 A brand new selection pack is finally here in Yu-Gi-Oh! Master Duel and it's introduced one of the top 5 decks in the game. And I'm not playing it. That's right, the all new pack didn't just introduce crazy support for Super Heavy Samurai, it also introduced the Gold Pride Arc type. And despite not being super heavy, but still remaining super expensive, I've decided to give this decklist a shot. So will we get any wins climbing up the rank ladder with Gold Pride? Well, that's exactly what we're going to find out today. Okay, let's get into our first duel of the video here. We are running with that punk Gold Pride branded engine. I'm going to walk you through how it works, why it works, and why I think it's the best way to play the game. Although, granted, my decklist is a little bit different than, you know, some other decklist out there. It's probably a little bit worse, but you know, it just works for me. Can we win the first coin toss? We don't, which means we're not going first, which means I hope we get some hand traps, man. I really hope. Oh, second. So Gold Pride, at least this deck, isn't really one you want to be going second with, especially with all the stuff going. At least we got, you know, we got Droll and Lockbird, so it's not like we're completely helpless. This could shut down a few decks. A Ghost Ogre and Snow Rabbit, not the best hand trap to draw them. We only run one of these because it is searchable in certain scenarios if you would want that. And we also open up with a trap card here, so that's pretty unfortunate. I hope you add a card to your hand relatively early, and let me Droll that real quick. Let me Droll and Lockbird that. Could this be it? Are we just going up against a few back row? A lot of back row. A lot of back row. All right. He just blind fired the Allure? Blind fire Allure? I know you're crazy, but what? You are a bit different, huh? It's a Thunder Dragon deck, man. I, man. What is this, man? He just, he just, my guy froze. He, he dead ass hasn't do it for 40 minutes. That's crazy. And we draw into Leon. This hand is a little, a little different. Again, we want to start with our Punk Engine. We go into Xiamen, even though we can only really go into Foxy here, but that should be fine. So our opponent has some trap cards back there. We know he don't got any hand traps. He threw, he threw his one away. So how can he stop us? Any imperms? What do you got here that can play around this? Realistically, we don't want to go second because it just risk having too many negates on the board for us to play through, especially with a hand like ours. But hey, if he doesn't stop us, we're going to go ahead and grab Foxy Tune and activate its second effect. Foxy Tune's second effects allows us to ditch one card in our hand. And honestly, I'm ditching Ghost Ogre. I know, hey, I know it's a hand trap, but do we re, hauled by? Okay, so we, we can't play around with five. That's honestly still okay only because of the cards we have. Oh, also, I'm stupid. Why would I not ditch Captain Kerry? I almost made a huge mistake. Thank, honestly, thank you for playing around my mistake. I was going to make a mistake. Still, this is fine. Now we're just going to go ahead and honestly, this is kind of crazy. We're just going to special summon the Captain Kerry and grab another trap card. What does he have to stop this? You already used the call by bro. Normally, I put it in defense position, but what am I really afraid of? Captain Kerry's effect is going to go off. Normally, this is how we would search our one copy of the trap card, but I actually run two. I knew my bad deck construction was going to get, all right, so I'm not going to be able to exceed summon now, which is a little bit of a shame. But hey, to start your engines, I'm not even really that worried about it, honestly. And you know what? Because this guy did me like that, I might have to hit him with the, well, do I want to lower his life points to be lower than mine though? It might be smarter to just keep Leon in the hand. I don't really know. I don't actually want to hit this guy, I don't think. I could synchro summon, but he wouldn't. You know what? Let's go ahead and get Leon out here anyway. We're going to put him in defense mode though, because we don't want to swing. Or at least I don't want to swing. Droll and Lockbird, Ghost Ogre, we're going to leave the game state exactly like this. I think you could have swung if you really wanted to. It's not really going to matter going on his turn. Well, we'd be able to lower ours again anyway. But I'm just feeling very confident that he doesn't have much to go off here. Thunder Dragon. Oh, get ready for this one, buddy. Get ready for this one, buddy. What are you going to do now? The duel's over. The duel's already over. I know you've got to say allure of darkness. He's got a right officer, arrest this man. He's trying to gamble. Who is this guy? Does Dharma Cannon flip forever? Oh, just once? No. What did you do? What did you do? And thank you, Ash Blossom. Thank you for showing up to the party, man. Hold on. Let me get Xiamen out here. Hold on. Let me get Captain Kerry out here. Hold on. Let me Xiamen to lower my life points. Ugh. I'm not going to discard anything. And honestly, I'm just going to get the Shirakazai normal summon. Oh, I'm doing my combo, but late. All right. Hold on, everybody. Let me show you what this would have looked like. We know he's got nothing in hand. We know he has nothing. I'm going to pay 600 life points with Shirakazai and immediately go into Ryzen Carp. Ryzen Carp will replace Xiamen and Shirakazai, hits the field in defense