 So I showed you how to make really fast eyebrows and before we finish this series I figured I might as well also show you my equivalent solution for simple and fast eyelashes. To put it simply, I just take two really basic eight poly faces in blender with a subdivision modifier and drag the points where I would normally need the eyelashes to be. These super simple objects have a combined basic UV layout where the top half is for the upper eyelash and the lower half is for the bottom. Once it is positioned correctly, you can easily just take a basic alpha into substance painter and mess with the color, roughness and material until you like what you see. And of course if you have a real fiber mesh card, you can probably get some even better and clean detail by dragging in the appropriate albedo, normal, and alpha or height maps. If you do not know how to make your own eyelash maps or you simply don't want to, you can always drop by my store and get a 4k pack of 5 eyelash designs that I usually use for my own game characters. If you see a T next to the name of a file, that means it's similar to the previous design but the lashes are significantly thicker. And if you get the pack, I have included the base eyelash 3d model for the upper and lower lashes that you can easily copy, paste, and adjust to fit your own character super fast. But if you have skill, you can really just use any alpha that you make in the most common 2d software like GIMP, Illustrator, or Photoshop. So yeah, that is my basic solution for eyelashes. Hope that helps and as always, hope you have a fantastic day and I'll see you around.