 Alrighty, so let's watch this. This is the revised version since last time we talked was a lot of camera changes and just angles and Kind of processing how to tell the story. I think this is definitely better. It makes more sense I think it's on the shop by shop basis more interesting to see Like you are seeing here in the email about the camera totally send me your scenes I will give you a little bit of camera pass so we can talk about that I think in general and now this is just in rough form, but as you continue what I would do is We're a bit low in terms of framing. There's a lot of headroom here. It doesn't get really filled until here So what I would do is once you start animating this with a bit more Purpose I will probably keep this already in this area between here and here. So there's a lot of chewing already Stuff can be flapping and it can be more things or maybe You know me potential some some claw Action to get this bit in place. I don't know how much you want to use the arms Given that this is such a I don't know how big the creatures and curious how big you want this to be if you know if there's a human egg So if the human is this big, I'm not quite sure But the reason I'm saying this is because you would have more focus here and we get to see it more and there's just better Balance in the staging so it's not to cut off here But what I would do is after the initial thing that maybe starts like this Then as you go down Into this where it's a bit more cut off and we're leaving a lot of room here I would just have a little bit of movement as if there was a little bit of chewing not a lot of Tearing and moving so that the audience almost loses focus and then whoop Then you can introduce this character coming in because right now what's happening is that I'm looking kind of here I'm wondering there's a lot of stuff open here. I guess I'm looking here and then it's okay I'm looking at all that big head moves and all that and then I kind of miss this It's the way it comes in It's like I'm following this character down and it's so slow and once I might see it be cut out already So that's why I'm saying I would start with something. That's a bit more like this and then you go down and Then hold this for maybe 10-12 frames and then you have you know as you start animating with steps left and right coming forward It'd be a bigger visual pop for this to come in and then give this another second So there's a bit more time to view this of course again This the length of all the outer frames might be different depending on how you animate in the speed and everything I would just keep that in mind Then as this creature comes in same thing I will go a bit lower Just tilt that overall. I don't I wouldn't really put a camera move I would just have just a static camera but lower so that if that's you know the the half of your of your composition That it's not in here that if you think Kind of you know classically traditionally in your thirds Yeah, even though there are different compositions you can use You know find a way where we can potentially potentially zoom in so that the creature might end up here and starts here and ends up here But just the face is kind of at that height so you might have a creature You know, that's maybe almost this big coming in. This is the body in his arms That makes any sense. I just make it bigger Now understand that you have this here, but I would just have you know You you caught on action here with whatever step you have here cuts across here big steps and then we're closer It's nice to get some cool animation on the whatever that is hair Couple ears. I don't know what that is. Whatever, you know, you know fins, whatever I know, whatever you're gonna call this So big big steps here Coming in but then I would have a moment of pause and then even if you just do Couple steps here and then here's just that one last step and then it rests And then you can do maybe like one two for an adjustment and then it's some head move Getting ready and then anticipation and then go and then you can have a bit more of a you know Just a bit of a more focused Texture of the timing where it's not just I know this is just rough But I wouldn't have this creature step step step and then jump definitely come in pump pump hold a bit pause and Jump out And again, I'll give me the scenes now. I'll check out what you can do with the camera I think that should be okay, but you could potentially start panning to the right and In here obviously tilt up higher at the beginning Follow creature down And this is way too slow here So you're gonna have to have the proper timing in a physics of that and that impact And I wonder if we might have to change the camera here a bit And I know I said come, you know have the impact and haven't come towards camera But I wonder if that's gonna be just too close and to whoa in your face for the audience Or imagine what if the camera is overall, you know, a couple feet back a couple meters depending on What do you prefer so that we might not even have to tilt up because we're further away and so that by the time This happens in terms of the tumble and the moving forward. They're visually maybe only this Foreign maybe max this so that's something to think about but that's to me easily Changeable the animation technically is not gonna change I mean we can still tweak the camera and do potentially leave it like this and do a pan and tilt or move Globally further back to just have the whole thing in frame. That's something that can easily change So I would just continue on with this to actually, you know, full animation for all of this here And then this again, I will probably help you tweak this because with this Even if you have a little bit of pan and tilt following the creatures, this is a bit jarring They have a certain move here There's some leftover keys It'd be better if it starts kind of like that with a bit of a pan over It's all a bit slow. So I think that's something else again now We can kind of work out, but I can definitely I will probably start With this or probably go and check out this and then into that That shot just to see how it flows And then that will help you with the timing of it too. This one's a bit. I Mean again, you can technically just animate this and then we can just add the camera But I do want to give you a good template Because right now once you get to this really cut off You know at this point I would have the dinosaur here and Then the creature could still be here at least one creature is more prominent in frame And then you can reframe and readjust to have them both in but it's just a bit awkward how How they're so cut off and this is big empty space there and for the ends Even then I don't know if you want to take a step or two towards but you know There's something where they could just be Potentially closer and just ready to go So it's not so cut off here, not do you want to cut off at that part? I don't know something that we can check out Towards the ends, but you're absolutely good to go in terms of animating this and this and this for sure That's a lot of work already so you can move forward with that and then we can save the big shot here For the end as we get to know the camera bit more. All right. That's kind of what I have That's it. Thank you Alright, there's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way the like and subscribe would be awesome. All right. Thank you