 Okay, here we are. I clap, you know what's funny, I clap. Anytime I start recording, I clap. It's like, it's like a, like a, like a, I don't know what it is. Yeah, yeah, yeah, claps to the chat. Okay, everybody say hi YouTube. Hello everyone, welcome to Daily Dose of Classic. I believe this one's gonna be number seven. This is gonna be Daily Dose of Classic number seven. And what we're going to look at today is something that was released today on Classic Wildhead. We already looked at one guide. Selvian just reset for three months. Hi YouTube. Hi YouTube, thank you Selvian. So we looked at the Classic Healing Guide and we took a look at that. I would like to keep doing this. I would like to keep looking at guides and stuff like this. And Daily Dose of Classic is gonna be something a little bit different every day. It might be sometimes it might be me telling a story and just kind of giving you opinion on something. Kind of like whenever we talked about the Classic Wow, like the potential of having two sections on Twitch why I believe that one section is better all this stuff, right? And then we had a discussion with Aswin Gold yesterday which was cool. I think people really, really enjoy it whenever we get together and talk about stuff. So anyway, today what I wanna talk about is this guide that was put out by Classic Wildhead. It is the Advanced Classic Retribution Paladin DPS Guide by Impact. This was put out 10 hours ago. So Impact is the same guy who did the Holy Guide. So this will be very interesting to see. Obviously, maybe not obviously, right? Somebody might be new to the channel. So this might be the first time you're watching my video. And you might not know this, but that is what I play. I play a Retribution Paladin. That's kind of what made my YouTube channel grow initially back whenever I was streaming private servers like two years ago is that I was playing Retribution at a pretty decent level. And people enjoyed watching that, all that stuff. So people have been asking me all day like, hey dude, you gotta check this out. You gotta check this out. And kind of give your thoughts and comments on this. So, this is what we're gonna look at today. Watch the streams, YouTube. He starts at 3 p.m., but come at 8 p.m. when he actually goes live. Look, I don't actually go live at 8 p.m. I'm trying to get consistent timing down. I wanna start at 3 p.m. every day, okay? I want to, at least until Classic comes out. But yeah, I will post whenever I go live, all that stuff, twitter.com slash sfantv. I'll post in my Discord, discord sfantv. I'm literally sfantv on everything. It's like the most convenient thing in the world. Instagram, Twitter, all that stuff, sfantv. YouTube, Twitch, sfantv, all that stuff. Anyway, so today we're gonna look at the Advanced Classic Retribution Paladin DPS Guide by Impact. I think, let's go ahead and start with the overview, right? I think some of this stuff is going to be very similar to what he said in his Holy Paladin Guide. At least that's what I would expect. Right, I would expect that. And if it is, we'll kind of skip through that a little bit. Who Impact did he see? He was a raid leader and officer for the U.S. Guild of Rathenites, currently raids with Big Dumb Guild who competed in the world first race. So this is a, so Impact, I guess he's, you know, I'm sure, I guess he's a classic wild guy and stuff too. He's been a classic three-crafter and enthusiast for many years, but he is a, I guess his main thing is like he's a retail raider. I don't know the guy personally. So anyway, here it is. Talks about like the racials and stuff like this, or sorry, the stat allocation and what classes they can play. We talked about this in the last guide and this kind of goes the same way for everybody in WoW. Your base stats don't really matter so much in classic. It's more about your racials and stuff. That is just how WoW works. It's not so much like other MMOs where you might have a big difference in base stats and it's like a huge deal to pick a certain race based on the base stats. It's more so in classic about what racial abilities you have. So there's that. Could you link the guide? Yeah, I'll link the guide. I'll also post this in the, I'll also post the link to the guide in the info on YouTube. So let's see what he has to say here. Again, this is my first time looking at this. I haven't looked at this yet today. So we're gonna see, kind of just give you my thoughts on this and whatnot as we go along. Humans are significantly better for PvE due to extra weapon skill from Macebeck and SwordSpec. Extra weapon skill as a melee means a lower chance to miss, a lower chance to get glancing blows and a lower chance to have your attacks dodged. Diplomacy is also an excellent time saver for when you wanna earn reputation for gear mounts and patterns, level 60. Humans are decent PvP because of Perception, which will let you potentially see a rogue before they open on you. If you use the ability when they're nearby, however, because you need to activate Perception in order to use it, it's incredibly situational and can be challenging to make use of. So, yeah, I think if you want a PvE, right? If you want to PvE as a ret paladin, which is not particularly easy to get into a raid and this and that, right? It doesn't mean that you can't do it, but it's not particularly easy. And I would even say it to a lot of people, like I wouldn't particularly recommend somebody to play ret just because you have to give like two, 300% effort, like just maximum effort in order to get just less performance than the other classes. Like that is just how it works, right? That's like a pure DPS class. That is the reality of it. I like to meme and I like to joke and you guys watch my streams and I ham it up and like I have fun with it, right? But I'm not delusional, okay? I know that ret has it's down, like it's shortcomings, right? So, so yeah, that's kind of how I feel about that. Humans are good because you have 305 mason sword skill and I guess this was confirmed. There's still a lot of questions about weapon skill. There's historically been a lot of questions about weapon skill, but I guess people are coming to the conclusion that in WoW Classic 305 sword skill, the human racial is gonna give you 3% more hit chance. It's also going to reduce the glancing blow damage which is, it does matter, about half your damage is physical in a traditional ret build and I'll get to that in a little bit, but it's about half your damage in a traditional ret build and that does account for quite a bit like with the glancing blows and whatnot. So, next up is Dwarf. Dwarf provides no benefits of PVP. This is similar to what he said before, right? Stone form is crazy good, crazy good for PVP. As a Dwarf paladin versus a human paladin, perception is nice, excuse me. Perception is nice, but stone form is just nuts. I think rogues, it's like a big meme that, it's a big meme that paladins are like hard counter to rogues. I think if a rogue actually knows what he's doing, then he can totally play a paladin really, really well, but one of the big things that rogues have versus paladins is the blind, right? Blind two blinds if they prep, whatever, and on top of that it's a short cooldown and they can just reset, reset, reset, reset and they have a lot of control over the fight. Paladins, they have divine shield, makes them immune to everything for 12 seconds at max level. And then they also have blessing of protection. Blessing of protection and you have forbearance in between the two, right? If you cast one or the other, it gives you forbearance for 10 seconds, or sorry, for one minute, blessing of protection is 10 seconds for one minute and you can't cast the other thing. So if that's the case, then what happens is blessing of protection only being a melee protector, physical damage protector, rogues can blind you whenever you're blessing of protection. So throw poison, dust, whatever in your eyes and then you're blinded for the entire duration of your blessing of protection, essentially. Not entire, but with the timing and all this stuff, it basically ends up being the entire duration. You can't really do anything other than bop, immediately cast a flash of light or immediately cast a flash of light out of the blind or something, right? And even then, if it's like he does it a second, it's like, that's very specific timing stuff. My point is, is that you can get blinded during a blessing of protection. Now, if you are a dwarf, you can stone form while active grants immunity to bleed poison and disease effects. So you can keep yourself from getting blinded, which is huge. On top of that, you have frost resist, 10 frost resist is nice. Gunspeak does nothing for you because you can't use guns, but frost resist is nice in PvP. And of course, stone form is absolutely insane against rogues. It also stops bleeds and stuff which makes it good against warriors too. But yeah, or rogue trying to bleed you out, right? Doing like the rupture, go-roat, that kind of fight, right? So that's another good strategy against Paladins. So yeah, I would say there's a lot of times as a human in PvP, I will lose a fight and it comes down to something like this. I'm like, dude, if I had stone form, like if I had stone form, it would have been the difference. Perception, it is more situational because it really only works against rogues and druids. But I think a well-executed perception can win a fight for you as well against a rogue. So again, this is, I know this is a PvE guide, but we're talking about PvE stuff here. I'm gonna give you my thoughts. I mean, this is like my class, right? I won't go nearly as in-depth with other classes about this because I don't know them quite as well as I know Rhett, right? I typically, in general, I don't like to talk about stuff I don't really know about, right? And I'll tell you if I'm going over a guide for another class or something and I do or don't know something, I'll either tell you, I don't know this, right? And this is what I've heard from like this other like good player of that class or something like that. Like I'm very, very honest about that kind of stuff. I think that's important. I don't want to mislead people, right? Like if there's something out there, like I'll probably preface it with like, yeah, this is what I've heard, but don't 100% quote me on it, right? Anyway, yeah, both good in different ways. Human is really, really good in PvE. That's kind of the point. Rambling, hey, welcome to my stream. That's what's gonna happen. But yeah, so anyway, back to professions. Engineering is really, really good for PvP and PvE, both. Grenades, you can do more damage with grenades and PvE if I throw in dynamite or sapper charges on big AOE pulls. And then also grenades are really good for PvP in general. Just being able to stun people. If you stun somebody, you get double damage on a judgment of command. Really, really good. Strengths, powerful raid buffs. Paladin is one of the biggest reasons that many guilds and players choose Alliance. Paladin is really probable buffs, yes they do. Extremely powerful cooldowns, divine shield, lay on hands, blessing and freedom. I'll tell you, I have stopped wipes. I have stopped wipes in every single raid that I've been in, every single raid tier that I've been in, I should say, as a rep paladin because I had lay on hands or something. I have stopped wipes on Chromagus with lay on hands. I have stopped wipes in Naxx on Lothab with lay on hands, right? There's always something like a clutch bop or something like that where some