 Mangoes 28 now you're waiting. Yeah, we're live or no, we're live. We're live right now. They could hear you. Oh Hello, they can hear your verbal abuse. I've been telling mangoes for the last minute and 45 seconds that he needs to start the stream because you Hello everyone and welcome back to for the minions the weekly show when we talk about predecessor over prime and And ethereal and as it was mentioned in chat, hopefully this will be the last one We don't have just a steady constant one to play looking forward to that Um, unfortunately the viking Jedi could not be with us this week. He had to go buy himself a merkin to match his new hair color up top Um, I don't know if you guys know what a merkin is. It is a pubic wig often used in hollywood so, uh I am your host the mangoes joining me as always as my friend that co-host jelly knees. How you doing jelly? Well, I think I'm glad that I just got my asshole bleach Oh my goodness I am fantastic mangoes. I am glad you brought it up because I was going to say it too That yeah, this this is the last week. We won't have I mean we had faults before right? So technically this is the last week again before we have a game to consistently play But it is an exciting time for the paragon para refugee community for sure And joining us this time we have a medkit who I've done a couple videos with Um, he's he's our our our predecessor guy this time I wanted to get somebody with that was that was pred positive on the show and we got a medkit and um Oddly enough with these crunch highlight videos some of the stuff that we talked about in our show Kind of made it into the game, which I think is really cool. So I meant get how you doing, man I'm doing He's still cracking up over markets Dude, uh, that cracked me up. Um, hey, what's up everyone? I'm a medkit. I make pred videos. Um, and mangoes. Thank you for having me here It's always an honor Yeah, good times man. Good times been been fun working with you. Um We're gonna start off with pred We got a lot of stuff to talk off talk about with pred then we'll move into ethereal and then we'll top it off with over prime Which this is gonna be a long show of thing because I mean over primes Final beta test is done and we really haven't discussed what we liked and disliked about that So that that's it's gonna go for a while guys. It's gonna go for a while But let's for now Move into predecessor. So let me pull up the sheet here. So predecessor um They released a frequently asked questions in their discord which answers quite a bit They also did a crunch highlights video And um jelly has prepared a little video as well So, uh, let's talk about the frequently asked. Well, no first. Let's talk about the crunch highlights video I want to talk about that uh medkit. What do you think about this crunch highlights video? I kind of um So we talked about we talked about crunch a while ago. Unfortunately that footage never Came on to youtube just because it got corrupted But uh you me and jpi talked about crunch and I said that crunch could easily be impressive If they tip if they took one of his passives, right? And move it over to the passive slot and he's almost like he's pretty much ready to go uh and uh The the video at least for crunch like I I loved it. Uh, I mean everything looks smooth. I like They got the jet packs going. Uh, I I noticed the items he's using too Yeah, and if you could um Yeah, you could pause the video at certain spots and like see All of his abilities and in his passive and everything So everything seems to be pretty much the same except now he has a heel on every third Either a basic attack or ability used And he has baked in stinger boost which I find interesting because we discussed that when we were recording for crunch We were coming up with different passives and that's the passive that I came up with for crunch was to give him and uh A stinger boost just in his kit. Yeah You're you're you repeated that like three times and I was distracted because my cat was like yelling non-stop So, uh, if you guys don't know what stinger boost did that was an item in paragon after you cast an ability Your next basic attack would be empowered. Um, it did have like a cool down on it You couldn't do it like repeatedly But you could do it pretty damned often and that seems to be just part of rucksus or crunch's Kit now. Uh, jelly. What'd you think about the video? I thought it was really good. I think some of it is a little cluttered Um watching this crunch video. I think the fights he gets into Sometimes it's really hard to see for instance when he's fighting chimera in the river There are certain things he does you can't see chimera at all anymore It's like, ah, that's a little iffy to me like I feel like and chimera. It's not so it's not so difficult What is he gonna do? He's gonna basic attack me. I don't really need to see him that well What's gonna happen with chimera, right? But other characters if there's some kind of important wind up or something like that I can miss that because I can't see the character at all and that concerns me a little bit But otherwise he looks really fun They yeah, like you guys were saying he they took his one passive off of his ultimate and stuck it as his actual Passive and then we're like, you know what give him more passives on top of it This guy absolutely insane to play against. Um, but he looks really fun. He's crunch, right? It's one of those characters that had a cult following man goose. I know you were a big crunch player And I think fault's version of crunch, which is very similar to what we've seen this version of crunch be Kind of got me into the idea of playing crunch because I was never a real big crunch player back in paragon But fault kind of got me on to crunch a little bit there. And so now I'm excited to play him in pred when he comes out Medkit, um Yeah, did this get you excited to play crunch this this crunch highlights video Fuck yeah I I'm I was so surprised because I had money down for Huntress being the 20th hero Right decker was the 19th And we know who the 18 are So crunch being announced was just like, whoa, wait a minute Like no nobody expected that I thought it was going to be huntress But crunch like I haven't played crunch that much like back in og paragon, but I can't wait to try them And another thing you might notice from the footage and I'll go to pretend like I noticed this from the footage and not from playing the video game, but His uh forward crunch has a stun on it just his his base forward crunch without Having it empowered or anything. I think that's going to make a huge difference in crunch's gameplay because it used to be If you wanted a stun, you had to load up your right crunch You had you had to use your abilities in the six and in succession in order to get your right crunch to be empowered Whether that be you just forward crunch in right crunch re crunch whatever but now Um just even off the rip before you even have your ultimate unlocked You can charge into somebody and stun them which adds quite a bit to crunch's kit Yeah, absolutely. Oh, yeah, and it creates a lot of opportunity for his team as well Like you it makes like a jungle crunch something that's really viable as well because coming out of those fog walls if he uses his um Dash to get that stun off then he's able to set up a gank really well for his team And create a lot of opportunity and space for them There was one concern I had for crunch Uh being in the predecessor space is because of everyone has a blink, right? You know how he has two dashes And he has to commit his ultimate in order to get that second dash But if you have a blink on top of that that that's three And then I don't know if there's any uh interesting Crunch players that'll put like a like a crest that also has a blink in and that's like four dashes. I don't know But um, we talked, uh I thought that was a concern But at the same time now that I think about it more and more the blink is on a five minute cooldown If the crunch really wants to commit a hard engage like that or a hard disengage So be it and we don't know the cooldowns for like his ultimate or Or anything like that, but All in all like that was the only concern I had with crunch, but other than that I think he could fit in Practices really well among the current roster that we have right now I think he'll be fine and I think uh Crunch has a crunch has a really big uh fan base. I I imagine Oh, yeah, yeah One thing out of this video that I realized in this video and then went back to the kalari one to see If it was the same and it is is the health bars being on your crosshair Is a weird choice That you I mean your own health bar So like crunch's health bar is slightly above the crosshair because of how tall he is But kalari's was right on the crosshair a lot of the time as well I feel like that needs to be placed off to the side somewhere because the crosshair is one area you want as Clutterless as possible Right, you want to be able to know I'm aiming at this thing and having your health bar there Just obscures that line a little too much for me I would love to see them place it off to the side of the character a little bit like we saw with faults Like we saw with uh overprime as well That these health bars are just more off to the side. So you don't have that clutter right in the center of your screen It'd be nice if they gave you the option to like move it around or something like that Mm-hmm. We've all talked about with ui's uh more customization the better because everybody wants their stuff set up in a different way But I think he looked good the the animation is like that's been the hallmark of predecessor For me at least has been the smoothness of gameplay and the smoothness of all the animations like they make the game look incredibly good um I think there's something to be said for overprimes just kind of over the top crazy spectacle of of uh of visuals But yeah, just base looking good. I think predecessor takes that. I mean, that's my Uh subjective opinion, but still No, I don't agree with man goose. You're wrong get out of My uh Fred's number like You know, they're all perfectionists, right? They want that polish. They want that fidelity in there And I I think we all can see that in just this crunch trailer alone Yeah, it looks really really good Uh, is that all you guys had for crunch or do you want to move on to these uh frequently asked questions? That we can move on for me All right, I'm good. Let's go. So with the frequently asked questions. Um, this is something that people uh Different companies often put into to their discords or what have you but I find that most people just don't read them They come into discord and ask questions. I think here's here's my thing I don't know if I've already brought this up or not I think there should be a three question rule for all discords Any discord you enter you're allowed to ask three questions and three questions only after that you're cut off That'll force people to actually try and find some of this fucking information themselves Wait, I got it. Okay, man. Goose around ready. I'm gonna apply your rules right here on ftm live. Okay. Okay console win console win console But yes, they did do a frequently asked questions, which is very helpful. However I had two different people both Pretty hardcore bread fans immediately messaged me when this frequently asked questions came out and said That I should do a drinking game where I drink every time the answer is Not yet, but soon like Like two different people messaged me this and I told them both I would be I would be way too drunk by the end of reading through the frequently asked questions. Um You give five questions in and be drunk. I know right but We are going to talk about some of these I cherry picked a few of them You guys cherry picked a few of them First one what servers will there be for early access will additional servers be added at a later date? So the servers for early access. This is very important to a lot of people. You got in a west in a east europe and asia So, um, I know there's going to be a lot of people begging for south american servers And hopefully they'll get those in soon, but that that there you go in a west in a east europe and asia And if at any time i'm just going to go through these if at any time you guys have something you want to say about them Just let me know console win Shut up. Is there any difference between buying Buying predecessor on epic versus steam. We do know that you can buy it on epic You can buy it on steam There is no difference content or price wise the main difference between the two platforms is that steam bundles I allow dynamic pricing what that means is For those that don't know you can buy the base bundle And then you don't have to you just spend the difference to upgrade to another bundle You don't have to buy whereas with epic games whatever bundle you buy if you want to upgrade it You're going to have to buy a brand new bundle. Um, so that's the