position. Not like it really matters. It's just, he's here for a good time. Not a long time. Xiamen effect is kind of useless right now, so we don't. Ryzen Carp activates effect, and we're going to replace that with Deer Note. Yes. We're also going to special summon Wagon. Boom. Wagon. I mean, Deer Note. Wagon. You can do it any order you want. I am going to get a spell card. We're going to go ahead and get Extreme Jam Session. You run one of these in the deck, because, you know, it's just a little bonus. Just a little bonus to the punk engine, of course. And now we make our real play. With Deer Note and Wagon on the board, you want to go into Jam Dragon Drive. Jam Dragon Drive is going to get these two, and up next, you're going to want to see something very important. You don't want to mess this part up. Jam Dragon Drive on summon. Boom. We've got two effects to activate. Always go with the graveyard. Deer Note. I'm going to go ahead and ditch a, oh wait, what? Oh yeah, we got Shirokuzai on the board. And then Jam Dragon Drive, we're going to ditch a level three from our deck to the graveyard. That card is going to be none other than Nyan Nyan. Let me show you in a sec. So Nyan Nyan hits the graveyard. We don't add it to hand. The reason we want it in the graveyard is because on special summon of this level three, and normally this is where we would kind of do our thing. Give me that 600 life points real quick. And then Nyan Nyan also gets special summon from the graveyard because we special summon another level three. So very intricate there. You do want to get, get him out of here. Get him out. I was mid combo. I didn't even get to show off the gold pride part of the deck list. But then normally because of those level three's, you would start popping off with gold prides. Although we were already kind of done. I think we could have made 8,000 life points happen there, I think. Let's go into dual two now because that's not always how it's going to look. We kind of just droll and lock birded that guy and he just had to go next. But yeah, pretty good hand for us, especially going second. And now we don't have to go second. So I'm feeling a little more comfortable. But the question on everybody's mind, will my hand be good enough to play through some interruptions? It's looking, it's looking likely. So we did draw the gold pride better luck next time. That's a starter in and of itself. But we're actually going to go with terra top here for a second. So terra top allows us to special summon it and then also lets us special summon another level three. So you know, you know where we're going with this one. We're going into our rank three, except we're not going into our rank three. We actually do get an ash blossom out here, which is why I wanted to start with Terra. Maxi makes this a little interesting. Maxi definitely makes that a little interesting. I feel like he knows I'm on gold pride and that is definitely a little interesting. I'm not going to lie to you. So in this situation, I mean, what do I do, you know? What do I do? I think I don't want to give him any draws. I kind of want to leave him with that, because I do have some hand traps in my hand to stop him from going too crazy. I'm not even going to special summon this. I know this is crazy. I'm going to normal summon and then just special summon, I think. We're going to give him one normal summon captain carry. This is only for the effect of getting our trap card. Our trap card is really good. It gives us one little stoppage point. We're going to set that down. We're not going to go into a rank three and I will give him one special summon only because I really want roller baller at least on the board. Just do I even do that? I can't guarantee I'll get a roller baller off the side switch. So I'll give him one. I'll give him one. We're going to give him one draw. We're not going to do anything about it. We're not going to activate roller baller's effect. That's a little surprise for the second half of this video. But that's it. So our board looks pretty bad. I get that. But what I'm not telling you is roller ball has a little bit of that negation built in him. He's got a little bit of that. Nah, I'd win in him. But all we can do is hope I didn't give our opponent too much gas and play around Maxi and Droll and Lockbird. And you know, hope that our Maxi scares him like his scared us and hope that Droll and Lockbird is there to lock him down anyway. That's all we can hope for. And then we have a monster destruction and then we have some the double monster absorption. But that's it. That's all we got. We also can go into a synchro play. I won't explain how. But basically it's because of start your engines. Well, what's it going to play? How do you get around the gold pride board of three monsters? How do you beat Speedroy Territop, Captain Carrie, and also roller baller, my favorite of the gold prides? I don't even think bro wants to play. He's trying to solve the board. He's trying to get around this trap card. Oh, big mistake. I'll chain Maxi to this. We're going to chain Maxi off this just in case he has like a call by or something because I'd rather Droll and Lockbird him off this. No. Oh, brother bear. It's looking good. Rivalry of the warlords. That's not good. He's playing skill drain. Oh my God. This guy's scary, bro. This guy is a fiend, man. Does Droll and Lockbird even do anything to these guys? I hope so. Hey, nice card that you added to your hand, man. Do you mind if I hit you with the Droll and Lockbird? Never again. You add no more cards, but go ahead and feel free to special summon. Did you have the call