crazy thing happens, broodlord lash layer, right? Threat drop goes to somebody else. I bop the guy, he turns back around and gets on one of the tanks. There's a lot of plays you can make as a rep paladin, which if you're playing, like I said, if you're min-maxing, like I've said before, I should say, if you're min-maxing and you're playing at the nth degree, right, just t-t-t-t-t-t, then it's not even gonna be an issue because everybody's gonna be so good that no mistakes are ever gonna happen, right? But I think for somebody like me, if I'm helping raid lead, if I'm a guild leader, and how I play the game, like I'm very, I like to look at everything and try and see what everything is going on. If something goes wrong, I like to figure it out and say like, okay, well, this is what happened here. Let's try and put it back together and come up with a strategy to prevent this from happening, right? I think as a rep paladin, having that kind of eye and playing in that kind of role is pretty good for your raid, right? Again, when you're min-maxing to the nth degree, everybody knows what they're doing, it's not a big deal, right? But for how I like to play the game, the kind of raid that I wanna be in, that works for me, right? So, and of course, oh yeah, I mean, holy paladins can lay on hands or bop and stuff like that too, right? And that's kind of the problem with ret in vanilla, wow, is that a lot of the utility that ret brings is also something that a holy paladin brings. But what a lot of people don't see, like a lot of people see that, and then they kind of think the buck stops there. Whereas by being able to bring a holy paladin, or sorry, by being able to bring a ret paladin, you can still bring a blessing, right? You still have a blessing, you still have another lay on hands, isn't that? Lay on hands completely dumps your mana, right? So if a holy paladin does it, they lose all their mana and their mana is more valuable than the ret paladin's mana. But also like, for example, I can bring like four holy paladins and a ret and have five blessings instead of having four blessings. And then I can bring another priest as a healer. And I think priests typically, I think priests are typically better healers in the sense of them having a more robust kit, right? They just have a more robust kit, they can do a lot more, yeah. You need to read the comments on the post, we'll look at the comments at the end, I'm sure they're gonna be funny. Relatively easy to gear. Paladin's the only end game DPS pick that uses two-handed weapons as their primary weapons. Whereas the only other class that uses two-handed weapons is their primary weapon, but most will choose to play fury, meaning they'll go for one-handed weapons. Two-handed fury is a thing, but on the Alliance side, it's not as good as it is on the Horde side and it's pretty rare. So yeah, I think this is a pretty common, this is a pretty reasonable thing to believe, right? Like if there is a, this is how we used to do weapons in our raid. If there was like a best in slot two-handed weapon, like I would be like first on the list for it, right? If there was other two-handed weapons, I wouldn't get them unless like nobody else wanted them and I was gonna take them for like testing purposes or something like that. And like nobody else wanted it, but typically we'd give that to another warrior to use in PvP or something like that. And then the second weapon, so this is like another, this might end up being another, a whole another daily dose, but in a nutshell, how we used to look at everything is kind of PvE prio, right? Like what's gonna help the guild in the raid the most, right? This would typically mean like gearing out our main tanks, right? That was kind of the main thing, right? The main tanks focusing on that kind of stuff that's really valuable for your raid. In the case of like me, Arette, right? This is kind of like what you would look at, right? This would be like what you'd do. And then you'd also look at like people who bring value to the raid, right? Like people who are working overtime to like help plan stuff out for the guild, helping out other guild members, stuff like that. Like they would be considered a little bit more highly too because they're valuable to the raid, right? As players, they're valuable to the guild as players. Whenever we look at some items, some items would be labeled as PvP items and these would typically be the two-handed weapons. So if let's say an Ashkandi drops, right? An Ashkandi drops, then I would get it first, right? This is what happened, right? I would get it first. But then after that, after that, we would look at like, okay, what is a warrior that PvP is a lot? And you know who the PvPers are in this and that. So yeah, Ashkandi for the Hunter, look. Here is how I feel about Ashkandi for Hunters. No? No, okay, here's how I feel about Ashkandi for Hunters, right? Might as well if you're giving it the ret, well, if the ret pali is like, you're actually raiding his ret and this and that, that's not the case. Here, I'm joking, right? I'm mostly joking, but here's the thing. If you compare, let's load up another window. If you compare Ashkandi, and it's not that you never melee with a Hunter, it's not that you never melee with a Hunter, but you don't melee that often, right? It's about who's getting the most usage out of it. Now, of course, if you have like a crazy Hunter in your guild and it's like, again, it goes back to Lake Huberines, a lot of value in their guild. If they earned it, if they deserve it, that's, it is what it is. Ashkandi, Zenrock Classic. Let's take a look at this. So here's the thing, and these are brought in different patches, okay? But the Ashkandi gives 33 stamina, 86 attack power, right? A lot of times for Hunters, melee weapons are essentially used as stat sticks. It's not 100% true, but it's mostly true, right? If you look at the Zenrock, the Zenrock is basically like a mini Ashkandi, right? Six less, or sorry, five less stamina and 14 less attack power, okay? 14 attack power comes out to one DPS, right? That's how the formula works. So one less attack power, or sorry, one less DPS, 50 less health. That's essentially what this is. Now it does 50 less top end damage, right? And it's slower, but you're not gonna be swinging that often with your melee weapon anyway, right? And this is really mostly used in a PvP situation to begin with. In a PvE situation, you can get a better combination of weapons for a Hunter for maximizing your DPS. So that's mostly how I feel about that, right? Some people put more effort into ASCII drawings than I put in the staying alive. Hey, relax, dude, be careful. So yeah. Okay, I'm McConnell, I thought it was funnier that way, but let me, anyway, let's continue. So anyway, moving on. As far as, again, going back to relatively easy to gear. That's really the case with two-handed weapons, but you also share a lot of gear with warriors, with rogues. And even if you wanna go with a spell power build, which that's a whole nother can of worms, that's even harder to gear because you share gear with the casters, right? And that's, again, that's not particularly intuitive and to convince your guild to give you cast ring gear is probably not gonna be very easy. So yeah. Weakness is not very mobile, low sustained damage. Yeah, rep palans are gonna be bottom of the DPS in most raids at every phase. Other DPS like rogues and warriors will be far superior damage in raids. For this reason, wretts are a rarity in most raid groups. In PvP, you have a high potential for burst if your autos and seal procs crit, but your sustained damage in PvE will be on the lower end. Yeah, and that's true, that's just the case, right? Typically, wretts not going to be the highest DPS. Like I said, you gotta give this much effort for this much output, and that's just how it goes. Viability, do they're low damage? Wret palans are not generally found in most groups. Fast majority wretts will choose to raid as holy or easier access to a raid spot, but some wretts will find guild and groups to run with. If a group decides to bring a wret palan, usually it'll be one at the most, because it will be because of missing blessing from not enough holy paladins. So if you wanna run a wret as a wret, know that's an uphill battle, and finding a group to consistently run with will be a challenge. Yeah, I think this is probably the case, right? But like I've said before, like when it comes to viable, like this word is so, the misunderstanding of what this word means to people is so dumb, right? A lot of people think viable and optimal are the same thing, and they're not, right? Optimal is when you're talking about like speed clears and this and that and the most effective thing. Viable means like can you do it, right? Can, like is it possible? And that's kind of been my point with wret paladin all along, is that you can do all the raid content in a game as a wret paladin. Are you gonna be the highest performing player in the raid? No, but it's fun to play, it's fun to watch something that I didn't even know. I've always played wret, I've always played wret in vanilla. Something that I didn't even realize, here's a little secret, okay? Wret paladin, secret, best in slot, streaming class. Why? You just auto attack, put on your seal, and you just talk to chat. That's what you do. Yeah, auto attack, put on the seal, and talk to chat, that's how it works. Yeah. Yeah, that's how it works, mm-hmm. So, anyway. Yeah, feedback, whatever. Okay, so let's move on. Beginners, it's not really like that, by the way. I'm speaking in hyperbole. Okay, so let's look at this. Is there anything else? Professions, we're gonna talk about that. Let's look at talents, okay. So talent build for wret. Okay, interesting, let's talk about this. So he's saying you go five divine strength, five spiritual focus, one consecration, diva aura, precision, improved blessing of might, improved judgment, seal of the crusader, conviction, seal of command, pursuit of justice, 200 weapons pick, sanctity aura, vengeance, and repentance. So I did a two-part video a long time ago, right, which actually has a lot of inaccuracies in it, just because it was like early private service stuff, whatever, and things have changed on private servers, things are gonna change on classic. I'm probably gonna make another one. The light and how to swing it digitally remastered on Blue Rain DVD, okay, coming whenever a classic comes out. But for this, I actually said this build specifically in the first video, but what I didn't explain is that this is something where I only like spiritual focus, okay, I only like spiritual focus in the situation of it's like early vanilla, you don't have a lot of intellect on your gear, and you might be in a situation where you can heal and keep yourself from dying and like in a five-man or something like that. Later on, once you start getting some intellect on your gear and stuff especially, divine intellect becomes better and you're not really gonna be in a situation where you're gonna be healing while taking damage. Cause most times, most times whenever you're healing, then in a situation where you would have to heal yourself while taking damage, you're probably gonna die, right? In early vanilla, it's not quite as much like that in a dungeon or whatever. So anyway, let's see, this is the primary PVE build that you will use as a rep paladin, builds based around picking up every major talent, the Retri, Vengeance, Sanctity, Aura, Seal of Command, which are all essential DPS as a paladin. Seal of Command is