only real difference there And as we've seen with epic games from our favorite game of paragon Uh, they don't put too much effort in they just do what's easy and if it doesn't work They stop doing it there and that's why dynamic pricing is not in the epic games Right on a smart fridge. I did see somebody ask if we played on the steam steam deck That was in the faq. Yeah, um How will cross play impact competitive play if matchmaking works as intended players should be matched based on their skill level Independent of their platform or input type So we should So, uh, that said we will be monitoring the performance of keyboard and mouse players against those of gamepad players During the first few months of early access and reevaluate If needed, and I think that's something very important to bring up that we've already talked about a little bit But pred early access will come with controller support That was a huge deal for overprime. That was one of the one of the things that puts uh, that puts pred a little bit Over overprime is um the controller sport. I was very surprised that overprime didn't have controller support But pred will have it I know I that is a far more important thing to people that I had ever thought like I've just I've been on keyboard and mouse for so long that I just didn't even think about it But yes people love having controller sport and uh, yeah, they're just not gonna If you're good with a with a controller, then you're going to be Mashed with people that are going to get it with a mouse keyboard. It doesn't matter what you're using It just matters how skilled you are with said Thing I don't know. There's a lot of people out there with controllers that are way better than me using a mouse and keyboard I think the issue that they're going to have to face at some point with competitive cross play Is aim assist right you're going to reach a point in skill level Where aim assist is going to make a bigger difference than not And and whether that's at lower skill level or high or higher skill level will depend on what kind of aim assist they're applying here But that is definitely something that people At any level but especially in certain areas are going to complain about is why am I going against people? That have some kind of aim assist to hit their shots when I don't It kind of ruined blood hunt Because the aim assist was just through the roof for controllers somewhere. You didn't even need to really aim You had to aim somewhere near somebody to hit them in the head Yep, and you see complaints about it in every single year with the new call of duty They go like aim assist players Just freak out. So it's definitely something that they're going to have to Figure out a way to navigate and get their community around Yeah, and I'm sure they'll deal with that as it comes around Um, yeah, here's a question we kind of discussed a little bit already is huntress Going to be among the first five heroes to be released in the early access Yes, she will be joining the battlefield early next year, but you'll have to that's your being No, not far away But you'll have to wait a little longer for more information for now though Know that one of that the ones she hunts will be arriving this year So it seems that we're beginning both huntress and countess Within these next five here. Yep I think we're getting countess first By saying this year that means in december like we don't have this year much this year left And if they're saying a hero a month that means we're getting countess in december. Yeah, it seems like it. Yeah They gave a lot more away with that question or with that answer than the that they probably intended to Very nice So that's pretty cool confirmed And as people have said in the chat Huntress did not look like the the bit that we've seen of her. She did not look ready for the game So no they have plenty of time though to get her ready Excited to play her see what she's all about Um, we could use our fourth 80c Yeah, oh absolutely the three 80cs is going to be rough for a little while Especially three 80cs that aren't really much different from each other Like yeah, like yin was like way different than any other 80c um Grimm was kind of different few reference uh Paragon the overprime you've got the three Out of the box 80cs in twin blast murdoch and sparrow And then you've got the two variant 80cs in revenant and wraith if you're gonna play wraith 80c Right, which gives a little bit more of that variety and counts five 80cs Compared to the three and we saw in faults having that those few 80cs Really kind of hindered a lot of that dual lane gameplay because it was just the same thing every single time Yep Um, okay, so past the first 25 are We are receiving through the bundle our additional heroes going to be accessed through progression or in game currency Uh answer was future heroes will be purchasable via in-game currency earned by playing the game In the future a small selection will be unlocked through progression as part of onboarding So I that I like that um the unlocking them through progression and onboarding like As you're doing the tutorials you unlock a hero. I've always enjoyed that sort of system. Um The whole purchase will be an in-game currency. They've got to put a store in before that's going to be a thing But uh, you do get all the heroes when if you if you get if you buy into predecessor You're buying all of the heroes no matter what package Got so this is going to be a worry for a little bit. I think Uh, you have all the heroes for the first five You don't have all the heroes forever. It definitely right. Yeah. Yeah, my bad You get the first 25 Correct. Yeah, um and that to me also implies a timeline for their shop Because at bare minimum like you said in order to buy it within game currency. I have to be able to buy it That means that within basically six months and the six character being released The shop would have to be a store at some point. Yeah of some kind. We'll have to have some kind of shop Um Are we going to get new item icons the current ones fill unfitting with predecessors? artistic direction Yes, we are playing to update our item icons, but currently focus Our resources elsewhere If you guys didn't know those the item icons that we've seen in every beta test so far our free assets from epic Like that's not even their own art in any way shape or form And it's kind of uh, kind of a bit of a bummer for me. Um I want to see what kind they I think they do have very exciting item design as far as Gameplay wise, but the actual items themselves are very boring and basic I am going to be a broken record about this until they get implemented because this is my irrational peeve about predecessor And and not I wouldn't say fully irrational But I hate that they don't have their own item art in the game yet They've had tests for the last two years and have never put any kind of artist onto item art Right go on fiber and hire an artist for god's sake like do something more than get free assets from epic That to me is the low like that's you could do a minimal amount of work in this And still come out with something that's yours rather than using the free assets that I've seen in a dozen other games in the last year Yeah, uh, it's sort of been saying that they're not free assets, but they are definitely assets that I've seen They've been dozens of other games. Yeah, yeah um And this to me is that like it's To me this is a almost concerning aspect of predecessor Because their answer their answer makes me more worried It's not yes. We're planning on updating our item icons in the future, right? Which would have been a better answer But adding the but currently are focusing our resources elsewhere Is this not important to you is having your own proprietary stuff not important to you Where why do you have your resources focused elsewhere? Why aren't you hiring an artist to draw these items for you or to create these items for you? Right when we look at these other games Even fault had placeholder icons for their items when they came out instead of using generic epic assets Right and then got their item art put in over prime has all complete item art ethereal has all complete item art Why are we using? Basic item art from the epic store instead of hiring an artist to do this You're 22 million dollars and these games with no no funding or community funding have completely ready item art out of the box That drives me nuts Getting a lot of questions coming in chat. Um, how many items do they have so far and are there items that That don't support items that don't require healing or shielding to be effective and stuff like that Uh, I cannot answer that without breaking in da But so we just kind of got to go back to the last beta test those answers um, so we I know but we don't know. Okay, so you'll find out pretty soon. I guess I wish they would just put them on their item shop on the website. That would be nice. Mm-hmm uh, um Go ahead the the item icons, I would imagine It's more important if the dev if the devs like focus on The actual actives and passives and How it affects gameplay I think that's what they meant by resource first because at the end of the day those are just placeholder images. They can literally just It won't even be like a like a like like a week's uh effort. I think uh, Like, you know, they're just images. I think they want to Check if if item a item b is healthy for this space or not That's fine. No, but those are not the same people doing both things Right, like you said, it wouldn't it wouldn't even be a week It would be 20 minutes to change the art to the updated art Across the board depending on how they've done it maybe a little longer depending on how they've implemented So the art implementing the art is not the problem It's the creation of the art and the programmers working on whether or not items are balanced Are not the people that are going to be drawing the item art, right? Why your resources focused elsewhere? where Right, we have a not That's not the same people How are your artists influencing gameplay? It shouldn't be Exactly You've already implemented your new ui so you don't have people working on your ui theoretically Where are the artists working? Where are the resources going? We're not seeing custom splash arts We're not seeing custom icons on the top of the HUD here. We're not seeing custom art come out of them in any way shape or form We haven't seen any skins. We haven't seen any custom skins. Where are the artists? This is not if your gameplay people are not working using their resources For anything that would influence art being generated by an artist. I don't know man I don't I said that does seem like a weird thing, but again Kind of mark isn't that freaking important to me. I just It takes it takes away from the overall game But everything else is so beautiful and crazy cool and then you got this real basic item art It's like what like what is that? It just doesn't fit into the rest of the game It's a blemish on the predecessor record and it doesn't need to be if they just hire an artist to do so Oh well I would say yeah the Those um item icons they In my opinion at least they can always come later it's not gonna You know, they're just placeholder. Yeah, who knows we might even see an update on their first Okay, maybe not their first patch, but maybe sometime uh within the Within early access, which by the way is what standing for about six to 12 months That was another Answer from there The item art has not been updated in six I will lose my mind. It's been two years at this point already But yeah six to 12 months for early access. I mean, that's a good time frame if they can keep it Right like that's a really really fast early access period And theoretically means they're going to be iterating a lot throughout those six to 12 months For how many systems are not present in the game that they told us about To add all of those in six to 12 months. I think is a really Would be really great if they can meet their goal Hopefully they can because I do like that time period for early access Was too many times we saw it would fall where it just stayed early access for two years Yep, I just never left early access. It would be nice if they could get their full game out In 12 months. I would I would absolutely love that Yeah, absolutely And then uh, we'll early access have private custom games to play with friends or make a custom tournaments Unfortunately, custom games will not be available on day one of early access But we consider it a high priority feature and aim to have it implemented by the end of january so we got an actual Answer as far as the time frame on that but it's not going to be there in early access So uh, you guys are expecting tournaments and stuff like that. It's just not going to be possible without um custom games, so Yeah, and they did mention this on the stream. They did the other day where they had blood going in and answering questions on um a community members stream