BATTLETECH - Early In-Engine Visual Exploration (Not Gameplay!)




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Published on Oct 30, 2015

Over the last couple of weeks, one of the pre-production tasks our art team’s been working on is a 3D test-scene in Unity (our game engine). This is an important internal pre-production goal, because it lets us explore how our 2D concept art translates to real-time 3D, uncovering some of the challenges we’ll be faced with during production, and start setting a target for the final look of the game. This gets the whole team on the same page, defining a vision that our artists, engineers and designers can all understand and evaluate. It also lets us iterate quickly to make sure our visual goals will mesh well with our engineering and design goals.

A couple days ago, this test scene started to really come together. We showed it to the rest of the team, and everyone got really excited seeing what this game could look like. So, while it’s still work-in-progress, not final… we decided it was just too cool not to show you guys, too!

  • Game

    • BattleTech
    • 2018
  • Category


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