critical to your damage rotation, gives you the highest damage output once you have a slow weapon that can fully make use of the proc. In raids, this is especially important because it allows you to do damage without taking up a debuff slot, which are limited on the enemies. Yeah, I mean, nothing, the debuff slot thing isn't as big of a deal, unless you have like a judgment up, right? In the protection tree, you pick up precision for the extra 3% hit chance, right? You can choose to skip this if you're already at the 9% hit needed for cap, meaning you'll never miss with spells, or it's your attacks, right? In your Holy Tree, Divine Strength offers a nice increase to your strength, well, Consecration is a nice AW damage ability that can also be used on single target if you have the extra mana. Stat priorities, Strength. Strength is rep paladin's most important primary attribute, giving you two attack power per point of strength. Attack power increases the damage you deal with attacks and abilities, making it an important stat. You'll get most of your AP through strength, so be on the lookout for armor or strength on it. Agility Crit Chance. When you critically strike with an attack, the attack deals 200% of its normal damage. For rep paladin, this is especially important due to vengeance, yes. Vengeance is kind of like the key to your damage. Being able to crit frequently is important for your DPS, meaning it's a valuable stat. You can increase your, you can increase your chance to critically strike through both Agility and Crit Chance, with 20 Agility increasing your chance to crit by 1%. This is another important stat to look for on gear. One second, let me fix this. Okay, hit chance, yeah, well hit chance is really like, I think in general, you want your hit chance to be capped no matter what, and then you kind of work on your more primary stats. Enemies in classic WoW have a chance to avoid your attacks in a few different ways. Some of them you can prevent by standing behind the enemy while attacking, but this will not reduce your chance to miss. Instead, you can reduce the chance to miss an attack by increasing your hit chance against bosses you have 8.6% chance to miss by default. That means you need 9% increased chance to be hit capped. So that means you'll never miss an ability. Weapon skill, weapon skill is extremely valuable for rat. First off, you should always have 300 weapon skill with whatever two-handed weapon. Sorry, I lost my train. Okay, whatever two-handed weapon you use at level 60, which if you're a human should be swords and maces. Weapon skill reduces the chance for a missed dodge parry or block as well as increasing critical strike chance. If you get a new weapon of a type that you have not trained before, make sure to visit a weapon master in a major city to learn how to use that weapon type. Your weapon skill will start at one, but you'll quickly gain skill points for that weapon type by using that weapon to kill enemies. So here's the thing with weapon skill. The only thing that gives you weapon skill for two-handed weapons, right? This is a big misconception, is a lot of times people talk about, a lot of times people talk about edge master's hand guards. Edge master's hand guards does not work for two-handed weapons. It is a strictly one-handed skill. The only thing that gives you two-handed skill, I believe, is obsidian edge blade, unless I'm forgetting something. I believe obsidian edge blade is the only weapon that gives you two-handed weapon skill, and it gives you eight, which is really nice. You have three-thirteen weapon skill, you don't have to worry about glancing on that stuff, but unfortunately there's nothing else after that. At least that I can think, I could be mistaken, but I'm pretty sure that's right. I've checked before and I couldn't find anything. I lost my tabs here. I have like a million windows open. I gotta fix this here. I'm just gonna close out of this, close out of that, and then we'll get back to it, sorry. Moving on. So yeah, let's talk about stat pride as a little bit. He says strength over agility crit. I think that there's something to be said about getting your crit chance, agility, whatever to a certain point. To be completely honest with you, I have not figured out, decided what that certain point is, but vengeance is such a big part of your damage. It is one of the keys to your DPS. Basically you do 15% bonus holy and physical damage for eight seconds after dealing a crit. So this means if command procs, crits, if white hit crits, whatever, right? If you get a crit, it'll proc vengeance, and that's really, really, really good. Now I think that if you're 100% focusing on crit all the time, and this is kind of like the conceptual problem with crit, right? It's a two case scenario, right? You either crit, if you land a hit, you either crit or you don't crit, right? One or the other, right? Now if I have 20% crit or 15% crit or 30% crit, whatever my crit chance is, at the end of the day, a crit is a crit. It does the same amount of damage. So if I have more strength or attack power, then those crits do more damage, right? It also makes my non-crits do more damage. But vengeance is such a powerful ability that in an ideal situation, you have perfect uptime on this, which pretty much never happens, okay? That is pretty much the case. So I think you've got to just do whatever you can to find the best combination of strength AP agility crit, right? That is just in my general rhythm is just find the best combination of the two that you can put together based on however many itemization points or whatever that you have. That is just my general rule of thumb. I can't figure out, I haven't figured out yet what the cutoff point is for how much crit you should have before you 100% focus on that. Anyway, moving on. Essential raid consumes major mana potion, demonic or dark runes, sharpening stone, elixir of the mongoose, smoked desert dumplings, wonderful firewater, juju might, juju power, juju flurry, ground scorepock assay, and roids, okay. He's leaving out, actually a few things here. He's leaving out greater arcane elixir. He's leaving out dragon breath chili. He's leaving out the Plask of Supreme Power, right? So there's a number of spell power consumables that you can use as well. And that's kind of the secret of RET, right? Not the secret, but a key component of RET that a lot of people don't consider is whenever it's buffs, whenever it's consumes this, that you get benefit from spell power consumes and you also get benefit from physical consumes. And that's why having your world buffs and your consumables and this and that is such a big deal for RET and you have such a heavy drop off without it. That's just how it works. I also think whenever it comes to elemental sharping stone, you can talk about spell oils, right? You can do shadow oil, for example. Shadow oil gives you a chance to proc a shadow bolt. If that shadow bolt crits, then you get a vengeance proc. And also that scales with your spell power as well. So let's see. What am I? Also, also, elixir of shadow power. So you can also do shadow power, elixir as well. So savory DV delight, hidden under strength, yeah. So yeah, major mana potion, demonic room, dark room are all really important items for getting mana back quickly when you need it. You will not need these every fight, but having those important since you do not want to stop using spells because you're low on mana. Early on these can restore a huge portion of your mana when used, making them very valuable in longer fights. Yeah, I think for every boss, like you got to have this stuff and you got to be like chaining them. So I'd rather watch your stream and sit overwatch league. Hey, you can watch whatever you want. You can watch whatever you want. Appreciate you being here, man. The rest of the consumes are focused on damage increases, most of which adding either strength, agility, or crit. All these buffs can be farm without needing to spend gold, but if you're short on time and do not mind spending gold, you can do so over potions, elixir, such as elixir of the monk goose. So again, something to kind of touch on something else to kind of touch on in this guide is this is mostly focused on like a physical build. Whenever it comes to stat priorities, he doesn't even mention that intellect is still valuable, right, regardless of what build you're going. Intellect is still valuable. And also spell power. Spell power is valuable as well. So like all, like your seal of command has a 20% spell power coefficient, consecration is spell power, a lot of stuff, judgment is spell power coefficient. So yeah, next page. Talents and builds, I thought we were kind of there. Oh, he talks about the specifics of all the talents and stuff. I think whenever we went to the holy guide, we looked at all this stuff. I will, because this is the ret guide, he talks about everything, because this is the ret guide, let's just look at the ret stuff or the stuff that you would use in a ret spec. In a ret spec, divine strength, divine intellect, 10% more strength, 10% more intellect, great. Spiritual focus, I would probably only use like pre-raid, probably. Consecration, this is AOE damage. It ticks every second for eight seconds, AOE holy damage. The scales with sanctity or the scales with spell power, the scales with judgment of the crusader, if that happens to be on. Good for AOE, if you have the mana to use it, it is a nice bump to your DPS while that's up. In a perfect world, in a perfect world, if you're trying to, again, min max to the nth degree, you're really only gonna be consecrating whenever you have vengeance up, right? Because it'll also increase the, vengeance also increases your consecration damage by 15%. So vengeance, procs, and consecration, it's not gonna line up perfectly because they're both eight seconds. So if you get a proc in that, then there's gonna be ch-ch-ch. But yeah, so let's continue. Precision, 3% hit, we talked about that already. Retribution, improved blessing of might. This is nice, 20% more attack power and blessing of might, but you can't have a holy paladin who has this as well in your raid. Benediction, this reduces the mana cost of your judgments by 15% if it's max rank. Typically, I get 12% because I take out one point, I put it into repentance just to have it. Improved judgment, this is a direct DPS increasing ability because it reduces the cooldown to judgment by eight seconds, or sorry, by two seconds, so it goes from 10 to eight seconds. Improved crusader, this is kind of a weird one because you're typically not gonna be judging crusader very often in raids, if you're min-maxing. You can judge crusader, but it takes up a debuff slot. And really the only person that it helps in vanilla is you, and burning crusade, seal the crusader is awesome, or sorry, judgment the crusader is awesome because it increases everybody in the raids crit chance who's attacking the target, 3% crit. Really, really good. Deflection, parry, vindication, you're not gonna have this for PvE, but vindication is a PvE talent, essentially. 