 Today I'm bringing you part two of the most liminal backroom's levels. These are the levels that give you that feeling of loneliness and eeriness, unsettling feelings, and even those nostalgic childhood feelings. Thank you so much for your love on part one, it'll be below if you haven't seen it, seriously y'all are insane and I love you, and enjoy part two. So this level is classified as a class variable, of course, because of all the varying levels of safety and hazards that can happen. The entire level looks like a house, but it's not just a regular house, it's a massive expansive house. Level seems to be different in layout and in difficulty for everybody that comes here, but it can all randomly change so there's no use in trying to make it an exact level classification. It can be safe one second, and then dangerous the next. There still is a basic outline for how the level is made up though, and it's got a few certain rooms and those rooms are actually living rooms, bathrooms, hallways, kitchens, bedrooms, and there can even be a rogue outdoor outside area. But those are the different types of spaces that we'll talk about in this video, and you can randomly get sent to any of them by just being here and walking around. Sometimes it's a random teleportation, sometimes you'll open a door and they'll be a different place there, it's so random that you can never tell. And now I'm going to get into the explanation of the different rooms. So the living rooms of this level tend to be on the empty side. It seems like each of them will have a TV, a few couches, and maybe a rocking chair or two, you know just the normal stuff. The living rooms are also hotspots for entities on this level, which is kind of bad because there's only two rooms that are hotspots and living rooms are one of them. Entities like skin stealers thrive here as well as some other unknown shadowy figures. These rooms connect to other rooms through hallways, but these hallways can shift and move randomly so there's no guarantee you'll ever go back to the same room you were in. Pretty much you just gotta throw all knowledge and all physics that you know and all science that you know to the wind because none of it is gonna apply here. After the living rooms there are the bedrooms, which are easily, and I mean easily, the strangest parts of this level. So for all of them, they have a weird 80's, 90's, liminal space vibe and they all seem to have perfectly white furniture in them, like desks and chairs and bookshelves and bed frames, that type of thing, all of it's white. And in every bedroom there is a TV somewhere that's playing nothing but white static. Like that's all it can play, just white static. Every account of this level's bedrooms has all those things, the white furniture and the TV playing white static, but at the same time, all the decorations besides those things look different. There are always doors in these bedrooms too, but if you open up one of those doors and walk out, it'll turn you around and you'll just walk back into the same room again. Each time you do that though, some weird stuff might happen. Like if there was a pin on the desk, then it might be gone when you walk back in the room. Or if there was a book on the floor, it might be put on a shelf when you walk back into the room. Just weird stuff like that. These bedrooms are also full of strange paranoia feelings, so it always will feel like something's watching you or waiting for you to come into sight. Some people theorize that there's an entity that hides under the beds or in a closet or in the shadows, but who knows. The kitchens are the next part of the level and they're also very strange. They're usually made out of all wooden materials, so the cabinets and tables and all that stuff will be old looking wood. And these areas are also decorated in a pre-2000s vibe. The kitchens are all really hot and you'll start sweating just by getting here. And they're hot because all the ovens and microwaves are on full blast constantly and you can't change it or take it off or anything. The doors that would normally lead to a different room or a pantry or another just area in the house in these kitchens will just lead to the exact copy of that same kitchen that you're in. So you'll be in a place that looks like this, and then you open the door, walk to the next place, and it'll be the exact same place. Again, great. The lights in the ceilings are also very dangerous because they can get so hot that they could literally roast you alive. Literally. There's also a strange entity that hides in these kitchens that hunts down the prey that gets weakened from the heat. So be ready for that. The level also has bathrooms. Of course it does. In the bathrooms, there is a constant sound of water dripping, almost like there's a pipe that's broken or something. The water in the toilets and in the sinks and everywhere is freezing cold. It's literally so cold that it feels like it has ice in it, but it doesn't. In this area is the second and last hotspot for entities. The first hotspot was the living room, and this one is the second one, and it's very strange because the entities here are very different from normal entities. There are regular ones like hounds and clumps, but there are a few weird cases of people