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Published on Feb 3, 2009
THIS IS AN ANIMATION. NOT IN-GAME FOOTAGE. Here is a part of RainbowMan's definitely more hardcore stage and behavior when compared to TankMan. I wanted to prove that RainbowMan could be a pretty interesting design even if many people think the opposite. Enjoy the madness! ^_^
EDIT: I'm currently in the process of turning this into a game using N64Mario's MegaMan engine. I'm currently learning how to do this.
It took less time to make this one because a lot of the assets needed were already made. Only had to compose 1 song. Still, designing the stage and drawing all of this took a while... ^_^ MegaMan is pretty much animated frame by frame for almost the entire video. Note that GlueMan is already defeated. It's just to show how his weapon is used in the "game" and how it's RainbowMan's weakness. Kinda like QuickMan's weakness which is also used in his stage. So no, there is no GlueMan video. ( : Enjoy! I think it's pretty kick ass! ( :
About the soundtrack, my friend Yan helped me by composing 2 songs. My favorite of his is the Stage Select theme. Keep in mind it's VERY difficult to come up with great 8-bit original melodies. All my respect goes to the awesome artists at CAPCOM who make the MM music. So, in order of appearance, here is who made the songs you hear in the video: Title Screen - MegaMan Unlimited: MegaPhilX Stage Select Screen: Yan Thouin Stage Start: MegaPhilX RainbowMan Stage: MegaPhilX (I think it's awesome!) Robot Master Battle: MegaPhilX Stage Clear: MegaPhilX + Original MM2 Weapon Get Screen: Yan Thouin All music was made with Famitracker except Stage Select and Weapon Get which were made with Reason. (The drum tracks was made separately in Famitracker for those.)
Sorry about those whose posted early comments. I had to re-upload the video because Youtube for some reason lowers the quality of the beginning of the video. I've re-posted your comments.
Thanks to all for your comments and feedback! I'm currently trying to make this into a real game that should be playable using N64Mario's MegaMan engine. I'm still in the process of learning how to make all of my ideas come true in the game-making software and learning how his engine works so it's going to take a while before you see new gameplay videos. I'm also producing assets at the same time. You'll be able to see them on megaphilx.deviantart.com if you are interested. I definitely want to make this game a reality so all of your support really helps to go forward with this. I did learn Flash and Famitracker from scratch just to create this video so I should be able to programs stuff for the game as well.
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It's over NINE THOUSAAAAAND VIEWS!! Thanks everyone! ^_^
I don't own the MegaMan series. It belongs to CAPCOM