15% minus strength and agility for 10 seconds. It's a proc, one more thing for them to cleanse. Conviction, 5% crit, you need this as a prerequisite to vengeance. Seal of command, this is your primary DPS seal, right, in a physical build. And chance on hit, 70% of normal weapon damage, this is approximately 7 ppm. Pursuit of justice, I like pursuit of justice. It's a great talent because it increases your move speed without needing a move speed and chance to your boots. Move speed is nice because it allows you to move from target to target faster if you have to avoid any mechanics in vanilla. You can move around more quickly, and also you can get an agility and chance to your boots for 0.735% crit. 7 agility is 0.735, or sorry, 0.35 crit, I don't know why I said 7, 0.3% crit. Iphone and I, this is a PvP talent. All spell crits against you, will do 30% of the damage taken back to the caster. Damage caused by Iphone and I does not exceed 50% of the Palin's total health. This is mostly PvP. Actually, it's pretty much PvP talent. Ellie Shamans, Firemages, Warlocks, and anybody who does big burst caster damage if they had a crit against you, this will do a lot of damage back to them. Improved Ret Aura, this is typically not something that you're gonna see at max level. This is something that is really good for leveling, in my opinion. You could technically do Improved Ret Aura and put yourself in with an AOE tank or something like that if you wanted to. But I wouldn't particularly recommend it. Two handed weapon spec, 6% more damage with melee. Clearly you want this, more damage. Sanctity Aura, 10% more holy damage by everybody in your party. Here's a problem, okay? Here's a problem. Sanctity Aura is gonna be the primary Aura that you're gonna keep active, right? Unless you need to resist for a fight. But it really only helps you. The only other case where this does help people more than you is if you happen to have a smite priest, which is probably not gonna happen. Or if you're a nax and people are throwing strath home holy water. Same thing for judgment of the crusader. Vengeance, again, we talked about this already, this is the key to your damage. Repentance, this is a PvP talent, but I like to get this in general, okay? I like to get this in general, even when I'm PvE build, because there might be a situation where I'm in a five man or I'm running around the world and I have to repentance somebody. It's one talent, I give up 3% mana reduction on my seals with a pen addiction, right? Judgment and seals. Oh, also something else, repentance actually works. At least it worked this way on private servers, right? It could be wrong. But it works on the Prophet Scarim, the first boss of AQ40. It's nice to have repentance because if somebody gets mind controlled, you can repentance them and it gives them, basically it gives your, if you have a mage or warlock or somebody see seeing them, it gives them time to, it gives them six seconds to polymorph the guy or whatever before he goes rampant and goes nuts on your group. So, yeah. But other than that, like it's not really, I see only raid situation, I can think of being able to use it in. Standard PvE, we talked about this for the talent build, hit capped. If you're hit capped, PvE, oh, yeah, PvE, right, right. It's probably just copy and paste. So let's take a look at this. He says, if you're hit capped, what build you could go with? I do think, this is something interesting to talk about. I do think if you're hit capped, can I take, can I mess around with this? I do think that if you are hit capped, then it does open the door a little bit. Now, again, people are saying that it's 3% hit, 3% hit from the weapon skill, if you're a human. 3% from your, so sorry, you get 3% from human skill. And then if you have this talent, you get another 3%, right? So you start out at 6%, you need nine. So if you don't have this talent, if you're at like 6% hit, then you can put more points and hold it, you can put more points around. And this is something we were talking about before where you can kind of have a little bit increased, you can increase your value to the raid and put more points in a holy or do some other stuff like that. You can get improved wisdom, I guess, if you want, but you're probably already going to have a holy paladin with that, right? Probably. But what you can get is you can get improved lay on hands, which is nice. I probably wouldn't get spiritual focus, right? But I would probably get improved lay on hands. So you can lay on hands every 40 minutes instead of every hour. And then you also get 30% armor bonus. On Chromagus, you know what would actually be really good is on Chromagus, we typically had a paladin with improved lay on hands. When Chromagus enrages, warrior shield walls, paladin improved lay on hands, so he just gets maximum defense. 30% more armor, shield wall, all this stuff, pot the cooldowns, do whatever. So you can survive for the last bit whenever Chromagus enrages. If you have a ret paladin, if you have a ret paladin, who does trash, absolute trash damage on Chromagus. Ret does not do good damage on Chromagus because of the magic resistances and stuff like that. You're basically pure support in that fight. You're cleansing, you're doing this, you're doing that. Improved lay on hands would be really good for the ret paladin to use in that situation so that that way your holy paladins can keep their mana up and they can just keep spamming the big heals. So again, a lot of these examples that I use, these aren't for the hardcore, the speed running, the 1%, right? At that point, everybody's gonna be so good that it doesn't matter. But in a more typical situation and stuff, this is something that you could do that would add value to your, that you would add value to the raid. So yeah, there's that. Unyielding faith, increase your chance to resist fear and disorient. There are some mechanics in, there's some fear mechanics in vanilla. There's something like that and then you have three more points, right? Three more points. You can put these wherever, right? You could put these, you could put these in healing light and increase the amount you heal for if there's ever a fight you need to heal or something else. Let's see if we're gonna work this out at all. Could you do it in a way that, and then whenever I think of like healing light, right? This would be like a situation in, like Saffron in Nax. Saffron in Nax is a very healing intensive fight and that might be a situation where your guild just needs you to heal, right? If you're in a situation where you just have to heal on this certain fight or whatever, that's when this would be valuable. If you can find a way to get illumination, right? You would take two points out of something here. Illumination could be good if you have a bunch of gear that's like crit heavy. Specifically on Saffron, if I happen to have a bunch of like offset holy gear with a lot of crit and whatnot, at that point in the game, I might go in illumination early on where I might not have a lot of spell crit on my gear. I would just like do low rank of heals and probably go healing light and that. If that's a build I wanted to go. That's not Superman Maxi, but it's something that you can do. Hi, S-Fan, my boyfriend and I love you very much. Nice. I miss the police force. Hey, don't worry, dude. Palin police force is coming back, okay? S-Fan, Dracov, maybe even Spoogee is coming back. Trust me. Come classic launch, okay? It's coming back, don't worry. Yes, S-Fan PPM, that's right. Whoop, whoop, whoop. Okay, so yeah. That's kind of how I feel about that if you're a hit cap. Let's go back to, let's go back to, why isn't it, why isn't it? Oh, what? It makes a different page every time I put in a talent. Hmm. Okay, there, good thing I opened up another one. Okay, what else? Blessing of Kings. You're typically gonna have a holy Paladin with Blessing of Kings. This is not something that I would worry about as a ret Paladin, going like a Blessing of Kings PBE build. You're in a raid, you typically have somebody with Blessing of Kings. Now, if you're like doing like five-man content, maybe this is valuable, right? But a lot of times people want, people want might or wisdom and stuff over Kings anyway or even salve. Uh, what else? Okay. Yeah, those are the three builds that he shows. Yeah, so that's kind of how I feel about that. Ret Paladin and PVP. Guardian's Favor. 10 Holy, 10 Pront, 31 Ratt. Okay, and then Reckoning Build. Okay, yeah, I have some thoughts about this. Okay, so the interesting things, one of the interesting things about ret Paladins or Paladins in general, not just ret, there's like a million different ways to build them. Okay, there's all kinds of different stuff that you can do. This is saying, this is a Guardian's Favor, it's calling this Guardian's Favor PVP. Guardian's Favor is really, really important for PVP, really, really important. And I would get this in almost every spec. Precision, you only really need 5% hit for PBE. You only need 5% hit for PBE. Or sorry, PVP, excuse me. So this is not something that I would typically go with in PVP. Now if you just have no hit and you wanna do something like this, sure, whatever, spiritual focus, not having pushback on your heels is nice, but again, this is something that I typically would not go with. Again, there's so many different builds you can go with and it all comes down to different ways that you wanna play your character, right? This is one of my things, whenever people say wow is so cookie cutter, or sorry, vanilla wow is so cookie cutter and all the talent builds are the same, it's not, right? Not every, there's so many different variations that are technically viable based on the situation that you're in. This is probably not something that I would typically play personally. Also, as far as PVP goes, as far as PVP goes, I would not not get deflection. Deflection is an amazing talent. This is a secret OP like insanely good talent. So the reason why this is so good, 5% parry, there's a few reasons, right? One is you have like 5% base parry chance. So what five points in deflection does, it doesn't just increase your parry chance by 5%. Does that sound very good to you guys? Does it sound very good whenever you say 5% more parry? Just in general, right? It sounds kind of meh, yes, no. One 20th more chance. I'm glad you said it like that, Neptune. I'm glad you said it like that. You said a one 20th more chance. That's not the case. What if this talent read doubles your base chance to parry? Now that sounds pretty good, right? That sounds pretty sick because that's actually what this talent does. What this talent actually does is it doubles your base chance to parry. That's pretty strong. So that means a 5% increase chance, double your chance to completely avoid a physical attack because you have to parry. And not only that, but you also get parry hasted. And the concept of parry haste, which makes parry a very powerful stat for tanks as well, is because when you parry, you swing back at your target 40% faster. So really, really good against melee and PVP, right? Really good against rogues, really good against warriors, that kind of stuff. Let's say a shaman runs up to you, good against shamans, he hits you and you parry. Even an elemental shaman sometimes will smack you with their weapon. What if you parry it and you swing faster? So there you go. This guy, parry, seems really good. Parry's a great guy. So yeah. Parry is a really, really powerful stat in PVP. It's basically like dodge, except you don't get parry. You don't get parry haste with dodge. So anyway, yeah, there's that. So I think this is really, really important in PVP. I wouldn't get benediction typically, not that you can't get it. You can get improved might or you can get benediction, right? It's like a really a preference thing. I like improve might just do more damage. Benediction could be nice in a situation where let's say you're getting spam purged or something in PVP, spam dispelled. And also you're not always gonna have