 All righty, let's take a look at all the shots here. Oh Oh brutal and Drop all right. So you set me this one and then you set me this one It's very cool. And then a revision which should be honest looks pretty similar I had to put it side-by-side to really see all the details I'm gonna go back to the other one was I actually do like the longer one. So I'm gonna actually go back And like you said, you're okay with going back to this But let's start with the shop. So overall So there are a couple of things here. This pose seems just a bit too Just to default With the Deposing of the legs and arms are just they don't tell me much about what the character is thinking It really just seems more like a default pose. Is she standing guard? Is she trying to sneak in somewhere? You know, it could have It could have the gun out and maybe she takes one more step and then waits and then hear something or She could just do one more step of patrol. She could also just have Maybe she could just hold the gun but then look around so it's something where it's either she is She is guarding this place or she's infiltrating this place. I'm assuming it's infiltration I mean, she's guarding because this happens so someone is trying to get in So something is a bit more guard-like unless you have a completely different idea with her So I'm just putting that out there. So that could be a bit more clear The other thing that was kind of weird is that she almost looks at me. I'm not quite sure what that means either So be careful when you have a character look at camera or very closely to camera So I would just look at the acting choices for this up until here. I understand that this Is a nice just silhouette then but at the same time I mean you could also have the head like this an arrow comes in and could still hit her So I don't think you have to have that head like this The impact let's see here. So it comes in Definitely has good snappiness be careful. This is super picky, but it's pointing not pointing but it's you know like the Where is it here? It's hard to see to that arrow pointing this and then here it's lower It would have to be just a bit higher or you bring this guy lower, which is easier because then that's okay But I would look at potentially changing this set and just have that and maybe you know a lower fence that just You know conveniently happens to be only this high so you can see the arrow The sound helps but pretend there's no sound. It's hard to see this and Heart here. Okay, we get okay now we get it So it's just a beginning to become not confusing, but it could be clearer. Let's put it this way I don't mind her going up. She she starts having a Momentum, you know going this way given the velocity and the impact of the arrow But then once she gets to here bam, she stops and just that moment of going backwards away from us It gets a bit better here Because she goes to the right But then she stops again going back. I feel like they would be it would be nice to have an overall Movement this way so starts off this order, which is great But then as you go down here, just keep going with the route the route has a constant drift Everything has a constant drift going this way. So that's okay But then don't forget to also kind of adjust the hips So maybe at this point the foot could be rotating off the the heel out this way and then Just to give it a bit more in a less twin static posing here So give it a bit of a change in the legs, but it will adjust your hips so that you don't have that upper body Hip Line here that gives you really bad kink in the model Does I see a big change there in the upper body, but it's kind of a change in the roots That almost seems also to go this way Just make sure that everything that has a momentum drive going this way So that at this point the belly button probably here like the whole character will be shifted over this way Careful when this goes there's a bit of a Pivot off the toes, which is okay But then here they both move they both move at the same time They're kind of going up and down they kind of wiggly and then this sliding as well. It's just not very solid So make sure that Pivot points and contact points are solid there That's okay. I'm looking at the feet here seems fine. Okay, it's really better I don't mind the stiffness of this given that she is dead But then if they're like this, I think I would just have them drop Because here it looks like she's she's actually bringing those arms up And I would just in the same thing with the body curling forward. It doesn't seem like this is drag now This is her getting into this pose. So I would just make sure that once you have that The stiffness ah Then it goes into Once she drops this it means that you know the muscles are relaxing and from here on end I will go arm drops this drops just everything gets loose the head goes back this way And then it just falls back So I would just kind of reduce that curvature and it would probably then land less like that Probably be more a landing like this So it's less of a Buckling in but it's relaxing again while the route that has a constant drift over this way That's what I'm saying about a time. She would be fully relaxed. She might already be You know in this kind of pose and everything is hanging So that will ending might be a bit different Here pose wise again the feet are very they're very twins. This seems out twins So from a top view it just seems like the characters like this in my awesome drawing So as you will adjust this I would then adjust at the end of it You know where one leg could be bent or one could be what arm could be like this in straight Just get a more asymmetry complexity in that last posing The gun is a bit like to as it drops Here like you're dropping this way on the last frame it goes over to the right which doesn't quite work and Then it bounces it doesn't bounce off right away kind of slides over this way It feels very very light And watch how to get some intersection on the ground there, so it's a bit. It's a bit soft and wiggly in light Not quite buying that impact point there All right, that's kind of it for that one Going back to this Yeah, it's been a while apparently remember the shot. So I looks are really good Some really good stuff there I think my main thing is the ending and you also mentioned that you redid it That black and white version because of that ending and I agree. There's something slightly off I do but I do like the beginning because I like the progression how you go from the head being higher up then to going down I don't think those 18 frames are hurting you at the beginning that you cut out It's good stuff in the scapula like the hip bounces the tail is good Good changes here in the toes and the compression This might be just a bit much that elbow wiggle there Shwing it's almost like a pop through there. That's a bit big. So watch out for that the big It's cool like how that curvature in there But then there's something about right through there where I'm looking at this section That just feels slightly locked where I see changes in here This goes up and the changes in the body and the head turning this way But then it feels like there's nothing going on through there Where it's almost like you want if you do that change you want to do also a translate over this way a bit more So that affects this section of the neck. There's just something slightly locked about that area And it's mostly this black line here That has no rotational change. So that's not quite buying how that middle section It is being affected by both the front and the back and I think They're ending that I'm reacting to This is very post-op pose As the heck goes up everything goes up and kind of stops at the end But then you got to exaggerate its ear overlap Doing that seemed more almost like sim versus a creature behavior the other thing is as it goes up especially through here the Orientation doesn't quite change enough. So it starts to feel a bit IK with the head So I think you can go up here and have a slight Sideways rotation that corrects itself towards the end You could have a little bit of movement in the wide that maybe it looks a bit more deep just a bit more screen right So it's not just it seems like straight in one axis up That's what I'm reacting to it all kind of ending at the same time You could have something where it goes up with a slight lean on the body And then as it finishes that it leans back onto this leg So just a few more complexities towards the end there But I said it's good camera move that just works following the creature has some nice ear twitches there And I will probably not relax that area of the shapes So far this seems like it seems like a fairly angry look And it works to me with that Folding but then that nose area completely relaxes, but I don't see anything in the eyes mimicking that I'm making a mirroring that word. They're also relax. I see a little bit in the brows going up there, but Not enough. I'll probably keep something like an attention level and aggression there. I mean you might argue that Through there might be all benign benign And then he gets angry because it hurts something. I don't know There's also something about not a think of it It's just going for a bushes. It's not in attack mode So the question is when he goes And so angry looking is it because it hurts something and if so then Maybe that sound comes, you know from a different side so that it would actually be really not that it has to be profile view It's my profile view But something where there's a bit of a turn in in why actually my question and would be That look up. Is that prompted just by yeah, I'm done with this bush. I'm just looking up So then you could really relax the face or is it because I heard something and that's why you got that Rar at that moment here, but then Then I would have a bit of a change it again So it's not just a one-axis rotation up and a bit more this way with maybe like a slight dart at the end It looks up and adjusts the look So you could do that just give this I will add more complexity the realism what gives you a bit more What's the word of their reasoning but like something that happens Offscreen that the creatures reacting to If that makes sense, I hope that makes sense If not email me, let me know we can email this out for more clarification. All right. Thank you All right, there's an email you can sign up you can start whenever you want You can submit whatever beyond you get 16 submissions either way and like and subscribe would be awesome. All right. Thank you