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Hey everyone, welcome back to Nintendo Prime. I know you guys just saw a little bit of an ad. I hope you guys check out and get those free micro SD cards. I would really appreciate it. Also, we're on our road to 150,000 subscribers. So if you enjoyed today's video, drop a like and subscribe to the channel. But I don't wanna waste too much of your time. I got some Zelda news to talk about, some actual news because A.G. Aonuma and Fuji Bayashi did an interview with a Dutch news network. That Dutch news network was called long ago. Double check here, RTL news. And I have some translations and some choice quotes I took from that article. I'll show you the full article at the end here, but I actually just wanna dive into this because they talk about some really interesting things and I think we need to just hop right in. And this first one here in my summary notes here. The last two Zeldas are very different. Old fans sometimes cry out that they would prefer a classic old fashioned Zelda. Would you like to make that sometime? Remember, a lot of people really want old Zelda to come back. This is a hotly desired thing. And we've even talked about how, oh, maybe they'll drop a top down, you know, side scrolling or whatever. Zelda old school Zelda in between this and the next one. But maybe that's a pipe dream because Aonuma said the following. It's difficult to say anything about the future. That being said, thanks to previous Zelda games, a game like Tears of the Kingdom now exists. This game originated from the ideas we had in the past. We always try to create something that offers more than previous titles. In that respect, we really aren't concerned with our older games anymore. We prefer to look to the future. So prefer to look to the future. What you're seeing here is A.G. Aonuma pointing out that, hey, you know what? We understand some fans like the older games. We're not really looking at those games anymore. We're not trying to make the old school traditional games anymore. And that really does put a damper on people that were maybe hoping for at least a top down Zelda to possibly give us that old school formula again. Now it doesn't mean we won't get remakes and remasters, we already know that. We've seen Nintendo do a number of those over the years. But it is quite fascinating that Aonuma is basically just dismissing the idea of even revisiting that old formula. He's like, hey, we don't look to, like we don't go backwards. We only go forward. So, you know what? I'm to fans who are hoping for the old Zelda games to come back. That era seems to be in an end, at least according to A.G. Aonuma. Now we get to another question that I thought was quite interesting interview, talking about Elden Ring. And I think in particular just Nintendo's, you know, how influenced they are by other games. And it says, the hit Elden Ring is said to have been inspired by Breath of the Wild. Was that game a source of inspiration for you last year? Which, kind of weird because it sounds like Tears of the Kingdom was actually done before Elden Ring came out. So it couldn't possibly be a source of inspiration. But it's the additional comments that I like here. So Fujiwaiashi responds and says sorry, but we didn't really get a chance to play the game. Of course they did because again, Tears of the Kingdom was in development. We were too busy developing Tears of the Kingdom, so we couldn't really play the game. We would have heard about it. Even if we had time to play games, we wouldn't reuse ideas when we make a game. We come up with a general concept and come up with new ideas based on that. So it's saying we don't really get inspired by other people's games anyways. Now, there is a follow up to that. It says that's quite interesting because with many games from other studios, designers often talk about their inspiration from other titles. Is Zelda being made in more of a bubble? Aonuma responds. Of course there are situations where you make something similar to an existing game. But I would never try to put other people's ideas into my real game. I'm too proud of that. I always look for original ideas. When I made A Link Between Worlds, you had a 3D system that when you jumped where it looked like Link was coming at you and he's probably talking about in addition to the stereoscopic 3D effect they had. When I showed this to then President Owada, he said he didn't know this was possible. I was really, really happy to hear that because to me, that's the core of game development, figuring out things that no one else has thought of. Now, there are some other things in this interview as well. You can see here as we open up this interview over here at RTL News. There's a lot more stuff in here and read through the whole interview. There wasn't, to me, a lot of other extremely interesting stuff to go through but we will link to the full interview down below because I'm not gonna link it to my notes. That being said, one thing to remember when dealing with this is that the Zelda team is in this flow where not only do I completely trust them because I love Breath of the Volunteers of the Kingdom but I do think for old school Zelda fans that literally hate Tears of the Kingdom and Breath of the Wild are just waiting for them to move on and go back to traditional Zelda games. It's very clear that's not going to happen and I do find it fascinating that Nintendo doesn't really take a lot of inspiration from other games. They like to be the game that inspires others. You can just tell by him talking about how they just wanna come up with original ideas and do things that have never been done of or thought of before and you can really see that throughout their game design. So while people look at Breath of the Wild and say, oh, other games have crafting systems. Other games have hunting and gathering. Other games have cooking. Yeah, but they didn't really look at those other games when coming up with these concepts and that is why Nintendo's feels just a little bit different because they weren't basing it on other people's previous systems and other games. Now it's interesting because we've heard things like, I knew in the past, say, oh, we played Red Dead Redemption and stuff like that and people thought maybe that added inspiration to the games, but apparently for A.G. Aonuma, he just says, no, not really, man. Even when we get to play other games, we don't really like to bring those ideas into ours. Now obviously we all know there's a subconscious thing that can happen as human beings and developers where if you play something, you might subconsciously be influenced by things that you've played because we all have our biases. So I'm sure subconsciously there are some sort of influences that come in from their gaming experiences outside of Zelda, but I do like that response and I just think in general, that Zelda's in a good place and if you really loved Breath of the Wild and Tears of the Kingdom, you probably couldn't be happier to hear that they aren't going to go back to the old ways. They're gonna continue to move forward. They're not looking back and if you were hoping that they would maybe try to mix the new with the old, I mean remakes and remasters, that's what you have to look forward to. It sounds like I don't even know if we're going to get a top down Zelda again. Like when he says we're not going back, making top down Zelda games is going backwards and I just think they're not doing that. So I think at this point, we can just expect a new Zelda game every five to six years and it's gonna be a really massive big event game and in between they're gonna give us a bunch of spin offs and a bunch of remakes and remasters and that's the way it's going to be for a long time and I'm cool with that world but I'm curious if you are as well, now that they basically confirmed in their own way that that's what the future is. Anyways guys, thank you so much for tuning in and if you enjoyed the video, drop a like, subscribe to the channel and I'll catch you in the next video.