blessing of might up in PVP. So you might have kings, if you have kings in PVP, you might have wisdom, you might have freedom, you might have bop on you. Now you're constantly changing your blessings if you're doing it right. You're remembering to rebuff yourself, change your blessings and this and that. But that's just something to consider, right? Now, this isn't the case, but to that same respect, if benediction reduced the mana cost of your blessings by 15%, then it would be absolutely insane. But it's not. So yeah, it's just really judgment and seal. Yeah, implying you even have might in PVP. Exactly, Xenia, yeah, exactly. So I don't like improve seal or crusader in PVP typically because I don't really get to cast it unless it's against like a warrior, high armor target. A lot of times this drops because you don't swing back again to refresh it in time because like you might be running around or whatever. Conviction really good, seal command good, pursuit of justice really good. Pursuit of justice is especially good. Pursuit of justice is especially good in PVP because it increases movement and mounted speed. Movement and mounted speed. This means I can keep my normal boots on, have a stamina or agility enchant on them and I can be in world, running around the world on a mount and then hop off maybe while I'm in combat and I still keep the same boots on. I don't have to have like mithril spurs on my boots. It does not stack. It does not stack with minor speed which actually makes it better. That doesn't really make it better but it makes it easier to work it in. It makes what I'm specifically talking about work. So yeah. I for Nive, we talked about that earlier, really good for PVP, two-handed weapon specs, Sancti Dora, vengeance, repentance. We talked about all this stuff. These are all really, really good. So you might have a situation where, now let's look at your talent points. There's a few different builds to go with and this is what I would use as a ret. This is what I would use as control spec for ret. That's what I call it, right? Devotion or guardians favor 3% earth, sorry, three toughness for a higher percent armor and I go there and then I get maybe a point in anticipation. Well, actually, no, I wouldn't get this, I would get this. The reason I get read out over improved evos, I almost never use improved, or I almost never use devo, right? There's a higher chance that I might randomly whip out a shield whenever I really, really need to. So yeah, maybe getting like two points in anticipation or something like that and then hammer justice. Anticipation isn't great but increasing your defense skill a little bit is nice. It does give you parry dodge, or parrying dodge if you're using a two-hander, right? It gives you block too, very, very little, but that's there. And then with the control spec, you get 18 points in prod to get improved hammer of justice to increase the cooldown of your hammer of justice by 15 seconds. What this does is if you pair this with the PVP set, you get minus 10 seconds and you get a 35-second cooldown on what was a one-minute cooldown. So you get almost, it's almost twice as fast, right? For improved hammer of justice. So really nice in my opinion. I think this is really, really good. And then, this is probably, this is probably typically what I would run in like, I call this control spec. Da, da, da, da, da, da, da, da, da, da, da, da, da. Da, da, da, da, da, da, da, da, da. I might go there, might do that. There's a bunch of different things you can do here, actually. So you can go five deflection, right? And you can throw an extra point in vindication. And what an extra point in vindication is going to do for you is this has a chance. It's 5% instead of 15%, but that still puts up a debuff on the target. So that's one less thing he can cleanse, right? Let's say you're fighting a warlock and the warlock has a fell hunter. What does the fell hunter do? It can eat magic. So your hammer of justice is a magic effect. It can get cleansed off. So if vindication is on there, the fell hunter might cleanse off vindication instead of hammer of justice, which is huge. In general, if they're like spamming cleanse on themselves to get rid of a judgment or this and that, let's say you have judgment of wisdom or judgment of crusader or something, right? Vindication is one more thing that they have to cleanse off, that they have to dispel off. So in a deep red build, I think this is fine. Late game, late game vanilla wow. I think it's not crazy to take points out of pursuit of justice, to take two points out of pursuit of justice and put them here. The reason why is because late game, people have a lot more stats. So vindication is a talent that scales up the longer vanilla goes. It's going to scale up with the different phases. You're in next patch, people will have more strength than agility. What does that mean? That means your debuff is going to be more valuable and percentage based. So that's how I feel about vindication. So I'm going to know life classic, but in the meantime, should I level up on retail? Or would it be a time wasted? Well, what does time wasted mean to you, right? This is kind of something that I've been struggling with a little bit, like playing retail. But is it fun for you? Doing something, doing something and having fun with it and staying entertained, I think that's what matters. If it's not fun for you, you're going to particularly help you get better at vanilla. I think the only situation where playing retail can help you out in vanilla is if you've never, ever, ever played WoW before and you just want to be familiar with some of the terminology, some of the terms, right? And just kind of get used to some of the terminology and just kind of how the game feels in terms of WASD. I'm moving around in the world. I'm playing an MMO. It's different than like playing a MOBA or an FPS game, right? What are you rolling for, Classic? Rhett Paladin. Yeah, Rhett Paladin. I've played Rhett since, not day one, day six, I guess. Day six is whenever I created my account. But I do think in general, Classic is very new player friendly. So that's kind of my, that's my general in a nutshell opinion on this. Do what you think is fun for you. Have you considered rolling a warrior or a rogue? You're a big boy. You don't need the safety blanket, bubble, and cell fuels. I'm only a big boy in real life. Deep down inside, I'm a little baby. So yeah, there's that. This is like a control build. Another build is like a deep Rhett PvP build, right? Our donation is not working. I just pause them for a second. I'll turn them back on in a second. I just pause them and they'll all play through and we'll touch on that and then I'll go back. I'll do it after this. I just want to make sure. I don't want to be interrupted because this is what I noticed, right? If people donate or sub or something like that, like obviously the notifications will go off eventually and I want people to get credit for that and I want to thank them. But for the sake of doing this and posting it on YouTube, I noticed in some of the early videos that I was getting interrupted a lot and I don't mind personally, right? I'm very cool and relaxed with that. But other people, I feel like the viewing experience for people watching this on YouTube, it kind of impacts that negatively. So yeah. Anyway, what I call the deep Rhett PvP build is when you do something like this and go there. 5, 11, 35. You get Blessing of Kings. You get 5 Divine Strength, 35 Rhett. I like this. You get everything you need in Rhett. You get full vindication, similar to control build. You're also getting a lot more damage with 10% more strength. Now, you do this at the cost of improved hammer of justice. You lose that on anticipation. You lose that on toughness, but these essentially fill up and essentially turn out to be filler talents for you to get this. This is like the big thing in this build, right? In the protection tree. So yeah, this is my deep Rhett PvP build. Another thing he talks about is he talks about reckoning. There's a few different ways to go about reckoning. And I think he does this wrong. I would not get 2% strength. I would get 1% vengeance. I would not get benediction. I would get parry. Again, we talked about how amazing parry is. Sorry, you get 4 parry in this build. Oh, sorry. Something I didn't touch on. I talked about this earlier, and I kind of miss... I didn't want to misinterpret this, right? I don't think precision is terrible for PvP. I don't want people to misinterpret this. I don't think precision is terrible for PvP. If you're in a situation where you already have hit cap without it, you don't need it. But if you do need hit cap, precision is important. Okay. I'm backtracking a little bit here, but I don't know if I said that. I'm not sure if I said that. Precision is important in PvP, but you need to have that 5% hit. Anyway, continue. Am I on the right thing? Here I was. Where was I? I was here. Okay. So if I'm going reckoning PvP, let's say I'm not hit cap this time, right? Hypothetically. Right? If I'm not hit cap, then I would go this build, improve hammer of justice. Well, I'd get readout instead. You could get improved devourer. Let's say, again, this is another variation thing, right? Comes out of preference. Let's get improved devour, hypothetically. If I got improved devour, I wouldn't get anticipation and I would get one point in readout. And the reason why I would get one point in readout is readout gives you... there's a visual indicator of whenever you get crit and a crit reactive proc goes off. The same thing that triggers readout triggers reckoning. So if I see the animation for readout, that means I know I got reckoning. It is a strictly preference thing. That's why I always want readout whenever I'm going reckoning. It allows me to count my procs, do whatever. Is there a specific reason why you're using Windows XP over Windows 10? Well, look, let me tell you, they just... they just don't make them like they used to, man. They just don't make operating systems like they used to. That's just the way it goes. That's just life, you know? That's just life. Anyway... Yeah, so... it's definitely not a skin. Yeah, it's definitely not a skin. Anyway... So, yeah... Yeah, what was I saying? Reckoning. So this is a typical ret reckoning build that I would look at, right? You have the improved hammer address as we talked about earlier. Reckoning is kind of one of those meme-y interesting things that you can do with Paladins, but reckoning is like this legendary lost ability of like, oh man, Paladins were insane with reckoning this and that. Reckoning is not quite as good as people remember it to be. Okay. There's some things specific with reckoning that can make it not so good. It gives you a 100% chance to gain an extra attack after being the victim of a critical strike. The way this worked on private servers. Let me tell you, let me preface this a little bit. So, whenever I played Paladin back in the day, I almost never played reckoning. I just, for some reason, I feel like it's not very good. I feel like... I just kind of feel like I'm... I feel like I have like nothing whenever I use reckoning. And I didn't know why, right? I was like 13, but I just felt like it wasn't good. On private servers, I was like, okay, maybe I'm older now. I just am better at games, all this stuff. Reckoning is great in the right situation. It's amazing in the right situation. A lot of my old PvP stuff, you would watch me play reckoning. My preference is I like the wreck control