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DBFZ: Combo After Shenron Summon! (quick combo video 1)

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Published on Jan 13, 2018

More combos!: https://youtu.be/PfxHf6pgqWU

I'm hype to actually get into a proper training mode and work stuff out when the game drops in a few weeks. What's present in the beta is not ideal for testing stuff and figuring out combos but I did manage to record a few clips from my first few hours with the game.

Anyway, here's the stuff featured in this video.

1. Snap back combo No.1: It seems that performing a snapback (forcing the opponent to tag out) when they have only 1 character left puts them into extended hit stun. You can see that demonstrated here with a juggle combo.*

2. Lots of fireballs

3. The weird grounded, OTG state that some moves put the opponent in. I really don't know enough about the game yet to know exactly what's happening but looks like a inescapable state that is vulnerable to supers and maybe some other stuff? (it happens just before the lv.3 at the end).

4. Extending a combo with assists.

5. Comboing into a snapback

6. Instant air L. kick special with Gohan, extended with assists, into his Lv.5 Super

7. Damage scaling ahoy.

8. Using burst to extend a combo.

9. One of ShenLong's wishes (it would seem) is to grant 2 of those burst type moves. Here you can see a combo into summon, then continuing the combo after it's finished, using both bursts and then finishing with a triple super.

* Since this is my first time ever playing the game I'm not sure how much this differs from the standard dragon rush. Anyway, I'm at least 50% certain of the stuff I said about this combo.

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