 Hello everyone and welcome back to the goose den episode to the show where I give you guys a chance to talk about whatever You want to talk about but first we want to talk about what I want to talk about Today we have Jay tree shark and gates. So let's go around and introduce ourselves starting with Jay tree Jay tree. Tell us a little bit about yourself, man. I'm Gda for a thrill and I'm 20 years old Going finishing up something school related. I know see what I'll be doing for the future probably game design Look for the best. I'm just chill guy Unless you're an ass Then the same will be Who's your favorite up here on hero Jay tree, uh, that's me Aurora Always lost her sadly. She got her utility removed and Later's nerves and then I just stopped enjoying her. Yeah Oh poor Rora. She was a roller coaster ride of being good and bad It's a let's move on to shark. Hey, you don't shark. Tell us a little bit about yourself, man How I'm sharks and I'm doing fine. Thank you I'm from Germany and I want to say that in the beginning So just that you are prepared and that's also why I'm really honored to be on here and Yeah, I started playing haragon on monolith Which I am pretty ashamed of actually because I saw the game in early alpha state In the ps store and then I started playing it and just didn't know what I should do in this game because I didn't know MOBAs at all and so I de-installed it and Checked it later again, and then I knew what a mobile is and so I got into it Right on yeah, there's no shame in that no shame at all man. Um, who's your favorite hero? Definitely Gideon. I just love his interstellar theme and throwing these rocks and Opening a black hole in this ultimate. It's just absolutely phenomenal and I love it You'd think that would kill somebody right dropping a giant meteor right on top of their head Well, they just shake it off and roll on All right, then our next guest is gates. How you doing dude? Hey, what's up, man? I'm doing great. Um Little bit about myself. I started playing paragon back in legacy around the time that chimera came out Been a long time fan. It was my first MOBA I tried to leave before that for like a few days and I didn't really like it Tried this game out with a couple of buddies that introduced me to and I loved it ever since Yeah, right on. Yeah, it's definitely not league, right? Oh, definitely not definitely not favorite hero Grim.exe. It's a rare one. Yeah, so it's interesting one Nobody ever really played it until you got buffed big time when you guys ults of 15 seconds So like before then my friends used to call me the unicorn because it was rare to have a Grim main It is a little rare So, uh, let's move on. Let's move on to the icebreaker as well Just like we did last time shot out of a cannon You got three of them Mary one fuck one kill one decker aurora yin JTRI go Fuck man. I'm becoming brainless slowly by the day. I just like yin aurora and The decker I'd fuck aurora I've married yin and I killed decker. Oh for decker You got any reasoning by that a more into Asian people Okay, this is very sounds terrible Aurora But she was your main right? Yeah, of course. Why no and decker Well, she's just a support Support love it shark. What do you got? well, I Actually don't really know what to say to that, but I think I would marry Decker actually just because she is a support. I think that would help a lot in the marriage. I don't know And What aurora and yin I think aurora yes fuck aurora and Cure the other one Poor yin gates. What do you got? I'm pretty much the same as shark Mary decker you got to have that little support in your life. Sorry to see your line shark May fuck aurora and then kill yin. I feel like she's got that whip. She's into the kinky shit I Can't shame yin I'm kind of on the lines with you guys decker Just she just seems like marriage material and then when it comes down to aurora and yin Like I don't want to kill yin, but I really would like to fuck aurora So I have to go with aurora and kill yin That sounds like a big case from my own amusement She put that containment fence around the house and never let you leave So let's move on I'm gonna throw out a topic first just to get everybody talking the next call to arms that I'm gonna do is going to be Kind of how they dumbed it down paragon and how all of these games should keep some complexity within their MOBA and Some examples are like kind of like how they introduced Heroes with lock-on abilities. They dumbed down a lot of hero kits They even dumb down the mechanics of the game to make last hitting like extremely simple and just changes to the jungle and Yeah, I think I really don't like how Just simple they made paragon. Well, what do you guys think anybody have any any thoughts on that? I mean, I have some thoughts because I can compare to other game That also had like a few of those changes and they became really frustrating characters to play against and music rise up Also killed off the fun of one of my main characters I just dropped them completely because you just got done down to a thing. I think dumping down is usually a sign of like more like developers Don't understand the game that well or something like I'm trying to say if it shows to me that You're making those changes because they're necessary and In my eyes, they're not necessary. So it just was kind of strange. I Mean, I'm warning you not over you Paulie because I haven't prepared. Yeah, no worries, man Um Yeah, I definitely we're getting that they seem to think that it was necessary to draw in new players Like cuz I mean the complexity of a game is fun for Those that have been playing it for a long time However, it serves as a barrier of entry to people that are new to the game and like like shark You were saying you'd never played a mobile before so you didn't really know how the mechanics went it