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Published on Jul 5, 2013
RAVENMARK: Mercenaries arrives July 11th 2013! Check out over 12 minutes of gameplay from Mercenaries as narrated by Ian Gregory, the creative director of Witching Hour.
Mercenaries delivers an evolution of the turn-based strategy mechanics that won critics over in the original 2011 wargame, RAVENMARK: Scourge of Estellion. Mull over strategic troop placement in the Command Phase, before committing your orders into the "we-go" Battle Phase where friend and foe move and attack in the same phase. Conquer your foes with grit and tactical superiority!
MERCENARY MAYHEM Challenge other human players to asynchronous battles, or embark on mercenary contracts to sharpen your skills on your own and gain favour with each of the warring nations. As your mercenary company grows rich in silver and renown, be prepared to face off against tougher challengers in multiplayer matches.
CUSTOMISED COMBAT Acquire the services of diverse Brigades of mercenaries, each with their own history and combat styles. Mix and match these Brigades together to form your own style of combat! As you gain experience in battle, experiment with Commander Traits to embellish your style of command.
TACTICAL EVOLUTION Stalwart combat features like Standing Orders and Formations return to offer expanded tactical options for players, while new features such as Zone of Control and the Standard Bearer throw game-changing twists into battle! Observe the satisfying progression of your mercenary company as your Brigades harden with battle experience.
A WORLD SCARRED In the events of Mercenaries, set six years after the events of the original RAVENMARK, the world of Eclisse has been scarred irrevocably by the vendetta of Estellion's vengeful new ruler, the Scarlet Empress. Players may delve into the world's rich lore and discover the evolved power struggle between the three warring nations: once-glorious Estellion, the fledgling Varishah, and silent but stern Esotre.