spec. That is my favorite PvP spec. Deep Red is nice too. I like being a rep Paladin. But reckoning was just insanely good in certain situations, and I used to play it a lot on my PvP streams. Now, how this worked on the classic beta, how this worked in the classic beta, and apparently how it worked in vanilla, which goes back to kind of... Basically, it kind of proved my original thought whenever I first started playing private servers of like reckoning was not very good. How reckoning works is kind of like a peri-haste. Whenever you get crit, it swings back immediately. Whereas on private servers, let's say you had... This is your swing timer, 0, 3.5 seconds, right? If I got crit at this point in the swing timer, then this would tick, and I would have one stack. So then whenever I swing here, swing swing, I would get two swings off on private servers. Let's say I had like three or four mobs on me. Crit, crit, crit, crit. I got crit four times. That is the max of four stacks. So four stacks plus one for five total hits. So I'd go tick, tick, tick, tick, tick, tick, tick, and I would hit five times in 3.5 seconds. These are white hits. I'd get five white hits at the point whenever this dropped. This is wrong. This is not how reckoning works. This is how it worked on private servers and whenever we played on classic beta, this is what we found out. Whenever we played on classic beta, again, this kind of went in line with my original thought process of reckoning didn't seem very good and I didn't realize why whenever I was younger. But whenever you get crit at this point, what happens is it moves the end of your swing timer right here. Da, da, da, da, da, da, da, da, da, da, da, da, da. So now you swing right away at, let's say, the 2.2 second work, right. And then what that does, da, da, da, da, da, da, da, da, da, da, da, da, da, da, da, da, da, da, da, da, da, da, da. Resets you back at 2.2 plus 3.5, 5.7. So you'll swing again at 5.7 seconds. You see what I'm saying? So The proper way yeah, I know this is a really big nerf to reckoning actually compared to private servers Compared to private servers a really big nerf from private servers to classic so If you oh So what else does this mean? Let's say you're at range. Okay? How did the Palin of one shot Kazakh back in vanilla? Well, it that was before it was cap that used to have no cap They added a cap like literally the next day whenever that thing happened, but before that it was no cap So yeah, I used to be insane. So yeah, yeah no cap so Another thing because this puts you at the end of your swing timer This only works whenever you're in melee range and swing range of the target So let's say you're fighting a caster, right? You're fighting mr. Mage here, right mr. Mage. He's evil, right? And mr. Mage shoots you and He gets a frostbolt crit You don't get another reckoning Like you do right, but if your auto attack is enabled it pulled you back to the end of your swing timer So that means your reckoning proc is wasted if your swing timer is active So it ends up not doing anything now if your swing is off if your swing is off Then It gives you a second attack right at the end of this point So that means if you're playing ret or sorry reckoning in in p a reckoning palette in pvp That means you literally constantly have to cancel your attacks Cancel swing cancel that da da da da cancel or swing cancel that a da da da swing cancel that a da da da Swing cancel that a da da da swing cancel that a da da da da so It actually ends up being a very like kind of mechanically intense class If you want to play reckoning Yeah, it's basically a bad win fury. Yeah. Yeah, kind of yeah kind of There are videos of TBC one TBC reckoning was entirely different actually Yeah, yeah so I still think reckoning is probably not very good, but that that is like the the kind of Alternatives to playing it right They're the alternative way to I guess play it and I mean I think that should work, right? I didn't get to play it enough in the classic beta before I kind of like had all this figured out to like really know But that's that's kind of like my That's the way that I see it. So anyway, let me look at notifications now. Sorry about that guys I went a long time without looking at notifications Pool's 89 just for a sub for two months. It's close and use can't wait Here a master Dresden Holy fucking shitty is coming run for your lives. Mr. Tango down. Thank you for the three months pulse. Thank you for the two months Liquor and gun fun. Thank you Giron with five dollars Garen donated five dollars. I am so ready for the police force I'm also ready for new merches fan. How long do you intend to string me along? Just take my money already Sorry Giron Jesus just resub for five months. I just fan TV rate my PvP rights back I'll take a look at that in a second Rigo, thank you for the twitch prime Flower basket. Thank you for the twitch prime Who will do can you talk about rec bomb? Well, that's kind of what we're talking about now That was a while ago three dollars. Thank you for the real talk a bit about rec bomb build Gaming Bo just resub for two months. Give you brother, man Thank you gaming Bo. Thank you for the two months teak. Thank you for the tier one three months the real big I score real underscored big psych just resub for two months. Very good, too Too high. Thanks for the two months jokes aside. Love the stream is spanned You have me saying for Kyriella all the time now. Love it. This fan to you as fan are socialism Thanks for the two months big psych real theory. Oh, thank you for the twitch prime Okay. Yeah. Thank you guys so much, man Take a look at your build. Okay. So looking at this build Hmm Yeah, I mean this works This word I mean, this is very similar to like the the control spec build that I was talking about, right? You get 10% more or you get sorry get 2% more armor Unlock you get 2% more armor whereas I would just probably get vindication one point vindication Right, it's a preference thing, right? I like vindication because it's one more thing for them to cleanse No strength and holy is surely mistake. No, not necessarily muxor. It's just different builds, right? This is like if you want the control spec, right where you get improved tamer justice then I Mean you could get like I could get 4% strength and holy But I personally would prefer to have 1% more parry and also that vindication How'd your beer grow back so fast? I have a sea of testosterone flowing through my veins. Yes superior genetics, okay? So, yeah, that's that's kind of what I would look at there Um, I think I think I mostly finished talking about this with reckoning There's also holy reckoning that you can go That's kind of like another that that's more of a holy PvP thing You can kind of do like a spell power reckoning build there There's so many different things to talk about whenever it comes to Paladin PvP and that's what I'm saying like some people Frick Do we lose our guide? We lost our guide Okay, let's look back up. Okay Some people look at everything so like cookie cutter and this and that but the reality of it is and and this is why palimins are so Interesting is is they have a lot of like intricacies and a lot of nuance to the class and there's a lot of different things that you can do So yeah, there's there's all kinds of different builds and variations that you can come up with Yeah, so many different things that you can come up with Let's move along. Let's look at some of the gear Let's look at some of the gear here Did it did it did it X 500, you know, it's your fault if everyone in classic will play rat palette But seriously, thanks for the great advice. Thanks either. Thanks for the 500 bits, dude I mean, it's funny. Whenever like whatever north deal came out and I didn't play I played I played on light bringer When I was like, dude people told me all the time like other people I used to play with dude There's so many ret paladins running around and they're all clueless And I was like, yeah, I mean Maybe like I don't I don't know if that has anything to do with me but There there that's definitely been a thought from from some people for some time now but I've always been I'm I've always been pretty honest about rat outside of memes, right? I think I think people know when it will they should know whenever I'm memeing and not memeing, right? Whenever I'm kind of playing it up hamming it up like in my old raid streams and stuff, but I Yeah, I've always been pretty honest, right Okay Hey, that's man. I've been loving the classic videos on YouTube. What's up? Hey, what's up, man? How's it going? Someone someone XDD? Yeah, let's go gear by phase Best rep paling gear for phase one. We kind of looked at this kind of stuff before right? Mask of the forgiven. I have rend Market forduring. Yeah true strike shoulders. Yeah I mean, this is if you need to hit, right? I mean you got you always got to look at hit, right? So improve your chance to hit by 2% I have rend doesn't give you hit It's so so looking at everything you kind of got to look at it by like hit chance and stuff like that Make sure you're hit cap first because if you can't hit you can't crit, right? A potential miss. I'm swinging my weapon. I Miss if I hit I have a chance to crit if I miss not only do I miss I also have a chance to not crit Or sorry, I don't have a chance at all the crit if I crit Then I get vengeance. So if I'm missing that is a 0% chance to proc vengeance. That's another way that I look at it I don't just look at it as like X percent chance to crit I think of it as X percent chance to proc vengeance and That makes it that that makes it more More valuable to me one of right that makes crit more valuable to me whenever I think of it in that regard, so You'll see me judge rank one seal at command even though it doesn't do much damage You'll see me judge rank one seal at command hoping that I get a crit right and then it's really really good Give me one second here, let me check this Cape of the black Baron that's really good stone skin gargoyle Cape. This is a PvP cloak Savage gladiator chain. This is not best in slot in real vanilla with true progressive ionization But it's not the case. We have the new version. This is amazing. This is this is good until a Q40 This is unreal. So this drops in BRD off the off the gladiator event off the arena event. So Battleborn arm braces these are good these these drop off of Rend in UBRS, so these are really good give you hit chance give you a crit chance Hands gargoyle slasher is these are good. These are leather gloves devil Paladin should only be holy at all times. There's no other Yeah, it's garbage play holy palins are meant to heal only only Anybody else is a is a yeah. Yeah, you slurp calm. Okay. You suck. Okay. Good. Yeah, very good. Thanks McConnell so Yeah, as I was saying devil sir gauntlets. I would only get devil sore if I would only get devil sore if I also have a legging so would have the the I'd have the set bonus right so they go together so I get 2% hit Cloud keeper leg plates. These are good cloud keeper leggings are good but the on use doesn't stack with It doesn't stack with blessing of might At least that was that was that was how it works on private servers, right? Everything that happened on private servers is subject to change You will see guides come out now You will see me talk about stuff You'll see people talk about stuff and it ends up being outright wrong whenever you can test it out in classic All right, and that that is I I've tried really really hard Like there's a lot of times people talk about they talk