 All right, so reworked the keyposes to break them up and make them look less default skeleton dinosaur Afterwork a bit more impact and contacts. All right. Yeah contact is a bit soft Better though. Cool It's neat. So my impressions. Let's go dinosaur first And this is mainly because I've been brainwashed by Jurassic Park, but there's something about these guys being Like there's so much movement I think I will keep them within like a realm like this and they kind of compressed in so like a front view Dinosaur arms are just kind of here and if I change fancy colors You know maybe from here to here and then maybe that much on the outside but in terms of Side view, you know going this way or back. I would stick with this range or 50% of that It just feels like They feel like really feeble little hands, which they have but it draws attention to this tiny little thing here That to me is just a bit distracting The other thing is that I On those steps The two things on the steps, I'm not quite Put it this way when you go up here. It feels like everything is one ginormous unit There is no separation between those parts and especially through This drop and it's added by the tail Which I don't like you haven't touched it a little bit But as it starts here, it feels like this is one ginormous piece Pivoting off of here with just this moving anything you can do to break those parts up and What adds to that is that I know he has to get up for the for the roar But to me, it's almost like you want to be either in this position Or in something like this so that on this step You can have a greater overlap and drag where you know the body part goes down the head drags a bit And then overlaps would do that boom That heavy step that you can do, you know through On that step then you can start your roar It is right now. I see steps that don't quite connect in here. There's some good up and down But I feel it just feels very small and light. It's like a very small creature And the only thing that that is adding weight is the speed of those steps But on those steps, I just don't feel the impact of Rotation in the in the chest and the pelvis and how that impacts the chest how this smacks down on each step So maybe my question is like how big you want him to be maybe that's Maybe I should Ask that and if I have already I Thought it was, you know, fairly big. That's why we had that whole talk about The impact and how this works here So that to me is the impression on this it also feels all very one-axis as it goes up Just this way Versus having, you know, a bit of a sideways rotation Meaning that you know on this on the front view. It feels like it's just going up Body head legs and they could be a little bit of that like to the side and then and then get into the war just at the complexities and The biggest thing is just this drop. It's just feels like one Then on impact so we were going dinosaur stronger But what you can do is To sell that what I would do is palm on this So he's pushing off with this. Okay. I buy that that Kicks the the the dragon which looks cool And the thing that's missing to me is once you do you get into this palm impact that the head feels They should feel more dislocated in terms of It might do Pow and because of that of this impact There's maybe some side to side twisting this maybe even more of a drag like as you push up It's more something like this like he's He's pushing off Using the legs and everything and that is the center point of the push But the rest is kind of going down and maybe it goes down over time There's just something again to break it up and give it potentially and a more interesting line of action Because from here to here all I see is this and this Staying in the same line if that makes sense and it could have On this and watch out. There's some intersections through there, but Something about yeah, I just have this part just feeling it's there the The dragon is cool though and all the thing is that how straight this feels Having some curvature in the fingers And even like rolling in the thumb Talent there and then only bringing it out because of stepping where you might say well, you haven't gotten to this yet So I'm not quite sure impact contacts between Scaled up the dinosaur anything but fingers up. So just you know watch out as you continue on that it doesn't feel so flat there Also As the dinosaur was down same thing here. You want to break it up Between all those sections and give it a looser feel so that when he goes up like that Even through this you can have a bit more of a drag and Then once you get to here That's fine and then as you go down a bit more of a dragon head I mean not that much but feeling that drag a bit more, but then especially on here boom Feeling a that the head comes down a bit because of impact you can have it of a side to side jiggle impact on On his neck the shoulder piece will come up here He puts his arm down and the compresses it pushes this side up So a scapula shoulder whatever you have controller wise goes up also rotates the guy a bit to the side Just for a little bit and have a bit of a side-to-side rotation to get a bit of a chest jiggle I'm gonna comment the tails with stick, but I'll usually do tail at the very end same thing on name I'm not sure how far you are with this but Some more break up on on the wings And you know, there's some basic stuff in there, which is cool Just I'm not sure it's probably sounds super obvious. Yeah, just break it up You know lucid and up the drag overlap and the jump itself There's something a bit light It's back here goes down Careful on stuff like this we compress too much in the knee to sections Maybe it's on this Stretching those legs a bit more almost overextending them Give it that feel of ah Like I watch this and I all I register is this type of thing Where it's always bent I don't know that is the anatomy, but there's something well You can try just for a visual like a visual impact of this frame and maybe Maybe even this frame maybe just on one leg to almost over stretch To get that push for straight But then the other thing is on that push that head stays put this put stays put versus And then it could be a moment You don't have time but it could be where the head goes back up and then goes back down up You have time for that but at least on that push You could start a bit earlier with the head and lead with that said at this point the head is already up here To then be up here and then get into this position here There's something where it doesn't feel like it's a whole piece that just comes off Like even here to the trajectory is kind of like the angle of the features kind of the same It comes back to breaking this up a bit and if you have shoulders back Feel all that compression and that will probably even leave this hand lower Because right now it's just in this position and then it comes out and it's always in the same position there Feel the hits so to me it would give greater contrast Keep this down as well so that over here by now you are here so that over the course of the shot This arm travels forward hitting this guy That's kind of it And then you have the mini sequence take up the chase blocking faster everything so that you're about with the way he lands on With a shot 160 So actually it's smaller. Let me watch this. I see the hole whoa Wait a minute, you know, it's away. I'm not quite understanding What that is the email says chase you're adding two more shots The thing that's confusing to me is he does all this stuff here and he's moving to the right and Now he's suddenly already going and moving right to left It's almost like you want to almost reverse your camera move go this way so that at the end We're looking at it from this point of view. You mean from this angle So that when he gets up he has a right to left motion that cuts across this shot And I'm not sure what you're gonna do here because it's you know, it's you just got up and now you're full on Run mode. So just the hookup is a bit funky This shot is super cool though. The thing that's been missing here is compression. I think you can have I Like that it goes up here. You might even go a bit higher tiny bit here, but like on this There's any way to go lower and then go into this. This is a great pose It's just he's already up up up up and there's no compression then extension in the body Whoa, that's a fast shot It's gonna need a couple more frames to get to that and especially through this That section Even you break down that more time So I don't mind the slide you're asking what he could do Know what be cool is actually if you bring this whole set more this way so that the building corner is actually here Meaning that he lands and it kind of lands in this pattern and Basically landslide hit this corner bounce off step-step go this way. It's more of an uncontrolled Landing where it just pow pow pow and it shoulder-wise hits this Continues that would be cool as a Complexity of the shot showing something you haven't we haven't seen yet right now you have a land and kind of a jump run Which is kind of this in terms of You know showing off different skills. You got a climb you got a run a good big jump But this goes back almost into into a run I mean it's a bit of a slide which is not as interesting I think having a momentum and then getting that momentum stopped by a wall and then reacting physically To that will be a cool showcase there, and that's cool. Then you get into Into that POV Just make sure that you know either the head is still turning or here We're staying put this to me seems also can imply POV you're looking and now we have this I feel like well I'm looking through the hogs eyes. So having the snap zoom is a bit weird and That continuous rotation what you could do is maybe start around here only go this far but But You would have a Hulk here That's my Hulk from from the back So we it's an over the shoulder and then he would still be around here ish And then you can snap zoom in there Yeah, cool. It's super cool. This is awesome by the way. It's cool. So, yeah, my thoughts Yeah, let me know what you think any questions concerns bribes. Let me know. Thank you All right, there's an email you can sign up you can start whenever you want You can submit whatever you want you get 16 submissions either way a like and subscribe would be awesome. All right. Thank you