 Hello, Ocelator Sync here. For the last few weeks I've been working hard, mostly on my Digitone patch practice I thought for a change of pace today. I might feature something on the channel that I have featured before but kind of a long time ago and I thought it's worth talking about because I think it's a really, really interesting piece of equipment which is the Salisbury at Megatron. So the Salisbury at Megatron is an 8-bit synthesizer and in its default form it is a really cool chiptunie type stuff. I've featured it a long time ago on the channel where I made some sort of JRPG style songs. I'll put a link to them in the description, maybe a card will appear somewhere. But one of the really neat things about it is that it has a firmware which is reprogrammable and it can be programmed to do a couple of other things. There's a drum machine, there's a synth with delay but the firmware which I've loaded onto it recently which I'd like to explore today. I'll put this overlay on so we can get to better idea of what's actually represented here is the Auditron firmware and what's really cool about the Auditron firmware is that this is an 8-bit emulation of the ARP Odyssey. Cool. So what I thought I'd do today just for a bit of fun is explore the Auditron, make some patches, listen to some sounds to help us along. We have the DC electronic flashback 2 for delay and the Digitech Polaro reverb which I'll probably turn on at some point and never turn off again because I love delay and reverb so much and just controlling it with the Arturia Keystep Pro. So let's have a listen shall we? So the interface is okay on this thing it's a little bit fiddly in places so I have to bear with me as I move around. So you have these controls at the top which always do the same thing and then for everything else you have this select here which will select the parameter. Sometimes you'll be able to press the button to change what the parameter is doing and then you have the value control here so try and keep up with what I'm doing here. So let's start with the basic sound so it follows the same architecture as the Odyssey more or less so at the top here we have the audio mixer which allow us to mix together the two different oscillators. So here's the first oscillator in sawtooth mode. When you're in the middle of the range you can hear a little bit of digital aliasing as you go further up things get really gritty and you're either going to love the fact that things get gritty or you're going to hate it. Personally I've got synths which are unlogged and don't go gritty like this so down at the bottom get that sort of aliasing ring to it. Cool so let's have a listen to the square wave. Cool 8-bit square wave sound at the top down at the bottom quite weighty. Cool and you can adjust the level of how much you've got that in the mixer. Can only be one or the other per oscillator though. Let's go up to the filter for a second so digital filter everything is digital pretty much. You've got two different filter modes three actually so you've got that button when it's off there's no filter there's nothing you can do to filter anything. Green is kind of a smoother sound. Turn the resonance down just have a the filter circuit on the filter algorithm on the normal at mechatron is really gritty this is a lot smoother it still has that cool ringing there bit of resonance so that's the resonance dimed in this mode so not very high resonance really quite brassy in red mode immediately there's built-in resonance there I love that sound it's kind of digital brass so turn up the resonance a bit that's going to be doing wire mouth nice with ringing just coming down to here you can turn on keyboard tracking so even with the filter turn low down you'll still get stuff across the whole of the keyboard which is cool let's go back to the green mode for the moment and let's bring in the other oscillator apparently have sync turned on there let's turn them off so there you have two oscillators and you can tune them individually on these two knobs here and indeed we do have a duophonic behavior so we could set one of them to square and then one to so we put a little bit of delay on stereo delay so we've got a bit of winding there so both on on sawtooth there both on square wave okay let's tune them both to unison so next thing in the mixer the only other thing in the mixer allows you to choose between mixing in noise or ring mod so we can bring in some noise into the sound so things weren't gritty enough for you already we can make it grittier by adding some noise or we can bring in ring mod so it's going to ring mod I don't know which way around it is I think it's ring modding one with two two with one and of course you could dial out the two oscillators and just have the ring mod in there or just bring one of the oscillators so loads of really lovely dirty sounds to be had there okay where to go next we go to the envelope and add something in the so we can choose whether or not the envelope for the the amp is going to be sort of an A D A S D rather or a no an A D or a D to the actual A D S R so the moment it's just set to be an A D so we can or we can have it act with the actual A D S R as well which we can also apply to other things so maybe let's apply that A D S R to some other things let's set ourselves back to to that and let's let's go to our filter section the D C F here and let's apply some envelope to it show me so we can turn up the envelope amount we can choose whether it's being affected by the simple envelope or the A D S R let's do the A D S R and let's set the A D S R amount rather give it some shape so give it some attack as I say this interface is maybe occasionally a bit suboptimal but should we add some reverb as well use the