seeing things underneath a stall door or seeing heads pop under a stall door as well. Sometimes people open one of those doors and they'll get taken in by the entity behind it, or dragged out from under it by an entity on the other side. That's all we know about the bathrooms though, but it's enough for me to know that I would never go there. The hallways of this level are also an area, I guess, but there are just a bunch of intertwining, loopy, non-uclidean hallways that seemingly lead to infinite parts of the level. The hallways themselves are kind of like hotel ones, I guess you could say, but all the lights are strange colors, like yellow and red and green, that kind of thing. There are also doors that lead to more hallways and more hallways that lead to doors. And all of it just gets really confusing really, really fast. The last discovered area is the outdoor area that I hinted at earlier. And this part is very rare to get to, and it always seems to happen accidentally. No one ever purposely goes here, they just get sent here. But it looks like a dark road with these weird looking trees completely surrounding it. So a hotspot for entities apparently. And they seem to just roam the roads looking for something to eat. And things like Smilers are common here. There is one last place that just got discovered, and it's kind of like a basement area, but there is no information on it, and this is the only picture we have for it, and it just looks like an unfinished basement. Let me know in the comments what you think the basement might do. There's no info on it, but I want to hear your theories. To enter this level, you have to come from the previous one, level 611.3. To exit, you can open a door in one of the hallways that glows red, or you can make it to the outdoor area and no clip through the road. Good luck. You're gonna need it. So the backroom's level called the Green Mist is classified as a class undetermined due to it having really mysterious properties and really mysterious entities, as well as having unknown information. It's just one of those levels where not much is known. Now the physical level itself looks like a huge suspension style bridge that has a light green fog mist around it, and this fog is always floating above, to the side, below. The fog is everywhere. On this bridge, there are occasionally a few cars or trucks, but it's so rare that like no one even knows for sure if they're there. It's just that rare. But that is literally it for objects, just a few parked cars. The main theory about the size of this level is that it's infinite, since an end or a beginning has never been seen, but it's kind of hard to see how far you've been going or measure how far you want to go because of the fog in the way. However one thing that has been discovered after walking for days on this bridge is that at some point, the actual bridge becomes part of the fog, like they blend together completely to where there's no ground under you, you're just walking on fog. So yeah, some pretty big parts of the bridge don't have a floor, but you can still walk on it, like an invisible pathway. Over the horizon and through the fog, you can kind of sort of see some kind of landscape, but no matter how far you walk or how far you think you're walking, you never get any closer and you never get any further away from this blurred mass. So it's unknown what it is or what it's there for, or if it does anything at all. Now underneath the bridge is a huge body of water. You can hardly see it because of the fog, but sometimes it'll clear and you can look down. But even when there is fog, you can hear its waves and feel its rumble. Above the bridge, you can't see anything at all. No moon, no sun, no stars, nothing, the fog is just too thick. However, there probably isn't even a sun or a day-night cycle because the level always feels the exact same temperature. Pretty chilly actually, it's around 12 degrees Celsius or 56 degrees Fahrenheit. Now if those things I just talked about weren't unusual or weird enough, I'm gonna get into some more strange properties about this level. The first being, the fact that you cannot no-clip inside of this level at all. Like the entire process of no-clipping doesn't work, which is really weird because in almost every other backroom's level, the ability to no-clip is what keeps you alive. Another weird property is that some people have looked over to the left or to the right of the bridge and have just barely seen the exact copy of the bridge that you're on. And some people have seen copies to the left and to the right at the same time. And when you look at these other bridges for a few seconds, you'll start to feel a really weird sensation down your spine. Kinda like something is touching you, you'll get goosebumps and you'll kinda just jump and you'll turn around to see what's there, but nothing will be there and when you turn around back to see the bridge copy, it'll be gone. No more bridge copies around, nice. It's even been said that loud screams have been heard from just outside the view distance in the fog. But it's not just human screams, there have also been reports of some kind of roar in the mist. So yeah, keep your eyes peeled for that one. And sometimes the fog underneath the bridge does clear