest Solaris fan but if they can improve it big time with new hardware next generation Solaris could be something that's very exciting so yeah all of that's what I've just said is just based on that job listing that you can see for yourself I will put the link to that's in the description below I've looked at the other job listings and they all seem kind of very not given away any details so I'm not sure how long that particular listing has been there I don't recall seeing us the last time I was on the first contact entertainment website but it has been a good while since I've been there so yeah let me know in the comments what you think about this information do you think it's firewall do you think it's something else what do you think about unreal could it be unreal 5 would you be disappointed if it's unreal 4 again is the mention of single player admissions is that something we should be looking into a bit deeper or is this something that maybe I'm reading too much into could that be talking about a separate project that they're also working on anyway that's it for this video thank you very much for watching and thank you to Decepticon for letting me use his music in all of my videos I'll see you in the next one bye for now and of course stay moist but you're fighting