 Ninja Killer was up 2-0. Yeah, that was almost a reverse 3-0. Yeah, Dragon almost reversed it. Almost. And that same conversation I had with Dragon said that, you know, felt really good with the adjustments that he made on the fly in that matchup, you know, picking up on what Ninja Killer was bringing to the table and adapting. So we'll see if that comes into play here. The adaptation got to need it here against a tricky character in Ace of Nades Joker. As many times as you play against somebody, in casuals, in tournament, there's always more adaptation to be made. It's like stacking the deck. All existence adheres to Kronika's design. Not once I start shuffling the car. Okay. Is this scripted because Sonic has a deck of cards on them? That's true, actually. And he's been doing magic tricks all weekend long. Yeah, you're right. So for Joker, you know, I think many of us think he's a very strong character. But maybe dealing with his owners is the only thing I've seen people say is difficult for him. Yeah. And this is a match where that's largely what this is going to be about. So I'm really curious to see how Fox deals with that. Right? Great movement speed as you can see. Does have options like this that will move full screen. It has a really good forward dash to get aggressive with. And just needs to hit, I think, is also an ascending to find here against the force of nature that is Sentryon. This is a force of nature, Sentryon. I know A force of nature. A force of nature, Sentryon. Happens to be the name of another variation. A little bit slow on some of these staggers here. Lots of safety. Beautiful. Keep up. And that's why they're okay. Finds it was. What the single hit taken from? Yeah. Yeah, it's pretty good. I mean, it was pretty good. Yeah, attention. Oh, this is the death. So much damage. What are the best of this game? They did such a good job. What are the best mid game taunts right there? About the poor gasoline on himself? Right. That is petty. Look at his suit. It was all nice and white and clean. Okay. So earlier, I thought that those were flower patterns. Oh, no. When I looked up at the screen and it turns out it's not. No, it's not exactly flower patterns. It comes into the question blow on this. This is Mortal Kombat. There will be blood. Putting up a wall. Back to the wall just like that though. You see, you know what's there. My back's to the wall, but here's one for yourself. That question blows, Sonic. Oh, little lucky. The crowbar coming into play swinging that over their head and saved by the Jack in the box and go for the chip up. That was going to be huge that I'd hit. Look at this. Sonic Fox trying to chase back in, dragging nose and still being tricky with the movement. Oh, send it in from the sky. And that huge range down four on three. There's only the amplified version that comes back down. You know, the regular version just goes up as an anti air. And as a combo extension in the corner, but you can throw that up in the, what's crazy about that is that you can amplify it, throw it up to the sky. And you don't know where it's coming down. It's a little tricky to, you know, make a read and go forward, but they did the close one and get bopped or make a read that they did the close one and stay mid and then they did the big one. A lot of cool stuff you can do off of that. Fresh from the dry cleaners, the suit's back. So tricky. And that just fits the Joker profile. Yeah, it's awesome. Oh, a little bit of a whiff. And then Dragon didn't believe. You know, interesting that Dragon is really not doing that much of the type of zoning. I think the movement that Joker can bring to bear is just solving that. And maybe looking out for those amplified Jack, Jack in the Boxes, you know, goes for the jump back, goes for a Hell's Wrath and the trade is going to be in Joker's favor to close the gap. Hell, well, right back into things and right there for a media as well. Really good. Grab that. That's just a win win win. You know, maximize your damage. Load the crushing blow and you have a great situation on knockdown for yourself. The sound design on that forward throw in my ears killing me each time. I think that I've run into something in real life. Those boxing gloves. Yeah. Wait till you guys see a variation three in tournament where it happens an awful, awful lot. Another crowbar. Is this loaded now? Or are we just number two or three? I don't know. We'll see. Oh, man. If I was if I was facing some box right now, I wouldn't know. I lost count myself. It's a false block. No punish. That was the pick up. That's a huge cash out 200 on the breakway. Still a lot of damage. Stay in the corner. Stay in the corner. That's a wrap. Oh, underneath. And there is no breakaway here. Has it loaded? Yeah, it was going to be chip. I mean, I was it. So we didn't get to see it versus Ninja in the winners finals, but that was everything that we were trying to build up with that pressure flow. It, you know, you want to talk about a cash out? That's a cash out. Oh, yeah, absolutely. To go from just a couple of hits into 400 plus just like that. Right. But you have to earn it. Letting three of those, as you saw, was not the easiest thing to do, especially with all these breakaways. Now, I think Dragon went to character select. Yeah. Not expecting a change in character, but spend a little bit more time here. Yeah. Try to get your focus back in here. You know, different interactables. Yeah, that's true. But Dragon here at Final Combat