up and you can look down at the water. And when this happens, a very strange entity can be seen floating in it. The entity is sort of a disfigured humanoid entity that kinda looks like a fish person. Not necessarily a mermaid, but a fish person. Most of the sightings of these entities have described them having feminine looking features like long hair, and sometimes even wearing jewelry. And they behave kinda like sirens from Pirate Lore, because they try to sing and lure you to jump off the bridge into the water with them. And some people have even been seen falling for this and jumping into the water and they fade away as soon as they hit the water and no one knows what happens to them. And these fish people are the only entities that have been confirmed to live on this level. However, some people consider the fog itself to be an entity because it might have something to do with hallucinations or going crazy and whatnot. Now to enter this level, you have to be pretty unlucky, or lucky, I guess. But you have to get into an empty car at the hub level and then if you do that, you'll wake up here, alone. Now the only way to leave is to hopefully find one of the cars that's parked on the bridge and then get into it and you might have to wait for days. Literal days, because no one knows how long it actually is, but it takes forever. But after waiting for a long time, it'll send you out of the level to one of the first nine levels. But like I said earlier, no clipping doesn't work here, so you have to find a car to leave. How fun. So to briefly summarize this level, the green mist is a seemingly infinite bridge that is surrounded in a green misty fog from above to the side and below. And this bridge sits in a huge body of water. Very rarely, you'll be able to see a parked car on it and even more rarely, you'll be able to look over to your left or right and see an exact copy of the bridge that you're on. Sometimes the mist clears and you can see below into the water where there are siren fish people trying to lure you there to your demise. Sounds like a great time, doesn't it? So Backroom's level, Vitram Madness, is classified as a class one difficulty and is safe and secure, but there are a couple psychological issues that might come up later, but I'll discuss those in depth in a minute. The level itself was discovered way back on April 30th, 1934, and the first known picture of this level, which is this one, was that same day. And it literally might be the first ever picture taken in the backrooms. This picture looks way different than the level does now, which means that the level somehow changed its environment over time. Cool. The level itself is made up of linear corridors made out of greenhouses or conservatories. These greenhouses look like they're meant to host some kind of event because a lot of them have tables and chairs and furniture. They look like people were sitting in them. The floor in these greenhouses are made out of stone and a long stone pathway runs through each of them. But sometimes there's a wall of glass or just the greenhouse wall ends and they won't connect properly. But that's whatever. If you look outside of the glass walls to see where the level takes place, it's definitely not where you think it would be because the level seems to be positioned inside of an empty, obscure sky, like there's just nothing floating up in a misty void. Now, some people think there are support beams under it and some people think it's just floating. No one can agree on what's holding it up. So just believe whatever you want to. Now on your journey through the greenhouses, you'll eventually run into one that's filled to the brim with plants, specifically flowers. And there'll be bouquets and ferns and that type of thing everywhere. Most of them seem to look like flower shops from real life. And some even have welcome signs and check out places too, even though they're all empty. Most of the signs and tags are weird though because they're either blank or have blurred text. But yeah, who knows? It's the back rooms. What else did you expect? Now the tables I mentioned earlier that look like people were sitting at them, most of them actually have plates of food on them, and some of the plants in the greenhouses also grow what looks to be edible food. But whatever you do, do not eat anything you see here, no matter how good or how normal it looks, because if you eat something, you'll start to develop sharp body pains that could lead to cardiac arrest. So no matter how hungry you are, do not eat anything. I repeat, do not eat anything. The weather and climate inside of this level stays pretty normal throughout the whole year and throughout most of the greenhouses. It hovers anywhere from 15 to 20 degrees Celsius or 59 degrees to 68 Fahrenheit, so it's a comfortable temperature. But there's something else that you might need to watch out for, and that is the rain showers. These rain showers are very common in this level and actually happen about every hour. Sometimes though, a heavy storm can pop up with thunder and lightning, but it's normally just a misty rain. And this misty rain makes it extremely relaxing. It also makes the entire place smell like almond water. But no one knows if the rain is almond water or if it's just a