And they did say that in one of their first patches custom games would be a priority So or that was something I think he let slip. I wasn't like a direct answer to something He was talking about patches in general when we could expect the first patch and mentioned like maybe we'll see custom games in the first patch So it's kind of like oh, so custom games are close, huh? Like, okay Scape we don't talk about fault Um, when will player progression be added to early access? We already have a lot of ideas and designs for player progression But to make it meaningful it heavily depends on other features like the store which will give us more reward options We have plans for some early player progression at the start of early access And we'll expand on it over time. We will share more information on this soon Blood hunter thanks for the gift of gifted uh memberships man. I appreciate that Where you been? I sent you a message with discord blood. I was worried about you haven't heard from you in like a month Uh I'm very curious about it says that we have uh Plans for some early early player progression at the start of early access But we just heard from our gsa saying there is no progression But is this something that changed between the two? Yeah, I don't know heard enough feedback and we're like, okay We're sorry like we'll put something in there Or what like it just it's slightly contradictory within a week of itself Yeah, I'm a little confused by that um I mean they said at the start of early access, but I don't know. I guess we'll find out Thursday Yeah, we'll find out pretty soon. I'm down pretty soon Yeah um Do we'll predecessor have skill based matchmaking? A competitive environment is a very is very important to us So yes early access will have skill based matchmaking From day one your hidden rating will be updated based on the number of games played skill level of opponents and your win and loss streaks We tested lots of versions of sbmm. That's the skill based matchmaking matchmaking Against the data collected during our last stress test and are happy with our current iteration We will be closely monitoring the results during early access and will make quick adjustments To ensure it is moving in a good direction Our current sbmm will also be used as a foundation for our future ranked mode And we are using early access to test and prepare this as much as possible We will share more information about our matchmaking system in a future dev blog So you can't expect match matchmaking to be in from the very beginning, which I don't know if it was there for some of the beta tests. It didn't seem like it was I think that's what they're saying in this post is we've tested versions against data collected during our last stress test So it's not it was in the last stress test and when we were happy with it It was we tested it against the data from our last stress test and we're happy with it So that to me tells me there was no skill based matchmaking in any previous test that this will be the first official iteration we're seeing of it Yeah, um The thing it's not in this question, but it's in a different question that makes me nervous Because we saw it with faults as they mentioned having an api integrate open api for people to use for websites Builds all those kind of things in the future. One of the things they mentioned would be part of that open api Is your hidden rating? And we saw with fault that that turned the community toxic Instantaneously that the second you gave the people an ability for ranked mode outside of ranked Then it changed how the players interacted with each other in a way that was irreversible for the game And so if I would say anything to the pred developers It's I would not make rating public outside of an official ranked mode If you're just going to make rating public you may as well release ranked mode Or some equivalency of it because you're just going to create the same problem But with no answer for the people that want something casual Yeah, whenever you release the elo to everyone via api like this You turn every game into a ranked game for a lot of people But not everyone which tends to piss people off because they don't because they want to play the goofy ass builds But when you're trying to rank up and you want to be the top elo so you could be Twitch streamer extraordinaire You get pissed off when you see a mid lane muriel building Ability damage and shit, you know what I mean? But the the mid lane muriel that's building ability damage You're you're mashed with that person for a reason You know what I mean like I don't know that yeah, it's a touchy subject It's it's a weird one and it seems from their answer here that we're not going to get ranked mode until it is out of early access So they said they're going to use the entirety of early access to test They're they're matchmaking for ranked um I'm glad there's no ranked mode right away. Yeah Yep, especially if uh, especially if uh early access is uh is paid they're I don't know a paid early access and a rank mode uh, just doesn't That that doesn't seem very player retention friendly if that makes any sense I think having the ability to see your rank whatever that's determined to be Even if it's just a number right higher number equals better player That without an official means to do so or a way to separate the player base Is almost always going to be detrimental because you're like man. You said you're gonna intermix the casual players with the hardcore sweaty players and There's nothing you can do about it Other than just not have that api Be open for everybody prior to a ranked modes release I think that's the solution is don't have that part of the api open to people until after the fact Well, it's something really has brought up in chat though Is that there's a lot of people that just won't play if there's nothing to grind for they don't have a progression system So the only thing you have to grind for is to increase your elo. So So So you lose players both ways, right? It's a double x ordnance You either lose your casual player base, which is arguably the more important player base in a lot of ways Or you lose your sweaty player base and they go to something else But that sweaty player base is also Just as likely in a lot of ways to come back when that mode is introduced If that's the reason they stop playing Whereas the casual player base if they get talk if they get told that they're terrible Player and they should go kill themselves That person will never come back to your game. Well, I said that we don't talk about fault But that's what happened to fault like a lot of people seem to think that have having a paid A paywall for the game will keep the toxicity out of the game that it did not with fault We saw faulted it almost increased the the amount of toxic people because people um wanted to be far more competitive with fault and uh It seems to me just from what I've seen from looking around that a lot of fault players have been very Attracted to pred and I think both pred and overprime need to get hot on um on ip bands because For fault on we we talk about why fault failed a lot and like you can point out all the bugs You can point out the progression and the the progression of the game and all that But the number one reason that people told me in my comments and this is just you know anecdotal Like it this doesn't mean that this is the number one reason But the number one reason that people come to me and be like People are so fucking toxic and fault. I'm not playing this game Or this person was like this constantly I reported them constantly And nothing ever happened to them. I'm not playing that game It was mainly toxicity that drove people away from fault So pred assessor and overprime are both going to need to stay on top of that to make sure that that That select 10 few that are extremely toxic don't drive away the other 90 of your player base Or are you going to end up with 200 people playing a day? Yeah, and we've even seen bigger games outside of these that we always talk about league of legends For this new upcoming ranked season is implementing a way that you can't get api information In the middle of character select Right that you can't see your teammates. You can't see their history You can't see that they go zero and ten on yasuo in their last game You can't see any of that stuff to keep toxicity down Prior to the match start because nothing's worse than getting into hero select and having somebody already talk shit to you Oh, yeah That was in paragon Yeah, exactly And if league of legends is implementing those kind of stops to keep toxicity down to keep api integrations from creating additional toxicity All of these games need to be looking at that as a sign That this is the way the industry is moving and that they need to be careful with open apis like that I do like the open apis to allow the fans to create their own item builders and stuff like that, but um Yeah, what the elo that's a that's a rough one elo is it such a rough one because again like like like I really Was pointed out it it keeps people in the game it keeps people engaged and grinding but uh God the the the negative aspects of it can be so fucking terrible I don't know man. And yeah the other aspects of open api I mean i'm a person that benefited from open api. I built my own ethereal item builder Using their api for the items But that that is a massive benefit to keep working on that part of it. Just the elo part is the one that makes me nervous um Then the last question we had a med kit. I think The last few questions a med kit actually added in here. Um, this one is when is wu kong going to grace us all with his presence They said unfortunately wu kong will not be among the first five heroes we release He will come to pen assessor when the time is right and then ace it on a tweet, bro Why is everyone asking me about wu kong? Why you love that hero so much? I'm sure as an adc main aces like no we wu kong will last to get out of the game I wish I wish man goose and jpi and I had that conversation with wu kong. I wish we got that far Yeah, wu kong is one of those problematic heroes that no one can figure out like How do we make it so no one hates this hero? But then we also don't want to piss off the the the wu kong fan base as well You know, there there has to be some kind of balance like how can wu kong be? Like a good implemented implementation for for for pred. How can his kit be balanced? How can it be fun? um Make sure there's no abuse cases with blinks and the items that are present And I don't know my biggest my wu kong was just such a problematic hit design hero I like what they were trying to go for with like a like a stance switching um And well Actually, that's like the only thing like I can think of just stance switching and it's wu kong What kind of a mobile would it be if you don't have the monkey king in yeah, mm-hmm I mean, I think for all of these games something they could do. I think that'd be relatively safe Is get rid of what is it 84 000 hairs? Not even that we've talked about this so many times. I don't think they need to get rid of it They just need to make a do ability damage and you're fine for sure I think that by itself would fix the problem. Yeah in in and of itself But I mean if you really want to like Dive into his stance switching ability right and make that more integral to his kit make that his ultimate that he unlocks at level one And has a 20 second cooldown between stances And then empower each stance just a little bit to make them all very unique in which playstyle you're running And you can have a really cool character that doesn't have 84 000 hairs, which was just problematic It to start with a little bit even with ability damage. It would have been a little cracked at the beginning um But then you have a really cool character even without By changing effectively one ability Right, like it could have been there could be a lot of stuff they could do with wukong to make him really exciting In all of these games But in fact, that's a question for jelly knees when wukong and ethereal jelly Yeah jelly That's we will uh next question Oh, hi kiko rain If I were to if I wish like if I were a dev I would Completely rework his entire kit um If if people want that kind of stance switch like the if the if the wukong fanbase wants that stance switch the The ability to be offensive and then switch to evasion um You can still have some kind of element in there, but there are just some That's another thing What the fuck is a melee carry Yeah, they often we often get they often get shoved into off lane anyway Like sarith you see sarith in the jungle or off lane you never see sarith in the the dual lane soaking up gold Gold with uh with the support you never see that out well Yen Do we do we start seeing yin more in off lane for something? I don't know. Yeah, she was played a lot in off lane Yeah, yeah, I just feel like melee carries is just a weird uh concept I feel like