 So, you made a new character from your old character, but you really don't want to wait paint everything all over again. Not a problem. But real quick, I learned how to do this from Artsy's vid over here. So check that out in case you want to see another example in action. Anyway, this works best if your new character has similar body proportions to the old one. But don't worry, it's okay if you have to make adjustments to the joints if the proportions are different. For example, in the original model of Blinda, she was barefoot. But the new outfit that I've designed for her has heels. So in edit mode, I'm going to delete these extra toes and move this one around here. Once you've got the bones in the right place, give the shoes a paint job that looks kind of like this. Now, make sure that the new body has no modifiers and no vertex groups. Go to object mode, click the armature, enter the running man, and put it on reset position. Click the original, shift click the new body, go to weight paint mode, go to weights, transfer, set vertex map into nearest face interpolated, ray radius to 5, source layer selection to by name. Go back to modifiers, armature, set object to armature, change this back to post position, and you're done. Congratulations! All of the hard work and detail that you put into the original weight paint job is now instantly being applied to the new one. Hope that helps. If you enjoyed this video, please don't forget to like, subscribe, and ring that bell. Have a fantastic day, and I'll see you around!