 Hi everyone and welcome back to another episode of our Pokemon VGC 2020 Battle Series. My name is Lee also known as Osiris and we're going to be finishing up the week with this team. You can see on your screen in front of you it is consisting of Kyogre, Tabukoko, Rikwaza, Senorou, Tornadus and Kartana. The team is always down in the description below, there is a roll pace and a poker pace, you can check it out, try it out if you'd like to and if you do try it out do let me know how you get on with the team and we'll just hop straight into it today. If you do enjoy this sort of content please remember to drop a like on the video, do subscribe to the channel for more Pokemon content and leave your comments down below, let me know what your thoughts are on this team this week but we are sitting at 8-0 at the minute so we've had some really nice games so far this week and hopefully we can finish up the floor. So that would be super nice to get back into the 2020 season and like I've been saying all week this team is super comfortable, super consistent, it's got answers around most things so it's a nice one for us to kind of kick start off with and one of the reasons as well why it was a good option to start off the series is because of the archetype that it is, the Rikwaza Kyogre, I think it's quite an easy one to pick up and especially for the newer players out there to start playing with and learning the format and getting involved in the competitive scene so if you are starting out in VGC and you're wanting to play this season and you're looking for teams, ideas, go back watch the episodes this week you can see how the team operates and use the pace and just have a bit of fun with it so hopefully it is helpful at least to some of you and for everyone else I hope it's been entertaining that you don't want to play it but you've just enjoyed the matches this week we're just hoping on so hopefully it doesn't take too long to find our opponent, first one of the episode it's been taking ages this week there's like no one on the battle spot and but what we'll do to hurry things along is I will just cut things cut this right now and we'll come back when we find a first opponent of the episode and we've got a first opponent of the episode we've got Dalana and we'll get straight into team preview oh this looks like so much fun doesn't it I mean it's gonna be gravity hypnosis spam you've even got shenanja and tapu-fini for the salt combination in there as well so lots of fun things going on here consisting of groudon and me too the restricted pairing here you've got supporting cast of tapu-lele likely going to be scarfed on this team especially providing the gravity support I'd imagine for the rest of the team especially that drift blim it does have that unburdened ability it'll have the psychic seeds doubling its speed it probably will underspeed the tapu-lele so we can see the gravity hypnosis combination there and then you got the shenanja and the tapu-fini so gonna be a great great great great team for us to start with and tapu-koko gonna be hugely important for us in this matchup because we need to be able to stop the hypnosis spam for sure and we I think what we'll do is go tapu-koko we'll go tornadoes we'll go kayoga and do I want incinero or rick wazza probably rick wazza as our last one here and yeah yeah let's go for that for and I think we'll be all right hopefully hopefully we'll be all right spicy team for us to kick off with today though these are always ones that normally causes quite a lot of trouble but I feel like we've got ways around this team today so very reminiscent of them and mr. ironson's team be nice to see I hope bars has made a QR code of the team because I'd like to play it on stream at some point it'd be it'd be a lot of fun I think so we are gonna see we're gonna see that guarantee it we'll probably see a sock sock shenanigan won't we there's a tapu-fini have protect I really feel like it would be it'd be the worst thing in the world if we go a volt switch into the tapu-fini tailwind or do we want a volt switch and taunt the tapu-fini to prevent because I can see the ground on switching out right now yeah I'm gonna go for I'm gonna taunt this tapu-fini problem is the problem is is the Lele coming in for the ground on and gravity being set up but that isn't the worst thing in the world I don't think let's go for the taunt into the finny oh it's gonna be going out okay oh it's a ninja okay oh that is the worst that's even worse for us because we're not even getting the volt switch off now excellent and ground on's gonna make mincemeat of our M of our poor type of cocoa oh it's eruption as well that's like everything going oh but tornadoes just hangs on that's fine okay that's all right okay prokaberry so that's not the worst thing in the world we'll get Kyle go on to the field now and we do have Hurricane as well that we can hit the shenanigan for decent damage with I'd imagine the ground on will switch out though for the tapu-fini I think yeah I'd imagine so that's probably