by? I know you didn't add the call by, so did you just have it? Oh, Droll and Lockbird moment in gaming. Oh, hit him with it. Yeah, say your trap cards, bro. Yeah, go ahead. Say your trap cards. This is still probably really bad for me. I'm not even going to lie. I'm not even going to lie. This is still, what's you doing with that one? Hold on. Should I just absorption that? I don't know if I want to absorption that. I kind of want to absorption that, though. I ain't even going to lie. I can't even lie to you. I kind of just want to steal that. Would I be able to with Pinballer? Hold on. Can I target anything he has? Oh, only face up monsters. He's playing around Pinballer. He's good. He knows everything about my deck. Leon. Well, to be honest, I guess I'm just going to go into. Ooh, but I could get a little crazy on him. All right, so maybe this is a little crazy. I'm not going to lie. Do I want to do that, though? I kind of want to hit him with the Zeus. But would that even matter? I don't really know. Monster effects, we couldn't negate that. We don't really need Chariot Carry right now. I don't think there's a way for me to get 8,000. So is the better play just to hit him with the Zeus? But he can definitely destroy a monster, bro. You know what, I am going to make the Chariot Carry just to send to the graveyard effect. I'm going to leave it in face up attack, too. Why not? Let's see how he plays around this. And then maybe we can adjust Rollerballer. Please sit this one out, man. I do not need you right now. We've got Leon in the hand, so we can make up for any big mistakes with this. That's kind of why I wanted to take this line, although I am open to the fact that this is probably not very good. I would like to see how a gold pride player would play this. Special summon one Labyrinth monster from hand to deck. Yep, pretty much expected there. And then Dogmatica punishment. OK, he's going to get a little draw off this. Chariot Carry. This is still OK. I still don't mind that too much. I'm glad I run two versions of this trap guard. I feel like that allows me to get a little crazy with it. So he's going to summon this. That's OK. I'm a little worried about the hand effect. I mean, what is he going to target here? Better luck next time. I guess that's the best bet. So actually, to be, oh, well, this is going to add a card to my hand. So really, I guess we have to hope for another Leon, right? He can only destroy one. We have to get lucky on this. We can get the Leon or I can do the Fusion effect, but I don't think that would stop it in time. Gold pride, start your engines. Let's see if we can play around this. I'm going to throw in probably another carry, though. Not sure what my opponent is thinking right now, but thinking is scary. I know his hand. I know he's got good trap cards, roughly. Oh, he's ditching his own monster that still lets me get my things, though. Spell cards. I don't got no spell cards in my hand, bro. I don't want to. I don't want to draw any spell cards either, for me and honest. So gold pride, better luck next time is gone. I can't get any spell cards because that's just crazy, bro. Eradicator Epidemic virus is a little nuts. Start your engines. I still get my three. I'm going to go with these and then a carry for the trap card to carry Leon Leon. We're fine with either of these. A Leon will lead to a carry anyway. So we do still want Leon and we get a Leon, baby. And we do get a Leon. I'll just summon this. It's still our turn as hard as it to imagine this. This is still blue, which means it's still our turn to duel. I'm going to leave it in face-up attack and it's gone. And Leon effect doesn't even go off. That's crazy. But he didn't get to blow up my hand. Does he not get to blow up my hand or what's happening? Bro, please don't take it away, man. This is so cheap, bro. I can't, that was a good little line from you. I can't even, oh, you didn't get my second one. Yes. Yes. Thank you so much for starting my engines. Leon hit the board. Leon effect activates. Leon allows us to target one non-warrior gold prize. We're going to go with carry. Carry's going to hit the board. Carry hits the board. Carry allows us to get a trap card as well. Trap card from deck to hand. Now, how does eradicator virus work? All spell, all cards they draw until the end of their third turn. Does adding a card to hand count as drawing? Is that how it works? Am I about to be pissed? What should I do? I think I'm about to be pissed. I ain't even going to lie. So we can go into Star Leon or Cherry and Carry. Well, actually 1800, how much damage could we get on the board here? Probably not enough to make it worth it doing that. Do I do this? It's so risky. What if it doesn't work like how I think it works, bro? That I've just done for. All right, Cherry and Carry in attack mode. We're just going to put it in attack mode. Why not? I don't know. And now we're going to see if I'm going to be sad. We're going to see if I'm going to be sad here in a second. I don't know how this works. I'll be honest. My Yu-Gi-Oh knowledge is limited. Does a Raticator stop me from adding a card to hand? Please? Are we safe? Are we safe in sound, dude? Do I want to send a card from my deck to the graveyard? If I do, I guess I'll just send Nitrohead. Why not? Captain Carry, don't activate. Roller Baller, don't activate. And it doesn't work like that. Yes! Better luck next time gets to come to the board anyway. Thank you. Thank you, I needed that. Do we get to play though? We do have another start your engine, so I do want to leave at least three in there. Could I add a carrier? You can only use this once per turn, right? I'll add it, why not? Leon to the hand, you know I got a normal sum in that. We don't get the effect, but that's still fine. Because again, we're here for a good time, not a long time. Do I want to do as much damage as possible? 