that's more of a balance thing though than it is the characters themselves All right that you can in their kits. I guess it is part of the character in their kids different roles tools to fight against that ranged character But it doesn't make them inherently Overpowered against them either you have to find ways to balance that out. I don't think paragon ever did that And I don't think like sarith's implementation in over prime doesn't do that either But they also kind of relegated her to the off lane as well. So Hey, are we done with these frequently asked questions or do you guys want to have anything else you wanted to cover with that? I think That's all uh now We've discussed their skins. We've discussed how um Other skins are just recolored epic assets, which kind of Which kind of stinks um jelly did a little video that i'll go to put up right now Where he actually did recreated one of the recolors and I think it was six minutes or something like that Just to show you even it's nine minutes. Okay. Not bad. Not bad. Yeah. God man goose gosh They pulled that up so in I was perusing all the different Partner streams throughout this week, right that windu and bearded did one on monday man goose did his with stunt and uh with Who was that ace was that medkit in this week's partner? Who was that? What? No, that was ego ego, okay ego and low Yeah, but uh going through these right and a lot of people I've made comments in the past about how recolors take five minutes To to make and it was kind of one of those put my money where my mouth is And also show the community what i'm talking about when I do say comments like that and it took me 10 minutes So absolutely took me longer than I've been saying the five minutes I'm also not practiced in doing this by any means you guys can see on screen They're effectively Color wheels that you just go through and select the material and say I want his horns to be purple I want his chest to be dark blue. I want like it's really really intuitive and easy to create these recolors So the guys the video you're watching now is sped up to two time speed just so you can get the feeling a little bit faster But it's the hardest part for me going through this was finding which thing i'm trying to change Right in his chest material, right? It's looking for The spikes on his back where in this material that's got 50 million assets in it Or the colors for his spikes on his back and that was the majority of the time The coloration was not by any stretch of the imagination the issue And so I wanted to just showcase that more of Building these recolors is not the feat that it is set out to be Um, especially when they're basic skins involved It's not like undertow which has a bunch of v effects attached to it undertow gideon Which has a bunch of v effects got the anchor you've got the water or all that kind of stuff summer fun twin blast Same kind of thing ship wheel a lot more effects. You have the ship wheel, right? When you're doing these basic skins from epic that are basically plug-and-play There is really difficult for me to justify High price points for something that took me 10 minutes to make the coloration of And is two clicks to then implement and then thereafter. Yeah And that's just hard and so yeah putting it out there for people to look at this And if you guys want this video outside of ftm, let me know I can send it to you like it's it's I think the pressure that the devs are putting out of these skins aren't hard or aren't easy to make Is an exaggeration Through and through for the at least these initial six skins unless we see some crazy v effects come out of them If the v effects are exactly the same These are really really simple skins to make We may see some crazy v effects come out from um, we don't we don't know like um that one of the things pred had in the last beta test was um Babe whenever she basic attacks a wall the little flower blooms right there, which is Amazing i love that so much in paragon and and they brought it back In pred assessor, but it's different like that's their own vfx. That's like not vfx that they ripped from um For paragon so they have the ability to do stuff like that So maybe we'll get these skins and they are saying that these skins will be exclusive to the early access to the packages So you're only getting these recolors of the skins um If you buy into the to the packages, which I guess could be a bit of clout that you can flex later on down the road I just I'll tell you guys from from talking to um I'll made as devs they know that they're missing a lot and they know that it's a problem, but they Seem to believe that they could fix it fairly soon. Um, I don't know what they're going to do about creating their own skins and stuff but uh, I will also say that They value I know we criticize pred a lot. Um, she's like we've been criticizing them far more far more Often lately than than praising them, but um, I mean there's a lot to be praised there but uh, the the omeda devs appreciate um constructive criticism and um They and they they're not gonna I don't know. I don't I don't know how to say it that they they want to improve and they know that to improve You can't just have people kissing your ass. You got a people telling you that your shit don't think that your shit does think sometimes So I think for the skins in particular I'd want them to be more transparent About why they don't have their own skins and why they're choosing to sell recolors instead and for them and the community to not Make this out to be something it's not Like I said, these skins for basic skins like this that don't have custom vfx or custom animations attached to them They're really really easy to put in the coloration is probably the longest process Part of that and that took me 10 minutes as you guys are seeing in this video Right. I I want the devs when they think something is wrong or they think they can improve on something Don't tout it as perfect the first time Be able to say we want to improve on this be able to say we want to do these things Whenever we see these faqs out of pred they skirt around answers constantly We made the joke about the drinking game man goose at the beginning of this section Right. They skirt around answers all the time and that is worse than just addressing it and saying Yes, we know that this is lacking on our side We are working to improve it if they had told me that for the item section that like yes We know we're using epic asset items, but we are working to get new items into the game That is a much better answer than saying our resources are focused elsewhere Right, even if this time frame is exactly the same It's about how you put yourself forward to the community and by saying we're focusing our resources elsewhere in something Was important enough to add to the faq You That to me is is limiting and that's putting down the community that is trying to give you valuable feedback Whereas you can easily say that that is important to us We know we have placeholder assets right now, but we're working to add our own item assets into the store That is a better answer than my our resources are focused elsewhere. All right Even if it takes the same amount of time Six months to add into the game because that's when you decided to move your resources over But one answer buys you a lot more faith from the community than the other And that I would love to see that more from the predecessor team Also, what you're seeing in the video now because we've passed the timer is I wanted to model grucks pose him in the same pose as the screenshot you're seeing in the top left It's not perfect. It was kind of a meme that I did it anyway Uh, but that is what you're seeing. It's not the skin color anymore But uh Fred has put all their chips into gameplay Which isn't a bad move because they do have amazing gameplay. We know from their beta test that games lasted Around 30 minutes like that's how that as long as they wanted to and they lasted 30 minutes And it didn't seem like they're had any problems with that There's there were a lot and we'll get into the overprime problems here here in a while There were a lot more problems with overprime's core game loop than predecessors core game loop So my problem with them putting all their chips into gameplay is that that's not the only Important part of a game is the most important, but it's not the only important part of it There you go That back to the bread thing I think with that gameplay example man goose is that's almost a grading on a curve Right the the little details are much lower portion of your grade Right in terms of the gameplay But together they can make up a massive chunk at the same time Right whereas you could have the gameplay take up 60 percent is worth 60 percent of the grade of the game And everything else is the last 40 percent But even if your gameplay is only at 40 percent and you have the other 40 percent that's still 80 percent Which is higher than just a full gameplay 60 percent Yeah, yeah like your your game can be more complete with worse gameplay and all the other systems than just perfect gameplay and none of the other systems Uh yes monochromatic jelly wants to pose for grucks. He wants drugs drugs Draw him like one of his french whores or however that goes. Absolutely Whatever drugs wants me to pose for him. I'll pose for him all right, uh That about concludes predecessor unless you guys had anything else for bread before we move into ethereal Nothing, I don't think I just want to say I'm very excited. It's coming out very soon And I'm very as much as as much criticism as I've given the game It's because I want them to succeed because their game is fucking fantastic and incredibly fun The gameplay loop is there. You don't have the problems with the goddamn death timers. You don't have uh You don't have neutral objectives being the only way to win a game. It's like They got a lot going for them. They're putting all their chips on the core gameplay because it's really really good Mm-hmm. Yeah, I can't wait for everyone to Go ahead and dive it and like when they pay for early access They play the game and they realize like holy shit This is actually fun I'm going to keep playing this for a couple more weeks or whatever until the next hero comes out And then I'm going to play it all I'm going to play it more and more I can't wait for people to To just try it Try it if you have fun great if you don't you can always come back if you want when uh early access is free But we're only a few days away and I'm really excited. I can't wait Hell yeah, man. I think so I I want to draw something crashy said about predecessor real quick It's about communication and say Updating us with a roadmap Is would be huge right not just we're getting a hero a month Right giving some kind of like the store we're expecting the store in three months We're expecting this in four months. We're expecting this in five months Right give your community things to look forward to other than just the ambiguous It's coming right and that's something we fell into with fault fault early on had a roadmap And it provided a lot of great detail then when they stopped having the roadmap There was just obscurity to look forward to you and it felt terrible Right provide a roadmap that that's huge for keeping your community engaged going forward Spiritual soul has asked this a few times what happened to phoenix rising phoenix rising had a big split early on in their development period Because the half the company wanted to use paragon assets the other half wanted to use their own assets They never recovered from that split. They um, they tried to limp along for a while But they finally uh, I finally call cut I finally threw in the towel for them after their uh, their director just never gotten back in contact with me After like a year. So phoenix rising is no more How you were saying mid-kit? um I was gonna say uh, pred had a uh content creator event recently and There are there are content creators out there that Could possibly drop something soon. I would just keep my eye out Hinton It's always my friends suddenly like popping up. I winked I always see my friends suddenly like playing predecessor a week before a test comes out or something and I'm like Yeah, uh, I wish I can comment on that roadmap thing, but I can't my lips are sealed All right, uh before uh medkit and I violate some indies. Let's move on to ethereal So ethereal, uh, you guys released a new skin. This one is for Dante and it ties in with Dante's lore So jelly, what do you want to tell us about this Dante skin? I mean, you kind of hit the nail on the head, right? Like it's not just cool thematic skins, right? Like we've seen with cyberpunk malaya We've seen with the other skins that I've talked about with you guys magician noxus, right? You can do cool themes around characters That have nothing necessarily to do with their lore other than it fits the character a little bit well And you can fill in the rest right king Dante 