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Translating Research into Kick-ass Games | LING,YI, KIE

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Published on Jul 4, 2012

Most games begin with a vision. What if we began a game with a question? This session sheds some light on the process of turning research into a full fledged game title. We will showcase the development journey of Dark Dot starting from the question "how would we base an entire game around a flocking engine?"

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