 Okay, again, we're working with Blender 2.7a and this is basically we're gonna go over a Tron effect if you've ever seen the movie Tron they have edge glows We're gonna do that basic concept here. It's very simple I'm gonna show it today in the Blender internal renderer and then in the next video it's gonna be very repetitive But I'm gonna show how to do it in these cycles renderer. So let's go ahead and get started here We have a cube what I'm gonna do here is we're gonna tab into edit mode I hit G with make sure all your your Everything selected on your cube GZ one enter you might ask why did I do that in edit mode rather than object mode? Well, if I hit one of my nerve pad to go to front view here You'll notice that now our center point is right at the base of that cube So if I was to shift D and clone this over like this, I can now scale this up We have new cube, but they're saying it's still on the same plane Where if I had just moved it up, and I scaled it I would have to then adjust that up And we're gonna put a bunch of cubes in this video at the end So I'm gonna hit delete that but again just to start over Tab into edit mode a once or twice to make sure they're all selected GZ one enter on the cube here, and that's just to position the cube where I want it Next we're gonna hit spacebar type in plane add planes to hit enter there s to scale 10 Enter so now we have a plane. This is what it looks like Now I showed you in a previous video and again a lot of this is just review as I've built up to this video We want to be able to bevel this object and then add an effect to the to Those edges a material to those edges So with that select I'm gonna go to material this cube already has a material I'm gonna go ahead and set that to black Now I'm gonna hit control T That control T Control B. He has to bevel and now I can bevel the edges however deep I want them Now I click to in to add that so now it's set now I'm gonna click to add a new material here. So this plus symbol here new material here We're going to set it. We'll set it to a nice blue color But you can pick whatever you know what in the in the previous videos. I did blue for the edge effects Let's go ahead and do red this time just to change things up Let's certain intensity all the way up specularity down emission to two and then under our world view Let's hit our sky make it black and then under indirect lighting We're going to do approximate and set passes to either two or three go ahead and hit f12 and I forgot to apply those so luckily our edges are still the tech selected here With those edges that we want clothing checked Highlighted selected. We're going to make sure we have this material selected and click assign Now I can hit f12 and we have that glow effect, but we still have our light source here So tab out of edit mode Select that light delete and enter and hit f12 And now we have this cube with the glowing effect that you could do more with this Probably doing different material on the cube itself will allow glow effect to affect that because since it's black It's not really reflecting any color But we're going for very basics here so now at this point I can go into top view and I can do shift D and I can scale this up I can hit five on my number pad to go into out of orthographic mode into From perspective to orbit orthographic meaning that's a flat view So it just makes a little bit easier to work here, but I can go like this and I can Go like this. Let's go ahead and see how that looks Looking good. So we just have that nice glow effect working there Let's go ahead and select all our cubes here and scale them all down a little bit and maybe Move our camera up a little bit. Let's move our camera to the front view actually and The way I move my camera to the front view by the way I hit one on the number pad which means brings me to front view and then control all zero on the number pad We'll bring your camera to wherever view you're looking at So if I was to move my camera to here, I can hit control zero it moves my camera there One brings me back to front you control zero on the number pad that brings the front view at this point I can adjust it like so so there we go We have our glowing cubes here in blender and again This is a very very basic you can definitely go into more detail again You can see the glow effect on the ground here But you're not seeing it on the cubes itself and that's because again We're using black and you know, let's let's go ahead and see if we can play around with that Let's go ahead and just make that just a gray color F12 and see how that looks now the the cubes are Getting that reflection too. So in my original Render of this I did every all the materials is black But it probably better to use a grayish color because removed all our other lighting sources So the only lights coming off are the glow effects. So the reddish lights But that's it. That is our tron glowing effect in the internal Blender renderer in the next video. We're gonna do the same exact thing with the cycles renderer. So Hope I didn't go too fast. It's a video. You're watching on YouTube There's an option to slow it down into slow motion if I went too slow for you can always speed it up But I try not to go too slow because then the videos get boring and They're videos so you can always pause when you need to So that is it. I thank you for watching. Please visit films by Chris calm That's Chris at the caters link in the description if you like my videos want to see more and want to support those videos Be sure to check out my patreon page patreon.com forward slash metal x1000 There's a link in the description of that And there for a little as a dollar a month You can help support me if you can't support me financially think about liking sharing subscribing and commenting all those things help out greatly I thank you for watching as always. I hope that you have a great day