coincidence. Now I'm sure you're asking yourself, why doesn't someone just try to break the glass and see what's outside? Well, the answer is, you can't. You cannot break the glass. It's indestructible. No matter what's been tried, no one can break it. So for now, we'll go with the theory that this is just an infinite floating greenhouse. The level has a constant sound of slight drizzling and the atmosphere feels damp and cool. And to be honest, it seems like just a really relaxing place to sit in the chair and chill. But you might not want to do that because now it's time to talk about these psychological issues that I hinted at earlier. So after a short amount of time in this level, you'll start to hear music softly playing off in the distance. This music is very captivating and calming, and it's actually addictive to listen to. The source of the music is unknown, but some people have theories about it. Some posit that it's a hallucination that you're just hearing things, but then again, there's been audio recordings of the level that show that the music is real because it's in the recording. Some people think that the music comes from an undocumented entity hiding deep in the greenhouse somewhere that tries to lure you in closer. But none of that has been confirmed. For all we know, it could just be music randomly playing. Whatever you do though, do not let the music pull you really deeply into the level because people have never been seen again once they've gone chasing after it. The next psychological issue is this thing called the vitram madness, which is actually the name of the level of course, but that's also the name of a madness or a psychological disorder that happens only on this level. This is a psychological phenomenon that literally only happens when you're on this level. It causes you to hallucinate or actually see things we don't know. Some people have reported seeing an expansive thriving environment outside of the glass walls of the greenhouses, which like I said earlier, they're supposed to be nothing outside of these walls is just a white void. So this madness and this psychological phenomenon is causing people to see things that aren't there. Once they see this environment with their own eyes, they start to break down psychologically and they'll have mental breakdowns and that panic attacks and that kind of thing. They go crazy. So yeah, there's definitely some funky stuff happening in this level. Just watch out when you get here and try not to go crazy. Go check out the full article in the description if you want to know all about this madness syndrome because there's way more stuff that I couldn't cover in this video. It's too long. But if you're interested, go check below. Getting to this level with someone or a group of people is apparently impossible because the entrances have been tried with groups and none of it works. So yeah, good luck with being lonely. It's also important to note that entering this level normally happens by accident because no one purposely comes here and normally just so happens to be an accident. The same goes with leaving. It's all accidental. There's only one entity that lives here and it's this thing. It's called the phyladosae or phyladosae, I think is how you say it. And they live in the soil inside the flower pots of this level. They normally stay really chill and just look like big slug worm type deals. But if you try to cause harm or cut them or something, they'll rapidly grow larger and try to attack you. Yeah, which I was making that up, but I'm not. It's really hard to enter this level and it's kind of like a roadblock for people who are trying to get past it to explore more of the back rooms, but there are about 10 confirmed entrances that have worked before. However, at any given time, none of them can be working. One is from level zero. You have to find a glass door that's just in a wall there. And there are nine other ways to enter too. You can check them out in the description. Now to exit, there's only been two confirmed ways and one of them is if you suddenly lose consciousness and pass out, you might wake up on level 45 or you could just randomly be walking and just wake up on level 14. That's all we got. There's literally no real confirmed exit. Those are just where people have gone, we think. It's hard to leave this place, so I just recommend not going. So this level is classified as a class five difficulty and is unsafe and unsecure, not a shocker there. If you wanna see my full pool rooms explanation, which is the original level, I'll leave it linked below for anybody who's interested. But if you've already seen that, this level seems to be pretty similar to that one, but at the same time, also very different. The level physically looks like a series of detailed and intricate hallways. Some of the hallways are filled with a red watery looking substance, which isn't red water, by the way. But not all of them are filled up. This level's layout is more volatile and dangerous than the regular old pool rooms. And it's because at any time, the floor could just stop, or there could be a huge dropdown, or there could be a huge hallway that shrinks to really small sizes and causes everything to get claustrophobic, or a wall could form and the path just ends. It's