Implementation of realistic grass and fur, based on
-Real-time fur over arbitrary surfaces, Jerome Lengyel
-A Simple and Fast Technique for Fur Rendering, Georgios Papaioannou
Written in C# and XNA using HLSL for the shader.
A fur rendering system based on shells and patches was written. By changing different parameters, such as textures, the length of the strands and the number of shells, different effects were obtained. The system can render furry models as well as simulate grass and a very basic version of hair.
The system works in real-time.