they speak in definance. Everything is exactly this way Everything is exactly like this and it's just not it is just not right like not not everything is a hundred percent that way And you see it a lot on YouTube and I know it's like okay like this strengthens my argument It strengthens what I say But but I think honesty is really important and honestly like who knows on private server Whatever I tested cloud keeper like play actually I didn't test cloud like plate somebody else didn't and I asked them to test it because they got him and They said it did not stack with blessing of might Oh marks girls a strainer. This is from a this is from a quest Is this from a quest or is broom girl from a quest? I think this is from a quest This is from the quest in LBRS reward. Yeah reward from warlords command Warlords command or Maxwell's mission. I think Maxwell's mission is the Alliance version anyway It's it's from a quest reward LBRS. Oh mock Brigham girdle is also good if you're not hit capped Brigham girdle, but if you are hit capped Oh mocks Bloodmail boots bloodmail boots are nice Windreaver 20 agility 1% hit chance Maybe I mean I would get the what are the plate boots called? There's two other plate boots and I'm blanking on their names right now Maybe somebody can help me out with this. Oh, I didn't even I wasn't even reading here Yeah, yeah, I guess it tells you the source but Saffron scale boots and there's another one Saffron scale is one and then what's the other one? Battle chasers battle chasers grieves or something like that So yeah, those are some other boot options and let's go ahead and load these up actually Battle chasers battle chasers grieves Saffron Saffron scale boots, okay So 9th strike 9 agility 14 stamina 14 straight 13 agility 8 stamina. I think these are these are other options For boots as well. Windreaver grieves. This is 1% crit 1% hit Again, if you're not hit capped you are not gonna need hit cap Hit cap is is not nearly Hit cap is not nearly as big of a deal as As it is for like a fury warrior where you're dual wielding or something like that, right? You just need to get your 9% you're good, so I would probably not get windreaver's Now bloodmail boots on the other hand it's kind of the same thing right with 1% hit if you're not hit capped But this does give you some intellect So there's something interesting that I wanted to point out with bloodmail is it does give you a little bit of intellect It as far as pre-raid goes and if you're going with a physical build This is one of the few pieces of intellect that you're gonna find Would you recommend unsolvable force paladins unsolvable force is an incredible Incredible paladin weapon, but you don't have it until AV is out and then you're exalted with AV Pain weaver band magnus magnus will yes, these are good black stone ring is good if you don't have hit Remember don't sign it. This is this is a PvP item. This is a PvP ring But I mean if you if you don't have these then yeah, of course you could use that hand of justice black hands breath These are your bread and butter The these are the big boys black hands breath is awesome for a really long time a hand of justice is awesome For a really long time two percent chance to get a crit Two percent chance on a melee hit to gain one extra attack from hand of justice and then also 20 attack power Hand of justice is amazing. You get one more chance to hit one more chance to hit means what one more chance to crit Yeah, two two hits. Yeah So really really good Arcanite Reaper is a very very good two-hander It is an axe so you don't get the alliance or so you don't get the human sword and mace bonus skill You don't get the sword and mace bonus skill, but it's still really really good It's slow, which means a higher a higher proc chance for seal of command at 7 ppm slower weapons higher proc chance Now also another option is backblade of Shoram This in an actual vanilla with true progressive itemization This is not that good and it gets buffed later on to be slower And I believe it does a little bit more damage if I if I remember correctly I could be wrong about that But it's definitely slower early on it's just way too fast. If you happen to get a backblade drops off of dracosath and UBRS Then this is also really good and you get the weapon skill and I think weapon skill is really really valuable Dreadforge retaliator drops off of emperor and BRD Dreadforge is a it's good 1% crit 30 attack power 1% parry. So the parry is good for PvE there's also Also other options, right the the black rock slicer, right apparently they change the name so There's that and then also going with like What else there's like Malone slam in One small one slam There's also this one right Loading loading loading loading Malone slam 3.8 speed mace and then you would get mace skill off of You get the the human mace skill as well And then it has a chance on hit it like stuns him for two seconds But then also gives you a 50 strength proc for 30 seconds, but I've heard this proc chance is very very low, right? So yeah, there's a there's a few weapon options. It's kind of the point So yeah, then this is pre raid right and then they go into all this other stuff for the other phases All right, this is post raid like once you get in a raid all kinds of stuff I'm not Positive do we know for sure if this is gonna drop see see this doesn't drop in phase one. Yeah, I Don't think this is gonna drop until the BWL patch. I Think and this is this is something else that I want to talk about like onslaught girdle I don't think this stuff is gonna drop in phase one. I think it might not drop till phase three Whenever BWL is put in the game because this is added in 1.5 See it says added in content phase three and the typical thought now this could maybe this is subject to change But the typical thought process behind it is that each phase is two patches phase one is 1.2 Phase two 1.4 phase three 1.6, right? My personal opinion is this this show the little app my personal opinion is that this stuff should be added in phase two I think I think this should be added before BWL is put into the game and also I think kind of Mixing up what items can drop in molten core Like three months in adding those items in like I say three months. I don't know how long each phase is gonna be This is just like my rough. I I guess that it's gonna be about three months. I would I would predict that Flame guard gauntlet is another one right Phase three see so many of these items That are in the game like you want to have stuff that you can get in phase two, right? So many of these items are these these have got to be things that you can That you can kind of progress your character with before BWL comes out, right? Now part of what makes vanilla wows like how rating is fleshed out in vanilla wows. So good Is because you can do the previous tiers of content and not only you can You need to do the previous tiers of content because there's items in there that don't get upgraded They're not better in in the next tier right onslaught girdle. For example, this is good until next where we at right here This this is amazing until I remember people using onslaught girdle at level 70 I I remember seeing people not replace their onslaught girdle until they got a red belt of battle This this this was incredible 31 strength one hit one crit now, of course, they changed it to ratings and burning crusade but um This doesn't get replaced until in naks the belts off of Resuvius Say who I forgot I forgot the belt, but yeah, we're what it's called Resuvius, what's up double penny? How do you spell resuvius? Was it called girdle of the mentor was that right? No. Yeah, that's right. Yeah, I did just run Okay, it drops off for Zubius. So yeah, this doesn't get replaced until max right So in some sense, it's like, okay This is cool that it drops in phase three because it won't get it won't get replaced until phase six, right? So if it drops in phase two it drops too soon or something like that But I think specifically like mixing up what this that that is a topic right there for a whole another Daily dose probably talking about when these items should be put into the game, but um Let's go ahead and move on from that actually. Yeah, I don't want to I don't want to go into into all that Next page rotation and abilities Okay, you cast your seal and you auto attack. That's how this works I'm just kidding. Okay, so I'm curious what he says about rotation Okay, your rotation as a rep paladin is straightforward and does not change much The only real choice you need to make is whether you seal a crusader seal command crusader is better for longer fights with faster weapons But the issue is that it requires a debuff slot to be effective Okay, this is a I'm just gonna read the whole thing before I tell you what I think about this in general debuff slots are valuable Since the holy damage does not help anyone else in the raid This is usually considered to be a waste and not worth a slot in that case You'll be stuck using command for a hundred percent of the time with command you will use Judgment on cooldown for damage and use consecration for more damage as your mana allows But you can always use a rank one to consume less mana if needed If the debuff slot is allowed, then you'll want to keep judgment of the crusader You'll want to keep a judgment crusader by using judgment while seal the crusader is active If you have faster weapons specifically under 3.8 attack speed is more damage to use seal a crusader normally and use rank one Judgment to get vengeance procs from potential crits Okay, this is all this is like all wrong. I think unless I'm misreading this Slower weapons of 3.8 or slower you'll use seal a command after getting judgment the crusader up and use the max rank of judgment for massive damage I think this is entirely wrong so Seal the crusader doesn't use a debuff slot But judgment of the crusader does and I think because he's trying to like link the things that's what I'm I'm trying to I'm trying to give him the benefit of it out here, but I think it's See using judgment while seal a crusader is active Does not give you vengeance for potential crits, right because it's just a debuff. It can't crit judging crusader I Don't know if I'm clarifying what I'm saying or saying he's completely wrong right but Judgment of the crusader on a long fight You would use this on a care on a target to basically increase the amount of holy damage your judgment You see the command procs and your consecration do so The issue is and this he does talk about the debuff slots if you don't have a if you don't have a debuff slot If you don't have a debuff slot then You I mean sorry if you if you are allowed to use it then great if not then no I mean that's up to your raid to decide right it's whatever Honestly at the end of the day You're not going to be able to not kill a boss because you have judgment of the crusader up That's not the case, but whatever your guild leader or raid leader decides. That's what that's what they can go with, okay? So what you would want to do and let me talk about this vanilla or sorry vanilla rep paladin rotation is A little bit like it's it's more like a priority thing, you know It's like if Vengeance is up. This is like what this is the ideal situation if you have vengeance, right? vengeance procs 15% bonus holy damage for eight seconds, right in a perfect world Holy and physical right in a perfect world when you get a vengeance proc Hands are white. Okay vengeance then I consecrate, okay Then I consecrate and then this is for eight