but um, I Don't think simplifying everything to the point that Paragon did was really the right answer there Gates, what do you have to say? You haven't examples or anything? Um, I'm sorry. What was the question? It was about the dummy down, right? Yeah Yeah, I was actually glad you brought that up because when they started to introduce like being able to execute menus At what was it 20% health it automatically gave you the Kill on it. Is that right? Right? Yeah. Yep. Um, I was really not a fan of that because I was in ADC main and being able to last hit your minions is a skill that you have to have Being able to dump that down so that anybody can just easy get the like the cs I think was kind of dumb. It took all the skill out and it's something else that bothered me the most was Severog's kit change so when they made it so that you didn't have to use this queue to get stacks for That was just completely dumbed down his kit and the ability for him to have a skill Those are the main points that I brought up stuff like that kind of separates the good players and the bad players and like Especially with the minion thing that that was one of the things that separated good ADCs from bad ADCs or the ones that could Get those last hits while still participating in the game and you know that that's definitely a good example with severog That was definitely something that separated the good and bad severogs was knowing exactly how to stack That jump go camp so that they could get one queue and get several stacks off of it Shark what do you have to say on the topic? Well, I think making it easier to get the last hits was a big mistake in terms of complexity because um, I always felt like last setting is a skill you just have to learn and practice and if you do this you get obviously better on it at it and Well, I've did I've done this and got better and in the end I was I feel felt like I got an advantage over my enemies and with this new mechanic I thought like this advantage is gone and so I didn't like it Yeah, there's just a lot of things Like um murdoch's kit Murdoch just came became just all he had to do is run around and shoot with murdoch He didn't have any other sort of abilities that you really needed to do just run around shoot people Hit somebody with long dong of the law and that was it and that like Discuss more about last setting Because the like removed that mechanic the interaction between the lane between duo was like also simplified in a way because I'm gonna pressure someone for last setting when it's Significantly easier to do so Okay. Yeah, I see what you're saying. Yeah Like for instance, like let's say you go up for a last hit And I see my old man. Oh, it's low health I see that you're going in our last hit and I'll just try to present you so you don't get a last hit for free Right. Yeah Oh, that's probably one of the biggest biggest mistakes they made there was the um that change to the minions I I disliked it a lot as well like last thing for me is just like I'm playing a little minigame basically And it gets me stronger like yeah, it might get redundant us a while, but it's still part of a mobile after all Very true So, uh, let's move on to shark shark. Do you have a you have a topic that you want to discuss today? Uh, yes, of course, um the topic I want to talk about is uh toxic predictions ruining the game So, uh, I thought of this because I saw britic uploaded a video called Uh, can paragon 2 die before it is born or something like this? And he used a thumbnail with how it's are having crosses over his eyes and the word the dead question mark in caps locked written And this kind of didn't seem right to me I watched the whole video It is about 10 minutes and he got some pretty good points about people should regulate their expectations and trying to tell them They shouldn't be mad when the game comes out And isn't that developed yet as people might have thought Pretty similar to how it was with predators Predecessors alpha and so But that's not what I want to talk about now and what bothered me was The clickbait if you may call it like this pretty sad that at the start as well Definitely it is drawing attention and because there are people who didn't watch the whole video and listen to all points Or just saw the thumbnail For sure they might get the wrong idea about it and Drew most of the information from the title and a thumbnail and this way I think rumors or just a thought the idea to Spread start to spread that core predator Predecessor won't be a thing Which will make it harder for the studios to grow population and player based in future Or just making people people have less interest is interest in it and It's like with any other game as well and just like also it was with paragon As someone with a bigger audience spreads information like this People will follow and cuz pretty guy thought is a supporter of the studios seemed a bit Contrastive to me. But if you watch the whole video, you know, what's up But main topic is people in general being toxic and spreading rumors making the game die Paragon got a huge shitstorm in the past and this definitely definitely led to its shutdown as well May the critique be reasonable or not? I think it was although I enjoyed the game in every state I played it But I would like to hear your opinions on How to prevent people from losing interest in creating a hype in a appropriate way Well, I think uh, I think They're mainly going about the right way. They're releasing, you know, at least small tidbits of information as we go along That kind of keeps people hyped up for the game somewhat um, I did see that video that you were talking about and yeah that The actual meat potatoes of the video was very positive and um a very good message But yeah, he did admit At the very beginning that he did a kind of a clickbait thumbnail