 Alrighty, so I went up the scene here and I put these on layers So let's go with the light one first and it looks like this is where you have your Animation I actually usually it's totally strange, but I do these Usually like that. You must have an orthographic side that's how I would Judge things here. Let's go to the end. So we understand how long and in here the graph editor and In here the perspective mode don't really need so looking at this here if I just look at the ball itself It's a bit Long in its hangtime And it gets very slow towards the end here terms of timing and I think you need to have a bit more accelerated Drops there so I see what you have here. So I'm going to go in and Adjust these a little bit it here Especially towards the ends To that you also seem to have weighted tangents, which I usually don't use not that that is a Like a workflow, you know, don't do that. It's just kind of my Slight preference to be a bit more in charge. I'm actually going to keep this fairly faster ish there See what you have So as the ball comes in it still to me takes too long and I would Personally go in there and see what you have as you can drag these And I would give this just a bit more time A bit more of a drop. So you have Boom Bit more of that Same thing here. So you go in here or don't even it still feels just too long in terms of How long it takes for that ball to come down and because of that, I'm going to just adjust this Just a bit more, okay Because of that length and shorten this a little bit again, I prefer this to do with actual keys It was better That feels a bit better So that we can probably Go in here and even go Crazy, I would probably do that and get us a lot less time Go in there. So that one Would have to be faster It's almost like you could have one more but then what you can do is just Reduce this And even start reducing these just a bit more There's a what's going on see That with a little bit of a drop So you want your Hang time just to be exaggerated enough We go up hold a bit longer Just the time same thing. So you have to adjust the In and out just a bit more Bring this in a bit Let me just see You want that feeling of Then it gets again too slow once we are around here You can see that with is the same clearly. That's not a good idea. I will go even further and go More like that really sure again to me either setting more keys or Not weighted tendons where I can go in there and add a key here to adjust things and then tweak the tendons is a bit more of a Cleaner workflow for me Because I just have more control Because I have more keys Doesn't mean again that it's right. I'm just curious What you clearly you have this I'm just if that's something you picked up. That's what you prefer It was a bit better if we you know the rotations It was like at the end we could have one more Hockey's not there. No strange you have to painfully watch me Go through this, but that's what I want to record it. You can kind of see what's going on and then again Even if it's a bit too much at the end and then let me just see what's going on here Okay, that's me And then that feels like it's going on a bit too long. So once you reach around that area I will probably This is a bit of a With a slight Slight rollback So as you go there Again, it's just stuff like that if I do something like a quick variation there and Switch to Weighted tension. So now we'll leave it like that We have Both of them leave it like a slight roll back on them. So you have a drop drop drop Might even be Going in there Hold this a bit longer don't go as far Hold that rule a bit longer Curious just that That's my dog Anyway, that is that All right switching to medium here, so look at this If you look at the curves here as you can see how that is kind of missing what we did before So even if you do weighted you would have to go out a bit more and Push these curves not that what I'm gonna do here is right But it will just give you a bit of a longer hang time So And so on and then you get back to even time because if you ever this like that Your curse like this you just going to end up having You'll end up having instead of you know, right now you have this where he goes like that and you want that bone Well, it's literally that the curvature you have in In the graph area here back This, not this, this is really representing your trajectory and why here. This is why a bounce above on the side is so good. So if you look at how straight that path is of the ball going left top down to the right, if you go and you extend that, where you have just a bit longer hang time, you're going to have to tweak that a little bit, you're going to do the same thing here. It's clumsily adjust this here and you can see now how the curvature has more of a roll down, up roll down. So if you play this and then it gets back to the even timing, you will see the difference. And also this, watch out, you do this right in the other one. You have to make sure that this gets into the proper long stop too. So as you do this, and probably because we're still bouncing, I will continue on roll back a bit in the same. And then the heavy one, just see what everyone's doing here. All right, you're kind of the same thing. You see how even go back here, you want to avoid this. Oh wait, let's go freehand here. So you want to avoid a line that's too straight like this. You want to make sure that it has that long versus straight. Straight. Do you have it here? Let me see what the heavy walls are here. All right. So for the heavy one, it's going to be one. You can bring that out a little bit, but it's going to be much faster in its drop because it is so heavy. It's a bit fast. There I say. Even for me, it's fast. So you have that, and then you're going to have one bounce. And it's not going to go very high. I'm going to give this three frames, even though I think it's going to be too long. And then after that, you really have a tiny, tiny one, which we might even do over only one frame. Bring this over, bring this over, and then you have to, I mean, at this point, it's one frame. It doesn't matter, but you have to look at how high. So this will be super minimal, just as the little thing. This, of course, interpolations wouldn't work, but I don't really have to adjust this, given that it's one frame, but it depends how you render this. My dog is going crazy. Maybe I'll do it like this. Give it some hang time. Not too much, because it's not that light. I love that it's getting my dog in the background here. Let me just see how this feels. I have no idea what this looks like. Let me see. All right. So just the drops. And actually, let me turn this off. Curbs, there are curbs. That feel a bit better. Give an immediate drop with one bounce and a small little adjustment there, and it's probably going to stop rolling around there. So same thing. Take this guy. This is going to be very heavy. So it's going to be fairly slow. Let me see what you have here. So if it drops, and then around here, you should start rolling. Okay. That's not too bad. And even this one, you can have a little bit of a what we did before. A slight roll stop there. See if we can go crazy. Yeah. Let me just go there and actually change this to normal. All right. Just like before, kind of underestimating how long this takes and not going back as far. So it would be a bit longer to go over there. And that should be okay. That's not too bad. That's not too bad. Let me roll this in here. So that's what I will look for in a heavy one. So you got that immediate drop, a little bit of bounce, a slight second adjustment bounce, a little bit. It's a fine line because it wanted to be too stroby. Mine is almost too stroby. With a nice little, not too long of a roll, because it's still fairly heavy, with a little bit of a coming back. And I feel like we can, to be honest, do a bit longer. Just a tad, maybe something like this. It's here. It's not too bad. Once you go in there, I always feel like, well, what if we give this a bit more time and then it starts going just, okay, well, how much longer? All right, I got this. I love my dog. That's probably more like it. All right. That's that. All right. I'm going to leave it at that. I'm also going to save this and then send this back to you. Obviously, don't copy it. Otherwise, you won't learn anything. But hopefully that is helpful. And that is that. Thank you.