Real Fighter WIP preview - Here come 7 new challengers




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Published on Mar 4, 2012

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Real fighter is a UFGE fighter featuring characters from several digitized games like Street Fighter: The Movie and Mortal Kombat among others.

Starting with this video, I am announcing which characters are going to be in the next release. The goal of my first beta was to see if I could make a game where I could use mixed sprites from digitized fighters and have them all fit in. Since that worked, my goal is now to expand the amount of games I have the characters in, and add to the character count of the lesser known fighters. The 7 characters announced here are each from a different game.

Sawada is the Street Fighter character from Street Fighter: The Movie. Interestingly, he was drastically different in the home version with a goofy hari-kari move (not in my version) and a move where he awkardly dashes at you (in this version, but different sprites were used). I decided to go with the more basic arcade moveset, which consisted of various kicks.

Ty is from Pit Fighter, a infamous game that used digitized characters before Mortal Kombat (infact I actually remember back in the day when my brother told me about MK in the arcades, he thought it was a sequel to Pit Fighter). The sprites are from DXWho's mugen character that can be found at http://mugenguild.com/forumx/index.ph... . He's actually helped me recently with some Pit Fighter sprites as well. His mugen character had a unique playstyle that incorporated many weapons and the power pill, while I went more for a bare bones approach with 6 button control, and moves based around kicks (although some future Pit Fighters in Real Fighter will have weapons). That's why I like Mugen and UFGE, we both have the same character in mind, but went into two completely different directions.

Derek O' Toole is another character from Tattoo Assassians. These characters are the easiest ones to make, since they have several variations of the same move, and enough resources to make new supers. Even better is that their characters were so goofy and out of place, such as a hair metal singer in the mid 90's. I like to refer to Tattoo Assassians as one-third of the "Magazine Trilogy". These were three games that I read about in magazines like Diehard Gamefan and Electronic Gaming Monthly in the mid 90's (there's that theme again), and never thought I'd actually see them because they were rare imports or never came out.

Carmilla is from Twin Goddesses, which is game #2 in the "Magazine Trilogy". It was a very early Playstation game featuring digitized characters mixed with animated ones. The original graphics from the game were badly created, there was a clear outline that could be seen. However I was able to clean them up very easily in Paint Shop Pro with 2-3 commands. I kind if screwed up on this one, since the graphics were from a Mugen character, I wanted to ask permission, but couldn't find the creator's e-mail. Sakuraka was the one who ripped the sprites and sounds for his mugen characters. They can all be found at http://mizukisakuraka.blog.fc2.com/bl...

Shao Khan isn't really a new character since he was the boss of the beta. However, I'm replacing the boss and making him a normal character. He's like Goro in the fact that he's an overpowering boss, but has limits on his movement and other things so that he's not completely overpowering.

Gunner is from Survival Arts, and was the easiest character to make. He only has projectiles for his moves. It's just 4 variations of a fire gun. I was going to save him for later, but someone joked on a video of Real Fighter asking for Gunner, so why the hell not.

Albiole is from Battle Monsters, game #3 of the "Magazine Trilogy". This is a pretty weird game featuring digitized warriors and monsters, with suprisingly good gameplay. Sounds were ripped by MelvanaInChains from the Mugen Fighters Guild forum and sprites were by DrKelexo from http://www.spriters-resource.com/ .

Also note that I have changed some of the backgrounds. The sprite based ones have been taken out and replaced by digitized ones. I have a lot more planned for the next release. And am very open to suggestions.

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