 Alrighty so So given that you've built this and I think you're on the time crunch I think it'd be better to look at broader body moves than versus lip-sync. I Think the tricky thing is that Given that you're inside a shell. You don't really have room for Shoulder moves. I don't know if you can move anything around. That's one of the things there, but You're doing a okay job with rotating This around. It's just tricky because you don't see hips. You don't see shoulders. There's a movement I think in terms of this shot here It's a bit first up you start off very Trin twins and Mirrored if that makes sense. I think to really get a sense of who the character is just in terms of Presenting things because you want to point here. I personally will bring this arm down keep this one here and then Keep that Not so high so that it's not obscuring the face So you're only going this high like that range would be lower So you have a bigger focus on this one and then you can have a bigger little flourish with an arc out To push this because right now you have a lot of moves here and then this and I think this is the bigger interest So personally I would reduce this so that you can really focus on Something small it was something bigger here with the biggest impatient to hit this since that is the important part You have here got three fingers That's all pretty cute You know, it depends how detailed you want to go like on a step like this I wouldn't keep this flat I would keep this aligned to the shin so that the shoe is a bit more like this and then getting a bit of a Corner hip first then flattening for kind of policy stuff But again, it depends what you want to do like stuff like that feels just a bit straight I would look at Arcs I would avoid having things kind of move and stop at the same time You also have moments where this comes down and then over one frame changes direction like this and goes back down Same thing here. You go and then you're sticking over one frame or like an IK It's like an IK arm Then you come over so it's just kind of looking at the spacing or as your arm comes over here And then your body moves over there. You would have a little bit of a drag in that arm and then the arm comes over For a an overlap there So it's stuff like that again. I'm so not sure if you have time to implement stuff like this And the same thing here where when you have something where it's here and then as you push you kind of go away from us It's not as clear as it could be. It's already fairly small if there's any way personally I will bring this character a bit more over here And I strictly because you only have this step but you can always do on this anticipation over that could be instead of That could be another step Anything where it's a bit further this way so that you have a nicer view bigger view of the arm That arm has more range with a bigger arc to push against that It's highlighting certain things This one is a bit kind of the same image as before where you have a big move and then it suddenly stops Looks like it hits a wall if you would stop this so quickly one of those books will fly up and come back down So it's kind of the space to make sure your arcs are there and your spacing doesn't go this and then stop It has more of a ease in and then back out into something else Rest is pretty good. But then what happens here is that you're also a Coming to a full stop Where nothing is really moving except this I would keep going with the keep alive The tricky thing is that all of this is obscuring the face and it's obscuring this So personally in terms of a bigger change, I would have that and as he tries to Balance all this actually go down with the book or with the books, right? So that arm is down here books are here So that we see the face and again we see the arm moving over to point at this so otherwise It's just all a bit lost This is fairly complex and pretty cool. I like this is not Go through here. You have all your nice throw with Pretty good spacing even though this gets a bit big from here to here and then kind of slow or small I will probably overshoot a bit more and get that into a bigger arc still trying not to cover the face, but Little thing on that again This is just the issue of not shoulders where this would go up in terms of shoulders be different posts But can't really do that This is one of those where I'll be careful in terms of Your arcs. It's not too bad though. I think it pushed those arcs a tiny bit more But I like that. I like that You have that drag on the head. I think that's pretty cool. You could potentially I personally would leave this here So that on this frame bodies here, but it brought down the arms first Then on that frame you would have the body go down and then the head at the end. It's a bit more of a That egg would not bring down the body would bring out the arms first and then come down like that But it's a pretty cute again detail things I don't know if you have time for this but this kind of pops out I would ease out of that a bit more and you would kind of change the finger pose before the arm moves That's cool though, like how soft do you bring it down? That's a really nice touch This goes a bit to arc stuff again, which is a bit flat you can kind of be a bit more elegant with those arcs there This one's tricky because it's It just feels like really over exaggerated Breaking here that rig though, but I see that I know you have to get out with the foot but Again detail stuff I'll probably keep the foot like this so you can see the black here so that when you push then it flattens the shoe So it's not so dead here. Nothing is moving and Potentially before you jump find a frame it's tricky was in it's gonna coincide with the foot But where I would lean in with this morning and move the head up so that there's a bit more of a Moving over versus just magically popping out. There's not that much force in those arms to really push that guy out here That's what they will be a bit more of a lean of the of the head coming out Just trajectory wise be careful. It feels like it goes this way and then it goes up this way Just watch out so that that arc works a bit better That's all pretty cute. I like that's a nice arc in there. So watch out. We're getting a bit a Line here, maybe you're bringing that arm a bit lower and that's a contrast That's pretty cute. Again, I would probably not cover the face And find an arc where you can we can go up and maybe then do the wave there and just be a bit more Just cleaner in terms of what we're presenting. He's still talking It's cute though And then watch out again the animation kind of ends at the end and nothing's moving There's a couple frames so keep going with it. Keep alive on that arm and in the body Alrighty good stuff. So thank you All right There's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way like and subscribe would be awesome. All right. Thank you