and clickbait title And maybe he should not have done that but You know people can do do whatever they want and then we can just do Whatever we feel necessary, but Um, and I've said this a lot of times too. There there are, you know, a lot of people just You know being very negative about the games and uh I think it's less people than you think because it's always the squeaky wheel. You know what I mean? That's the one that you hear you don't hear the other three wheels that are they're moving along just fine um, what do you guys think? Yeah, that's an interesting uh topic for discussion I uh, I watched that video too and I could understand like from the uh, The thumbnail and like the title that it can seem kind of negative and people might not Like look into like the actual video and just take away the thumbnail saying oh no Paragon 2 is going to die but um I kind of understand why he did that though. There hasn't been much news coming about so you kind of need to draw some interest for a video in some way but I thought the overall message of like just hold on to your expectations don't have Super like this game is going to be just like Paragon um going into it And the thing about these games, I think they're really doing a good job like they're giving a lot of information out and um giving us all the Steps they're taking like during the development process, which you don't see in a lot of um game development Most studios like big studios won't really like Disclose any information unless if it's like an actual trailer before the game comes out They don't take a lot of community input into their game development And I think the ability for these studios to be able to include so much community feedback Is keeping people drawn into it because it feels like they're actually making an impact on the game Yeah, very good point. That that is definitely one way they keep keep things rolling Uh, I think there's there's a point where they need to kind of stopped on that and and just focus on the game, but Yeah, that's definitely it. It's very unprecedented I mean this whole situation is unprecedented really with Paragon dying the way it did and then You know epic pretty much giving away all all the all the characters and everything for free And so people are able to recreate The game we love it's it's a very weird unprecedented situation And uh, it is very nice that these indie companies are Being so very transparent um So a j tree works for um for ethereal and ethereal they they've actually released a lot of information but not nearly as much as say predecessor or core and I think that's actually kind of a good thing in a way because they It's more along the lines of the expectations that you would have for a gaming company and um And once they do release, you know some significant information about the games and like actual gameplay I think it'll have a lot more impact And once they can get driving with that that's uh That's something they can carry on with Is that is that true j3? I mean um well To a degree of course, I mean we haven't released a lot of stuff yet but um We're going to like focusing like a lot of on development at the moment So the focus is less more on sharing out. I mean we're still working on it, of course We're kind of busy at the moment on the development a lot instead of showcasing stuff off That will surely come at a later date But right now the importance is a lot on development of the game make sure that There's a good launch of it because the first impression is really important for a game right That's kind of what happened to phoenix rising too. Um, I mean, they're doing the same thing right now They're they're just not releasing any information at all until they have a very good solid final product And it's because they released so much information at the uh At the beginning So that it was like a huge letdown when the when the company kind of split there a little bit. So There's uh, there's there's there's good and bad to all this transparency But I think overall overall, I like it. I like the uh, I like the transparency. We're getting from made of up no beta um Gates what what topic did you have for us? my topic for discussion is the item system and how they're going to be able to balance cards that give Just stats versus cards that give active abilities or passive abilities So back in legacy, they focused a lot on cards and upgrading the cards with Different stats so like you could build You could have a card then you could upgrade it with like power uh physical ability armor, etc and then once they transitioned to Well, actually before b42 when they got stuff about like version 38, maybe they started to Incorporate not only those cards where you just had like Cards with stats and then you could build those up But then also cards that had certain passive abilities or active abilities like purity sensor There was one that ticked away health. I forget the name of it But then once they got to b42 their main focus was like every single card is going to have an ability So there were so many cards that had abilities versus cards that didn't give a lot of stats or Of the ability to build a lot of stats So my just topic for discussion is how do you think that these Games should balance their item system So you have a good amount of cards or items that give stats versus cards items that give passive or active abilities Uh, I personally think that it's going to be like a a learning process Within the alpha they'll I think they should start their alphas with just stats just stat cards So that you get a good baseline and then slowly start bringing in these activatables See how they affect the game and then balance them off of uh off of that What do you guys think? When it comes down to like an item there is of course um for the league of legends um Every item consists