 Thank you. So I think it's the beginning. So to begin, first of all, I'm here to introduce Cady and Lai first. The mission is that before the beginning I want to thank all the community of course and the Cady and Lai community specifically because Jean-Baptiste Mardel and for this point, you know, after why I do that. And so when they asked me to arrange this meeting, they asked me to talk about what Cady and Lai is, where I come from, how he reached out that he has 200,000 downloading for a one-day resume. So I was tricking with slides, stuff like that, at a certain point I said, but I have to talk about a video editor. So what's the best way to do it is doing a video that I show you now if I can control it. Cady and Lai is a community project which aims to deliver a free and open video editing software application to allow everybody to produce quality content in order to increase the democratization of the media. The application is a graphic interface written in C++ with QT and KDE libraries for the MLT framework written by Dan Denny, which relies on FF, MPEG to decode and encode almost all the video and audio formats that are out today, and which hosts effects libraries like Freyja and Muvit for video and Ladspa and Sox for audio. By following the official documents that we can find on the internet, the project was launched by Jason Wood who released version 0.2.3 in October 2003. Soon, Cady and Lai's 0.2.4 followed, but the community did not yet exist and the group was very small. The project stopped for two years. Before the end of 2005, Jean-Baptiste Mardel, who heard that the project would be reactivated, offered his help, and in 2006 he signed the post of the new release 0.3 of the program. From this moment on, he became the main reference point for the project. Version 0.4 and 0.5 are soon distributed, but there is an issue. A refactoring of the code is needed to go forward. The program has to be moved from KDE3, which is not compatible with MLT, to KDE4. The rewriting ends in 2008, followed by several new releases, but in 2011, a further migration from KDE4 to KDE5 was needed to allow the program to grow. In 2012, a crowdfunding campaign is launched to fund the operation, and before the end of 2014, the goal is reached. Then finally, in 2015, KDE4 becomes an official KDE application. Jean-Baptiste was invited to Academy to present 10 years of activity. The new perspective is to make the project even bigger. Before the end of the year, the first KDE4 is announced with the aim of getting more people involved. During this virtual meeting, it immediately became clear that in order to grow, KDE4 and Live needed to be cross-platform. The Windows version was announced, and 2016 began with a sprint meeting followed by the new logo and the new site. But as soon as the development of new features started, it was evident that the code for the timeline had to be rewritten because it was too old and no longer fit. Everybody knew that the refactoring could take several months or years, but the community did not lose enthusiasm. In 2018, a new roadmap was written, and in 2019, the refactored code was distributed, although some fine-tuning was still needed. To overcome this, the focus of the community in 2020 has revolved around fixing and improving the program. The result of this is the latest version 20.08, which delivers stability, several new features, and a new interface with five workspaces. Okay, so this is the video I want to present to you. So I guess that is now I have nothing more to say about the software. I want to show you the software itself. It's with the moment. Okay, allow. So I am in the software. I would like to check if you see the same stuff I'm watching. Okay, this is the project where I realized to show you the video. We just, as you can see, it's pretty easy. We have our bin arranged, but we start from, I want to show you better the application. This was my intent, actually, to show you a little bit of the application when I'm waiting for questions, et cetera. So we start a new project and we try to show you this fantastic five workspaces we're speaking about at the end of the video. I thank you, Shana Ranci, for the fantastic voice he put on the video. So this is, as you can see, in this corner, up corner on the right, we set this workspace that are useful for the different step of the work. You can, of course, change the, you can overwrite or save the layout, I can see, and you create also a new slot and reset what is the default set. So we choose to use this kind of space for some reason. For example, the login. I hope I'm not going too far. The camera microphone and big shared. Okay, yes, it's just an announcement, check my situation because, okay, I go back on the program. So this is the bin. I am informing you that the interface is actually made by by widget. So with this is the list of the widget, we can have the bar. So as you can see, that actually window, we can move vertically horizontally. I remove this. And so actually the widgets of this object appears in a different situation in different position for the reason I want to explain it. So to ingest our material in the bin, we have different ways. For example, we can open from here, we can right click on the bin here, we can even import the thing, for example, dragging straight from there. I just need to switch a project because it's an inter-race material, it's correct to do. Or if you are in advance, for example, editing, we can even drop, I show you after drop straight away in the timeline and the clip is added to the project automatically. What is interesting here, we have, for example, here a clip with two different