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1979 Bally KISS Pinball Machine chase lights

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Published on Mar 14, 2010

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Chase lights in attract mode from my Bally Kiss pinball machine. Kiss was the first game to feature a chasing light sequence behind the backglass, and required an added auxiliary lamp driver board to get the job done .

Manufacturer: Bally Manufacturing Corporation (1931-1983) [Trade Name: Bally]
Project Date: April 25, 1978
Date Of Manufacture: June, 1979
Model Number: 1152-E
MPU: Bally MPU AS-2518-35
Type: Solid State Electronic (SS)
Production: 17,000 units (confirmed)
Serial Number Database: View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Theme: Celebrities - Licensed
Notable Features: Flippers (2), Pop bumpers (4), Slingshots (2), Standup targets (8), 4-bank drop targets (1), Rollunder spinners (2), Right outlane detour gate. Backglass light animation (letters in K-I-S-S light up when scored).

Maximum displayed point score is 999,990 points per player.

Tilt penalty: ball in play.
Design by: Jim Patla
Art by: Kevin O'Connor
Notes: Used a different power supply than the other 3rd generation tables.

A 'Kiss' prototype was built which used speech. Allan Reizman, Engineering Lab Supervisor at Bally, shares his remembrances of this:

The talking Kiss prototype did make it out of the lab at least once and was displayed at the 1979 AMOA show in Chicago where it was viewed by all. I believe it said things like, "Shoot the K" and "Kiss!" when you completed a Kiss row. Somebody recently reminded me it groaned, "Too much Rock and Roll!" when you tilted it.

The game was only done as a one-time concept.


In this listing is number three of a reported eleven prototypes made, and the Bally paperwork refers to it as an Engineering Sample. The information provided by its owner is as follows:

Bally gave their employee Bruce Kalas this Kiss game on June 29, 1982. Bruce had the game until 1988. Project number NT 1152. Per Bruce, the game did work. The backglass does not lift out, it hinges. There is no on/off switch under the cabinet bottom. The game is supposed to start by typing in a code in the backbox keypad, which has the words Game, Enter, and Test. There are no batteries on the board(s) in the backbox. The ROMS say "experimental". Every coil is marked by hand.

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