all really just up to change. But by a long shot, that is not the worst part of this level because the walls and the floors of this level are also dangerous because they're really abrasive to the touch. Kinda like sandpaper, and they seem to be made out of some kind of spiky, rough material. They could shred your shoe sole, or they could hurt your hands or knees if you scrape against it. So just be careful, all right? So just like the pool rooms, this level is covered in water in some spots. But like I said, this isn't just an irregular old water or almond water. It's actually liquid paint. Shocker, I'm sure you could tell what it was from the beginning, but it's liquid paint. However, it doesn't just stop there because this is a specific type of liquid paint that's even more acidic and corrosive and toxic to the touch than the normal kind is, which means that these pools are pretty much filled up with toxic waste that can melt anything almost instantly. Even in bones, the only way to counteract this effect if you were to touch this water or anything like that is to pour almond water directly on it, and hope it works. If you fully fall into a pool, I gotta say it's probably over for you. But now it's time to talk about why this level is called the flesh pools, and I don't think YouTube will be too happy about this, so I'm just gonna go ahead and explain it in the least gruesome way possible. The pools in the water areas of this level are constantly making a loud ripping and tearing noise when they splash around. And inside of the water is chunks of meat, just regular old meat, YouTube. But the meat floating around kind of makes the water like a giant meat soup. Just regular old meat soup, YouTube. So yeah, that's pretty much it. That's where the flesh rooms gets their name from. There's meat in the water. And I'm sure you can infer what kind of meat that is. And it's nasty to say the least. Now, as I said earlier, the level's paths are extremely dangerous because there's random drop-offs or walls or whatnot. But it seems that the main problem is the islands that you can spawn in or on on this level. And these islands are obviously surrounded fully by liquid pain on all sides. Now, stuff like this will make you have to parkour your way around from dry spot to dry spot so you don't touch any of the meat soup below you. And whatever you do, don't touch it. You'll see what happens later, but it's bad. The actual time of day changes on this level randomly between dark and light. And it stays darker light anywhere from a couple of hours to several days. So it's all random, you can't pinpoint it. But you can guess what happens during these stages. When it's dark, there's no light coming through the windows and you won't be able to see anything without a flashlight. This is also when more entities come out, but again, more on that later. And when the level is light time, you'll be able to see like normal and the entities won't be as crazy. However, when it is light time, you'll still be able to see the liquid pain meat soup below you. All right, so there are two main types of entities here and they're both seemingly unique to the level. They hide in the dark shadowy areas of these infinite liquid pain pools. And the first one is called the drippers, which are just grotesque masses of flesh that are roughly shaped like a human, but they're not human. They constantly undulate and morph and wiggles gross, but they kind of look like those mindflayer creatures from Stranger Things, if you've ever seen that. But they're also relatively not the brightest, kind of dumb actually, and they can be outsmarted if you can try to escape them. And guess what? These drippers are formed by the meat stew that you're walking over. That's right, the liquid pain with meat chunks in it forms together to make these entities nice. The second and last entity is a second variant of the party goer entity. And these versions seem to be more aggressive than the regular ones, and they hunt by using a sneak attack method and hiding in the shadows and trying to jump out and pushing you into the liquid pain pools. That's fun, isn't it? Nothing like seeing a giant red and yellow thing running at you and just shoving you into a liquid pool of acid. Love to see it. To enter this level, for whatever insane reason you have, you can go through a small cramped hole in the pool room's level, and to exit, you can no-clip through a low window to be sent to level 338. So yeah, look for that low window as soon as you can, that way you don't become part of the meat soup. Just regular old meat soup, am I right? So Backroom Level 58 is classified as a class 1E difficulty and is safe, secure, and has a few tiny hazards that I'll get into. The level as a whole looks like a really modern house from real life, and it's split up into several different spots. All of it is liminal and uncanny. It just feels too good and too pristine to be real. The actual building on the level is pretty small and it's split into three areas. The front open area, the middle house area, and the back open area. There are a couple more, we'll get into them later. The first open area is the front of the house itself. There's a white front door that you can go through to get to the inside. There's also a