red type let's take the amount off there and let's maybe yeah let's go over to D C O 2 and let's do some sync so let's and let's put our attack back so D C O 2 we can go to that one there we can set that to so this is the FM of D C O 2 and we can have it going between a couple of different things so if this is orange it's going to do sample and hold random which is going to be linked to the the LFO speed actually let's leave it there for a second and if we go here we can turn on sync which is really cool or we can have that affected by the envelope cool so yeah we can also just have normal vibrato on the FM there so if we on this one here if it's on orange it's going to be our sine LFO so we can have one oscillator for doing vibrato not the other one but we can also turn on here as well or we can have it affected by a square wave instead which this has been tuned so it's really easy to get decent intervals okay so that's most of the stuff on it oh we haven't done pulse width modulation Nick Pat will be very cross with me so if we're on square wave on D C O 2 which we are we can also turn on pulse width modulation here okay let's try and make a let's try and make a bass sound shall we so let's go with square wave and square wave and go with that angrier filter mode we'll turn on the filter tracking and then we want to put some envelope now we want our DCO or VCO rather to just act like a gate something like that and we're going to want to smash our ADSR into our filter so we can come here turn up that's the something wrong one there rather now we're going to want to set our ADSR up to be fast attack quick a little bit of release on maybe put some ring mod in to get some grit ring mod there we go a little bit of attack on the little ADSR cool okay let's try making a lead sound perhaps so just come around to like an initialised patch as far as it goes so just a square wave at the moment bit of delay one thing I haven't mentioned is that we do have portamento here if we want it maybe give it a little bit of vibrato here give it a dark here I've also got a high pass filter here which I haven't mentioned really so that's really kind of basic stuff going on there so maybe we can bring in the other DCO and I think I've got sync turn on the moment which might be fun mind if we have that have an envelope doing that for us so we can go to here switch that over to pitch mod uh no it's not pitch mod sorry I need to be here rather switch that over to envelope four and then we'll go here to our ADSR slow attack turn up that second oscillator a bit more yeah instant sync sound quick attack piv ring mod dirty up perhaps we should have the filter following that as well so we want that in ADSR mode I probably want to turn on the uh keyboard tracking for the filter what would happen if we put some of the sampland I can't do that and the kind of sample hot and hold and envelope let's try that now we've got now we've got the filter moving let's try without the sync uh sorry the envelope pitch for the sync let's try something hold for that instead maybe throw that into the filter as well that's super cool so because the duophonic behavior doesn't go away just because we have sync on and when I play a high note it's always oscillator two that's going to take that higher note so we can get different sync tones by playing other intervals so they're at unison now although the pitch of if we turn off sync you can hear that that oscillator being pushed and pulled all over the place pitch wise sync turned on when I play a high note it's not changing the pitch it's changing the overtones that we get from the sync nice okay let's go back to initialize patch and just do one more little exploration shall we okay let's do one more weird thing shall we let's lean into the duophonic behavior so we need both uh oscillators on let's slow down the delay a little bit bring in some ring mod maybe we'll give us some uh envelope so we'll have our vca set to uh the simple envelope I think give that some release as well let's have our filter moved around this time by the LFO let's put our square wave LFO on one of them let's go with DCO one which will be our root note square wave is unipolar so you're only getting a pitch up which is chef's kiss bit of portamento I think we want our filter moved a bit more so the LFO I think we set on every key press to have to play in time as we should try square well that's big reacts quite differently when they're both square waves which is cool I guess now they're both square waves we can put some pulse with modulation in I never use this I hope it was fun for you as well I really enjoy getting reacquainted with this since um yeah I haven't really featured along the channel I haven't used it a lot recently but I just felt like sticking this um firmware on it and having a noodle and I'm glad I did because it's I don't have an r-potasy and this is not an r-potasy but in an 8-bit mold you've got a lot of the character there it's doing that screaming aggressive weird and quirky vibe I think that the mind that it takes to decide that you're going to take an 8-bit platform and build an r-potasy on it isn't is the mind of a mad genius so um thank you Soulsby for doing that I really enjoyed that anyway thanks for sitting through and coming with me on this journey exploring the Soulsby Auditron if you enjoyed the video then please do give it a thumbs up and make sure that you are subscribed to the channel to make sure you don't miss out on any upcoming synth fun um I hope that you enjoyed the digitone patch pack that I just put out remember that the sample's in there as well if you don't have a digitone then you can still enjoy the sounds and they're free so go and grab them otherwise until next time take care bye bye