Started as a tech demo of beating the 'construction points limit' of the XBOX version of Operation Flashpoint (by using OFP on PC to create the mission and then transfer it to the Xbox)
Strangely enough the cap has a certain melodramatic feel, 80+6 versus 80 means a lot of dead bodies. When in process of mixing i hit upon Adagio of Barber (music score of Platoon). Great stuff.
Turned out to be more than just showing the beyond-the-construction-points-limit stuff. Immersion, madness of war ... well, have a look yourself ... 'Battle at Le Port'
Added comment on 13 march 2007:
Although the basic mission design was very simple, the video keeps being very impressive to me. The combination of convincing AI, grand scale map, animations like binoculars, salute and sit plus the masterpiece music creates an anti-war atmosphere which is very powerful. Amazing to realize i edited this video out of a single run of the mission in which i myself didn't fire one single shot.
To feel sorry for the waste of virtual lifes of (AI) soldiers who desperately try to capture or defend the town of 'Le Port' is an emotion i never expected to be possible but nevertheless is invoked by this Elite mission.
One could argue that there are more game video's which create this atmosphere but the big difference is that most of those video's are directed/scripted. 'Battle at Le Port' is a virtual battle of AI versus AI with no further scripting or directing, but just observing how virtual AI soldiers try to 'stay alive' ruled by a collection of programmed rules.