 I think we'll start this out with the demo. We want the Hilbert chain as you're going to have eight passes. I'm going to drive a bit loud! You grabbed by the function. We're buddies. We're not always in trouble. Sorry, folks. I'll put those away for now. You might have figured out just... I'm not that actually embarrassed. Screw it. I love these things. They're great. So the point here, folks... I don't know why I like the pink one, but I do. So the point here, folks, is this is the... But the cool thing is... No one has to mediate it for me. The stimulus itself produces the reinforcer. So the behavior of playing with a fidget spinner This is actually really fun. To be 100% honest with you, this is the first time I've ever played one of these things, and I'll be damned if they aren't automatically reinforcing. So the fun thing being that they are automatically reinforcing. That's what this video is about. Reinforcer. And automatic reinforcer is a reinforcer that the behavior that you're engaging in produces stimuli in the environment that automatically reinforce the behavior. So it seems as though fidget spinners might actually be automatically reinforcing for a lot of people. And I can tell you, just after the brief moment of interacting with these things, these are literally the first two fidget spinners that I've ever owned and never played with. And they seem to be quite reinforcing. I don't know what you can do with them and drop them on the ground and spin them. I suppose there's tricks you can do because I keep hearing about all the kids these days doing tricks with them. But no one needs to deliver a reinforcer for that to be reinforcing for me. That's what makes it automatic. So that automatic nature of things is what we're always shooting for when we're working with kiddos or adults for that matter in the applied world and the applied settings is that we want the behavior to be functionally trapped, if you will by natural contingencies. By contingencies that make whatever behavior that people are engaging in reinforcing automatically without somebody having to arbitrarily add a reinforcer to that environment for that particular behavior. So automatic reinforcement is just that behavior that produces its own reinforcers. There's a ton of them. Fidget spinners are just fun because they're really popular nowadays. There's all sorts of things that do. One that I used to always talk about was masturbation. That is immediately reinforcing. Should we try? No, sorry, I just couldn't resist. I bought you a fidget spinner for a reason. This was one of Psycho's most recent purchases. It's a D.R.A. D.R.I. D.R.I. Automatically reinforcing me from incompatible with masturbation. Which reminds me of when masturbation lost its way. You never know what you're going to get here at Psycho or folks. We just started singing Green Day. But back to the automatic reinforcement. It's kind of a goal. It doesn't always happen to be able to get to a behavior to be automatically reinforced. And not all behaviors should be automatically reinforced. But if you can make it happen, that sounds like a great thing to me. Put people in touch with those natural contingencies out there and let them fidget spin their life away. No, don't do that. It's kind of an awkward topic to talk about. But the idea is just try to make things automatic as much as possible. Identify what reinforcers are available in the environment for that particular behavior and hopefully you can put the person or whatever in touch with those contingencies. Those reinforcers that are automatically produced by that behavior. Sometimes that needs to be a little bit arbitrary initially to help jumpstart the process. But you never know exactly when it's going to happen. But hopefully it does because it sure is cool when it does and it becomes wildly popular. So anyway, I'm going to go spin my fidgets. I mean, spinners, whatever they are.