18, 19, 15? Why not, right? Why not swing on this guy? Why not swing on this guy? I know we want our life points a little lower, but let's get him sweating a little bit. Let's get him sweating just a tad bit. So you're just toxic, bro. You're just toxic, man. I understand. You might want to pop him right now though, because I can just pinballer him and get him out of here. But then I lose my... Well, I guess I kind of have to pinballer him. Actually, no I don't. There's no rules against having to pinballer him right now. There really isn't any rules about having to pinballer him right now. I don't know what's optimal. I'm not gonna lie, bro. This duel has been testing my thinking ability. Chariot carry is gonna work. We're gonna get another carry out here. Sadly, we've exhausted our trap card options. So do we want carry from the graveyard or from the hand? Let's just do from deck to hand. Why not? Let's hope that we can draw another hand trap. Better luck next time. Can I get that draw though? Can I get that draw? Max, I'll take it. I'll take that. Decent enough hand trap as they come. Give us some draw. Hopefully we get to use it. This is kind of what I was waiting for though. Because if possible, I really don't mind getting the fusion for the double tap. And also we have gold pride starter engines. So hopefully we left three gold prides in the deck. I think I did my math right. Let's count. Oh, we might not. We might not. Honestly, I'm not sure. All right, we know he can special summon. So let's just let him do it first. Chain maxi, guys. We don't wanna shotgun it right now. We wanna chain this. Gold pride Leon. Don't do anything just yet. Watch the main phase one. Keep our eyes on the prize here. It's before the end of the main phase. God, damn it. All right, because it's before the end of the main phase, we're gonna use gold pride Leon's effect here. We're gonna do some special summoning. We're gonna synchro on his turn. That's how fast we are, bro. That's how fast we are. We're synchroing it up. We're just gonna go into, honestly, I don't wanna do any of those. Psychic Ed Punisher is a little crazy, but we're gonna do Star Leon for the destruction here. Star Leon's gonna hit the board in attack mode. Boom, bursting onto the scenes. My goodness, Captain Kerry. We're not gonna use that effect in the graveyard. No thanks. And now our opponent gets to play around a little bit here. We'll see what he does. If he does anything, we're not too sure what he's looking at right now. Our opponent is thinking up a storm. Okay, we'll take it. So he doesn't do anything again. He's gonna let us Star Leon pop this guy. We'll actually Star Leon copy his attack, but then it'll allow us to pop the stroke card. Yes. So he gets popped. We're at 4,500, which is why I put it in attack mode because we might as well be. It's before the end of the main phase again. I wonder what this guy is up to, man. What is he thinking? What is he thinking? I gotta know. He hasn't gotten any spell card hits because honestly, I don't know how many spell cards I really have other than, I mean, I guess you could hit extreme jam session, but that card's kind of dead as is. I haven't really used the punk engine much. There's kind of been pure gold pride right now, actually, other than Terror Top and all the hand traps. What is our opponent thinking about, man? My guy is, he's good. He's using every brain cell in his body. Okay, so he's gonna end on just that. A gold star, I mean, star Leon. Unfortunately at the end of the turn, he's gotta make his exit here and replace it with a Leon who was in the graveyard. Leon though, as we hit the board, guess what that's gonna do, buddy? Well, I guess I, well, hold on, let me Leon first. Do we wanna bring out Carrie again? Or do I wanna bring out Nitrohead? I mean, I guess Carrie's just overall a little better and then better luck next time for the draw. Maybe we'll leave it, well, I guess all my Leon's are dead, huh? All my Leon's are dead. I kind of wish I got a Nitrohead. Oh, we draw into another hand trap, the beautiful part of running eight million hand traps. That's what you wanna see. All right, don't do any of that. End his turn, yep, yep. All that's pretty up and, up and at him. Draw phase 86 seconds on the clock. We got dear note. I'm not too sure I wanna use that though. We could go into psychic end punisher here, but I'm just not too sure how good that would be. All right, instead, we're just gonna play around his one trap card here, why not? We're gonna synchro these two away and play Adam, Ancipator, Risen, Dragite. I actually don't run any rocks, but we do have some water in the graveyard. We have waters in the graveyard. We have a start your engines, although to be honest, I need a card back in my deck for real. Just getting a little crazy. Hey, he's gotta get out of there. We had the trap in the gate. I'm glad he surrendered. I honestly think he probably could've gotten away from me there, but we'll take it. Honestly, maybe that was the play I should've made before, but good enough, we've got two wins. Man, you can see that I'm still not very good with this deck though. I have to think too often. And honestly, I'm sure I thought wrong. Please let me know down in the comments if you're a go, oh, another coin toss making the deck look good. Still though, we still need to just make sure that we're doing things right, that