white garage door that you can barely see since it blends in with the house. And there are two green trees sticking out of the white flooring. It's pretty simple here. You can just walk in or stay out there. The middle area is the house part, and this is where you can relax and be outside of the sun. You don't wanna be out there for too long and we'll get into why in a few minutes. But for now, we'll talk about the inside. You actually spawn in the level, in the inside of the building when you get here, so the middle area is where you'll be. And this middle area has three parts to it. Room one, room two, and the central room. Now the central room is a perfectly clean, white, sleek, modern looking place. It's got white furniture and tables and chairs, and it's enclosed by walls on the left and the right. But the front and the back are glass, so you can see right out. There's nothing too weird about this central room, except the couch's fabric can't get wet. Like, it's completely hydrophobic. If you drop water on it, it just won't get wet. It'll slide off. The next part of the central area is room one, and this is the second smallest part of the level, and it's connected to the central part by a little tiny hallway. This room one is a regular looking room with black furniture. It also has a couple of bookshelves and desks with supplies on them. And interestingly enough, the desk here has a globe on the side table, and it's a globe of real life continent shapes, but there's no names or labels or anything. It's just empty, strange. The last part of the central area is room two. And room two is right next to this other room, room one, but room two is pretty much a bedroom. And this bedroom has a white bed and a white bookshelf. Very non-cluttered, very simple, very liminal. And the bookshelf only has one book on it, and it's a copy of Owning Liminal Space, which is a real life book too. The book itself is pretty strange, and it's probably the first weird part of the level because if you take the book away from the shelf and just lay it down, it'll teleport back to the bookshelf. Other than that, room two and room one are pretty normal. The next part of the level is the back area or the open area or the backyard. And this is where the pool is. There's a few strange things here as well that I'll get into right now. The first thing is that the sunlight is not good because the longer you're exposed to it, the lower a person's sanity will become and you'll start to hallucinate and that kind of stuff. It does only happen after long exposure, but you don't wanna be outside and go insane, so make sure you stay in the shade as much as possible. The second weird thing out here is that the pool is filled up with almond water, which itself isn't weird, but whatever you do, do not get into the pool because the water is ridiculously hot and it could burn you if you just even touch it. The pool looks like it's only a few feet deep from the outside, but it actually goes down forever and it's like the really only dangerous spot on the level since it's so hot, but if you don't actually touch it, it's still a chilly look at. Now there is a scenario where you can get in the pool and can touch it and that happens if you see all the water randomly disappear and there's just nothing there except an empty void. After that happens, after you see it happen at least, it'll slowly fill up from the bottom and then the water will be a normal temperature. Just for a while though because it's gonna end up getting hotter again so make sure you get out the second it starts to feel hot so you don't get burned. So there is actually another part of the level that I kinda hinted at earlier and it's beyond the walls of the level that you see. This area is called the outside, creative name I know, but the outside is just a seemingly infinite field with trees spotted in it, which just adds another liminal and uncanny vibe to it. I mean, why is this perfect house in the middle of a field? The sunlight effect that makes you lose your sanity doesn't actually happen out here, which is pretty cool but I still would rather stay inside the cool house than out here. Now, you might think that's it for the level, but it's not. In the spirit of Christmas, this level gives us a gift of a secret sub-level except it's a dangerous gift so it would suck, but oh well. So yeah, there is a secret third area beyond the house, beyond the outside grassy field. This one's actually underground and it's called the underground and it's classified as the class three difficulty. This spot looks like a huge open hallway with rooms on both sides. Entire thing is infested with faceline entities and it's pretty dangerous down here for a couple of reasons. One is that the light is actually shining down here somehow even though it's underground. Like the sunlight is still shining and it still makes that sanity effect happen to you. So if you stand in it, you'll go crazy soon enough. But not just crazy, because if you get exposed to the sunlight down here, it can actually turn you into a faceline yourself. So you can get turned into an entity by being in the sun. That's not cool. It's not listed how you get to this underground area, but just don't go there. I mean, just stay in the chill normal part that's