 Hello friends and welcome back to another episode of our VGC 2020 battle series. We are in the ultra series right now My name is Lee also known as Osiris and we're going to be continuing on playing with this Requiser and Groudon team that kicked off within the episodes on the channel yesterday So without further ado, let's jump straight into it. The team is always is down in the description below There is a raw paste a poker paste and if you enjoy this sort of content Just a little reminder to make sure you drop a like on the video Do subscribe to the channel as well So you don't miss all of the other Pokemon content that we do have lined up for you in the coming weeks Especially with sword and shield coming out as well. So things getting very exciting very soon and Leave your comments down below Let me know what your thoughts were if you saw the games yesterday If you if you checking out the games today what you thought of them and what you think of the team in general as a build as well, it's quite standard kind of Requires a groudon build but and there could be a lot of room to kind of Manipulate it put your own kind of twists on it as well Depending where you see fit and that's one of the things I wanted to do Kunal Shade actually passed me the the pace of this team So it's literally just the pace that says past me and what I kind of like to do with standard teams Is maybe pick them up sometimes have a few games with them learn how they Operate and where the weaknesses are and then think about mmm Okay We're not you really using this element of the team or this aspect of the team or this combination of the team Can we change things up to maybe improve this matchup, which we've been really struggling with and if you take Notes, you know when you're playing and you're practicing on showdown and things like that and you can highlight the common trends and common teams that you're having a lot of issues with and Combinations that you can't really deal with or both positions that you find yourself in and you think I've got no way out of my opponent sets This up, so that's what you're looking to really think right well not using this element of the team We're having mad issues with this kind of core this pairing This is what I'm gonna do to adapt the team put my own spin on it and it'll improve the team going forward Especially in the current format and hopefully you see a little better results with it If you don't see the results kind of improving with those changes Then you think right well, let's go back to the drone board say why we're not Having the success we think we are what's the problems here? Is it a speed issue? Is it a speed control issue? Is it a typing issue or something else becoming a bit more of a threat? So lots of different elements, but that's kind of how I go about Putting my own spin on a lot of teams and and I think it's good to do that as well because it gives you that a little bit of Victability that your opponent's not so like they don't know every single detail about the team before you go into the match And that's one of the things that you've got Kind of going against you if you're playing a standard team In your opponents quite well verse and practicing they know the format quite well They're gonna know that team and if you've got little hidden gems within there They're the things that can really tip a match one way or the other They're not gonna expect a certain attack or a certain switch or a certain Pokemon to be a thing I mean great examples of this is looking at mr. Jamie boy He always brings unexpected and he always really catches his opponent's of God And he exploits the lack of knowledge that his opponents have for these maybe not as well-known Pokemon So, you know take take lessons there take heed again. We're not finding opponents very quickly So what I'm gonna do after that that lecture Choose a morning lecture and we'll cut it here We'll come back when we do find our first opponent of the episode. So we'll be right back And we've got seba de roger seba de roger. I don't know how to say it But it's a nice name mori Veltel. We'll get into team preview Okay, so we got incinero Veltel Medicross groudon melodic you don't see that very often and tabulele So, um, okay, it's quite an interesting code. It's gonna be groudon and Veltel This is this combination is picking up a little bit more usage recently And I think it's big on the back of Lunala and the alternate cross man normal cross no cross man's kind of picking up usage and You got the meta grass is the steel type of the team trying to help cover the zonius and fairy weakness for the Veltel But where can we exploit this team tailwind is gonna be something that we can utilize I think Because if the Veltel hasn't got tailwind if it's an assault vest variant And it is gonna be difficult for my opponent to keep up pace with us We will go Suicune. I don't think my opponent's got very many great options to deal with Suicune And I think we won't tap a cocoa here. It does help against the Veltel definitely overriding the terrain The melodic as well doesn't like facing down against cocoa and then we definitely want our restrictives We want stacks for sure and I think we'll go Ray as well because