audio streams. One is, you can see the environment had a monophonic, the other was a microphone that was turned off in the moment. What's interesting in a new, for example, feature about the waveform is that you can see when you go here, you can even scrub the audio, you can even with control mouse or all you can even go in. This is maybe not the best clip to show because it's not so long now after when we talk about audio. I'll show you better. Anyway, in the video clip, we have the audio visualization. If the clip is more audio, we can in the properties select with how you want to use or merge the two together. We have the same option here. And I remind you that recently, I didn't have the chance to drag just the audio on the timeline. I'll show you this later. What's interesting here is that, for example, if we have a specific indication, this maybe is not the most interesting picture. Maybe someone is talking and I ingest something else. We have a reference point here. We can add, for example, a marker to put a note, for example, interesting stuff. At this point, when we need to go back in this point in the clip, if we adjust to click on the point and have, of course, we go back in the point. We can, of course, add, remove, etc. In the second space, we have, I can ingest more, we can go back and we ingest more, for example, I prepare a folder with some stuff, we ingest this six audio, so six trim audio, some audio. This is pretty heavy. So I don't know, we have to wait, okay, ingest everything. And when I wait in that machine, do that. I stay back in camera because they told me that this slide could be. If everything is working, I have no feedback, it's okay. Now when everything is ready, okay, I wait a little bit of time because here there is some also 4K footage that person helped me to do. Okay, I'll go back to the editing. I can show you some interesting stuff. For example, about the audio in the monitor, we have just not improved, I can show you with other, for example, this one is that we have the audio as I show you is easier to understand what I mean before. Now I go to every audio clip. This is actually the music, for example, I used for the clip. What is interesting, now we can scrub the audio. We can scrub the audio. We have this ruler. This rule is delightful because when we want to drag and drop it, we can handle the clip from the space again and see. But if we want to scroll, we can scroll all the way with the control roll up, roll, we can also navigate the audio. And then if we play, of course, sorry, if we play the waveform follow us, what is interesting about, I'm not adding anything, for example, I'll show you, I bring in sign some footage that has six out of six, eight audio streams. Sorry. This eight audio stream is because the camera is doing this way. And I can show you the properties. So this is for example, a camera that use channels for any purpose. But for example, we can see that we have three full channel and three empty channels. So we can, for example, the select channel we don't need. At this point, for example, we drag, no, I prefer the two flow of audio. We can drag the two audio just as we want. If someone in the side is a three point edit, I would do that here that I remind you that this is the source of all. So it is listed what we have, one video source in this case, two audio source because it's one we selected, but if you want more track and more audio selected, we want all the sources. For example, we implement this stuff that allow us to select the audio that is selected to track. So when we decide, for example, to put the audio, sorry, to don't put audio here, for example, but put just here so we can select where things go. Then to be simple, this is the audio improvement that it's actually, it's allow us to select the stream we want, it was a feature that people ask a lot. If we are in the audio modality next, I want to show you, we have this mixer, but if we, for example, the number of tracks just to show you what happened, if, for example, insert six, five audio tracks, is our mixer, it's grow with the tracks we need. In the mixer, we have the way to call the, as here, the filter for the track, if you want to, oh, sorry, if you want to insert some audio filter, for example, here, we are just, for example, to drag and drop on the clip, and we connect here. Of course, the volume can be applied also to the track. And so we have also keyframe for the track. In this way, we have a video monitor for our, and so we have also, this is not super volume audio, but in the, in case we have, I take something more interesting in my voice, speaking that we have before, I don't find it anymore, it's here. So we have, for example, the representation here, not working for the moment. This is, okay, probably it's not a volume enough, I put the music probably so, but it's supposed to work regularly because it's always worked. We have a monitor. In this moment, this is, maybe I have to, this is not the best doing live. Anyway, next step is the effect that allow us, for example, if you want to call or a clip, we can use, for example, we are in video filter, we have, for example, a transform, you can use that also, we can have on the right click from here. So when we use a transform, we have a very big panel with our keyframes here, for example, we can do stuff like rotating a clip. So we see that from point to point, we rotate, okay, we rotate the clip from point to point, as you suppose, to the last space, if the color space that allow us to, this, for example, this moment has an audio clip, but actually the idea to put this here is, for example, we have to match two