what'll happen ground on a go out tapu-fini come back in but in all that logic it might be better to switch Kyle go out into rikwaza but I just want to get some damage onto the field and we've got to start hurricaneing this shenanigan I think take it down to its sash it is taunted so it's not going to be able to toxic anything it'll just be able to attack so well it's not going to pick up a knockout on anything we could have tail winded here as well could have been an option for us but I think at this point it's more important to try and get rid of the shenanigan we're going to see switch out tapu-fini come in what's a ground on going to do ground on has to switch out it just protects that's fine I don't mind getting a hurricane and a whatspot into the fin because it'll potentially be in range maybe the next thing from a similar combination it's going to be close isn't it we'll go for the taunt again and a whatspot I do want to taunt the finny though or do I really do I because it's definitely got soaked it's 100% good soak I'm just not falling for this I'm going to taunt into the finny because I just don't want this stupid syninja being a water type yeah sit on this finny yeah okay it's fine no now we've lost I can't do anything against it I don't think yeah I've got no tabu-koko left we can't win this match now uh mental herb kidding what can we do against your ninja now can timer stall it but like our time's probably not that great oh this is the worst oh this sucks so much let's tabu-koko when you need it uh can't do it I can't literally can't do anything um okay I'll protect kou kairuga and I'll go for a tailwind oh I don't like socks syninja this is the worst I mean what can we do now I think we're gonna lose this one syninja's gonna kick her ass possibly psychic yeah tunnel is going down going down and syninja going for toxic yeah yeah toxic's gonna try and kick our butts um we'll get rain why haven't you got like an electric type attack or grass type attack um we'll go for a water spout and we'll go for well I don't really want a dragon I mean we can go dragon ascent and it's like yeah it's just gonna come down to syninja it's gonna just toxic everything uh there's no way we can get around this either we kind of need syninja's to rain this is why syninja's just just ridiculous isn't it mental herb finny really I mean it works doesn't it there's the ally switch okay well we're delaying the um the water spout's not going to do anything to this lele now we're just gonna get yeah why did we mega evolve we shouldn't have mega evolved now kayoga can't do anything ah my mind is just wrecked by syninja um we're gonna have the ice beam I think and dragon ascent into the lele because you're not gonna switch the syninja out doing it again every time I'm just gonna forfeit this because I'm gonna take a loss yeah this is ridiculous there's psychic again I don't know if my opponent's picked up on now now the thing is they're not gonna ally switch uh I'll protect kayoga and I'm gonna just dragon ascent into the lele if they ally switch again like this is that yeah we're done we're done yeah we're thinking that we're gonna yeah go for the syninja again this turn but we're not gonna do that it's like the combination of all the the annoying things in one pokemon um combined with silk and combined with mental health and it's a toxic it's gonna start uh and the ground I'm gonna come in now and then they're gonna i switch did they ally switch though they probably do it doesn't matter at this point we can't win this game we just can't beat the syninja there's like no way for us to do it I really want to just get the ground on and then just forfeit but at this point it's kind of pointless we could just move on to another game we could do that but let's not let's let's just try and get this ground on let's um got ice beam and they're probably gonna ally switch here for sure oh they don't they don't okay depends on how fast this ground on is uh whether we get the ice beam off or whether a prismus blades comes out or whether it's going to be an eruption I don't know it could be any of the above couldn't it who knows we are faster so we get rid of the ground on although it doesn't really make any difference like I say um so the sunlight does fade toxic toxic everything so we will forfeit this next turn and say good game to my opponent and this is the wincon that you get if you play syninja with mental health type of thingy nothing can stop you except have a cocoa which we lost turn one because of the switching and poor cocoa if we only had cocoa it would be all fine now we should have probably thought about that a little bit more um and rather than risking the vault switch out and risking the potential knockout there kept it around and maybe switched in something like rear at that point we're being a little bit better I think and then we still got the taunt onto the finny in that situation although the mental health was a thing and it didn't even stay in at that point but good game to my point that's our first loss this