we get decent hands. We've got two hand traps here. We are going first, so it's not too bad. Foxy Toon is just a little bit, just a little bit unfortunate here. I'm not sure what I would drop for Foxy Toon, maybe Roller Baller. I guess we're gonna go ahead and Foxy Toon here real quick. Or I can add a spell. Yikes, I don't know. Do I wanna walk on into a spell effect into, that wouldn't really glue my engines together though. So what's the play? I guess we're gonna Foxy. We're gonna Foxy, see what happens. We'll ditch the Roller Baller. It's not too important anyway. Ditch the Roller Baller. I wanna keep my hand traps up right now. And then we go into, I mean, Xiamin is just better, I think. We could also just get this out because he clearly didn't stop us. I could do something a little crazy right now. But then I would use my normal summon. All right, we're just gonna Xiamin. We're gonna Xiamin. We're gonna see where this gets us. I think we might have screwed up already. Anytime I have to take a path other than the one I've practiced. Then I'm just gonna go to Shirakazai and I'm just gonna use my normal summon on this. Then we're just gonna use the normal summon on this. Get out Rising Carp. He hasn't played around anything just yet. I don't know if that means he's patient or if he just don't got it. So let's just, hmm, hmm. I could also play a little different for real. I could play a little different for real. I won't. I won't. We'll get Rising Carp out. We'll get Rising Carp out. We'll stick to the standard line and see how things work. I'm a little curious. I'm a little curious to see how this'll go. Rising Carp hits the field and again we're gonna go Dear Note and then we're gonna summon our own Wagon. Again, I'm keeping things consistent to my line, but the one I practice is the one I'm gonna do. Let me get my spell card out. Let me get my spell card out. There's no eradicator virus here, even though this wouldn't have counted. Activate Jam Extreme Session. You know that's gonna come in handy and now we're going into the Jam Dragon Drive. Wagon, Dear Note. Remember, and I'm saying this mostly for myself. I know you guys got it already, but hey, I need to activate the graveyard effect first. Dear Note. That's when we're gonna go ahead and target Shirakazei. Love that for me. Dragon Drive on the back burner. Make sure we're ditching Nyanian. Look at that life points. Already beautifully at 5,600. Nyanian, don't add it to the hand. Don't make that mistake, but also I guess I should say that is the moment where if you have Nyanian already in the graveyard, you can go ahead and add your Ghost Ogre hand trap. That's why I run the one Ghost Ogre, even if it's not like super good. It's like, you know, sometimes searching Ghost Ogre, it's good. And then boom, Nyanian hits the field. We have three levels to end an emergency teleport. Oh my God, I got to, right? Let me do it. Let me keep Shirakazei on the board for the extra bounce. Let me show you the other line. So we're just gonna add, well, I guess I could special summon that, but we're not gonna do that. Can I activate this effect more than once? That would have been crazy, man. That would have been crazy, but we're not, we're just gonna go ahead and get the Sherriot carry. Not too worried about anything else. We're just gonna having a good time here. Sherriot carry hits the board, allowing us to go ahead and search some stuff out. We've already got a roller baller in the graveyard. Let's get Nyanian out of here. That's gonna loop that for us. Better luck next time to the hand. Beautiful, send a card to the graveyard. I will, I'm gonna send, honestly, I kind of feel like sending a Nitro head, but I guess, hold on, I really wouldn't make too much sense. Should I add the Leon? Uh, there's so, if you wanna get greedy, there's so many different plays you could do, right? Like if I add a, ah, I don't know what I wanna do. Ha, ha, ha, I don't know what I wanna do, dude. Do I send a carry to the graveyard? Let's send a carry to the graveyard. Let's stick to the, let's stick to the script. Let's not use that. That's better luck next time. So we're gonna add three Leon. Oh wait, we don't get to choose. So this is what I meant when I got a little like, this is a little extra, I'm not gonna lie. So Leon is gonna bring back out my carry. And this is kind of what I meant by being extra, although, you know, it could have been better. I'm just getting my trap card early. That's kind of why I want carry out here is for the start your engines trap card. And now we have a lot of options. We have a lot of options. We're gonna get a trap card to the hand as well, cause I do run two of them. Man, we have a lot of options on this next turn. I know our board's not looking that good. Sherry, it carries gonna bounce. This is gonna search our second trap card, which again, you probably should run one. Dual Link Central, who is kind of who I learned this deck from. YouTuber, you go look it up, great teaching option. Okay, he just got it. He only runs one. I'm running two because I wanna be a little different for real, not a little different. But I like having the ability to search too. I didn't get my second search. That's not how it works. Well, later on in the duel, I'm gonna get my second search. Later on in the duel when I start bouncing carries around. That's the idea for me anyway. Ooh, that unironically sucks, but we're gonna maxi anyway. That unironically does suck for us. We're gonna lose our trap card. So we lose a bit of our negation here. It's unfortunate. It's unfortunate for sure. Maxi gets to go off though. Extreme Jam Sessions also