 I'm also looking here, I don't believe that these two played on the pro competition, I don't know how much familiarity is between these two, but I know that coming into this, Dragon knew his path, looked ahead. We actually had him on when we were doing a little bit of a pre-show and said that, you know, he almost self-predicted and put the most work into upgraded. And we saw that there in that first game. And now we're going to see a little bit more of that knowledge on display here against Deoxys. It says he's coming in with a lot of secret stuff for Jackie. But Deoxys, you know, one of the young and up-and-comers of our community. I think it's just a celebration of young talent in another realm. Deoxys is one of those players and MK11 is kind of birthed, this new generation of fighting game players that are crazy talented. They have a crazy amount of tournament clutch, but the fist bump goes in. We're jumping into our next match up here. Final combat. That was the first 50-50 of the match, by the way, whether it was going to be a fist bump or a handshake starting off, guessing. Here we go. We've all been there. The second round of the winners' quarterfinals. Dragon versus Deoxys. Act of Friends out there. We're starting off with a bang. And oh, and then some. Doesn't want to potentially quite pull the trigger on the crushing blow just yet. Crushing blow launches. Some players will leave it on the table, just because Gravel is available. You don't want to waste the damage. But now, looks like Dragon is going all guns blazing right here. And another poke. A good amount of damage to start things off. And the last-minute crossover. Dragon ready for it. Just showing a high-level amount of patience and pro-takes. That's what you've got to look at with Dragon. He has some of the craziest play-fix in the entire scene. Oh. Dragon thought he could get away with a stagger right there because of all the threats after the 4-2-3. Wall could come. Hell's wrath could come. Heck, anything from this character. Away teleport. Everything that you're looking for. So to get the punish. We saw that by Deoxys. And we saw Dragon up with that jump back point an awful lot earlier against Nivik. Just to cover the leap in. And even on a whiff can get out of Hell's wrath. Just kind of cover two options there in the air. Extra damage. Real estate. Nice man. Matchup knowledge really. Dragon. Gonna take that first round. Immediately clipped. By the neutral jump from Deoxys. He's gonna get a full combo. Keep the corner position. Doesn't quite get the final hit. But the bulk of the damage is done. Unfortunately though. Here's a stun. And Dragon. Once more wants to keep things as unbreakable as physically possible. Nice amount of damage. Deoxys currently on the offense. The grab's gonna be good. And he's plenty more than that came from. Oh my. And now he'll do it. Two for two going through the wall. And that was absolutely sensational. Recognize the breakaway. And got the teleport Dragon. That may have been one of the craziest things I've ever seen in Mortal Kombat 11. I mean Cetrion. She was recently changed in the patch. Went out and cost two bars of defense to teleport out of the corner. You as a Cetrion player. You got to find other ways to get out of the corner safely. And that breakaway setup was one of them. And look at Dragon. He's done great damage. And now Deoxys going in with a little bit of those desperately trying to catch him off guard. But Dragon with the iron offense again. That's plus. Happy to hold those plus braids. Hold all the mids in the world. The second the grab comes out. Great reaction. Not speaking of reactions. Jump. Every single time he went airborne. It looked like Dragon had the reaction with that instant jump. I believe that the fire one's the two. And that the jump one is the wind one. It's kind of hard to tell some of our elements. But looks so prepared for the matchup. And Deoxys does have a couple more characters up the sleeve. Two others. I don't know what the pick would be here. I mean in this situation you have to think. Right. Clearly Dragon has us. That was looking strong. That was looking strong. Yeah. Exactly. But going in with another game one game sometimes really can't be enough to get knowledge. All right. Well how comfortable am I realistically. So he's going to try and give it one more game and very least Deoxys remember this is his main character. There are alternatives. But against Dragon you've got to bring your A game. No side characters unless they're a top performance. Oh my. Crushing blows. It walks right into the 2-1-3 to restart. What's going to be the guest here at the row? Oh get him out of the reed. And another one's going to get spent. Dragon a very expensive breakaway. Clips should be a full combo. Couple of down ones just to get the gravity up. Just a bit higher here. Oh trying to bait Dragon into taking a throw right there. Deoxys multiple times in the row. Dragon not falling forward against the swing of the 1-1. But no full combo punish here trying to get him to 1-1 block from Dragon. Going to get the hiccup for sure but this is not going to be enough for the kill. It's going to be positioning at the same time. Remember it's going to send full screen. Do good damage. And if you're a character with that projectile full screen as long as you don't want to be. What does Dragon go for? Oh hell's wrath instead. Oh. Ah he swaps. Goes in swinging. I mean in that situation you've got shippable lifeless. You're far basically wasn't there as well. You've got to make a hard decision. Round 2 fires. I didn't see if the ox has had an offensive bar right there because if he would have shrapneled at the last second, I don't think there is any anti-airing shrapnel in that situation. It's making a little bit of a ballsy button there by Dragon. But he isn't fazed by this leap at all no matter where it is on the screen. Just sticking it button after button. Look. The ox is probably sitting there thinking where is my health gone? Half of it. Already down the trade. It's literally being melted by all of these firebeams coming from the sky ketchup. That's what's happening here. Well we're going to get a good start. That throw gives her incredible positioning. It's a pressure and trying to get Dragon to anti-air right there. We saw that earlier in the ox's match. Love throwing that early jump normal and then cancelling into the shrapnel after. See if you can catch those buttons. So far, unaffected. They're going to go for maybe a trip guard there. No one's home. But once it's back quick they confirm. Now Dragon. Yeah, that break with the ox is forced to have to do it really. Charmant will take the damage but max range that punch, crushing blow ticked. And with the fatal blow in play, you teched it but hang on a minute. Oh, that's just enough I think. And the jump down clean conversion now for Dragon still playing crazy good. Now jumps this. Does he run it back or do we go back to character snacks for at least a time out? We saw a little bit of him coming alive right there. He was one read away there in that round to stay alive. Dragon, that execution is looking pretty crisp. Catch up if I could in the end execution is underratedly good. Some of these setrions confirms they are not as easy as they look. Especially when you factor in just the footsies like Dragon, you would normally as a setrion play you'd associate with just your keeper ways. Yes. His footsies, his spatial awareness some of the absolute best in the world is why setrion fits him like a glove. Yeah, this is a character that was made for his style. There were a lot of setrion players that probably aren't comfortable a nice little punish there getting in between that hell's wrath just kneeling the haste that kind of jump but he finds a way but natural barrier active frames of that move some of the highest in the game you have to show so much respect the guys is good as well full combo right away forced out there for the oxes a forward grab good positioning as well because long knockdown frames for Dragon who's sitting on a fantastic life lead and the throw tech again. Yeah, you brought that up earlier and it was like Dragon even this back to the corner most of that round just fought his way out and he's perfectly comfortable doing that and I guarantee some of these throws are not the obvious one either. They are the unorthodox throw you out of the corner grabs throw you towards when my back's to the wall and he'll still attack them but he has that next level that's 6 cents and it's bringing him into a match point here against the oxes a 3-0 is not what I expected here between these two players but we're moments away for it potentially being the case that Dragon again. No belief they're out of the oxes and it's Dragon with the immediate switch and as the frame goes over with the strat he's about to land into a combo right there if he wouldn't have let that rip. Fatal blow is going to be a play for the oxes could be the start of a potential comeback but really just a mountain of a comeback needing to be made re-stand situation Dragon just trying to jump out Oh he's got the no one would expect Dragon to jump twice in a row that's why he was such a good choice and he's going to do the 2-1-2 maximum amount of chip possible Dragon going to take it here dominant performance to move along on the winner's side and that is going to be the winner's side of top 8 for Dragon