different scenes. This could be used as a reference monitor because tell us, which is the image we have to match. If the clip, for example, is already on the timeline and is treated with some filters, we can, I remember you that we can select the clip with the filters, if we need to create with a library, we like to put a test to make color correction, then we can add the test to our bin and then one is in the line, in the project, we can use, I hope it's the correct clip because I do a test before, and so maybe we are in the same name, and so this is what I want to say about the workspace. Coming back, so I have to close here, okay, no, this is what it is, I have to load back, so my video or something, and sorry for the interruption. What I want to say is that this is the explanation of the new stuff in KDN Live, I showed you the mixer, I showed you the fact that we have the monitor or the audio on the way with the audio, the workspace that arranged the two, favorize a better workflow, and a lot of new stuff. I showed you the project when I created this video, so to show you that it's possible to create professional video with a tool because it's very advanced at this point. Someone asked me about what is the future of the program, the future of the program, we have a very interesting roadmap, for example, we are developing in this moment the same track transition that is to save space on the track when we need to fade, cross fade, although the transition will be in clip, in the plan there is also an improved nesting for the future with multiple timelines, if it will be possible as soon as possible, and advance in trimming tools, then probably we will try to finish the audio that we already in going direction on multi-channels, also routing and mapping of the channels in the future to make complete the audio environment, and after that I guess that we go deep in the filters, so secondary correction, reset, and readjust all the filter, incorporate probably also is in a roadmap as possible, some AI tool like frame boosting, like super resolution, maybe speech-to-text and what else. On the long, long future that this is on the short future, because with these three tools I told you, we probably reached the state of the main, main tool that we can find in the industry, then in the future maybe also we can see also there is that guy before, sorry for, they talk about incorporate KDA in Android, maybe a mobile application, maybe a server application, maybe introduce a VR360 or stereoscopic, we'll see, but now we have the urgency to reach a level to move from, we are already to me, adapt for YouTubers maybe to evolve to even a better, it never needs to mean, for example, next step to me is television production for example, because it need to be very realable, very fast, the software, and to me we are almost there. To say about the other software, probably the competitor means the not competitor, the software they ask money and they are proprietary, we are not too far in my opinion, and they have not new implementation except they are checking just to AI to make automatic editing that for the moment Google and Adobe mostly are pretty amateur stuff, it's not so promising. We'll see what happens, there's a step, so it's short to me to reach, to be there, to be totally professional, so I really believe that they are on the right way, and what I can say about the open source, in general open source software in the industry of the media, I must say that there are interesting, very interesting projects, some national television reading corporate, for example, norway television, norway region television, sweden television has a workflow completely for talk shows, news, and broadcasting, now mostly of information based on open software that in the centuries frequently MLT, like in the lab, you know, it's better MLT is on the video, and I see for example in Norway and in Sweden television they have all complete line of workflow on open software except for the video editor, so we aim to go there as soon as possible to become the video editor or reference for these people that choose already open software to implement their own, their own services. So if you, I guess, I don't know, I'm always so fast and if I consume all the time, so if there is some time, so I'm ready for a question. Alice, are you still there? Okay, it was short, too long, too much, it was okay, perfect, thank you. No, you're on perfect time, so let's get going with the first question, you have five. Oh good, all right, first one, what is your perspective on titling and title transitions? In editor has come a long way in the past few years, but it seems preferable to import titles as SVGs. Are there any discussions on advancing how Kaden live handles these titles? There is a discussion at the time, so I don't know the question now. Okay, we always, thank you for the question, and you know, this made it a bit awkward, actually, because there is a conversation on the title. To me, the title has to be a very, so compositing, composition of static object that you animate in timeline to be seen as for the music on the other time, like I do already, I animate on the timeline. Actually, I start with slides, so I put the object, I check the story, then I choose the music after. So anyway, the synchronization between the sound, for example, I use the title, for example, the role that comes up in front of the side of FFMPag, I make a role, a crawl title, and on the title, then I, with the roping, I cut the border, but actually scroll, naturally, in position inside the title. The problem I found that, for example, I prefer another software when you, when you