so good. He gets rid of our start your engines. That card is so good. We're not out of it just yet. Cause we still have this Sherry cause I play. Danger, I'm not even sure how this works. Sherry cause I into the Jam Dragon drive is gonna be a little bit crazy here. It's just, it's a nice double bounce. And then we also have Star Leon for one pop, even though it could be better. Again, the fusion is also available. If you wanted to bring back roller baller, you could. Hey, let me get my draw though. And then you know what? I'm gonna droll and lock bird him. Let's see him play with the cards in his hand, huh? Hey, hey, do you think you could play with that hand right there? Buddy, go ahead and press me. Go ahead and press me. Make my day and press me. What you got? I know you got 400 defense, but what else you got? Droll and lock bird moment? Is this the droll and lock bird it's over? This is why you wanna go first in Yu-Gi-Oh! Masterful, baby. Oh, two monsters there, huh? Two monsters, let me go ahead and do this real quick. So I'm gonna do this to summon out. Boom, we get this guy. We get Jam Dragon drive, and now we're gonna bring out the punk boss of our deck. Oh, amazing dragon. Look at our little guy riding up there. Go ahead, activate this. You guys are going back to the hand. You guys are going back to the head. Yeah, get up out of here. Yeah, go ahead, leave. Yeah, yeah. Yeah, amazing dragon. Look, you can see the guy riding him. I love card art, man. It's before the end of the main phase. I'll let him go ahead then. I'll let him do his thing. Hey, let me draw. Oh, Nitro Head. This duel might be over already. So I'm not gonna waste any time. I'm just gonna special summon Nitro Head here. We might have enough on board to do this anyway. Amazing dragon, what can you do? We can special summon a punk monster from our graveyard. Honestly, you know what I'm gonna do. I'm gonna use amazing dragon to special summon something. Ah, he's gotta leave, he's gotta leave. I was just deciding how it was gonna go, bro. I was just deciding what monster was gonna kill him. Ha, ha, ha, ha. All right, that was a pretty good duel for us. Obviously we kind of droll and lock birded him. I really wanna show a duel where our gold pride monsters are doing the second hand negating here, but I'm really, I'm struggling to get that, but at least you can see the duel. Oh, I was gonna say the deck. The deck has other options of winning. I will say a deck like this is where I feel hand traps fit the most because you just wanna have all those extra options that just do what you can do. Oh, this is so bad. This is such a bad hand. I wouldn't even be able to do anything with this. Oh no, bros, this might be the worst possible hand. This might be the worst possible hand, I'm not even gonna lie. There's no way we can make this cost life points. We should still play it in attack mode just for the draw, but it's kind of already a dead turn, bro. Oh my, oh my God, oh. That's a bad hand right there. This is the risky run. All we have is one ash blossom hitch. This is not the hand you wanna see. Hey, if you don't wanna kill me, I'll more than take that. No, honestly, no. Like I'm gonna make you fight me for it. I don't know what else you got, but no, you can keep the cards you have now, man. You're scaring me. Honestly, I can't let that happen. Yeah, yeah, I understand. Oh, yeah, yeah, I understand. I understand, you probably, oh, yeah, I understand. Yeah, I understand. No, I get it. No, I get it. Lava golem. I, yeah, well, I am gonna get a draw here. That's the reason I played this in attack mode. Boom, quick effect. Let me draw a card. Another, my third ash blossom. It's okay. Our life points are lower, so gold pride is online. Hopefully we get a, if we can get a carry here, like I wouldn't be that mad. A carry draw would kind of hit. All right, okay, hey. We lived through turn two. Really, that's all I can, oh, ghost ogre. Now you're seeing why the hand traps can sometimes be a double-edged sword here, man. I could go into an eight-star monster though. Oh, you're just gonna fusion something, something? Okay. Oh, we are cooked. At least tell me you have to banish your field. Only one of them? Oh, no. Oh, no, my God. A monster effect or a normal spell trap card while you have cards in your hand. Oh, man, I gotta get rid of the cards in his hand. So we can't activate a monster effect. We could beat over it if we have an eight-star monster. Damn dragon drive's not gonna work. We only run that one eight-star, man. Well, technically we would also be able to get a little negation here, but it's just not gonna be worth it, especially when he could just beat us over the head. So my original play was to go for that, but honestly, it's a hard sell right now to do that. And he would just make it as discard a card anyway. Although we could ghost ogre him and pop that, but then we get, it wouldn't really be worth it to us necessarily. Actually, you know what? I think this is the play. Ghost ogre gets to stay in hand. We have to go for our level eight synchro dragite, and then we're gonna have to discard. Oh, no, but what if he gets discarded? Wow, I'm literally giving this all up to a prayer, huh? I'm literally doing this all for a prayer. Then I have to activate my effect, and then he's gonna fall for it, even though this literally does nothing. I have no rock monsters in the deck, by the way. No rock monsters in the deck. This is pretty bad. He just has to negate this. Okay, good. So that's gonna happen there. Then we're gonna ghost ogre. So the play kind of, when the play is playing, we get a ghost ogre off on him, pop