 All right, let's play this as always we got a front a side and a Three-quarter looking very cool We moves are nice. There's some good action there. I think the flow is nice If I be super picky I probably take a couple frames out of this out back couple one Or two maybe two just give a bit of a strong. It's a bit of a stronger Just a little bit. It really might just be one frame But it feels really good I think my main comment would be just in terms of polish there's complexity. There's some good stuff going on in the legs Front and back is cool. But if you look at it, it's for instance like the head actually, let me clumsily Make this bigger like that. Okay So if you look for instance like everything still feels very one-axis I think the legs feel like they have a bit of an arc like that, which is cool But what I would push more is that when the arms are out There would be a bit more out this way and then I mean not that Twinned straight, but it's a bit more further out and then So that on the way up they go in more so they have that going in move as they're being pulled down from the from the delay from the Drag overlap there Same for the legs the tail can have a little bit more left and right and then for instance as the head goes up here It's all very straight. So now you would add a bit of a rotation and go roll there. So has a bit of a Sideways. Yeah, a bit of a there. That's a technical note a Just to give it a bit more rotational complexity and then for the wings they all seem very mirrored So now it would be like one would be a bit more than the other And then here maybe a bit less and then maybe at this point this guy overtakes it And then here It might be higher even like this There's a bit of an asymmetry throughout but not taking everything and delaying everything by two frames They just be a bit more of a messy organic At some point one is further on than the other and so on and this could even be a seeing a bit more of the wings down here Then on the other just giving this a bit less of a a mirrored pose feel there Yeah, so rotations there It will also take the the slight translate look feel out of this every now and then It'll just help a bit of roll there And I think generally it's cool because you got your Look at what the wings are doing Might be a bit strong in this direction change like that Maybe smoothing that out if I'm super picky giving this You know, I don't want it to be super smooth otherwise, I'm contradicting my my organic offset messiness feel but If I pay picky just was like it a break up and then go over maybe a little bit of a smoother Little bit transition through there, but it's not something that To me that breaks the shot to me it was more about the wings feel a bit too symmetrical and the head is a bit to one axis And the head and there could be some left right out and in in the legs. That was my immediate reaction there And I think just leave it at that Well, actually another look at this here again. I hope I would stiff enough Stiffen up the toes a little bit there a bit soft like they're this soft little Clothing that goes. I don't think I would go as far with that flat I'll probably just go maybe here And you can always curl a bit more, but I wouldn't go that loose. I feel just a bit like They just fell asleep Dragon woke up everything's falling asleep here. Oh, I got to fly and then they're still waking up here And they're just kind of playing dangling. I think that could be stiffened up a little bit more I think that's kind of that. All right, thanks All right, there's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way a like and subscribe would be awesome. All right. Thank you