Ray's just generally Amazing isn't it? So yeah, we're looking with these pretty happy. Let's see how we get on this first one today Let's get off to a good start and let's get some wins and some consistency I feel like one of the problems I had coming back into the ultra series and get a bit more serious about it Since the roulette series finished is just the consistency lack of consistency And I know it's best to the ones so it's not gonna be the same as tournaments But I still feel like we'll win one lose one win one lose one win one win one lose one lose one You know and it feels a little bit like that when it should be a little more where we are Winning a little more in streaks, but I think the one thing to pick up from that is the fact that It's difficult in this format where it's so diverse. You've not really got the same kind of Bubble of teams that you're always going to see and other formats. It's very diverse and they're everyone's using something different So there's always going to be things that make different Different teams harder than others. Okay, so we'll set up a tailwind. I don't really do a protect Do a protect or do a vault switch out on the Metagross It's definitely an option for us. I don't think that Thing is I think the melodic probably protects if it's got it and the Metagross I feel wants to probably go for a stomp and tantrum to catch the top of Cocoa and I don't really want to lose Cocoa so early on and Because if we lose it Melotic and the belt will become very difficult for us to do it. So we are gonna see ground on hit the field Unless it's Metagross protects then we're gonna be able to pivot out with Cocoa and get a tailwind set up So being a nice position There's the ground on activating its desolate land Metagross gonna mega-revolve First out with Mega Metagross. Talking the other day with the guys in the Patreon chat on discord Talking about how Metagross and Steeltypes used to be generally busted like back when Steel was first thing It used to resist like dark and ghost and other stuff It's pretty insane Okay, do we bring in Rayquaza or do we bring a ground on? I mean if we're suspecting a stomp and tantrum there makes sense to bring in Rayquaza doesn't it just to avoid that? Damage there and then we can pressure the ground on the next turn with a skull That you want to or maybe even go for the Metagross. We're actually gonna see his end head But wow, okay ground on would be definitely the better option to bring in there Okay Now we could go for the skull into ground on Or is it too obvious there? I think it might be a bit of this I think we could go for the skull into the Metagross mega-revolve Do we want to lose Rayquaza right now though? That's the thing. I really I would prefer not to lose Rayquaza The ground on's gonna switch out for sure We could scold the Metagross We'll go down to another we will go down to another Zen headbutt, which is a bit of a problem Might be better off just preserving Rayquaza for later on in the game and bringing in ground on So let's try this. Oh, we've scolded him brought in ground on. What are we doing? I can't believe we just done that Okay, well The ground on on the opposing side of the field will switch or it will protect. It's not gonna attack Yeah, there we go, so it's gonna retreat Milotic probably coming back in here. We're gonna go for one of those cheeky Skulls, I can't believe we just did that and an ice punch. Okay. Well, I mean Could could be worse When you do something and you're like, oh man, what are we doing? What are we doing really? All right. Well, let's let's bring in. Let's not bring in Ray because we'll activate this gold Let's bring in Coco and let's go for a precipice blades We could go for an eruption as well, but we'll go for Let's go for an eruption just in case the valtile decides to come out into the field, which it may do I literally can't believe we just did that at least we scouted the the ice punch at least Milotic gonna attack the eruption are gonna be doing too much damage But I mean we've got Coco back onto the field now Coco is gonna be able to pressure the Metagross And we can go for it. Yeah, nice wind. Okay That's fine. We've got one turn it's a win left right at least I hope we have Yeah, one turn left. Okay So Metagross pretty much has to switch out now And So I'm gonna just fall switch out on the Metagross and I'm gonna go for a precipice blades We'll ignore the Milotic again because I think we leave the Milotic to later on the game If my opponent wants to switch in the ground on then they're gonna take a precipice if they want to switch Metagross out to possibly a valtile that take a ball switch So either way we're kind of covering bases in this slot and getting rid of the Metagross will be Make things a lot easier for us going forward in this match, and I think with Coco we want to pivot into Suicune You can get another tail wind up Just got a hope that our precipice blades hits here. Come on ground on Well, I mean it misses the Milotic, but at least it hits the Metagross. That's the the main thing here for us Probably see another icy wind come out It does make getting something out onto the field a lot more difficult with Milotic firing these icy winds off because