week and it would typically be to syninja so we will move on I'm sad by that the flawless victory is taken away from us right under our feet by a little syninja nine ones like eight ones still not too bad is it it's not too bad we could go nine one I guess oh we could go eight two it could go anywhere couldn't it it could go anyway so we'll just have to see what happens we'll go into this next one hopefully it doesn't take too long to find an ex-opponent um and just like magic mayo appears from um Japan so we'll get straight into team pre and they've got a team of Rick quasi tornadoes kayoga snap and then made up with chryselia incinero and ferrithon so an unfamiliar face and chryselia that we don't see too often these days but a pleasant surprise nonetheless um okay I think incinero here is going to be really useful for us um outside of the kyogre it doesn't do too bad and the intimidate is so useful against that Rick quasi so I will bring it um we haven't really been bringing it very much at all but the intimidate here could be useful um also against the chryselia just walls it and it does a decent job against the ferrithon and the fake ad support is pretty nice as well um so we'll go incinera um I do want cocoa here I think we want tornadoes cocoa do we want kyogre or do we want rick quasi mm kyogre the other thing is as well that katana could be quite good here I just don't know like the only other option to to drop outside of incinero is for ray um but now we'll go with it we'll go with this because I haven't really brought incinero all week or I don't feel like I have I don't know if there's been like one match maybe we brought it uh yeah I think there was and I think it was on Tuesday's episode the second game and Tuesday's episode we brought it but outside of that we haven't brought it at all just strange for um a pokemon that is super super strong um and like one of the most popular pokemon in the format uh to not bring it is a little bit surprising so we're gonna see chryselia and kyogre come out I'd imagine we'll probably see a trick room from this chryselia um we could taunt uh the thing is though I could just switch tornadoes out and like I expect the chryselia probably have mental herb again and just don't want to get stung by it like twice in a row and I'm gonna fake out the kyogre here um we could taunt the chryselia I don't know if that's really helping us it definitely helps like not having the trick room up for sure didn't really help us out too much in the next turn though if that's the case uh where we'd be better off just going into maybe our own kyogre here and at least we got the snarl the next turn with our incineral we've got to pivot out with the e-turn if we want to in the opposing kyogre we might just see a nice wind as well oh kyogre's gonna switch out okay what's coming in incineral okay I don't mind that too much we'll fake out into the incineral they're gonna fake the kyogre out the next turn but it gives us the opportunity to e-turn out on the chryselia I think for sure if you see just a nice wind okay that's maybe better than a trick room but I would I wouldn't go as far as to say that it hasn't got trick room right now um there's not really anything I want to switch in I'm gonna yeah I'm gonna go full e-turn on chryselia and I think we'll just do we protect or do do I even really care about just going for a water spot I think uh you're gonna fake out into the kyogre and if you don't then we punish them not faking out kyogre here and getting a bit cheeky and maybe go on fire incineral to prevent the u-turn so we'll see what my opponent decides to do hmm taking their time thinking about it I'm gonna just die laughing if they don't fake out a kyogre here though because it'll put us in such a good position going forward in this match we're certainly gonna switch out I'm gonna see kyogre come back in which is fine um I think this opens it all for us to get either koko there's the fake out here that's safe play yeah that's fine um or requires around to the field um and honestly that might be better to get oh we haven't got right we got koko so koko's just the option because we could just go for a thunder into the kyogre and a water spot um the other option is is going for a vault switch into incineral uh predicting that the kyogre protects um and the incineral switches out into chrysalia which is what I'd imagine my opponent to probably do here um it's just if we do that and the kyogre doesn't protect and it goes for an attack then not in the greatest position and I'd rather get damage onto the kyogre here um and just kind of cover that slot rather than leave it kind of open just to do whatever but it does protect that's fine I mean we're going to get the incineral now or is it going to add speed as before yeah it gets a snarl off so that icy wind coming in pretty clutch for my opponent here the water spot's still going to do a decent amount of damage though um so it's not the worst thing in the world yeah it's our salt best maybe it could be um what we'll do is we