that. We don't even have a rock monster in the deck, so this means nothing to me. Now I have to discard one though. He only had a kaiju, so it's not that bad. I didn't have to discard it. Oh, ooh, I have to discard my ash blossom. But this is still like, okay, I mean, you know, we still get a hit off on Grefa. We're still doing, you know, as far as what I could have done, who agrees? Does anybody agree? Was this the agreeable move? This is like a little bit of an anime move, you know? It's not necessarily advancing my plan, but I'm just surviving. This is something my deck can't, and yeah, and yeah, you do have that, huh? Ah, you had a fiend monster, man. You had a top deck into that, man. Come on, man, you didn't have to, you didn't have to do that to me. Come on, you couldn't have drawn like a, something else. Oh man, man. Oh man, he's got another gates of the dark world, man. Make it once per turn, please. Well, ah, you know, we tried our best. We tried our best. I think, wait, no other plays? No other plays? Gold pride? Gold pride? Please, Leon, please, Leon. If you're out there, Leon, save me. Imperm. Oh my God. I guess we said it. I mean, I don't want to get it discarded, so. Oh, Imperm. No. No, dude. It is once per turn, by the way. I was freaking out for actually no reason. Oh, how could this happen to me? It was a max seat. I'm as sad as I ever could be, man. Leon, please, if you're out there, Leon. Oh, we still don't have a shot. Hopefully he drew something useless. Oh, it's over. Oh, it's so over, bros. Oh, it's so over, bros. Oh, oh, oh, bros. It is so over. I had never seen something over like this. 4,100, I'm still alive. Ranted this. Oh, bros. No. What? Oh, make it a hard once per turn. I knew it wasn't a once per turn. I knew I was lying to myself. I knew it. I knew it. Ah, damn. Damn, man. Damn. I only run one Imperm in the deck, too. That was such a bad card to get into. Damn. Good duel, though. I can't even lie. We just got Dark Worlded. We just got Dark Worlded there. We had a bad opening hand. Hey, sometimes that's going to happen with this deck. I need to show you all the reality of it, too. Not every duel is like, I have 80 hand traps, and I'm going to win, you know? Sometimes it's, I have eight hand traps, and I'm going to lose, so just got to keep it real. Let's get into another duel. Can we win a coin toss? Can we get our spirits up? I think we've won every coin. I'm not even sure what I'm talking about. I think last duel we just drew. We went first and had a horrible hand. Every time I say I have a horrible hand with a deck, I don't really know, though. I'm, oh, oh, you also bought the gold-pride sleeves? Are you like me? Anyway, I have gold-pride-better luck next time. Do I even want to mess around with Foxy Toon right now? I'm not sure I really do, to be honest. Like, in-per-monster negate, gold-pride-better luck next time so I can just literally special something. I mean, I'm just going to gold-pride it up. Why not? Mm, mm, mm, mm, mm, mm. I should have, I should have Foxy Toon. I should have Foxy Toon. That's still okay, though. That's still okay. It's just that now I have to make a very tough decision. Technically, I haven't normal summoned, so with Foxy Toon, I should be able to do the entire route, so it should be okay to ditch Captain Carrie. Let's try it out anyway, though. I'm going to ditch Captain Carrie. This could be very bad. I should probably not do this, but I am going to do this. It's greedy, don't stop me. Oh, you didn't stop me? Maybe that means you'll never stop me. Does he mean normal summon? Face-up attack, we don't care. Don't stop me. Droll and Lockbird, don't. I know you're playing gold-pride. You have a lot of hand traps. Oh, no. No, dear God, no. All right, so that's unfortunate. We should have done, we should have done. Well, I guess we wouldn't have been able to lower our life points anyway. So keeping, can I still pay 600 life points? Hey, I'll still, hey, I'll still take it because I know he's playing gold-pride. I got to keep my life points lower than his. And we have Droll and Lockbird. We have Droll and Lockbird. It's not necessarily over yet. We have a monster negate. We have the same thing he did, but I don't have a way to stop better luck next time. Rough, rough, rough, rough. Again, playing against another gold-pride player we should have known they were going to have, oh, that's like the best card you want to start with all the time, man. I couldn't get that. So you start with emergency teleport, but I can't. All right, we're going to let him activate it first. We're going to imperm that. Same as he did to me. This is literally the mirror match. We're both, we're both playing the gold-pride punk deck. I haven't actually run into another gold-pride player. This deck's pretty expensive. But I know I'm looking at another guy who dropped some money on this game right now. Is that bull, is that where we're both going to stop? I don't play Madame Spider. We run in different builds, bro. He's adding one punk trap card from deck to hand. Either way, I'm going to draw on Lockbird that. I'm going to draw on Lockbird that one, bro. Yeah, yeah. Oh, I forgot you had 900 attack, man. You're really going to do this. You're really going to do, well, now I got a top deck. Oh, I didn't even lower my life points to be beneath him, too. This sucks. What a mirror match. I don't even know what the trap card does, by the way. Can I see? I know that dangerous Gabu is something that a lot of people do negate its effects. That's unfortunate. OK, so he's going to negate any of my effects. So I can special summon this. The question is, can