Whatever we switch in will take an icy wind So that's whether or not we want to potentially Get a tail wind up protect ground on and if ground on comes onto the field Then we're just earth power and just let our own ground on go down at that point Which may not be a bad idea But I think my problem is probably always got to be aware now that we've got the requires in the back So we could potentially switch ground on out for a quasi go for Skulled That's got to be something in the back of their mind. We are going to see the event. I'll actually hit the field now Okay, this is why we need cuckoo But we can I think we'll get we'll get a tail wind up I don't really want to switch core coin to be honest. I mean we could switch core coin Yeah, let's do that. Let's switch core coin. It's gonna take dark type attacks a lot better I don't really feel like there's anything like massively apparent. It's gonna be able to knock us out I think Milotic's not gonna go for a Skulled. We're gonna see tail wind from in Veltel Probably just gonna see another icy wind. This is what makes it difficult. The Milotic is a pain pain to deal with As be dropping on sweet things sweet things like the slowest thing in the world right now, but we do much to wins And the Veltel will be the fastest thing I imagine the electric train is gonna disappear Right Now We'll just ice beam the Veltel I think it's some damage there and we'll try and get a volt switch out into Milotic Like we should be faster than a Milotic now with Okay, I'm gonna see the ground on coming. I wonder what the Veltel goes for. It's got the dog's a mega for now Veltel just protects so that's that's fine. I think I don't really mind that too much We've got a really nice opportunity to actually get the ground on if we want with sweet Coon because I think sweet Coon will probably take a double a double up So we can actually go for the Skulled onto the ground on and switch into Rayquaza We may end up losing Ray at this point But it will be totally worth it if we can get rid of the ground unlike it's a good trade I feel at this point anyway, it's gonna be the Z move I don't know if it'll be enough to get the sweet Coon now. I really don't So we can just too bulky. Hopefully this just procs a berry Like all eclipse I mean, it's a strong Z move, but I feel like sweet Coons stronger What's worth like every every Veltel creating us like oh my god I don't know what can you do right? Okay? Now I'm gonna I've got that damage calculator up and still so let's have a quick look sweet Coon Say Z move. Okay. Nope. That doesn't do it even with and see okay No, no, that doesn't do it and then let's go. Let's go max Modest which it will not do With dark pulse as well. Let's have a quick look at that Yeah, no, and yeah, no, and yeah berry range every time Um, okay, so we need to be a little bit careful here because I think the ground on and the Veltel was probably pressured a little bit but I mean Let's go twinkle tackle into the Veltel and let's go mega-volve and sword stance See the Veltel protect here. Okay, we're not gonna see the ground on switch out a lot It come on to the field. I don't really mind this at all As long as you get the Veltel here, which you should do with the twinkle tackle Veltel probably protects though. That's the only only thing Crits you gotta love them gonna hate them Come on Coco. Let's quit through this up through the protect. Let's do this get some revenge Never mind Right, let's see what damages does it's not gonna do a great deal. I wouldn't have thought not enough But probably a thunderbolt really gets it and we still got a tailwind active at this point Yeah, both tailwinds hit her out Thunderbolt or getty Veltel for sure and a dragon ascent will get Melotic, it's just whether or not like race should take a sucker punch from this range I'm gonna say we will take a sucker punch from this range And I'm gonna say a dragon sent plus two will definitely get the melodic Thunderbolt straight up are the strong winds of course. No forget about the strong Okay, we're gonna lose If we say tailwind here, it's not too bad. We were still all right It's not the end of the world. It really isn't but if we see an attack into the rear That could be bad Tailwind, okay, that's way better for us because we can get the Veltel with an extreme speed The ground on is gonna be way way difficult to deal with though Pens if it's got fire punch as well because the fire punch will do a chunk a massive chunk of damage to us Okay, but even though the tailwinds right up I can still kind of prefer that To losing something here We'll just double protect here because I'm just going to try and start this tailwind See what this ground on is gonna be going for and maybe you're posing a Veltel protects as well Do we take a fire punch or minus one in the Sun? I don't know from this range. Maybe probably probably I Think we'll barely hang on so if we can get rid of the Veltel we should be able to deal with the ground on Install at the tailwind Yeah, Veltel protecting. Okay, that makes sense Because I think our ground on I'll be faster than their ground on I would hope it would be And we'll probably see a fire punch here when they put the ground on like we could have