all I gotta tell ya. To enter this level, you can break a TV on level 57 and to exit, you can no-clip into the pool to be sent to level 37.1 or you can try to rip and tear the book from earlier to be sent to level 59. Nice. But next up for this video is level 1.42 or a view of the cosmos. This sub-level is very different from the parent level and the other sub-levels I'm going over. And you might actually like to stay here. It's classified as a class zero and is safe with no angry creatures that wanna eat your face off, which is always fun. And the level itself looks like a neighborhood in the middle of the night with fields and meadows mixed throughout all surrounding this road. And all of that is surrounding this one road that cuts through it all. Now, even though the level seems to take place at midnight, the sky isn't actually completely dark because the stars and the galaxies and the cosmos above illuminate everything. And it's just this beautiful purple hue of light. The houses here in this neighborhood look like regular ones that you'd expect to see from real life, but it all just feels empty and alone but calming at the same time. The level is also most likely infinite, which just makes it more relaxing to me at least because no one's found a border, but that's not for sure. Calm rain showers are also a pretty common thing on this level and it seems that the rain is actually purple in color, just like most other things here are also purple. Off in the distance of the road, you can just faintly see a mountain. And if you follow it towards that mountain, it's likely that you'll be taken to a telescope. And if you find this telescope, you can use it to get a better view of the sky or view off in the distance or that kind of thing. Underneath this beautiful purple paradise, there's a system of tunnels that have been nicknamed the Galaxy Cave System. And they just look like a bunch of interconnected tunnels with huge pink and purple crystals sticking out of the walls. There's also a weird pink lake thing that's been found that's deep into the caves, which is cool as well. But back up to the surface of the level, some of the houses have been found to have almond water in them, which is cool. And others have beds and sheets that you can sleep in. And overall, this is probably one of the safest sub-levels of all time. And you might just wanna stay here forever. I mean, I might. To enter it, you have to find an exit door in the parking garage of level one and go through it. And to exit this sub-level, you can find the moon in the sky with a telescope and then stare at it for a long period of time and you'll be sent to level 24, which is a huge jump because if you wanna skip levels two through 23, come to this sub-level and you can. I think that would actually be a pretty good method to help speedrun the back rooms. Let me know what you think below. So back rooms level 53 is written in a letter format and it doesn't have a proper description. So in order for me to give you the full experience, I'm just gonna have to read the whole thing how it is. But first, I will give you a short description of the level so you can kind of get a basic understanding of it. So back rooms level 53 is one man's house. That's it. The entire level is one guy's house. And this man is named Alan Grady. And he's been trapped inside of his own house since December of 2008. My goodness. So literally 12 years he's been trapped in his own house and it's thought that it's a back rooms level that did this. The night before he got trapped, everything was normal and he was alone in his house. No one was there, his wife and kids weren't and there were Christmas decorations up. Everything seemed perfect. And so one point in the night, he says that everything felt like it started to fall. Everything was falling around him. And then after that, he himself fell and he hit his head or something and he got knocked out. And while he was falling, he could still see all of his decorations and furniture falling as well. But when he woke up, nothing was misplaced. Nothing was falling and everything was in his normal spot. And ever since that night, he has not been able to leave his house. And nothing makes sense. There's just weird things that happen and he all explained it all right now. So yeah, that was the basic overview of the level. I'm gonna get into the letter that he sent to mega officials and it's titled attempt 53, which apparently is his 53rd attempt at emailing someone. Anyways, here it goes. Hello to whoever is reading this, if anyone. My name is Alan Grady and I'm a 37 year old male of average height. I'm writing this because I'm trapped inside my own home. I don't know how to get out. And this is my latest attempt at outside communication. I guess it's best just to start where it started. It was December 2008, almost Christmas. It was just me in the house that day, alone. I don't remember much, but I remember my entire house falling, if that makes any sense. I still have the decorations up right now as of writing. Well, then I woke up after being knocked out cold for who knows how long. I woke to see my house how it normally should be. Though some objects and glass jars were on the floor from what happened. I looked around to see the outside world was