I? It's going to get negated, man. Can he just do it on anything, though? Target. So does that mean he could stop me, though? So I special summon an attack. And then even if I get negated, right? Getting negated is not the worst. I mean, he can only stop me until the end of this turn and then gain life points. So I'm not even sure he wants to necessarily do this. Let's try it. See, I guess I don't get running this card because why would you want to gain life points? Like, it's kind of a double-edged sword. Like, I agree. Like, stopping this isn't necessarily good for him. Then I can also special summon this, base up attack. And then what's stopping me from just beating his ass? Like, what's stopping me from just beating his ass? Like, I'm just going to take the 1200. We're already beneath him in life points, so I'm going to make him take this, too. I guess this is why I run the build I do because I'm not really sure why you would want this trap card. This trap card's not that good, especially because it takes up a deck slot. You could draw it. Like, it's a little risky. Although we know he would negate this anyway. So do I just want to go into chariot carry for the defense? Or do I want to go into gossip shadow? Gossip shadow is a little worse because he would just negate this next turn. I'd be thinking. This trap card do got me thinking though, so maybe it is pretty good. Negate its effects until the end of the turn. So I kind of want him to negate my effects now. But if he negates my effect, then I can't go back. So what does this card do against chariot carry? It's just going to let me get a card into the graveyard anyway. I'm trying to think if there's a better play. I could have gone for like a Zeus kind of deal, but it doesn't seem very good. I guess knowing everything I know, it just makes sense to go into chariot carry and get negated anyway, because then he would still have to gain life points putting him in a worse spot. So I guess this is okay with me. I'm trying to see if this is actually just bad for him. All right, yeah, here, negate my effect, bro. Do what you gotta do. It's not going to bring him up to my life points though. I probably shouldn't have swung. It would have made it a little more dangerous for him. Yeah, and then I guess I just end. And because I end, my effect's still negated, right? Yeah, so I get to keep the 2700 defense. Overall, it's not terrible. The thing is though, oh, he didn't gain the life points back, nevermind. Oh, you can. Oh, only if you control a punk monster, nevermind. I wasn't even reading it. Bro, I really don't be reading, nevermind. Okay, so that's why you would run this deck in this, this card in this deck. Okay, I get it. I get it. It's a bit of a monster negate. Unfortunately that you had another one. I'm probably cooked now, but I would have been cooked regardless because of the monster effect negate. So I guess this duel is exactly the reason you run that card. Damn, I feel like I could have gotten out of it though. I could have with a slightly better look, I could have gotten out of it. Like if I had played foxy tune first and baited that negate, I could have been in a pretty good spot, especially if I gold pride better luck next time. I guess you would always want to keep this for a second. I learned a hard lesson, but you know, you got to learn it. Now we're going to see the play from the opposite side of the board here, and it's going to be rough. It's going to suck looking at it, boys. Extreme jam session. We've seen this combo from the other side. We really have. It's just a matter of, you know, it was, it was his turn. We even went first. That's the crazy thing is we went first, but I just, I picked a bad way to play my spells. I picked a bad way to play. I thought I could get away. I got greedy and now we got to pay the price. His internet. Oh, don't let that internet go out. Don't let that internet go out. Oh, no, he did it right. Ooh, he got me nerdy. I thought he did the little combo, bro. Oh, I thought he did it wrong. Ooh, I thought you messed up, bro. I really did. I thought you made a ensy-weensy mistake right there. Huh? You brought back Ryzen Karp? Is Ryzen, is bringing back Ryzen Karp better? Why would you not want to bring out like your tuner that you could go into this with? I guess cause you get Nyan-Nyan, you, maybe you feel confident anyway. What is the route, bro? What is this route? Is this better than my route? Oh, he's just going into it right away. Okay, he's more of a punk focused player. Okay. All right, maybe, maybe this is the route. I don't know. It's probably better. What do you think? What do we think? 600 attack. You're going to beat me down with 600 attack, man. Ooh, second attack. Okay, okay, okay, okay. Maybe this is the better route for the kill. Oh yeah, this is the better route for the kill. Okay, I see, I see. Hey, you know what? I learned something though. So I'm going to get mine more than I get got, man. Now when I know I can go for a little kill route, now I know a little kill route when I know they don't got any monsters in hand. Do what you got to do. Gee, geez. Well, we got to see the gold prides go off on the other side of the board. So I'm still comfortable ending the video here. Hopefully you enjoyed it. If you want to see the gold prides again, honestly, I didn't even get to use pinball or so. I'm going to do another video on that. You know, hey, I got to do another video. Hopefully you liked it. If you want to see more Yu-Gi-Oh! stuff, definitely make sure to like, subscribe, comment. Check out other videos. It should be on your screen. I'll see you in the next one.