seconds. This is also for eight seconds So it's not gonna be perfect, but then I consecrate and then I get plus 15% bonus damage on this this uses so much mana Okay This uses so much mana consecrate does that in a perfect world You're gonna be consecrating only one of vengeance is up in order to be able to like DPS the entirety of a boss fight You're chugging mana pots. You're slamming runes, right dark runes or Whatever the crap the other one's called dark runes and I'm blanking but you guys you guys know what I mean the ones that drop in Skull of Mance Somebody remind me Demonic yeah, dark runes demonic runes Yeah, so so yeah Or I got those flipped actually but you but you know what I mean regardless you guys know what I mean Basically, you burn some health and you gain mana back. That's how those work Dark runes are the ones that drop in Skull of Mance demonic runes drop off of demons like satyrs and stuff like that and felwood I Always I mean I always get them confused, but they mean the same thing So yeah, that's that's something that I would talk about like consecrate in this You want to try and judge off cooldown if you run really low on mana You want to judge every eight seconds if possible if you run really low on mana Use rank one seal of command, okay rank one seal of command Does the same exact thing as rank five? But the judgment does a lot less damage now. What did I say before about rank one judgment? I said that if you think about it as not just a damage, but also a chance to proc vengeance It gets really really valuable. So if you run really low on mana and you're having to use rank one Then that's a situation where you would use rank one seal of command and your spamming judgment Off cool down as much as you can in order to keep your vengeance up time as high as possible I know my handwriting is I'm gonna I'm gonna get a tablet I'm gonna get a tablet so I can actually not have to write with my hand But this also helps me kind of keep my brain on track. It's it's my it's it's the the football guy in me Right. It's this helps me keep my brain on track So anyway, yeah, yeah question work. Yeah, I'm sorry Judgment stacking is a very uncommon build that has high potential if you use judgment the crusader So judgment while having silly crusader of active it increases the target's holy damage taken If you have multiple paladins use different this doesn't work. This is a this is confirmed not not true So this will this whole section you can nix that Judgment stacking is something people talked about. There's an argument about it in the private server scene It doesn't work. It was basically early vanilla and I I very specifically remember seeing multiple like Judgment the crusader debuffs on a target before I have a very vivid memory of that There's a vivid image in my head of it But as it turns out it was just a visual bug in early vanilla that got fixed later on And I think it even came back there was a bug that came back in the 2.0 patch somehow That's what I heard that I heard that it came back in 2.0 And that was one of the things that like confused a lot of people and thought that it actually was a thing But it wasn't so yeah, you can't do different ranks of seal if you say it or so Unfortunately Yeah, I tested I tested this on the beta So it worked for 1.8. I think it was a visual bug. That's that's what I that's what I remember hearing So yeah, what's up selfish? Dude, hey, hey dude. Okay. So yeah, this is a this doesn't work in classic Next page stats didn't really talk about this He kind of already talked about everything Spell power We kind of touched on this before enchants Strength the gloves Boots agility mythos spurs you won't use mythos spurs if you have pursuit of justice Plus four stats agility enchant on your cloak Um Resist a shoulder. Yeah, it's not until zg where you get a we get soldier shoulder enchant Yeah available shoulder enchant till zg in phase four What's up sergeant finesse? What's up s-fan can't wait for classic any word on servers Not yet. I think they're going to announce them either the day of or the day before or something I'm just assuming the name reservation day So yeah It's a pin show. What's up guys? Sorry, I'm not I'm not reading chat quite as much whenever I do these guide things these guide reviews because I look at them And I'm I'm like kind of because I'm looking at this for the first time too, right? So so I kind of have to look at it and kind of decipher like okay What's this and how do I feel about this or that or whatever? So yeah, I Think we pretty much hit on everything that this guy has to offer Let's see rating consumes best flasks for rep palins the civilism or Titans. No, I would use flasks bring power instead Extra the mongoose. I would also use arcane elixir Desert dumplings 20 strength Blessed Sunfruit I don't think you get these until later on phase four. Yeah, I think these are a queue No, these are These would be ZG phase four would be ZG Best alcohol for it. Yeah, we're not green God Okay, best potions major mana potion demonic and dark runes Elemental sharpening stone. This is I mean again shadow oils and stuff like that because here's the thing 2% crit is nice Right 2% more chance to crit, but if you crit you crit If you have the shadow oils and you have some spell power and stuff on your gear that scales The oil scale with spell power and then also those have a chance to crit, but the crit chance is based off of your spell crit so If you have world buffs, that's a really high spell crit with a nixie and stuff like that again world buffs is another Complete just like that's a whole discussion that I want to talk about in another daily dose Younds and some opinions I have on the world buffs best DPS consumed for rep paladins crystal charge dark iron bomb Yeah, using like bombs and grenades and stuff are nice. I mean dark iron bombs that are those those will get really expensive The jujus What if all firewater corpok ground scorepok assay and roids you would use one after an hour You would use another one in like a perfect world, right? Let's say your raid last two hours in a perfect world You use a flask and then you use boom boom two hours. You're good Anything else whipper root night dragons breath I like these night dragons breath for if I need a just a quick little boost while I'm running from mob to mob Do you think blacksmithing is worth it is red? Yeah, I think so. I think blacksmithing can be good for red I think you I think engineering is really really important And I think it filled a lot of the gaps in your class But I also think if you were to go engineering blacksmithing it would not be a bad idea either To our raids, what is this modern world? No, you can do two our raids. Yeah, I would I would expect to say see like a Like in my guild like I'm not gonna have a super hardcore guild. I want my guild to essentially be like what raid 3 was Maybe with a little with with some things done differently That I learned throughout the course of being a guild leader in raid 3, right? Some things done differently and ideally in phase 3 we're going to raid one night a week We'll have two scheduled raid nights, but if we do a good job, then we won't have to go back, right? Eventually I want to move towards two hours basically like a two-hour BWL and then go to MC or something like that If we want to do that. That's that's my current thought process Yeah Best defensive consumes for rat fire, but yeah different potions I think this is kind of you don't really need to touch on this kind of stuff pvp consumes the sapper charge Sapper charge is a PvE consume as well iron grenade thorium grenade Faps. Yeah, I mean this is not now. It's just kind of like listing a whole bunch of stuff, right? Yeah overall What I would have to say about this guide is Honestly, I think that like I think there's a lot of misinformation about ret on the internet and I think that this I Think that there's some parts of this guide that Kind of falls in line with that Right, I don't think everything is completely wrong I know a lot of people are messaging me about this and being like oh like this guide is this this guide is that I think there's some things that aren't like taken into consideration right whenever people think that right a little bit of Sensationalism right, but um, but yeah, I think this is I think overall It's okay, right? You look at some of the talent builds and stuff like even though I wouldn't particularly Use the kind of builds that he uses very often. They're not every time right? I Would uh That's kind of what I would say about it, right Mine talking about something else other than rent well Here's the thing here's what I do on daily dose top cat is I usually pick a subject, right? I usually pick a subject and I will go in on it Every day right I'm doing this until classic comes out or the semi daily dose of classic maybe right because I might not do it One of these days and just take a break or whatever where we'll talk what we might look at a guide I might bring up a subject something that I want to talk about on my own Advanced classic warlock DPS guide by I'm alive alive is a very good warlock Alive is a very good warlock. We might look at his guide We might look at his guide at some point. I think well, I think alive is a very very good warlock So we might look at the warlock DPS guide at some point But yeah, like I want to I want to go through and Touch on you know something right whether it's a guide We might look at some videos and kind of kind of give give thoughts or feedback on a certain video If you guys have any ideas if you guys have any ideas for things that You want me to talk about on daily dose you you have any videos or something? Hey, maybe you should watch this and kind of give us your thoughts on this Maybe leave it in the comments on YouTube because I do post these on YouTube Post them on my subreddit and I'll take a look at that Maybe I'll notice that on subreddit if it gets a lot of upvotes or something. Maybe I'll look at it If that's if that's the kind of thing that people want to see So anyway, I know this is a long episode I think typically these guide reviews are going to be longer episodes because there's a lot to look at But I do appreciate you guys joining me for daily dose. We're gonna keep the stream going We're gonna play today. We'll play a little bit of Warcraft 3 But I'm gonna keep doing variety and stuff like this until class it comes out I got some more games planned. I think at some point Miss Giff and I are gonna play Portal 2 Maybe next week. Maybe late next week Miss Giff and I'll play Portal 2 but for tonight I'm gonna keep going with some Warcraft 3. I've never played Warcraft 3 the frozen throne before so I'm playing through that. I'm not good at RTS games, right? I think that's no secret to anybody who seem to play an RTS game But I'm kind of playing it for more the lore and the story and this and that so Yeah, that is that is something that's fun. So guys anyway, everybody say bye YouTube everybody wave bye to YouTube say bye Bye. Bye. Bye everybody Thank you so much for joining me if you guys liked this kind of content feel free to sub to my channel I stream almost every single day join the discord discord.gg slash S-fan TV get involved in the community Twitter S-fan TV Instagram S-fan TV Twitch S-fan TV everything is S-fan TV. So really simple really awesome really really great so Again, thank you so much for joining me hit the video with a like Because that helps me I think I don't know nobody really knows how YouTube works And I'll see you guys next time