will vault switch out on the kyogre I'll switch our kyogre out for Tornadus because I think Tornadus will be able to come in and take a water spot after a vault switch and I imagine my opponent probably wants to get origin plus if it stays in but it doesn't stay in so we're just going to see the chrysalia come back out onto the field um probably see the incineral either you turn us snarl again I'd imagine but we can definitely get our incineral back out onto the field I think that's probably better at this point to avoid another snarl coming out from my opponent's incineral if it does but it's likely to maybe go you turn to get their kyogre back out onto the field oh just snarl okay so Tornadus avoiding that is helpful for us for sure um we could well we can fake out the chrysalia and taunt it as well um hmm or we could just you turn the crest because I think the fake out's pretty obvious from us but it might be nice just to shut down the chrysalia anywhere and just switch into back into kyogre really I don't really see another snarl coming out at this point I'd see you turn coming out from the incineral which makes in my head at least the kyogre coming back in a little bit safer from snarl damage chrysalia gonna switch ooh ferrathorn coming out okay do we see the you turn it's a nice play for my opponent getting that additional damage onto our incineral with the iron barbs for sure and there's a you turn yeah into our incineral and I'm imagining kyogre come out now this is where Rick Quasar would have been really really useful um because now we are on a bit of a pickle if the kyogre does come onto the field because it can't physically attack the ferrathorn with incineral that we kind of need to um what do I do uh I don't really want to lose incineral like so freely um but switching into anything like tornadoes is probably the best we can do and protect our kyogre gotta open the door to try and get uh tapakoko out onto the field and maybe start making a few more predictions here because my opponents at the minute really control on the board uh there's an origin pulse totally they should take this where's the charitable power coming into our kyogre now do we tailwind now or do we just double into the ferrathorn I'm gonna water spot and hurricane into the ferrathorn we might lose our kyogre here but I want to get damage onto this ferrathorn I feel like this is like all all in and probably not the right play to do like tailwinding here might be the better option because I don't think a hurricane water spot is going to actually pick up the knockout on the ferrathorn it's just whether it switches here yeah okay that's what we wanted to see now uh a hurricane probably doesn't get the incineral uh and if we expect it's probably switching there because it thinks that uh Tonya this has got the z move yeah it's definitely a salt vest incineral um we are the at speed so that's that's useful get extra damage onto both the takedown incineral get a little bit of chip onto the kyogre uh doesn't really help us against the ferrathorn but at least we've got oh we avoid okay we get pretty lucky there uh at least we've still got incineral on the back um I'd imagine chrystallia to come back in now utilize those icy winds or set up a trick room that could be the other option there which we could do and just to deny that it may be go full um I turned into that slot and scott we could scald it as well just get some damage onto it because of how much of a pain it actually is and how much support we can offer the whole team I just don't want the the trick room going up I don't mind a nice wind coming out we can get around that with tailwind if Tonya just gets through this turn that's nice damage there uh ice beam they're gonna take down Tonya this yep and do you see the trick room I think it would probably do I'd imagine no just icy wind which isn't the worst at all because now we get cope on to the field um and we can really play on the fact that kyogre ha is pretty threatened um by Tapa Coco the ferrathorn probably comes in on that slot um I don't think we're in the worst position at all yeah yeah we'll go for thunder into it then we'll just scald again into the chrysalia it's likely got a barrier imagine the chrysalia but if we can land a thunder into kyogre then we I think we just win because then incinero just wins this game once the kyogre goes down incinero's super super fine but as long as like you've got to think like if you if my opponent switches the kyogre out at any point it opens the door for us to switch incinero in um so and then as long as we do that for kyogre we've got a nice switch in for opposing water type attacks for our incinero and as long as coco's like not mine is too it's still um in a decent position to um to put some pressure on we are going to see the ferrathorn switch in the kyogre protect yeah threat of but we get a free scald onto the ferrathorn which is nice yeah you've got to imagine the next turn depending if we get a burn as well this would be huge for us that's big damage no burn no burn