100% fills it fits in with his lore and comes from his lore He is the king of his land. So it's really It's really a way for us to show that the lore is also influenced in skin generation As much as it is everything just a cool theme later on as well. So yeah, we've got the the long flowing cape We've got the crown on him right lots of those like regal bits and bobs throughout and I love the look of this skin for sure Yeah, Dante is a very fun character I imagine Dante is going to be the one that a lot of people pick up and play because he's most resembles a standard uh, I guess third-person MOBA hero because he's just he's just an ADC plays a lot like a mixture between twinblast And mardak. So I think a lot of people are going to gravitate towards Dante Yeah, 100% I'm about because the the two guns, right? I don't know much about Dante But is he does he play like uh, like twinblast a little bit like a cross between twinblast and mardak He's got a role. He's got a role. He does have grenades. Yep. Okay. He's got the long dong of the law So it's I mean it's it's a good it's a decent cross between the two characters for sure okay But um I'll make it. I don't think you really knew too much about a theory. I'll set you that video Um earlier. Yeah, right. Yeah. Yeah, what would you think about the game? That was very early But it's the very yeah, it's it's very early But I really like the the concept of the map at least the fact that it's it's three layers, right? vertically stacked on top Another it's a check mark. Yeah What do you mean? So it's one off to the side one lower in the middle and then one higher over on this side So that's directly stacked on each other, but they are But I still like it, right? It's it's different. Um, and there's There's like way there's like it's all verticality Uh, the other thing I noticed was that it's 66 um I don't know how I feel about that because like it's it's it's still a moba, right? Yeah, absolutely. So the one of the things in moba is that that Unfortunately, it's the nature of a moba is that if one person is fucked the other nine are just Also messed up and let me explain like let's say one person dc's or can't connect That means 11 of 11 other people potentially have their experience ruined for that match or Yeah, I mean, so it's it's a double edged sword, right? Like there's no perfect scenario But the the example I would give is if you're and granted this is a huge exaggeration If you're in a 50 v 50 battle and one person disconnects The weight of that one person is significantly dampened because there's still 49 other people Yes, they're technically against they're at odds because they they're one man down But having that extra person also creates the opportunity for you to still make things happen Around the map because you still have more people in general True five versus four and these regular pair zombies. Okay Hey, that's a little bit as well is the map in ethereal is larger to compensate that extra player Right, so there there is ways around you can play with dc's that you still have a decent opportunity To play for your team. It does suck, of course if you're going to have a dc but that's A inevitable thing in any MOBA not just I mean if you're playing overwatch if you're playing Paragon if you're playing League of Legends and somebody dc's You're going to be upset no matter what that's it's not necessarily an ethereal consistency That that's something that's funny. That's something I brought up like a long long time ago was That's going to affect your um your q times I having to match six six v six versus five v five that just adds two more people Which might add like another minute or two The q times. I don't know That's that's a that's a billion players man goose. Yeah, let's hope you guys have a billion players Goal for any of these games Millions of people to play your game Exactly, uh jelly need explanation on how many people on which lane So it is six v six. Absolutely. We're still going to have a traditional duel lane Two jumpers. There you go. Uh, it is traditional We are We're currently putting uh the duo lane on the fire lane We've got your two junglers which are currently splitting the map down the center and they take one half of void lane One half a hole of fire lane and then the other gets the hole of ice lane But they do travel for objectives Um, there are 38 jungle camps on the map. So there is plenty of resources to go around for both junglers on both teams Um, and then so you've got mid lane down in the center This is your typical mid lane with you've got your mages your casters kind of more in this lane Then you've got your off lane, which is the ice lane, which will be a single character as well Typically your your tanks bruisers all that kind of stuff. Um I'm gonna address the comment and chat real quick. Uh Yeah, mill arse says We don't want some watered-down version of paragon. We want the strategy as much as the action You got to be careful by saying we You should be saying I I want this because Your opinions aren't the opinions of every single other person There's people that have their own preferences and everybody remembers paragon in a very different way So there's no way that any any of these companies are ever going to completely satisfy every person's Um memory of paragon. It just isn't going to happen. So you could say I I mean I think it's fair to say I prefer this or I prefer that but saying we You can't include people that don't want to be included in your comment Just a quick nitpicky thing Same person actually I want to address the previous statement of progression wasn't important when beta paragon beta released The game was just good and worth improving progression was absolutely a thing in paragon beta because you had the card system You had to unlock by playing games to get currency to buy the packs to get the cards. Yeah, it's a progression system That is it was terrible. It was so grindiest. Yeah. Oh god. Yeah, it was absolutely a progression system Yeah, the card system at paragon. I loved it. But god damn when you didn't have some of the cards Oh, it hurt it hurt so much You know this one time Very early on in paragon. Um I wanted to master. I think it was gideon And I had these boosts ready right those reputation boost the xp boost all that I go into a match And I can't play gideon I I'm running out of time on my on my on my shit Because I was thinking like, okay, I have enough time to do three matches with gideon. That's that's that's about Oh, I don't know one level and then Yeah Just uh and yeah Something else chat just brought up the mastery skins were in the beta Of paragon paragon never went into full full release. Did they State beta the entire time beta was the last state they ever hit and I started playing with closed beta and it was in the closed beta They had account progression mastery progression and they had the card system Yeah, the map that mastery skin. They they just thought It just looked like one one little Like layer and then they just copied and pasted to all the other heroes, right? No, yeah, yeah, they just added a different Yeah, some of them look nice Others like aurora. I didn't was terrible. I didn't really make sense because It you know, it looked like she has some fucking Volcanic ash on her butt cheeks. I don't know Yeah, that that was one material that they literally just Yeah, every director Yep, and oh and this character now has a mastery skin and that character now has a mastery skin But it was very I I like that because it is very recognizable. What was a mastery skin and what wasn't sure I think it was one of those things of That they added they added the crowns later on I think that was the way of like true mastery was showing the crown you had Compared to just having the mastery skin Um, but that also is a great thing that you brought up I'm not by any means saying that the predecessor devs are over prime devs for these recolors are Being the first ones to do this Paragon devs also were saying The hardest thing to add into the game And or their mastery skins and again, it was a drag and drop of a material on them The the dramatics were definitely high even in paragon days So with this Dante skin a base you're basically saying that you're not going to have crowns in ethereal because Are you going to better? How do you go to put a crown on that crown? Huh a crown on a crown a hat on a hat man? I think this is a perfect also segue though to ethereal ethereal will not have skin Colors period full stop tier ones are a complete model rework. There is no recolors And we've already seen in several examples guys the skins actually in the game like Cyber Malia, Malia was in like the very first freaking alpha test, which oh, yeah, that was it's been around for a while cyberpunk Malia All right Uh, I think that's it for theory unless you guys got anything else Oh, well one more thing. I really like how uh, lia can passably fly with like the stamina bar. That's pretty cool That'll be all skyslayers. So she kind of needs it. It's a big ass map Yeah It doesn't save her whenever you grab her and throw her off the fucking edge of the match map though because she can't fly in combat Personally, I do like large maps as long as the rotation times are fair Yeah, and that's something we watch very carefully is to make sure rotation times are feeling good It doesn't take you four minutes to go from ice lane to fire lane You're like, well, eventually I'll get there and gank fire lane like not I thought There does have to be some kind of commitment, but not too drastic, right? Yep. Absolutely There's more of a commitment coming from void into any of the other lanes I find then Because ice lane and fire lane to get to void you just jump Yeah Is ice lane and fire lane like your red and blue lane type of deal for the jungle Yeah, they'd be the red side is fire blue blue side is ice There's like there's like a fire buff and a ice buff and that's the lane next to them There's a whole bunch of stuff I only saw one video. No, you're good. Yeah, it definitely definitely not definitely not for the best player either Yeah All right, uh, so let's let's move one into overprime Got a lot to talk about with overprime. Um, so First thing ranger actually discussed a little bit of console news in the discord They had a highlight video of their own, but this was just a All different content creators that they were highlighting Um g-star, uh, haven't seen much from g-star, but what I've seen has been on tiktok and it looked like and it looked amazing Um, and then we're going to be talking about the gtg tournament that we That we cast and then just our overall thoughts on what needs to be improved about over from because there's a lot that needs to be Approved about overprime. It was a fun game But goddamn there was there was a lot of bugs and a lot of different issues that it had So, uh, first thing I want to talk about ranger, um in the discord was talking about that He he was just having dinner with epic games talking about console and that he has also spoken to both microsoft and sony so overprime possibly coming to both xbox and ps5 Whatever the next gen xbox xbox is Go ahead so Overprime has a ton of actives right like a lot You can have one active per Each of your six slots there You could I don't know why you would. Yeah, exactly. I don't know why you would and More often than not you would probably forget to use them at least effectively, right? But my point is That's too many buttons to port. Yeah, you're gonna try that Put that into the console to me. It seems like they didn't think that far And like i'm sorry, but here Uh, let me let me bring a predecessor just real quick remember how they had three actives On the bottom of their, uh, hud That that's that's three buttons Over on over on a console like a playstation 4 controller. That's your square your triangle and your circle x is probably jump, right What i'm trying to say is overprime Uh has some has some actives and port issue going on They have to I don't know They're gonna have to figure out a way to incorporate item selection To to activate them and it's probably not going to feel great. I don't think it would ever feel great on a controller Yeah, there would be like a paragon's call-out system. I always always thought that sucked They have to go through all those steps to call something out But a lot of that came from they needed to have something that worked on A controller. So that's what they came up with they'll probably come up with something similar for active items like You hit a button and then select which item you want to activate and then activate it, which will be a Uh, I would never be able to do it, but I don't know maybe experience console users can I don't know You're probably right. They probably have a button if you're holding l1 Right when you hold l1 that opens up your item wheel on your main buttons now And so then you know, which one is which x triangle circle. Yeah, then you play a game