of upgrade components Basically, um the cost of those upgrades components allows to calculate. Okay How how how cost effective is this item? For instance, like usually completing an item usually nets you up with like a higher amount of value for your gold Plus a passive of course, but there's also scenarios in for instance, Sunfire gate Have a recall correctly Which is like another 100% Gold cost efficiency, but its passive is so strong that it makes up for it That's what like usually is the amount of Value you get out of your buck and the passive that comes in it and how much value itself has That's what it comes down to items So knowing that by base when looking at the cost of like Paragon like Mostly the ability defense items I bought them mostly for their stats because they were very strong But they're also usually have a decent Active one of them. I think was likely to take less magic Like 80% or something. I don't recall correct Anyways, when it comes down to balancing these items It's like mostly looking into like the upgrade components and like how much that costs and then the end result And it's just gonna take a lot of time to gradually scale up everything so I just walk fuck Yeah, that that's a very good point a lot of times like um It was kind of hero dependent if it was actually worth it like You know six six of those points into power Is it worth those six points to get like stinger boost? Which was the one wherever whenever you activate an ability you got extra damage on your next basic attack like um For steel, it wasn't really worth it for crunch. It was very much worth it So yeah, it's gonna be a hard thing for them to balance a shark. Did you have anything to add? Well, I definitely agree on that with you, but I thought like um The the first cuts you could use uh While you need needed to put one agility or intellect into You always just had an effect no stats or something like this, which was um kind of an interesting new feature And I kind of liked it because you could uh Decide whether you want to have this effect or this it is what it was not no just um stacking up your health or your attack speed or something like this and Uh in case of value, I think you can also or you could also use higher Tier cards, uh, which costs a lot of gold or whatever and Just have an effect If it is worth it compared to another card, which gives you just a lot of damage or something like that Yeah, I did they just they did everybody just needs to definitely keep an eye on those activatables because Some of them ended up being ridiculous in paragon and they were not balanced well I think that's kind of what you were getting at gates. Is that right? Yeah, so um Like once they got to like b 42 they started to have like all these crazy Abilities some of those cards were not balanced at all. Like I thought paragon was probably in its best state item balance wise was probably around like b 38 where they started to integrate some more Um act as a passive abilities Not to the degree where they were broken. I think they had maybe one that was broken It was that one that ticked over time. It was tainted magic or something like that tainted magic applied a um It was a health based percentage ticking damage. Yeah, what yeah one ability hit Yeah, that's the one. Um Sorry, what I'm not sorry companion Oh, okay. Um Yeah, so I thought they were probably at their best state item balance wise there because they had the ability for people to just develop stats and at the same time have a few cards that were Um good abilities instead of having too many that provided like broken abilities or otherwise Yeah, and those cards also kind of like what shark was saying you you got to choose what you wanted to build on those cards Due to the way the card system was was designed, which was also nice Uh j tree. Yeah, j tree bad The card system suddenly is something what what made paragon stood out to me And I do also agree with like the stats and v 38 like what the stats are being integrated. I think it was The best moment of paragon when it came to that card design. It was certainly a Well, it was grinding of course, but It certainly kept me interested in the game And it was honestly a lot of fun. Just making my own back and stuff I'm just feeling personalized something that I can't have with any other moba on the market right now Very true. Uh shark, you had something to add Uh, yeah, I would like to throw in um because of the card system the other um Uh, there were some effects on some older cards or these items um, for example, when you killed someone you Uh got into this or got invisible for a few seconds Which I thought was pretty op at the time and I really like to use this card because it also gave you Some power and well with the new card system We got a shadow dancer for example, which gave also power and but it was an active and you could just activated whenever you Wanted to do so and you could and because of this You could play characters Who haven't been designed to be to be played like this in a way? Which was kind of inappropriate like counters was hella op at some points when you just use shadow dancer on her you could just instantly kill someone Sneak up behind them use all your abilities on him and he's just dead and this is something you could prevent by seeing her In the earlier stages of the game if she had not this active card, but Then it wasn't it just wasn't possible anymore or like steel who is a pretty tanky guy or And pretty slow moving If you just used this card With that you could potter yourself forward. I blink or something like that. It was called and Yeah, they just made him kind of Not the character he was designed to be Yeah, you're kind of right all the activatables sort of kind of through Hero balance out the window Like um like steel and rick or you know, there were