um chrysalia has to switch in now i think for the the the kyogre it has to but what we can do is switch in our incinero kind of checking the kyogre so if the kyogre stays in on my opponent's end it's gonna go down so it gives us a free switch into incinero um so we've got no worries here and we don't want to just leave the kyogre on the field anyway in front of the ferrathorn so uh we should take a gyro ball from the ferrathorn as well into coco if i'm making sense here i don't feel like it i'm just jabbering at this point intimidate coming out which is useful onto the ferrathorn as well uh thunder does it hit it does this is useful damage onto this chrysalia it's not taunted anymore i'm poking a berry the problem is though the kyogre's got that free switch in uh there's a gyro ball it's into coco yeah oof that does so much damage there's so much damage and um okay i'm gonna protect coco and do it just now because i imagine the the kyogre to come back in or could you turn to the chrysalia yeah it might be better doing that yeah i think the worry here would be if your ball's enough you go for a power whip into the ferrathorn slot uh the the incinero slot with ferrathorn uh ferrathorn gonna protect okay that's fine we'll see what this chrysalia does probably gonna go for an icy wind but coco's like the most important thing for us here we don't want like the trick room going up here would be pretty bad for us actually be really bad for us actually yeah that's like the worst kit yeah there it is the trick room it is okay um it's not the end of the world it's gonna happen at some point i think uh but we'll protect kyogre this turn and bring incinero in hopefully we don't see a leech seed from my opponent onto the coco slot and more like a gyro ball we can still win this one it's just getting through these trick room turns and there's there's definitely a turn that we can try and take advantage of um the next turn it's not going for a fake out for a flare blitz into the ferrathorn switching out a kyogre into coco and hope my opponent doesn't switch out their chrysalia into their kyogre that turn there's a gyro ball into the incinero yeah light screen coming out nice okay chrysalia's shown it's worth the problem of doing this right is i got flare blitz into the ferrathorn i switch out kyogre into coco they switch in there kyogre i mean it's not really it's i'm gonna do it i'm gonna do it although is there any reason for them to keep chrysalia on the field right now not really it makes sense to get the kyogre in it really does so it's kind of pointless going for that play whereas if we go for a snarl but i've got to try and do it because otherwise we're just going to be in the kind of the the same cycle as always yeah i mean we had to try this is where rick was it would have been just so much better power will probably take us down now yeah and this locks the game for my opponent really because we can't we can't physically attack the ferrathorn we can't really do anything to the the kyogre uh the other option there would have been potentially snarling and protecting kyogre but we would have been kind of in the same boat the next turn where we have to switch out into coco although it does give us a bit more room to get around potential trick room turns because that's what we've got to stall out at the minute i mean the one thing we could potentially do is bank on a power at miss which we you never really want to do but it could happen we've got snarl how it it doesn't miss it does connect we're not going to take it i don't think oh we do take it can we take an origin pulse that's the thing origin pulse could miss for sure and then we get this gold burn on ferrathorn into the robot uh we needed it to avoid on the other one yeah that's that's too much for us yeah i'm not gonna happen i don't think we deserve it after this i think like my opponent like this call that they brought it's so difficult to break down and the chryselia really provides that nice option to kind of just bring in speed control set and it's yeah we've not got as much to deal with it as you maybe like to have um in like a lunala team or something like that it's uh it's a lot more difficult to deal with um without the belt or lunala dumb wings or anything like that so um a little bit awkward but i think we're gonna lose this one origin pulse does connect single target even minus two should take us down yeah and good game to my opponent so oh two losses today not great to end the week up on but you know what that this last one is fine uh really well played game from my opponent and the one before wishing in just so we're not gonna let that count are we um but it's been a lot of fun this week let me know in the comment section if you want to see this team progress and play it again next week or if you'd like to see something mixed up it would be great to hear your opinions on that and we'll come back on Monday with more vgc 2020 action have a great weekend my friends and i'll see you all for the next one so until then take care and bye bye