of Tekken real quick It's not an ideal situation by any means but I could see that being the route they go Yeah, and that brought up in chat that um, there's mmo's that are on consoles I kind of wonder how they do it because mmo's have tons of different activities that you have to use so From what I've seen basically similar to what I just said is they do a lot of submenu-ing of hold this button Then press this to activate disability Um, yeah, and like even someone in chat mentioned you do r1 or r2 plus something And then it activates something. So it's it's just oh, yeah an expansion of submenu's like that Uh, I think l1 and r1 together was the ultimate for paragon on on controller I mean, it's it's possible, but um, I think that's a problem that uh, theory was also going to run into because they have more active abilities than any other of these mopas as well as more player Or uh, I've played many games of ethereal on controller It does take a bit to learn but that's partly also because i'm not a controller player But it is manageable and if ethereal can do it. I think any of these other games can do it Yep Hey, is that is that viking jedi in the chat? Did you get your market, buddy? Did you get it? Did it fit you well? He got it. I'm sure Um, send a picture on the dms, but I mean that That is just talk though. Like it's just that wasn't an official announcement. That was just discord talk I would like to see something official come out about it to appease the console beast This highlight video they showed off it was just highlights of different streamers playing in the game I just think it's cool because they um, they actually included the streamers included links and all that So, um, it was a good way for them to promote their own content creation partners. I'm sure they probably did A korean version of it too Yeah, it was cool to see our boy windu the mason there as well. Yeah, I don't know why he was in there, but I would have been more questionable if man goose was in there I would have been like, oh, okay, so I know none of these players. Oh, so they're so they're just letting anybody in this thing Oh like fucking with windu But yeah, it was pretty cool video not a lot to talk about with it but uh, then their ticktocks on d-star it was just showing a lot of the event and um Showing the the booth and everything they had one really cool one where they had This wraparound screen on the edge of their booth that was really high And it made it look like The paragon heroes were inside of a booth looking down on the crowd and were like pointing at them and waving to them and stuff It was like what the fuck like that's amazing That is pretty cool Incredible for sure And it shows the marketing potential that they have for events like that as well granted they've gotten at marble as their uh I this was the first thing I thought of but i'm just going to say it as their business daddy Um, so they're able to use that to open a lot of doors for themselves with the marketing for overprime for sure yeah and then uh the gtg tournament that jillie and i cast both uh EU and na i think this tournament just like the last one did a lot to show off some of the shortcomings of overprime One of those shortcomings being that Neutral objectives are an absolute. I mean neutral objectives should be important Not nearly as important. I think as they are in overprime Hey, welcome back. What do you like? We didn't know you said I like and then that was the last thing we heard from you I like what you like. I like cashews. I don't know I like I like highly burnt marshmallows that are then Peeled away and then burnt again and then burnt again Okay, so streaming is the streams back up and going. Oh, that sucked. I don't know what the hell happened there, but um So what what did you like mangers like like I originally liked how when you took or prime It would it would damage every like turtles It would it would damage everything including the the inhibitors and the core like I like that at first And a lot of people complained to me about it and the more They kind of explained what they were complaining about the more I kind of it kind of drew me to the to their side a lesson learned You can change your opinion But uh, so I changed my opinion. I want uh, basically I I don't like that when you take or prime It could just finish a game outright. Um It I I completely agree with you. I think taking the inhibitors. I think is okay I think that's something that your team then has to deal with right that the years you have to fight You have to hold your lanes Keep yourself in the game. That's perfectly fine when an inhibitor is down and the cores under a certain percentage And the game just ends because they took an objective that you couldn't contest because you were defending your base That's a bad feeling that feels like you lost and it was out of your control And that I think is is a terrible way to end games and I think that core damage from the orb prime should be removed And we we saw the uh, almost winning team for an a just stacking smites Whether they could smite away, uh, these objectives because the uh The prime spirit guardian was a very important objective to have the many primes even before prime spawned Where that was a guaranteed tower hill So there's they still have a lot of adjusting to do and a lot of that has to do too with the death timers in over prime Way too freaking short way too short way too short Way too short. Yeah, uh, you can kill their entire team rotate to an objective Start it up And their entire team will be there before you're halfway through with the objective even after they um nerfed the health of the prime guardian That would constantly constantly happen and it also Served to extend games longer than I think that they wish for them to go Because there was no way to mount a solid offense to take down an inhibitor and then push core because everybody would just respawn Just almost immediately. Um I know they want real fast gameplay and everything but if They seem to be focused more on the fast gameplay Then fast games and I think it needs to be both Yeah games drag on They do Prime has a shit game loop I wouldn't go that far, but games just drag on and on and on They can they certainly can they certainly can absolutely Uh, I think the two big things that they can do to circumvent those issues You brought up man goose death timers being increased will drastically increase or decrease game over all time by itself It also lets you take objectives easier, which again will lower game time So there is a balance to be found there as for the stacking smite items There's two options and I think you could do both realistically well Is that you remove starter items from being purchased and this would fix another issue They had with trading starter items for to reset your blink or your dash Depending on which starter item you bought. Oh, yeah Um, but this so this would fix that issue theoretically as well Is that post five minutes starter items can't be bought anymore That just across the board in addition to that because then yes You're not going to be able to buy starter items. You're going to see an off laner Just start with the smite instead just to circumvent that you make it that the if you're carrying the smite You take you get less xp and less gold from lane minions Because then it de-incentivizes taxing from junglers, which I think is valuable Right go and do your job go back to your jungle because the jungle is really valuable and over prime It's hard to take but it is really valuable But it also dissuades laners from just taking the smite item because then they're going to be behind their lane opponent Accordingly if you did both of those things you will significantly limit if not outright just get rid of stacking smites for objectives Yep I agree Most big games that have a smite item do exactly that where they limit the amount of xp and gold you can get from lane minions Throughout the game because you are holding that smite item I think something else too that the that the um That the tournament showed us that you just didn't notice in act and just free game And you know quick battle or even competitive Is that adcs were actually a little bit underpowered In the end and it was tanks that were just overpowered as fuck I I think they're both overpowered. I think tanks proved just more powerful Yeah Because we saw so many carries off lane just dominate the off lane because that's what they could do Yeah, but yeah, I completely agree. I think tanks tank itemization being the key problem I don't think the characters themselves are the problem. I think it's tank itemization build anybody tanky win Like it was just that simple There's some really strong tank items and over prime. There's that 20 percent Deflection one. There's the one that regions you really fast Then the machines that was just put that was just brought up in chat the madsport sash Zinnius toy. I think that's what it's called. Yeah. Yeah Yes, that's a small barrier thema's toy and nano machines where the three strongest tank items in that game And if you got those three you were basically unkillable It would be a serious play to get you to go down And by then theoretically your team if you're disrupting enough as a tank Your team has already cleaned up the fight. It doesn't matter But I mean the power of adcs was a problem though because you can't Balance your game based off competitive play or you're just going to alienate The rest of your community, which is the vast majority of you could be in the vast majority of the community We're realizing that you could put an adc in every single lane and be successful yeah And every lane that included the jungle. I saw so many jungle murdochs go through so many jungle revenants go through And jungle revenants should not work jungle murdoch. I'm willing to entertain He's got some things that could keep him alive revenant doesn't have any of those. Why is jungle revenant working? Right like that There's no reason that you should be able to play jungle revenant and just dominate games still By going in and by ganking lanes and still getting kills somehow um Overall the game was fun as fuck like I had I really Enjoyed playing over prime But uh, I think jelly and I both said pretty much immediately Did not expect as many bugs. I don't think there was as as many bugs in the last beta test that they had this final beta test there were bugs everywhere Aurora was damn dear unplayable because she was so buggy They had a game breaking bug on xena the new hero that they released which fucking cool. They released a new hero but uh, um, but they released her and then there was that game breaking bug and then just I would get stuck in Animations over and over again There was a lot of bugs in this final beta test that I did not expect were there And I hope to god are gone by the time they enter their enter their early access Which is December 8th. So not long after pred comes out. You got op coming out right on their heels Yeah, I'm not even just the one xena game breaking xena bug But she was glitching all over the place melee characters I had more of an issue with than ranged And I would melee strike something and then teleport a foot and a half to the left And then do the same thing and every time I was in the jungle I felt that all the time and that could be server problems That their servers not optimized to be taking this much information But whatever it was it needs to get fixed. It was Honestly, the worst part of the experience for me Was having those constant issues. I said this I think it was last week Right that the worst thing is dying and having it feel like it was out of your control If you died and it was your fault. You didn't play better. They were fed whatever fine But when I die because a bug moved me an inch and a half to the left And then I got stunned and then all these things because I wasn't in the position. I thought I was that's worse than everything The one thing that made me nauseous when I was playing uh over prime was The melee basic attacks I like the ranged basic attacks and the impact and sound and how they feel But when it comes to like the melee ones I fucking hate them It's so clunky and That being said that ends that didn't really stop me from spamming kuang. So Hey kuang is probably the worst the worst defender of the bunch too He yeah, he has he has a bunch of like Just just Lots of polishing to be needed, but I just really really like the idea Uh, he's drastically different Especially if I put if I slap that skin on It felt like I was playing a new hero like yes, this this guy kind of looks like kuang giving kuang vibes but It's like he's fucking it's like this guy is uh, is uh, I don't know like kuang sun or something Like he has his With his own he has his dash his autos have this cycle thing Which one of them is a knockup And his his dash You can skip one cycle Supposedly has eye frames, right? It's supposed to but I don't fucking know I can't