tanks. You were supposed to know they were coming They were supposed to be an imposing presence, but like rick or with a shadow dancer. Come on You get hooked on an absolute nowhere The ball before back speed in the mouth Yeah, right Stop whipping the shit out of people Well, for example, there was the purple buff that already made you invisible But you could um calculate when somebody could be invisible or you could see if somebody stole the riverbuff, but The table of all cards of people and see oh he got shadow dancer, and then he was like he could be anywhere Yeah, and it was a constant threat as like that's a really good point with purple buff You could actually call it out if purple buff was like hey somebody took purple Watch your ass, you know, but you only had to watch your ass for about 30 seconds Um, whereas with shadow dancer. It was just a constant threat in the back of your mind. Oh Exactly So So imagine if that other card were like if you stood still you would become invisible and like And you would build up damage and when you move like you would release the burst of damage I think I ran it in a chimera meme deck and like camped the enemy gold both So you just stood there invisible with chimera building up power And just press my alt and the adc would instantly lose like two third of her hd That's pure genius. I've never thought about that. That's unbelievable. That's the best top. I love it. I mean So you have a cut that you're gonna stand still where are going? Where's the adc gonna go the most? The gold buff of course I mean the cut was okay with stats, but it was just a meme that that's all about it Oh, yeah, for sure. I know what I was talking about. I used this card also and I think this one was actually okay balance because you're needed to stand still and Or you're needed 10 seconds or so to build up the whole damage And if the enemy saw you just going invisible and he looks at the table and sees are you have this card? Then he just knew where you are and could Either go pick a circle around you or you would just Shoot your instant in your face But if they didn't see you though Yeah, it's definitely more balanced than shadow dancer. I think Not a cut because my pension is doing wins. I like running onto a map that's happening speak literally Just Gates you should know all about dune wins being absolutely Dune wins nitro boost those are those are the cards, man Oh, as fun as those cards were I think they ruin the game a little bit I mean, it's not really viable, but it makes up for how a lot of laughs is what's probably Absolutely Move on to j3 the final topic what you got for us man. Um, I have a topic about balance and it comes down to data um When it came to peregrine you saw a lot about like win rate and stuff and that they balanced around it How do you guys feel about Thing around data and how much value it should have when it comes down to designing your game I guess it depends on where you're getting the data from Um Because I mean let's say just win rate I'm because because I mean yeah like win rate like chimera's win rate was astronomical in like silver But it wasn't nearly as high in diamond. So that kind of throws off How good chimera was you know what I mean? So I think it kind of depends a little bit where you get your data from Like how you look at the data Yeah, that's a very good point because um Paragon would always talk about how they're using their data to balance the game And sometimes you see these changes and you're like, all right. What data were you looking at because like I'm playing games And chimera is having no presence. Why would you? Need to nerf him versus like if you're looking at bronze. He's just a beast winning probably 60% or something like that Who knows what its actual win rates was but It's all depends on where if you're balancing from bottom up or top down And first of all, I think top down is the way to go I think also data brings a lot of issues with it For instance, um, let's say you have an unpopular character You've almost no data for it. So how are you going to balance around it? Exactly. Just don't balance around data that simple like Well, if you don't balance around data, then what do you balance around? I think it's mostly balancing around. I think it's still a source of info But I don't think I think you should take it really with a grain of salt because it's like for instance This piece of data can show me. Okay. This character is broken, but it won't tell me why it's broken Okay Like data is never going to show me perfectly how someone moves how someone plays the game, etc Because for instance, someone might play chimera like a tank or something I'm going to find out it just there's Experience, I think is a much better way to like balance the game around and just ask like Just communicate with your pro players and etc. Like what do they think about the state of the game? Like that yeah, that's a very good point. Um, you know and gates hit upon that as well as balancing top down instead of bottom up instead of making things Bouncing things around the new player experience balance things around experience players that actually know exactly And then we come back to the first thought they end up dumbing down the game You're not going to affect the top player base. So why should you do it? Short what do you have that? Well, I think this is kind of a harsh topic for me It is clearly hard to Do something like this, but The pro players are less or a few people That's just how it is and they They know how to play the game or they know what Or they know what parts You have to focus on they know all the different characters abilities and Possibilities you can do in the game and new players Kind of just want to have fun. I mean pro players also want to have fun, but In a more professional way, I would say so the pro players