animation, you extend the time of the title and the mission, fit exactly. So, for example, you have a crawl of three seconds, but you need five seconds to extend the crawl, automatically adapt to the site. An animation inside the title sometimes creates problems to adapt into my opinion, but it depends on how it's done. The title we have now is a little bit rigid, it needs some undo, some features that are important to align the text. It's not bad, in my opinion. It creates problems, because, for example, I use the title created with that, with a composition to change, to deform it, then I use it another way, and they render me green, so the title has to be refined, absolutely. But to me, it's not the biggest problem in the moment, so I guess we have, anyway, we have a project, a kill, that entered to work on, I guess it was OpenGL, to make an animation software, and not against the animation title, because animated title can import, preset all the people community can create, so we can have animation to share, also 3D, it's maybe simple default setup to have. But we'll see in the time, Achille actually say goodbye, because it has to go, I know that it's important for him, I let a lot of job, if someone will collect a legacy, we can go forward as soon with the title, if possible. The community is a secret, so more we are, but we can do faster, if possible. Absolutely. Okay. Shall we move to the next question? Sure, of course. All right, it says, do you have statistics on the number of installs? Okay, I'm not the one who checked this stuff, it's more organ, that give also the number 200,000 come from a chat in the group, that they communicate the number, so I refer to that, it's not even, it say from 16 April to 16 August, so whether it is 20 or 4, but I know that Linux is the minority still, and the fact that the community have this number, because we are Windows absolutely, now Windows start to be stable. I was very favorable, I don't use Windows absolutely, but the fact that I moved to Linux probably more than 5, 6 years ago, completely, except for the editing, that on the spot, one have to produce very fast, I need to, for the moment, to be super-readable. Candy Lab is the next step, I guess during the next 12 months, we will go forward this way, I will adopt in reproduction for television on the spot, that means fast, available, stable, and because sometimes you have to edit really a piece of news in 30 minutes, so two minutes and an half of stuff finished, that we forecast for maybe a main television, like Ryan Italy, or the Switzerland television, German television, French television, so this is the, so I will do, I will do soon, so this is what it's my next, to test it, and so when it will be ready for real, I want to spread more possible, because this is the goal, the goal of the open sources to spread and everywhere is possible, so this is the idea, the statistical statistic, I don't know, I know that 20,000 I guess is Linux and 180,000 in Windows download, I hope that we go cross-platform soon with macOS, because it can make a difference in spreading, because Windows in big companies mostly, but Apple is loved by people that have big companies, so professionals, people like that. Sorry if I extend, give me the time, because I'm ready. So if you're on the last minute, so we can squeeze in one last question, and the last two that are there, you can take a look in the shared message. Okay, I read it, I think you make a sentence to answer to everybody in one minute, do you think test getting on with the professional video editors is so that, okay, this is a re-answer, so I'm ready to use it as soon as possible, and it was to allow integrated with the remote cloud, the idea to make a server version could be in the spot, actually, exactly, my notary is already some hundred in making an actual project like that, because the servering could be very interesting when you work on most of the information, so when you're in the spot, you can ingest from the spot and people from the site, also for remote working in editing, this is a very interesting topic actually. Oh yeah, sorry, remote cloud AI, sorry, I don't know about AI service, I don't know, we have to see, maybe my opinion is better to integrate already more that exists, already calculated to let the filter works on the local machine for this, mostly my orientation, of course. What about the coupling, the render from the application, though we can never render from from video rendering, locally often ties a processor? This is more technical aspect, farm rendering I guess is possible to implement, but I don't know if it's on the list, actually, could be interesting, but this is mostly for main rendering, so maybe if you make big animation, because actually to normal job, I didn't have some problem with rendering, so to produce, for example, the three minutes and half, two pure graphic animation in screecher, I have no material, I stay home, I spend writing and taking all of the assets and everything, I spend less than two days, so it's possible to, I use the preview rendering that is sometimes is lost to the rendering, I finish last question, in the future you think it's essential, but currently the world map already set based on priority, to me now priority is single-thread transition to renew the space and boost the performances and then have a multi-poll time line that is change completely to me the aspect of the program for motivation, that's all, I'm sorry I invaded the space, I enjoyed the speech, okay, thank you very much, I hope everyone else enjoyed it as well, you know my day, thank you for inviting me and thank you everyone, bye, bye, bye