been really cheeky and went Okay, that changes things quite a bit Well, how does it does it really because I think we still extreme speed the Veltel Like we've got to extreme speed it because it just sucker punches as otherwise or extreme speed the ground on I think we dazzle to get some chip onto this ground on and then we go for an extreme speed into the Veltel The other option is that well Other option is we switch right out to ground on hoping that a fire punch comes into that slot Then we dazzle Take down the Veltel And then we got ready to bring back in Yeah, okay But there's one turn the tailwind left Okay, well, I mean it's better than nothing really isn't it it's better than nothing It's gonna come down to whose ground on's faster and I'm hoping that it's gonna be ours You've got one turn a tailwind to stall out And we are max speed ground on so an earth power And it dazzle should be enough to get the opposing ground on you've got a hope anyway Right, let's just protect Cocoa and protect our ground on Stole out this tailwind and then everything will be all right. I hope It's gonna be so close though watch that max speed jolly or something. That'll be the worst I mean we can kind of gauge like an idea I think of how fast this ground on potentially could be and by the makeup of their team Let's have a quick look at what they've got so the tailwind pit is out. That's great The electric train going don't matter about that Let's take a quick look at there. Come on. Yes load Right, how they got See they've got no they've got no trick room in their team which kind of makes me think they're probably quite speedy with their ground on But we'll go for it. We'll see well earth power and will dazzle It's all in the hands of the stats now. Who's got the faster ground on Tap a cocoa super fast. So get a nice little bit of chip there We win this be tight. We should have enough to take it down We do come on. Okay Despite that huge horrible crit earlier on that put us in the worst position ever We are managed to come out on top there and take a win for us today and I'm super happy about that Super happy good game to my opponent and a really nice way for us to kick off with today So that was a bit of a long one, wasn't it? It was a bit of a long one, but all very worthwhile and a very well-played Yveltal groudon team did not make it easy for us to play and I think the melodic they're like these bulky water types trend Kind of seeping through this week. I feel it's bulky water types I mean a sweetcoons doing so much work for us and you saw on that match there with the melodic The problem is with melodic as well You can't I see wind it back because it just gets those competitive boosts. That's such a strong Pokemon Let's go With Into the ultra beast we'll go with that and hopefully it doesn't take too long to find our next opponent of the episode That feels good. I feel like that was a well-fought victory there And just really tough really tricky and that's why like Yveltal groudon is a very good call They cover each other so well and when Yveltal played Well enough especially with the Z move. It's just a horrible Pokemon to sometimes face up against But we've got Nick next from Italy, so we'll go straight into team Nick playing a team of Rayquaza Lunala Incineroar to Hoganomaru Bravery and that's Hapufini so another Pokemon that benefits from any stat drops with that Define ability on the bravery kind of making it difficult for us to bring Incineroar on this one So we couldn't gonna be decent for us here What we're gonna see I think Mainly I would say this team really goes for more of a tailwind Option rather than a trick room because there's not really anything here that would benefit from a hard trick room mod So tailwind feels like the way that my opponent would be going here They're talking tomorrow gonna be a bit of a pain for us to deal with of course as always I think we do want Incineroar here. Yeah for the Rayquaza. Maybe not to lead with it though because of their bravery Could maybe go with stacks We could go ground on Coco Because Coco even though there is the Togo tomorrow there There we do have the Ferium that Can do pretty well. All the other thing is we go Suikku and ground on Which we were talking about in previous episodes, maybe Incineroar in the back and then our own Rayquaza, but then We do leave Coco. I don't really like even Coco Especially when there's a tap of finny there kind of puts a lot more pressure on things like Rayquaza to get set up and deal with it And ground on as well. Whereas Coco kind of opened the door up for us Way more against things like the the bravery as well It can cause us all sorts of problems. Okay. Well, we're gonna see that and the Lunala come out for my opponent, so Now I know that the the bravery is Base 80 so our ground on is gonna be faster than it unless it's scarfed So an eruption wool would be able to take it down I'd say it's just whether or not we take an attack from the Lunala in the process Which wouldn't be good So we could potentially eruption and tail went here And I think I'm just gonna click in with that because if I can get rid of this bird early on mix Life a lot easier for Incineroar to come in and cycle into it later