 In this video, I will be covering the updated keying behavior, hotkeys and keying options in Blender 4.1. A big change from the get-go is that the hotkey I in the Viewport will no longer show the pop-up menu of keying options. Instead, it will use newly added options in the Preferences under the Animation tab. Here the user is able to define which channels will be keyed when pressing the hotkey I in the Viewport. This makes it significantly simpler to set up your keying preferences beforehand, reducing the amount of steps of your keying process. For those who still prefer the pop-up menu, this is now transferred under the hotkey K, where you can choose your designated channels to be keyed. Another new way of defining specific keying options is when you go into the Keymap Preferences and enable the Pi menu on Drag function. Now, holding I in the Viewport and moving the cursor will activate a Pi menu to insert designated channels like Location, Rotation, Scale or Available as keying options. The Active Keying Set menu to change or delete your active keying set was previously under the hotkey Ctrl-Shift-Alt-I. This has now been changed to the more convenient hotkey Shift-K. Another update that has landed is the only insert needed keying behavior which can be found in the Animation tab in the User Preferences. With the Auto function enabled, when changing a value on a specific channel, only that channel will be keyed and other unchanged channels will be ignored. This gives you full control over keying specific channels on different frames and makes it more convenient to tweak specific channels without disrupting existing keys and F-curves on other channels. When you do want to key all channels, you simply press I and key the channels that are defined in the User Preferences or when a keying set is active. The only insert needed manual option is similar, but the main difference is that it only sets keys according to the manual input of the user and only when the channel has changed its value. In this case, the user chose to key Location. The only channel that is keyed and changed its value is Location Z. The other channels are ignored and will snap back to its previous keys.