trust the game to to have eye frames for his dash And then the other thing is um Oh when he when he tethered somebody he can teleport to the sword And when he ults his right mouse button is a stun Like kuang in op reminded me a lot of uh lucario from pokemon unite And that's only because if you are a master at that character, you're a monster And that that will differentiate between like the good kuang players versus the the not bad but average like they're not fully Utilizing his kit too. It's full potential because let me tell you Uh both using kuang and getting slapped around by a kuang When you when there's a kuang that's that's doing his shit Going in knocking up. Oh by the way, did I did I forget to mention? His dash goes on his dash cooldown gets reset When there's a takedown not even a kill a takedown. I think that's so fucking sick Like he has such a high skill skill cap and I love Characters that have a super high skill cap. It makes me want to Try and like be the best Care this like this character. I want to be the best for this character Mm-hmm. Yeah, I played a couple of games of kuang toward the end of the Final beta test so much fun. Yeah, he's got stuff that needs to be worked out But if they work it out that he's going to be it's so much fun to play and like yeah The thing that I love is reading his kit. It seems like really daunting and complicated But when you get that feel you see where the like the potential is and you're like, okay I didn't pull that off correctly. I didn't dash at the right time or I didn't right click at the right time to get My resets on my basic attack chain But if I do like that's just going to go through the route. It's so so cool such a cool character Even with all the changes big fan just smooth them out a little bit. He'll be really really fun to play Yeah, what do I ask a good question? He said here's a good question Do y'all think a lot of these will be fixed before the eighth out of these bugs? I hope so my personal opinion is I think this the the final beta test build of the game This is just my personal pit full hat theory I think the final build of the test of the game Was just some rushed nonsense that they got out there to have in time for g-star And I think that they have a completely different build of the game that we're going to have for you So if we have all these bugs in ea, it's going to be a problem. It's going to be a fucking problem I had a similar thought man goose to you and that But not that it was for g-star, but now that you say that that makes a lot of sense for me Is that we did not get a full patch In this test comparatively to the last test Right, so the the last test we got a full patch and our batch dropped and then a whole bunch of patch changes Of characters balance the whole nine yards and it did shift the game a little bit We did not get that same thing zena dropped and it was just kind of like yep zena's here and we adjusted prime guardian. Okay moving on Right to me that says that we might they may have already this is a week's old build They may have been patches ahead of this already And that that patches ahead version is what we're getting on the eighth So they'll have bugs ironed out. They'll have balance changed. They'll have items changed They'll have all these things already done that were done for this test But it's better to leave a bad taste It's better to It's better to show that you can improve on things really quickly Then necessarily have a small we changed two things between the final beta test and early access release Yeah, right. So I'd I'd almost rather I hope like you said, this is all fixed going into it But we'll have to see where they're at with that when it comes time They are fast like we've seen that they implement stuff really quickly compared to pretty much every other Paragon remake that we've seen a lot of that has to do with they have the support of net marble behind them. Um So, I don't know if they release it in the state that it was for the final beta test for their actual early access I think that's going to Dissuade a lot of players from playing their game. It'll be We've said with pred pred's fault problem is going is going to be the toxicity Overprime's fault problem is going to be a whole bunch of bugs in early access unless They get it fixed before the eighth Yeah, 100% I also Actually go ahead and I kid. I'll let you go first Uh It was about something before right, uh, I was going to say something I can't remember now, but Were you going to sing the pokemon theme song? Is that what you're going to do? No I think inhibitors need to be not paper thin Yeah, you shouldn't have you shouldn't have non tanks standing under a full inhibitor And just taking it with reckless abandon because they're not worried about dying to it Right, they they need to have more armor when there's no minions for one thing They need to deal more damage or have a higher ramping damage. Maybe Um that the more shots you take concurrently the more damage you're going to take Yeah, and but they need to do something because those inhibitors meant very very little By the time you hit 20 minutes into the game Yeah, it The towers didn't seem to do much at all or the inhibitors I should say Um, a lot of people I've seen a lot of people say that they want the two towers back two towers before the inhib I think if they just make the inhib stronger it would Be about about the same Yeah, for the last for the last uh close beta test, um I kind of understood a lot of the things that they did right like they had three abilities level one They foregone the second tower um travel mode and it was all to sort of All these ideas would compound and to help Get that ideal Match timer the match time because the map like that was one of the biggest reasons for legacy right is just the match times would be like Like 90 minutes plus just because and then there was like travel mode and there was all these issues and I kind of understood Like why they went certain ways like the the abilities and even Even the portals I was like, okay. It's an interesting idea but Funny enough like for this close beta test They put like a cooldown for the for the portals But they still have that that smite issue like that. Um, I think gel you mentioned like teams would start to stack the smite item That was that was there for like the last test right where people would have kuang or myriel and they would just Uh smite or prime as soon as it comes up grab it uh kuang teleports to the the the fountain And just push for a game um There's there's just a lot of like just gameplay related like gameplay loop stuff that Is kind of hindering the game in my opinion I think a lot of that gets fixed with death time death timer increases Right, like yes fast one. Absolutely. But if they either get punished or get a kill for those rotations Then there's more value out of it because the person that died or the person that rotated and died Is punished for doing so right like you have to pay it creates more opportunity to pay attention with wards It's more opportunity for your team to play as a team But then if something goes wrong for either team and somebody dies There's still potential to do something afterwards, right? That was the thing we saw in the tournament all the time They'd get four kills on the enemy team have free Free push onto a tower and decide to back instead because it's more risky to push the tower and have the whole enemy team Respawn and come to you than it is to take that tower The death timers being increased by 10 seconds across the board almost Could make a huge difference for the feel of the game overall The other thing too though is economy um Unless I was playing adc or something Very very rarely that I make it the full build no matter how long the game went See and I felt almost the opposite problem really. Yep I didn't really much support But the games I did play support it was slower Oddly enough one of the few times I made full build was as a support but Oh, yeah, see I almost never hit full build a support comparatively At some point you stop Farming minions and start farming heroes Yeah, yeah, I mean, I think that they want their game to be like that like that's by design They want there to be a lot of team fighting team fighting in the game But um with that team fighting you do kind of miss out on a lot of minion farm and I don't know as a mid laner I was happy if I got three full items by the end of the game And that was seem to be the same for a lot a lot of people Um that you would end the game you look at everybody's items You would have the carry with like six items everybody else with like three and the jungler maybe with six items Everybody else would have like three items of them so That's something they need to adjust. What's that? Was there a bounty system in overprime? Yeah. Yeah Okay Yeah, I mean, so there's that at least I think I think their item shop as a whole needs some looking at in terms of gold prices stat value and passive value Right because like we said with the tank items, they're insane The 80 assassins were non-existent effectively AP assassins worked, but it was countess and in the current meta countess was basically terrible Unless she was in very specific matchups. Yeah, uh crit was like yeah Yeah, gadget was insane But crit in general was insane you build crit on any character. Congratulations. You're very strong. Yeah That's all that mattered That I think their itemization as a whole desperately needs to be looked at and it could be that I so I was definitely playing jungle And I would say that the majority of my games I was positive in kda to that probably helped In terms of my gold generation to get me to five to six items on a consistent basis Yeah I do want to talk about something I saw in chat for a second Death timers are fine travel mode creates the problem if they increase death timers, you'll be sitting in base for so long you'll get bored I think It's one of those things you have to pick your lane Where if you're going to have travel mode, you have to have longer death timers If you're not going to have travel mode, you can have shorter death timers Yeah That is just one of those facts of life You need to decide which one you're going with and stick to it or you're going to have long drawn out as games Yep, and by sitting in the fence like they are now you turn into Instant re like people are back in lane almost instantly whenever they respawn because of travel mode and they're not dead long enough to make anything happen in between I think I mean comparatively speaking like over prime now Doesn't have nearly as Good of a game loop in my opinion As predecessor did during their last beta test that was months and months ago um That's something and we've talked about that. I mean your predecessor has focused on gameplay and gameplay loop That's what their focus has been on whereas over prime you just you have a full game You have a complete game It may be a little bit janky and a little messy, but um, I think it's In some in some cases It's even more fun for all that janky messiness of the game like the The spec over prime is a is a spectacle that is fun to watch and fun to play But um, they definitely need to work on their gameplay loop just a little bit mm-hmm Yep, I think I'm going to go back to my the analogy earlier of grades Right that gameplay can be 60 of your grade, which is the majority to be sure But that means the other 40 can't go ignore it either Yeah, and that if if Paragon the over prime is sitting at a 40 in gameplay and 40 with all the other features in line That technically puts them at a higher percentage than predecessor again for the example. I'm not Picking I'm not saying over prime is better than predecessor, right just for the example, right like it's It's not gameplay is not the whole pie Right there is definitely room to improve For paragon the over prime, but they have these other systems already done so now they can focus on that at the same time Their skin game as always is on point They didn't even show off all the skins that they have available like We've seen even more skins from them, but these skins this time they all had Transformative effects to the to the skins, which is awesome Like shinbi had the black and gold wolves for her skin and then Even kwong had the um the green trails with his skin and the green lightning and We saw a lot of cool stuff the effects For their higher skins something so something somebody told me recently Is that in korea? VFX is like its own class Right that when you're in school, right that you can you can in high school You're billing like yeah, you know what i'm a vfx artist already and you're going in and they are pristine about their vfx So the fact that and we see like their vfx are insane the on all those skins They're additive, but they're not cluttering the screen with those additions Right, they're really nicely added to these skins And I think they make the skin value much higher without being a