in this game You can see an icy wind come out from the Lunala. It's not something you commonly see It's weakened in our eruption, but it still should be nice and powerful and Break the shadow shield And it doesn't take down the bird, but we do see it go for a tailwind and we do match tailwinds with them So it's not the worst thing in the world The icy wind there though, it's a nice play especially with the tailwind It gives my opponent a little bit of an advantage there and what we'll do is go for Nothing we want to go for an eruption We could just go ice beam and get rid of the the bird. I think that might be a nice way to do it I don't think you can really leave the ground on and checked either at this point Because if you do you're taking an eruption and I think you've got to like concentrate down on it with probably Lunala Maybe you see as they move from the bird and it might be into sweetcoons, but I think sweetcoons bulk enough To take combination of attacks. Gonna see them guys beam. They may be doubling into Sweetcoons here and if they have I mean that's a really nice play for my opponent. They made the right call there Oh Come on sweetcoon, please take this please take it. Ah, you're too good. You're too good sweetcoon. Okay, that's nice. I mean Procaberry It's a nice play for my opponent and we're getting like a little bit punished for not Taking advantage of that potential double up there Protecting ground on my opponent knowing that we're probably gonna do that Because I do expect as they move on that Lunala in all honesty Requires are gonna hit the field now, but it's a nice opportunity for us to get our incident on to the field now And do we ice beam or do we snarl? I Don't really want to leave the Lunala That unchecked. I'd rather get rid of the Lunala if I can so getting a snarl on to it I'll put it it probably won't pick up the knockout, but it's gonna do a decent amount of damage to it And put it close to being knocked out The nice thing is we've got intimidate and then we've got the fake out support going into the next turn as well So does he intimidate on to Lunala on to the requires are more importantly there Potential physical attack by the team are they gonna double into this week good again though? That's the question and it makes you wonder whether leaving ground on just out on the field and attack and would have been the better thing to do Because they're not really concentrating down on it But maybe because we protect the last turn it makes sense to do that I'm gonna see assaults and come up from the rate Yeah, and there's the Z move and this probably Well, I don't know if I was my opponent. I'd probably be going into the sweet coon to get rid of the speed control and Gonna have to cut this will be Okay, but it's into the incineroar so it was into that guard onslaught which is little works out a little bit better for us Do you get a snarl off break a potential slash on that requires and do some nice damage that Lunala as well As the tailwind No, it's not quite Now fake out. That's a plus one that like it is scaring me a bit I really want to get incineroar off the field now. I really do We could bring in ground on I Just think these this week whom will go down to I'm just gonna snarl again because I feel like The rate I can't really switch anything in now And we want to be able to get another intimidate on to my opponent's requires her before gets to our control and now I'm gonna switch out gonna see tap a finny come onto the field Isn't ideal because it can carry Heal pulse And I don't Okay, that's the annoying thing like the requires are not Protecting there when we could have actually got an attack off Okay, that's not the worst thing in the world And we will lose our speed control I think this next thing because I think it makes it makes so much sense to go into the sweet koon Did you see that the tap of any skull here? Maybe I'm gonna hard switching to crowd on here with with Incineroar and I'm gonna go for an ice beam into the ray But there's no reason for my opponent not to target sweet koon here with their request Like in a plus one Dragni sent unfortunately will get us from this range. I don't think we can survive that like For full health, then yes, I think we probably take that but Not from like 55 60% For some unbeknown reason though if they go for another sword science get greedy will take them down with an ice beam here But we are gonna see a Dragni sent unless they want to get rid of the Incineroar, which they don't unfortunately But yeah, that's unfortunate. We do lose sweet koon but See what this tap of any guys for your pulse Not ideal at all. It really isn't it is not good. We need to get Incineroar in And I think we probably want to get our own Rayquaza onto the field as well right now It's risky though because it is risky. I feel like because if we get our own Incineroar Okay, what I'll do is I go eruption just to get some damage off and I'm gonna go fake out Into the race just whether or not the ray protects or not. I'm not gonna. I'm just gonna go for this Okay, ray gonna switch out. All right. Well, that's fine And we'll get rid of the Lunala at least On the finny protecting so it's got protect your pulse Okay, the Rick I'd imagine