are kind of saying or Trying to show the direction a game should take and the other players may just go with it and have fun while playing it but Developing a game in the interest of the new players of the new players who aren't experienced isn't the best thing to do. I think Yeah, it also kind of leads into Something I always try and hit on is you get you always get the guys that are solo queue that want to play What the probe the comps that pro players do and it just doesn't work in solo queue play because Because you know You're not with a team that That has been practicing together and knows all the strategies, but people expecting everyone else to play like that so I think balancing That needs to be taken into account too whenever you're looking at top-down balancing is You know, maybe take a look at some of the solo queue top top players as opposed to the You know the team top players that could all kind of be resolved with a ranked system and a team Rank system and everything like that too of course and it's like when it comes down to when you copy a pro like Things that you're gonna not not Like you're gonna missing a lot of information on like copying for instance Why is he building this icon in this situation? Like how does he exactly play etc? Like you're missing out on so much stuff and There's a lot of room to make mistakes on Exactly like for instance like I oh I built a damage item when I should have bought a defense item in this situation. It's like balancing is always going to be a question of topic because A game is going to evolve and your balance is going to have to evolve with it that how it is because Like it's like saying like hey, you know how to play your game and also know how I also know um How it is meant to play for instance went to take to give an example um Rainbow's sixth teach and his early first development phases um Like the developers have kind of like a stationary um gameplay plan But as it turned out the players find out that that's not an effective way to play And that's why I also want that current characters is kind of a meme because it does not work in the current way the game is played Yeah, that's a good point. I mean the developers need to play their own game Yeah, I think that of course it's another part of Paragon. Yeah I don't believe that played their game a lot at all like it baffles me that like You're so much so you can take so much sources yet that are actually more useful than data yet It seems like you use mostly data Very good point. That's not a topic. I've ever thought of You saw that uh community Salker from Paragon or medieval epic games and they One guy just told them about grugs being able to one-shot people with his ultimate and This one car with death crawler and they just suddenly realized. Oh my god. They fucked up I didn't watch the games quarters a lot. I easily got about five minutes into him got pissed and stopped watching Yeah, I couldn't stand him like there was that I forget which guy it was on there Cameron the man with the socks comes out like Fuck out of socks fix the goddamn game nobody cares about socks. Oh my god, so true We brought that up on the channel for a few times I don't I don't know. I kind of find it hard to be mad at any of those guys that were like on the community corner Like mooney and came Winston and all that like It was definitely bad to those guys the executive leadership favorite where you did when you play when you design the game Actually play and don't talk about socks where you need to do stuff. That's more Very good point Nothing. Well, I think that's about going to wrap it up unless you guys had anything else Uh, you wanted to talk about and uh, if not, we'll just move on to plugs Uh j tree you got anything you want to plug? Nope Gates you got like a youtube channel twitch or anything like that. You want to plug? Um, no, I don't make youtube videos or stream But I will give a shout out to one of my buddies that does stream sparticus ttv. He streams apex We Think some other games Um, give him a follow. He's really fun to listen to he's super fun guy. Give him a ball I could plug a thrill of course There you go. That's There you got the idea to do great plug a bit of real Shark I know shark has a youtube channel. I don't know if you got a twitch or not. Yeah Uh, I only have a youtube channel, um, I upload paragons cinematics montages gameplays edits And also started to upload a call of duty and smite content recently So if you're into this, uh, I would be very glad if you would like to check out my channel Yeah, yeah, it's cinematic edits are very cool. I've told you guys this a million times, but go check them out So I think that's gonna be that's gonna do it for uh This episode episode two of the goose den. I appreciate everybody coming out. Hope you guys enjoyed this Oh, oh, we got we got more of my stuff still because I didn't know what the meeting was like. I'm greasy Go for j tree. You do your thing. Um, I'm currently gdi. I work for atrial We're currently developing mobile. I mean you currently have a community discord You can go check out. We have stuff in the announcement Um, you're always free to tag me. I'll be available quite a lot of time unless I'm working, of course, but yeah There you go if you take a look Say enjoy the ride should decide to join Yep, hit up a therial everybody. It's the one out. It's the one. I'm probably the most excited for it. It's uh Definitely a good looking game Absolutely looking forward to same here All right, yep That's gonna that's gonna do it for this week's the goose den episode two I appreciate everybody coming out if you guys enjoyed it Let me know that you enjoyed it and uh, you know hit that like button subscribe if you want to see more But for now, this is the man goose and the goose den signing off you guys have a good one man