 all right here it's a longer clip let's play this that's your take on a bouncing ball there's some fun stuff i like that ball it's a cool thing with the legs coming out here and then let's jump and land and jump here all right so you are mentioning that you never did a bouncing ball assignment the thing is about this one is that there's some there's some crazy stuff going on with the camera and the overall action in terms of the weight again i do like the rig and it starts off well enough i would just go out a couple of things here when you go into this you have um that's not the best color to be seen there you go i will rotate the toes back watch out for sudden overextension almost over the leg so watch out for your spacing there i know if you have control over these but maybe bring this back in here same with this on that it could maybe fold in maybe toes up and then flatten this also feels a bit too much like an overextension on that leg and even if it has no hips you still have to kind of think about side to side roll and roll and y or rotation y to kind of rotate that body around the bit so that's kind of what i'm seeing here i will go for a full extension on the jump so right now it's here next frame stretch it out next frame really stretch it out then you can go into whatever you have here with the foot so you're gonna have to delay that which is okay so you're not so twins with that anyway so that's i'm just gonna look at quickly what you have here in terms of the body same thing here so as you go down i don't know if it's rigged but it'd be cool to bring these down over the edge full extension here which is good but i will keep one lower for longer and then get that into here even if the foot comes in only here i think that's totally fine and then we got roll roll roll then we got into steps here it feels a bit like we're translating forward a bit fast and suddenly stop it's a bit stop and go stop and go where i will make this a bit more uh what you do have hips but you can still rotate the body around a bit more because you don't quite see that change in the hips totally forgot there and then we got a bit of a it's a male ball at this point you know but it's a bit wobbly left and right where i feel like some of the trends are a bit too harsh and stop too too soon the same thing here i would go even it's almost straight really try to straighten that as much as you can and hold a bit longer this is your extended leg so to me this would go in first and then that extended leg would come in into that and then it gets a bit soft here in your just of the weight how it lands and then this leg is kind of weirdly stuck into the space i can leave my mouse here it's kind of stuck there so watch out i like travels compared to the camera and then you go down into this where this has like i would lean more over this side so that you can get over there i don't there's something where this feels like this leg just kind of hovers there for too long you think it almost be on the floor then use that as a push off or swing forward sooner to have that leg already here that's cool in terms of how long that leg is extended for this but then getting on to this i never quite feel the compression it's kind of floats along the wall and then has a sudden key that says linear key here coming out where i would give this a bit of a softer push just a little bit just a little we're not talking super soft but and again it's almost like we're here that can leave my mouse here and it kind of sticks here in that area not continuing anything screen left and this one we almost miss it was it so low to the to the edge of the camera of the frame and we kind of miss that it's missing here then with that impact put that drop or kind of extend the legs a bit longer this could be played up a bit potentially with the bigger but that's just mechanics with the thing overall it's just really really long and i feel like generally you're repeating yourself in terms of the bounces and what's going on it's like it's cool to see the legs then it jumps it's cool bounce now rolls change direction jumps off that's cool but now we have bounce over bounce over bounce over roll that i think goes on a bit for too long as well and then we're going back into bounce that's a bit of a different thing here that's kind of neat then you have that ends on top of that the camera is a bit let me just see here until here i'm kind of that's kind of cool it kind of works and then it's very even not that i have too much you know crazy talent in the timing of the camera but there's something especially through here i don't just feels all very like that slow move with the camera just asked me to the whole feeling of the shopping just too long that's just a bit funky in terms of the up and down tracking the wall and all that and it has a very linear key to a stop i will continue with that camera move a little bit and i come to a full stop and then bouncing always and even through here if i'm looking at it you still have a lot of stop and go stop and go in terms of your route going forward and some of this hits on the ball a bit fast this one coming down feels a bit too fast and almost not enough where that arc feels like it needs to finish here versus doing this this gets a bit funky in terms of the weight where it starts to kind of hover a little bit and suddenly pops down and pops up over one frame same thing here that drop is a bit fast and poppy that's the walk there this feels like it needs to almost accelerate a bit sooner and then the mechanics what we talked about here so i like the the idea of it in terms of legs and the ball and doing something potentially a bit more complex personally i would cut this in half there's so much going on in terms of competitiveness that i don't think we need in order to sell the shot at the same time if it's just for an exercise and you want to have fun with it why not um just letting you know like some of these pieces just kind of slow down the shot a little bit and for something like this was he goes or it goes through the right straight at us technically if i'm trying to figure this out and then turns around and it was all those paths are technically straight right straight straight nine of the re-angle straight straight straight nine of the re-angle so every time you have something like this here you can see how a camera can be i will bring in the camera super flat orthographic to just look at the movement and the bounces to really get a good sense of the spacing without any camera movement then you have another camera here looking at this part orthographic side for this whole stretch until it's here same thing i mean it's the same you just cross the line here but you just stay on this view maybe you have to have couple you know you don't want to have the the camera really travel i would go wide enough to see enough right meaning that you might have a camera for maybe this section a camera for this whole wall section run here another camera just for this section here i would keep that again an orthographic side just very flat view so that there's no camera movements you can really track the spacing of the of the ball and that's kind of that hope that makes sense if you're not let me know via email all right thank you all right there's an email you can sign up you can start whenever you want you can submit whatever you want you get 16 submissions either way a like and subscribe would be awesome all right thank you