 Alrighty, let's play this in full first That couple things here changing the color has nice texture. I think potentially Grabbing if something a bit warmer. I mean is there's a big orange cast here turns out the lights if you want to put in like a Light that will emulate that and maybe giving this a bit of a stronger color. I was concerning. It's all a bit a bit muted there Things where you would potentially You know put maybe a white on the nails on the horns or the teeth It's like more elements that will stand out to identify the creature And depending on how you want to present it. I would still give it a bit of an orangey color lights. They're just kind of Bring it in together. I mean imagine your dragons all white. For instance, that could be something to really stand out The main thing that I'm seeing here. It's a bit of a I know this is tricky because the paint moves really fast But what happens now is that you have This is cool like that I buy that it pulls the legs away from it But what happens is that you get this really big pop in in the wings I would try to stabilize these as much as you can Otherwise, you're having this shape really pop up here pop up into this and then come back down and Then the same with the body for the body to pop up and then down here and then up there Just that moment there fills Too light and it doesn't quite It doesn't feel quite right Then you get into a lot of magic in terms of how the dragon stays up So as it goes back and starts to fall you can see how it starts to ease in But there's no way you can do that because the wings are only flapping now So up until this moment here between these two flaps The dragon would still be falling. So you got a Find a way potentially of this really opening up the wings first and during this if they're ready there ready to flap Do get back up here and I think your drops are a bit too fast There's a lot of a up and a big drop and again You're easing in and stopping before the wings can come down and stop the fall So there's a lot of magical stuff happening same thing here as you come up It kind of hits a bit of a wall. You can see the freeze in the root there Stop That feels better as it drops. You're starting to flap and come up that feels better That hole up there feels a bit better Have your bit early on that on that body move up just a bit That's not too bad again too early on the move up a bit And I will probably push this and and cheat a bit where your wings usually wings They go back to front but get this a bit more of a back So that as you're kind of doing this that the wings will end up being back there It's a visual cheat just to kind of show the audience going back there for a forward move This one again, it gets a bit into magic land where you're going up But then going the other way and holding holding holding for so long while the wings are doing really nothing Then same thing again, we're stopping too soon again those the The stop of the roots would Happen around here Between these two fairing this frame Then it goes up hang time is good here again stopping too soon like there's nothing that stops the drop in terms of the wings So these are for me the biggest things and also I will go up and maybe drop this far and then flap I guess it's a big distance you're covering every time there are flaps So the combination of all of that is a bit tricky and then you have a very slow drop This physics wise, I don't quite buy that section and then with the wings again a bit late for that recovery And then watch out This is very fast this move up here if you will go this fast I would still slow it down, but it feels like then you would initiate something like this in terms of the arc trajectory, but then it kind of stops and goes down fairly straight So watch out for paths like that And this seems a bit magical how it goes down and kind of starts to go this way while pointing this way And especially this how it starts to stop and I know the wings come out for a bit of a glide stop But then you got to still have a little half flap and then flap again To come back up. This just feels like a curling in and not really a strong flap down here to get into That exit And also just visually I bring that tail up just kind of free up the silhouette on this So that's that I know a lot of notes, but I would I would really look at The the feel of how you change things on a frame by frame basis does one frame changes are a bit tricky and really the the physics of When it goes up and down and how far you go up and down really look at that first as a major thing And even this you might go a bit more three quarters So you don't have the head in front of the body. It kind of messes up the silhouette a little bit Let me see here Around there. I'm trying to find a frame It's a bit more three quarter all of that straight towards us is tricky because if you squint You're just losing the head and have this tail right in the middle between the legs It's just a bit funky. Now we'd stay more within A three quarter something like that like that kind of thing And again if you get the membrane in different colors so that the the head stands out more That kind of position during this section. I think will be a bit better and since you go Out here you might land a bit here three quarter to look at this And that's that's all right. I know picky picky picky But that's hopefully helpful. Thanks All right, there's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way a like and subscribe would be awesome. All right. Thank you