Silent Hill 4 [1080p 60 FPS] running on PCSX2 1.5.0 dev - Shadows with OpenGL Hardware renderer





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Published on Apr 24, 2016

PCSX2, the Playstation 2 emulator for the PC, gameplay video
Website: http://pcsx2.net
Forums: http://forums.pcsx2.net

Game info:
Title: Silent Hill 4 The Room
Region: PAL
Real ingame FPS: 50/50
Compatibility: Fully Playable
Location: Start of game - Subway world
Known Issues:

First time the game displays shadows under a hardware renderer of GSdx (only possible with software, thus no upscaling up to now).
Extra bonus the special Cynthia costume you get after completing the requirements for it :P

System Specs:

Windows 7 SP1 x64
Intel Core i5 2500k @ 4,3 GHz
Gigabyte Geforce GTX660 Windforce OC 2 GB
Corsair Vengeance 8GB DDR3 RAM 1600Mhz, 9-9-9-24

PCSX2 configuration:

PCSX2 1.5.0 (GIT 6-4-2016)
GSdx v1.1 (SSE4) GIT (OpenGL Hardware)
from this PR: https://github.com/PCSX2/pcsx2/pull/806
Internal Resolution: 2048x2048 (4x native, which in this case is 512x512)
Hardware Depth on, Accurate Date on, Blending Unit Accuracy: High, CRC hack level: None
SPU2-X v2.0.0 GIT 6-4-2016
Lilypad v0.11.0 GIT 6-4-2016
Recommended speed hacks on, MTVU on
Automatic Game Fixes on


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