 continuing where we left off last time. So we've created this 3D, we'll call it 3D, even though we're using a 2D plane street sign here. Problems with this is where the shadows are cast. We have to make sure that their textures are set or the materials are set to receive transparent shadows. Also, if we were to rotate this, rotate Z90, or rotate Z, there we go. You notice the back looks the same as the front. So what we want to do is actually create a 3D model of basically the same thing. So what I'm gonna do is I'm gonna delete our sign portion here, leaving the post, and I'm gonna go back into GIMP. And here is the 2D image we created before. Well, we're gonna use that as a texture in a moment. But for right now, I'm gonna hit Ctrl and create a new image. And I'm gonna make this any size I want, but I'm gonna say 256, 256. And now I have this blank image. I'm gonna hit Ctrl A to select all, and I'm gonna go select rounded rectangle. And just as we did for our original sign, I'm gonna pick 25%. So now we have this rounded rectangle here as selected. And what I can do is I can go selection to path. And if you go to your path tabs over here, you can see it's created a path. I can right click that and go to export. And I can save this, I'm gonna save this under tempmysign.svg. That's save, I'm gonna go back to blender. And in here, I'm gonna, with my cursor over the 3D view, hit space bar SVG, that's where I'm gonna type. And I'm gonna import SVG. Gonna choose that SVG we just exported and click import. Now you may not see it, especially at the resolution we did, it's kind of small. I'm gonna hit seven to go top view. And if I zoom in, you can see it right there. First thing we're gonna do, you notice it's off center. I'm gonna hit Shift or Ctrl Shift Alt C. I know that's a lot, but Ctrl Shift Alt C. Now I'm gonna center the geometry to origin. Now I can scale it up a bit. I'm gonna go back to my front view here and I'm going to hit RX 90 to rotate that 90 degrees. And I'm gonna scale it till it looks about the right size. And then I'm also gonna hit RY to rotate it on the Y axis and hit 45 and hit Enter. And we've rotated it 45 degrees. At this point I can line it up right about here. Go into side view, make sure it's in front of the post there. And then we're also going to go with that object selected, this into the paths tab here. I'm gonna set it to 2D and we're going to extrude it. Just a little bit. In fact, .001 might be enough. Let's go ahead and hit F12 here. And there you can see we now have a 3D sign if I go into like a textured mode here. You can see it actually has depth unlike the other image. And now we can apply textures to the front and back. And I'll do that real quick. I'm just gonna go back into Gimp here. And what I'm gonna do is I'm going to choose the image that we originally created. And just to make it easier, I'm going to fill in the background with yellow as well. So I'm just gonna choose our fill bucket and I am going to fill in this. Why is that not working? Oh, I had some stuff selected. And if you click once and you had, you saw before I had a little bit of a line, just fill it in again and it will overdo that. So now we have this, I can export this image. So I'm gonna go file, export as, and I'm gonna put it in my 10th folder. I'll just overwrite my last image of a sign one dot PNG export and replace the previous one, export it. Now we'll go back to Blender. And what I can do is I can now convert this from a curve to a mesh. So with it selected, I'm gonna go object, convert to mesh from curve. And I am going to then tab into edit mode. A to select all, you might have to hit twice if you already have stuff selected. And I'm going to go U for unwrap. And for this, there's different ways to unwrap. I'm gonna do, I think for this from view. And if I pull open a new window here, I'm going to go into our UV editor. And I am going to choose a new image by choosing this folder here. And I'm gonna choose our sign image. And here you can see, we have our vertices and I can scale this up and align it properly. And let's hit F12 and see how that looks. Oh, we also need to apply that. So with that selected, we've have a material added and we're gonna go to textures, new texture. And we're gonna choose coordinates from UV. Projection is correct. And we're going to choose from this dropdown our sign and now we can hit F12. And there's our sign. Now at this point, if I was to, let's go ahead and parent this to the pole again. Control P to parent it. And I'm going to rotate negative 90 degrees. Oh, rotate Z negative 90 degrees. I hit F12. You notice the back of the sign is the same. But now that it's a 3D object, we can apply a different texture to the back where before we couldn't. And that is pretty much it. Again, this is just me playing around, you know, practicing. I think that our texture could be a little more centered properly. And that is how it looks. I thank you for watching. Please visit filmsbychrist.com. That's Chris of the K. There's a link in the description. And as always, I hope that you have a great day.