 People don't know this, but in the old D&D, right, you got experience differently than the new D&D. In the new D&D, you mostly get experience from killing monsters, and then you divide it amongst the party, and everyone sort of gets equal levels and whatnot, right? But in the old D&D, if you get an old D&D book, like the BECMI ones, right, basic, expert, master, companion, something, master, immortal, anyway, if you look in the red book, the first one, the basic one, if you look at the XP charts, killing a monster or getting past a monster encounter in a dungeon is like worth hundreds of XP. It's like chump change, right? The XP is all about getting the loot. It's all about the loot. You go into the dungeon just because you want treasure. You don't care how you get past the monster. You don't have to kill it. You can just talk your way past it. You don't even, you can just dodge the monster going through a secret tunnel or something. If you get the loot and get out, that is how you get the XP. So those games played very differently. You couldn't, if they had made Final Fantasy and these other PC RPGs based on that, you'd be playing them very differently. You'd run from every encounter.