the rays got a berry, right? It's gonna come in with the Delta stream We've got a knockoff on Incineroar though. So if it does go for I mean we can potentially We're gonna see the type of finny go for it's probably gonna go for a scald, right? What would I rather do would I rather lose? I Mean the player to do I think here is gonna be Lose groudon get a precipice blades into this finny go for a u-turn into the ray And if we can u-turn out then we've got fake out sword stance the following term with our a quasi Just need to get damage on this finny now. I think that's the big thing if finny goes for a scald What's gone from moon blast? Huh? I wanted the groudon to go down there. That's the only thing All right. Well, we'll bring in our ray. It's maybe another precipice blades gets the finny Potentially We'll go for another precipice I'm just gonna protect Rayquaza here. I really want I really want the groudon to go down here Never really say this very often, but okay the finny gonna protect Okay, that's fine. Oh my god. Oh my god. It's going for another one. It's going for another one Okay Things just got way worse way way way way way worse for us Um, all right. I think you have to target the ray here. I Think what we'll have to try and do is go for an eruption and bring in incineroar And we're just gonna see heel pulse. That's the problem and we're gonna lose incineroar This is what you get for leaving rayquaza with sword stance alone We're not like checking it at any point. Just letting it get these sword stances up too worried about switching in ray early on I think and Taking potentially an icy wind from the finny, but it does have moon blast as well So might have it might have the z move. I know I can't have the z move. Lunala had the z move So ray switching out. At least we're getting intimate. Put this rayquaza back down to plus two And And if we've got any if you talk at the ground on here, we've got that ball position that we want Okay Incineroar not taking that but we are gonna get an eruption off I'm really gonna help us very much Definitely puts a finny in range for a press of his blades Depending on how fast the rayquaza is as well like how fast the opposing rayquaza Has it even protected like has it protected? I don't know if it has protected Well, we've got to make I think some sort of play here. Would you protect if you're right here though? I don't think you would Think you just attack press up his blades will get finny. I think we've got to just hope that will Or Do we protect Think that you're gonna attack into our rayquaza, I don't think you do you know I think Like I want to go the other way around I want to protect groudon expecting that the dragon is sent to come into that slot Yeah, and I'm gonna go for a Dragon is sent into the ray even though we'll probably see a heal pulse But if we can get one dragon is sent into that opposing rayquaza I Could be overthinking this by a mile here, but I've got to make some sort of play because we're in such a bad position right now We can get one dragon is sent into the rayquaza Then we might be able to get like extreme speed onto it the next turn. I don't know. I don't know Okay, it's gone into us. They should just proc a berry, which it does perfect. Okay We should have dragged we should have pressed this blade it we should have pressed this blade it with our Groudon, what are we doing? Oh? We shouldn't play this protect game To get a huge huge. I'm just gonna see a heal pulse We're just gonna see an extreme speed once again now. Now you target. I think right well Can we take I think we can just about take another extreme speed? I'm gonna press with blades. No, we can't cuz we just dragon is sent it will never be able to do it We'll never be able to do it Okay, I think we need to need to earth part of the finny and Protect our ground on and this is where we lose because then they talk at the ground on now Expecting our way to protect If we can get rid of this blinking finny it makes our lives a lot easier Yeah, I mean, that's it. Yeah, that's That's what you do and then you just go for yeah the last term was the term I we could have we could have really taken and we could to be honest We could have just dragged in a sentence here and then we would have got rid of the ray because of the drop Yeah, but then we probably lose our own Rayquaza to the moon blast. Yeah, so There's no there's no winning now There is no winning now Unless they go dragging a sentence and we can outspeed them and then take a moon blast minus two which I doubt we can Yeah, I mean here we go. This will take us down. Oh That's a shame good game to my opponent right that is a shame nice entertaining battle at least But I think definitely one we could have won just taking the wrong road in different places book a game to nick We're gonna wrap things up there guys. Thank you so much for tuning Let me know your comments down below what you thought today's games again one and one so not really I'm not really super happy about that, but it's something we can only improve on for the rest of week We'll be back tomorrow with more red dawn action So come back check it out tomorrow. Have a great day in between and I'll see you all then so until I take care