detriment to the overall game for that skin value Frankly, I was pointed out the chrono shinobi skin for gideon the visual effects for that were fucking insanely good just too bad the gideon kind of sucked for this beta test Probably would have seen a lot more of him A lot of people are probably happy about that right because uh, he was way overpowered the the last one zero hero in fault People probably got tired of seeing gideon all the time and you know not seeing seeing more mid laners Was like a breath of fresh air. I think Even though Like you had your you had your triangle, right? You had gadget uh countless and uh phase for fault or for for overprime Oh countless was not in the the top three by any stretch. Yeah, I don't think she was part of the triangle phase for sure was I'm talking about a few counters who? Countess should Okay countergadget scissor situation kind of should countess has has a chance right with the the shadow slip. Yeah But again that See it all comes down to a player skill then The rock paper scissors triangle thing. Mm-hmm But yeah phase definitely counter counters phase counter counters and shinby I think shinby was actually a pretty good option against the gadget because you just get on top of her And even if she slowed you while you were on top of her you could just dash again and you top of her again I thought shinby was an excellent counter to gadget but There's definitely a lot of rock paper scissors availability in paragon the overprime But some of the overpowered characters just kind of outshined that and removed all sense of the rock paper scissors nature Yeah They were uh a nuke Paper can't touch it scissors can't rock can't Yeah, they brought gun to rock paper scissors and just yeah Oh, yeah, gun. There we go. Yeah gadget was gone. Gadget was gone. It was a fucking gun Which is so surprising. She's just that nobody ever would have predicted years Years ago back in paragon that gadget would be the most banned hero in some sort of paragon successor, you know Yeah, oh fucking gadget But yeah, they got a lot of balancing ahead of them. They got a lot of bug fixing ahead of them They got a lot. They've got a great game. They just overall but They do have some fixes they need to make before to separate Yeah, for sure. Yep And I think that's about gonna wrap up the show unless you guys had anything else and unless chat Has anything else they would like to discuss I think for me the biggest thing right in this period where we're gonna have both We've never had two paragon successors out at the same time Hmm, right and that is gonna be this is we're in uncharted waters Right the interesting thing for me going forward is not where they're at on release necessarily right like whether one's more fun more balanced whatever it's how they iterate going forward Right if one of them takes two months to patch and the other one's patching on a weekly basis We can see a lot more out of the one patching on a weekly basis that shows that improvement over time Rather than something a large patch or even a small patch once a month Right like it's the iteration that i'm really excited to see from both of these games And how quickly they adapt to player feedback to imbalance to new characters to all those things Which is something that lacked in paragon right every time a new character dropped in paragon It was always like a almost like three week wait where you're like great Now we're gonna have to sit and cry for three weeks while we wait for this character to get balanced out And then they would just release another character and then it didn't matter like it was Congrats more gets just still broken, but wu kong here you go like Terrible so i'm really curious to see how these games iterate going forward That uh med you got anything else you wanted to address? um well For predecessor at least right the game's coming out soon um In fact on thursday Uh for me, I don't know. I don't know about a lot of people, but I uh, I took that whole week off So i'll be streaming predecessor um And I can't wait And so there's one thing I could say about um Early access and the more the more days that pass by the more It makes sense to me why Early access is paid and one of the things I talked about was how Because there's a uh, there's like a wall. There's like a this pay wall Uh, we're gonna see less trolls um And by that I mean like people won't just jump in Troll around leave If you have a paid early access people will buy in try it out And there's the level of dedication right if someone is going to pay for this There's some Above average interest for this game, right? It's the sun cost fallacy, right? You you've put something into it now You need to get that amount out Yeah, sure But uh Yeah, uh That's all that's all I have really um just can't wait to play pred and Uh, I don't know when over prime will be back. I think they gave us a date, but I think I'm going to spend most of my time playing um predecessor Yeah, I mean if you took off a week, that's perfect because over problem comes out December 8th. So a week after Yeah So you get you get all your pred time in um Yeah, I do I kind of think the same the same thing like uh Having paid early access is going to increase the amount of people that are just going to make new accounts whenever they get banned Or whatever or what have you people are going to take the game a little more seriously because they actually paid into it just Stop in my fucking comments telling me that pred doesn't care about money because they don't have a shop yet They didn't care about money. They wouldn't be charging for early acts. I do not understand That argument anyway, you you were going to say something medkit um well For so this this is just my opinion Um, so early access is being paid I don't think it's it's all about the money. I think they just want to refine the game in a more rapid pace by introducing uh like At least a couple thousand more players To refine the game even further you could introduce more players if it was free Yeah, yeah, but I don't know if the game is ready for that many players yet To just try it once and then they leave and guess what that those that's like your potential Like big chunk of a player base that just left and won't come back At least for early access. There's some kind of interest they they buy in Right, they play it They like it. Sure. Uh, they stay if they don't they can always come back when it's free and paid, uh early, uh predecessor Well, uh full release is going to be free to uh free to play So I just think Like the game's not ready for that giant of a player base yet. We only have what like 20 heroes um the map Uh, not the map. Um Yeah The more the more I think about it the more paid early access makes sense to me I would 100% agree with you if fault didn't happen Yep I think false the prime example of why that's not the case. Yeah I have false everyone that had the same idea of fault when it came out Very quickly learned that that's not how that works. I know a lot of people are going to say If rapid iteration was what they're looking for they could expand their testing They can their internal testing I don't know how many people are in that but they could they could expand that to greater numbers Right, they don't necessarily need to be paid to rapidly iterate and we haven't seen rapid iteration out of them thus far Right. I don't I don't see why there's confidence in open and paid early access Creating the urgency and the speed of iteration for predecessor that we haven't seen from them in the last eight months right To be clear, I don't think fault failed because of payda. I think it failed No, I'll think that arguing that payda will keep trash out of your game Is a is a valid argument because we saw a fault that It will and a lot of people might say well pred has More people going for it than fault than fault and the pred has different players and no, it's the same motherfuckers really Hahaha Something I saw something I do want to put out there to the community and you guys and spread the word from here to your friends Do not review bomb these games when they come out both over prime and predecessor. Yeah, don't give them a fair chance There is no reason for it Whether you're an over prime stand or a pred stand Just let the game exist and let the reviews determine naturally what happens Like please for the love of god and I know we're gonna see it Anyway, I know the second over prime releases on steam the first review is going to be somebody saying over prime is better Right, like it's just going to be that way But please guys don't review bomb these games Just let them naturally figure out their position in this world So they can actually learn from those mistakes and progress and become better for it Instead of just getting a bunch of false information and not knowing what to do with it Yeah, op fans will 100 by pred just so they can review bomb it on steam And then red fans will 100% get a get a get an op account so they could review bomb op Like it's it's a sad truth. It's a sad reality, but it happens We saw exactly the same thing Yeah Well, was it nearly as bad as everybody tells you that it was in fact There's still a lot of people that very much missed that game because it had it also had a very good core gameplay mm The review bomb a little bit A bit excessive Yeah, it's it's just unneeded. There's no reason for it Let the game survive if your game is that good. Let it speak for itself. Why do you have to go and trash other games to to Tell you that your game is better I think people like that that white knight excessively or they're overly toxic There seems to be a small part of them. It's like somebody that That likes an instagram models post and they seem to think that there's a small possibility that she'll see that and fuck them Like they think that there's a small possibility out there that if they leave a negative comment on This or that or they white knight hard for this or that then some Some executive at one of the companies is going to notice that and Fucking give them a goddamn cookie like nobody's giving you a cookie. So shut the fuck up Yeah, if I if I subscribe to man goose's only fans, then he will definitely sleep with me Nobody wants to see that God damn Way to gross everybody out towards the end. You're welcome. What a whatever I do for you make we need to wrap this show up So we can see pictures of uh vikings merkin What's the secret behind your cookie? Oh, I've got a cookie story. I'll tell you sometime. Oh god You've heard it before I'm sure jelly. I'm sure I have the uh the cum cookies from the prison Oh, yep. Yep. Yeah All right, uh On that note, let's start wrapping things up. Uh medkit. What do you got the plug? We hear that you're going to be streaming the hell out of predecessor when it comes out in december 1st What if she got going buddy And uh my youtube channel uh medkit And followed me on twitter if you want um On uh thursday, I'll be I'll be live streaming and Hopefully every every uh every day after that for about a week because I have that week off There you go right on jelly Same here. Actually, I'm on a stream predecessor on thursday Excited to get it started. I've been getting my stream all set up and good to go this weekend Um, and I'm excited for the future of these games and excited to see where they go for sure What about you have a goose Say expect uh some pred content from me soon Nudge nudge wink wink, but uh, yeah Six o' winks is the what cookies I'll tell you all that story sometime. It's pretty funny. It's one of the grossest fucking stories ever, but anyway That is gonna wrap it up for this week, um And as was pointed out in chat, I think it's also Fair to say don't confuse review bombing with bad reviews If you have an honest bad review a negative experience for the game Do not be afraid to give it a bad review Just be constructive let them know what they could have done to fix that game for you And um, yeah, don't don't shy away from giving a bad review So they think deserve a bad review Just don't uh just make sure you give them an honest shot before you fucking You review bomb them, you know point one hours played and then a bad review about how this game is unbalanced and terrible Come on guys like we could we could do better than that escape. We've been doing these every week I don't know where you've been. I've seen just all you earlier Say where where fdm has been we just we had to do it way earlier last week. Um, we did it like One we like like five hours earlier, but yeah, it's we've been doing them every week Um, anyway, that's gonna wrap it up for this week. Uh, thanks everybody in the chat that's stuck around for this long Let's get some man geese in the chat Um, and uh, yeah, no no problem. You mill arse and uh, yeah, uh, if you're if you're watching this as a video I appreciate that too, but for now this is the four the minions crew signing off you guys Have a good one Bang bang bang Peace There go your man geese