has, I've seen him be the most optimal with interactables, using interactables to do the most damage because set your arms normal combos. Don't do an awful lot. Yeah, comboing strings into the interactables. Which I never thought about is incredibly optimal, but really specifically for this character. I wonder if there was some design in mind behind that. Oh, wow. That's a little bit of a wrench from last game. That's right. That's right. Yeah. That one, two, a joker is having a big hitbox. Jump around over. Yeah, loads up number one. And into the gaps. Oh, that's a good sound right there. The sound design at Netherrealm Studios, I don't think can be topped. When it comes to fighting games, it is sensational. Using that is just a way to move forward in the corner here, yeah, that's safe. Can be boss even. Yeah, safety. You can really see the strength that joker has. This is not like last year where Sonic Fox is playing joker because they think it's hilarious. And beating everybody. This is actually super legit. Is this going to be match point? I think so, this. It was enough. It was definitely enough. Yeah, match point here. Makes it rain confetti. Dragging in big troubles. That's all he wanted for Sonic to set up the rematch with him to went to a game five in that winners finals. We'll be back to back three os here on the loser's side to set it up in there in time. And that means it's a crushing blow. Dragon forced to get off the bar. It's safety. Yes, and the pickup. You want to talk about stealing a turn, right? Okay. There was a single turn that was stealing a hit. There we go. So dragon really hasn't been able to zone. Maybe the pressure will work better. Yeah. Okay, go directly into it there. And this is not a fatal blow that you will find yourself being able to use very often at all with century on. And that's why dragons just going to burn it here, get a health lead, try to fight, scrap his way back to this match. Okay. Jump in with the jumping. We haven't. Again, we haven't seen that much offensive stuff out of dragon. And so really that last round and ceiling with the jumping, maybe the first jump and I've seen him like first jump kick. And I think so. They're open right back into it. He thinks to himself, okay, why wasn't I doing that before? What's so scary is, you know, one, one dash to dash and then he's in that like four or two range to play with. So fast. We had the frames on that wall. Nice movement by Sonic to get out of the normal range. Okay. Important block and the crushing blow. Dragon is making his way back here. Oh yeah. Life advantage can zone if he prefers at least for a little bit. Yeah. Space is here. Look at two dashes in range. Okay. Dragon makes a comeback. Put out the active frames was ready for the aggression at a Sonic. We got ourselves a match here when Sonic was up one round there was looking looking a little bit desperate, but you know, a little more aggressive. Just the reads working out. I think in that final round, stop the approaches of Sonic. Even trying to make a big read there. That's what you're confident yourself. You know, you're like, I would make this read, but I'm going to make the read the riskier way and with the bigger reward with the geyser rather than the hell's rat in that same situation, right? What a spacing right there by Fox. And they get the corner because of it here. Yeah, I can huge range on that down for. Oh, okay. Only happened because the wall absorbed a projectile and then sent the rocks towards the face of Joker. Yeah, got it. And does spend the crushing blood here. So forces Fox to come off the meter. Really blocked and grab. Okay. Those are those ballsy decisions that we talked about earlier. Well, if you block and jump in and your natural instinct is to just throw. Well, it was a pretty high jump. So it was probably not blessed. Oh, speaking of plus just chipping away the box there. Another one. One more. One last breath available for drag. They teleported in place. What a mind game and wait a minute. Oh, that might have been it. There are these chances here. Hold on. Dragon maybe one more hit. Stay through this. Oh, he is battling. We'll be shocked. Oh, shot with a bowler in her hand. I'm shocked. Dragon didn't come off all of the resources there in the fatal blow. Could have been the guys who could have gone to fatal blow. I don't know if it would have killed because of scaling. Yeah. But it would have put Sonic on the life alert here. What a back dash out of fall. They just got out of the way. They're pretty safe with that low. Very consistently only taking the risk on the overhead a couple of times. What a read. The end of that string, I believe is only minus two with some pushback, which is what everything we've seen out of Sonic does. Resets neutral with pushback. And for a dragon to read that. Incredible. But we also didn't see the flawless block on that string earlier. Empty jumps into the grab. I like it. That's the stuff. Maybe looking for flawless block. Even Batman joined the party over dashed. I don't know what the reactions with one at least for a little bit of a damage. This is so fast right now. David trying to get out of the cancel pickup and he's going to cover the break away. And this is going to do what I think. 22 remaining alive, but difficult. That's quite a bit of chip and not get shot. Oh, took the risk range was just off in the second hit of the geyser wasn't enough. Do you think that he took a dash to react to frames in the first one?