still outside my windows. I realized that this wasn't the case soon after. I thought things could still be normal after all that. I tried opening my front door, but it just led me back to my house. I froze in fear. I didn't understand what was going on, nor do I really want to know. It all happened too fast. I jolted back to the corner of my wall and sat down with my back leaning against it. Just sat there in shock and deep thought, what will I do now? I looked around to explore the house itself. Everything there was normal for the most part. All the bedrooms, the bathrooms, the kitchen, my devices, it was all there. Even the basement. Here's an image of the kitchen if you were wondering. Well, days had passed, then the days soon turned to months, but the sky outside the window never got dark. It was always early in the morning, like 7 a.m. maybe. I can't really tell anymore. The clock still works and it's 4 23 a.m. I haven't gotten much sleep since I got here, but I never felt like I needed to often. The food is edible and the water is drinkable, but only from the fridge and I need to use a filter pitcher soon. I thought I ran out of things to eat, but when I went down into the basement, there's always a pile of food on the ground that can last me a few days. I always have to grab it all and run to the fridge and cabinets to make sure some of the food stays fresh. It doesn't restock at a certain time though. It's always completely random. One time it wouldn't restock for weeks. I have no clue how I was able to survive that long and feel normal. It wasn't until that very last week that I started to feel very hungry as if all the days previously that I hadn't eaten came back to haunt me. That wasn't until I looked to see if the basement had restocked and it did, but I noticed that most of the packages were ripped open and broken. I then saw movement. So I slowly walked towards the small food pile to see what was inside. Turns out, a little mouse had gotten into the food pile and was having a good old time eating it. Must have been there before the house fell. I carefully trapped the mouse in a jar and brought him upstairs to a small cage from a previous hamster pet and I made him my little friend. I named him Louie and I feed him daily, but honestly, it doesn't help the fact that I am still alone from other human beings. Well, soon after years had passed and during those times I'd get visitors. Still do, however, they are not human. They're more tall and slender and they have no face. They don't seem to be any danger though. They just aimlessly wander my house either sitting at the table or the couch or just looking out the windows. Sometimes they sit down next to me as I watch TV. Surprisingly, TV still works normally. Wifi also works, although it's practically terrible. There isn't much to do. So I took cooking as a hobby. All the kitchen utensils work, so I cook whatever I can with my random assortment of foods. I make a really good steak if everyone would come by and try some, whoever you are. Even though my food restocked my basement, it's always on the concrete floor and in the middle of the room. I have to go and wash it off every time after moving the food so nothing gets infected. Meanwhile, I noticed I was getting a pile of food every few days to a week, which was much more than I could eat. I started to save my food to make sure I would have enough to last me a few years and it worked out for me. I got my own cookbook and everything. Well, a lot of time has passed now and I recently made many attempts to escape, including breaking the windows. It has always shown a nice neighborhood and some people walking around outside. I would always stare at them or even scream to help, but no one did anything. Well, besides one time, when there was a whole group of people just staring at me from afar through the window, I really couldn't sleep after that. I made my efforts to break the windows, but they wouldn't budge until one of them eventually broke, although my efforts were for nothing as it just led right back into my house again. So now I'm just here. There seems to be no way out and it seems like I'm stuck for the rest of my life here. You know, I just miss people. I miss my family. I miss my life. I was working in a very well-paying job as my wife took care of my kids. I just wonder why I was brought down here. Everything happens for a reason though, right? Please help me, your friend, Alan Grady. So at the bottom of the page, there's actually a mega report and apparently this note, attempt 53 that I just read you was found by a mega officer in level nine. And the note itself was found on a red painted wooden door of a very small house. The mega officers broke down that door, entered the building and they found Alan Grady and he was successfully rescued and brought to a meg base. And since then he's been taken back to that house which apparently is his house and now he can leave and enter it at will but he still is in the back rooms. So yeah, if you didn't get all of that, pretty much this guy got trapped in his own house from real life but he's now in the back rooms. So somehow the back rooms collided with reality, took this guy's house into the back rooms and he's never gonna be able to go back. It's pretty sad, man.